Пример #1
0
    def init(self):
        assert not self._initialized
        glfw.SetMouseButtonCallback(self._window, self._on_mouse_button)
        self._double_clicks.set_double_click_callback(
            self._on_mouse_double_click)
        glfw.SetScrollCallback(self._window, self._on_scroll)
        glfw.SetCursorPosCallback(self._window, self._on_mouse_move)
        glfw.SetKeyCallback(self._window, self._on_keyboard)
        glfw.SetDropCallback(self._window, self._on_drop)

        glfw.SetWindowSizeCallback(self._window, self._on_resize)
        glfw.SetWindowCloseCallback(self._window,
                                    lambda window: self._fps_limiter.stop())

        yield from self._gl_executor.init_gl_context()
        yield from self._renderer.init()
        self._initialized = True
Пример #2
0
 def add_cursor_pos_callback(self, callback):
     if not hasattr(self, '_cursor_pos_callbacks'):
         self._cursor_pos_callbacks = []
         glfw.SetCursorPosCallback(self._window,
                                   self.__cursor_pos_callback__)
     self._cursor_pos_callbacks.append(callback)
Пример #3
0
    def __init__(self,
                 window_width,
                 window_height,
                 samples=1,
                 window_title="",
                 monitor=1,
                 show_at_center=True,
                 offscreen=False):
        self.window_title = window_title
        assert glfw.Init(), "Glfw Init failed!"
        glfw.WindowHint(glfw.SAMPLES, samples)
        if offscreen:
            glfw.WindowHint(glfw.VISIBLE, False)
        mon = glfw.GetMonitors()[monitor] if monitor != None else None
        self.windowID = glfw.CreateWindow(window_width, window_height,
                                          self.window_title, mon)
        assert self.windowID, "Could not create Window!"
        glfw.MakeContextCurrent(self.windowID)

        if not glInitBindlessTextureNV():
            raise RuntimeError("Bindless Textures not supported")

        self.framebuf_width, self.framebuf_height = glfw.GetFramebufferSize(
            self.windowID)
        self.framebuffer_size_callback = []

        def framebuffer_size_callback(window, w, h):
            self.framebuf_width, self.framebuf_height = w, h
            for callback in self.framebuffer_size_callback:
                callback(w, h)

        glfw.SetFramebufferSizeCallback(self.windowID,
                                        framebuffer_size_callback)

        self.key_callback = []

        def key_callback(window, key, scancode, action, mode):
            if action == glfw.PRESS:
                if key == glfw.KEY_ESCAPE:
                    glfw.SetWindowShouldClose(window, True)
            for callback in self.key_callback:
                callback(key, scancode, action, mode)

        glfw.SetKeyCallback(self.windowID, key_callback)

        self.mouse_callback = []

        def mouse_callback(window, xpos, ypos):
            for callback in self.mouse_callback:
                callback(xpos, ypos)

        glfw.SetCursorPosCallback(self.windowID, mouse_callback)

        self.mouse_button_callback = []

        def mouse_button_callback(window, button, action, mods):
            for callback in self.mouse_button_callback:
                callback(button, action, mods)

        glfw.SetMouseButtonCallback(self.windowID, mouse_button_callback)

        self.scroll_callback = []

        def scroll_callback(window, xoffset, yoffset):
            for callback in self.scroll_callback:
                callback(xoffset, yoffset)

        glfw.SetScrollCallback(self.windowID, scroll_callback)

        self.previous_second = glfw.GetTime()
        self.frame_count = 0.0

        if show_at_center:
            monitors = glfw.GetMonitors()
            assert monitor >= 0 and monitor < len(
                monitors), "Invalid monitor selected."
            vidMode = glfw.GetVideoMode(monitors[monitor])
            glfw.SetWindowPos(
                self.windowID,
                vidMode.width / 2 - self.framebuf_width / 2,
                vidMode.height / 2 - self.framebuf_height / 2,
            )
#glfw.SetCharCallback(window, character_callback)


def charmods_callback(window, codepoint, mods):
    print codepoint, mods


glfw.SetCharModsCallback(window, charmods_callback)


def cursor_pos_callback(window, xpos, ypos):
    pass
    #print xpos, ypos


glfw.SetCursorPosCallback(window, cursor_pos_callback)

#glfw.SetInputMode(window, glfw.CURSOR, glfw.CURSOR_DISABLED)
#glfwSetCursor(window, glfw.CURSOR_NORMAL);


def cursor_enter_callback(window, entered):
    pass


glfw.SetCursorEnterCallback(window, cursor_enter_callback)

from scipy import misc
import numpy as np
from PIL import Image
Пример #5
0
 def mpos_callback(self, value):
     self._mpos_callback = value
     if self._win:
         glfw.SetCursorPosCallback(self._win, self._mpos_callback)
Пример #6
0
    def __init__(self, width, height, title):
        glfw.WindowHint(glfw.CONTEXT_VERSION_MAJOR, 4)
        glfw.WindowHint(glfw.CONTEXT_VERSION_MINOR, 1)
        glfw.WindowHint(glfw.OPENGL_FORWARD_COMPAT, 1)
        glfw.WindowHint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
        glfw.WindowHint(glfw.RESIZABLE, True)
        glfw.WindowHint(glfw.RED_BITS, 8)
        glfw.WindowHint(glfw.GREEN_BITS, 8)
        glfw.WindowHint(glfw.BLUE_BITS, 8)
        # glfw.WindowHint(glfw.ALPHA_BITS, 8)
        glfw.WindowHint(glfw.DEPTH_BITS, 24)
        glfw.WindowHint(glfw.STENCIL_BITS, 8)

        self.window = glfw.CreateWindow(width, height, title)
        self.framebufferSize = (width, height)

        f = 240
        pos = np.array([3, 3, 3])
        dir = np.array([-1, -1, -1])
        up = np.array([0, 0, 1])
        near = 0.2
        far = 100
        self.playerCamera = PlayerCamera(f, self.framebufferSize, pos, dir, up, near, far)
        self.currentCamera = self.playerCamera
        self.cameraLocked = True
        self.mainRender = None
        self.cairoSavePath = None

        def key_callback(window, key, scancode, action, mods):
            if (key == glfw.KEY_ESCAPE and action == glfw.PRESS):
                glfw.SetWindowShouldClose(window, True)

            if (action == glfw.PRESS and key == glfw.KEY_L):
                self.cameraLocked = not self.cameraLocked
                print 'cameraLocked:', self.cameraLocked

                glfw.SetInputMode(window, glfw.CURSOR, glfw.CURSOR_NORMAL if self.cameraLocked else glfw.CURSOR_DISABLED)

                # if not self.cameraLocked:
                # Ensure that locking/unlocking doesn't move the view:
                windowWidth, windowHeight = glfw.GetWindowSize(window)
                glfw.SetCursorPos(window, windowWidth / 2, windowHeight / 2)
                self.currentCamera.lastCursor = np.array(glfw.GetCursorPos(window), np.float32)
                self.currentCamera.lastUpdateTime = glfw.GetTime()

            if (action == glfw.PRESS and key == glfw.KEY_R):
                self.mainRender.renderCairo(self.playerCamera, self.cairoSavePath)

            pass
            # # print(
                # "keybrd: key=%s scancode=%s action=%s mods=%s" %
                # (key, scancode, action, mods))

        def char_callback(window, char):
            pass
            # print("unichr: char=%s" % char)

        def scroll_callback(window, off_x, off_y):
            pass
            # print("scroll: x=%s y=%s" % (off_x, off_y))

        def mouse_button_callback(window, button, action, mods):
            pass
            # print("button: button=%s action=%s mods=%s" % (button, action, mods))

        def cursor_enter_callback(window, status):
            pass
            # print("cursor: status=%s" % status)

        def cursor_pos_callback(window, pos_x, pos_y):
            pass
            # print("curpos: x=%s y=%s" % (pos_x, pos_y))

        def window_size_callback(window, wsz_w, wsz_h):
            pass
            # print("window: w=%s h=%s" % (wsz_w, wsz_h))

        def window_pos_callback(window, pos_x, pos_y):
            pass
            # print("window: x=%s y=%s" % (pos_x, pos_y))

        def window_close_callback(window):
            pass
            # print("should: %s" % self.should_close)

        def window_refresh_callback(window):
            pass
            # print("redraw")

        def window_focus_callback(window, status):
            pass
            # print("active: status=%s" % status)

        def window_iconify_callback(window, status):
            pass
            # print("hidden: status=%s" % status)

        def framebuffer_size_callback(window, fbs_x, fbs_y):
            print("buffer: x=%s y=%s" % (fbs_x, fbs_y))
            self.framebufferSize = (fbs_x, fbs_y)
            self.playerCamera.framebufferSize = (fbs_x, fbs_y)
            glViewport(0, 0, self.currentCamera.framebufferSize[0], self.currentCamera.framebufferSize[1])
            pass

        glfw.SetKeyCallback(self.window, key_callback)
        glfw.SetCharCallback(self.window, char_callback)
        glfw.SetScrollCallback(self.window, scroll_callback)
        glfw.SetMouseButtonCallback(self.window, mouse_button_callback)
        glfw.SetCursorEnterCallback(self.window, cursor_enter_callback)
        glfw.SetCursorPosCallback(self.window, cursor_pos_callback)
        glfw.SetWindowSizeCallback(self.window, window_size_callback)
        glfw.SetWindowPosCallback(self.window, window_pos_callback)
        glfw.SetWindowCloseCallback(self.window, window_close_callback)
        glfw.SetWindowRefreshCallback(self.window, window_refresh_callback)
        glfw.SetWindowFocusCallback(self.window, window_focus_callback)
        glfw.SetWindowIconifyCallback(self.window, window_iconify_callback)
        glfw.SetFramebufferSizeCallback(self.window, framebuffer_size_callback)