Пример #1
0
 def update(self, time):
     if not self.timing:
         inside = self.manager.space.castRadiuCircle(
             self.center, self.radiu)
         if len(inside) > 0:
             self.timing = True
             self.time = 0.4
             self.manager.createEffection(
                 [19, (self.center.x, self.center.y)])
     if self.timing:
         self.time -= time
         if self.time <= 0:
             tragets = self.manager.space.castCircle(
                 self.center, self.exp_radiu)
             for pair in tragets:
                 unit = self.manager.getUnit(pair.key.id)
                 newd = Damage(Damage.REAL_DAMAGE(), 20, None)
                 unit.takeDamage(newd)
             self.delSelf()
Пример #2
0
	def trigger(self,list):
		damage=list[1]
		if damage.kind==Damage.PENETRATION_DAMAGE():
			traget=list[0]
			traget.causeDamage(traget.no,Damage.REAL_DAMAGE(),5)
			self.unit.events.append(Event(self.unit.manager.createEffection,[ 0 ,traget.no]))#針對traget 創造編號0的效果