Пример #1
0
    def __init_vtk(self):
        actor = vtk.vtkImageActor()
        self.actor = actor

        text_image_size = vtku.Text()
        text_image_size.SetPosition(const.TEXT_POS_LEFT_UP)
        text_image_size.SetValue("")
        text_image_size.SetSize(const.TEXT_SIZE_SMALL)
        self.text_image_size = text_image_size

        text_image_location = vtku.Text()
        text_image_location.SetVerticalJustificationToBottom()
        text_image_location.SetPosition(const.TEXT_POS_LEFT_DOWN)
        text_image_location.SetValue("")
        text_image_location.SetSize(const.TEXT_SIZE_SMALL)
        self.text_image_location = text_image_location

        text_patient = vtku.Text()
        text_patient.SetJustificationToRight()
        text_patient.SetPosition(const.TEXT_POS_RIGHT_UP)
        text_patient.SetValue("")
        text_patient.SetSize(const.TEXT_SIZE_SMALL)
        self.text_patient = text_patient

        text_acquisition = vtku.Text()
        text_acquisition.SetJustificationToRight()
        text_acquisition.SetVerticalJustificationToBottom()
        text_acquisition.SetPosition(const.TEXT_POS_RIGHT_DOWN)
        text_acquisition.SetValue("")
        text_acquisition.SetSize(const.TEXT_SIZE_SMALL)
        self.text_acquisition = text_acquisition

        renderer = vtk.vtkRenderer()
        renderer.AddActor(actor)
        renderer.AddActor(text_image_size.actor)
        renderer.AddActor(text_image_location.actor)
        renderer.AddActor(text_patient.actor)
        renderer.AddActor(text_acquisition.actor)
        self.renderer = renderer

        style = vtk.vtkInteractorStyleImage()

        interactor = wxVTKRenderWindowInteractor(self.panel,
                                                 -1,
                                                 size=wx.Size(340, 340))
        interactor.GetRenderWindow().AddRenderer(renderer)
        interactor.SetInteractorStyle(style)
        interactor.Render()
        self.interactor = interactor

        sizer = wx.BoxSizer(wx.VERTICAL)
        sizer.Add(interactor, 1, wx.GROW | wx.EXPAND)
        sizer.Fit(self.panel)
        self.panel.SetSizer(sizer)
        self.Layout()
        self.Update()
Пример #2
0
    def EnableText(self):
        if not (self.wl_text):
            proj = project.Project()
            colour = const.ORIENTATION_COLOUR[self.orientation]

            # Window & Level text
            self.wl_text = vtku.Text()
            self.SetWLText(proj.level, proj.window)
            # Orientation text
            if self.orientation == 'AXIAL':
                values = [_('R'), _('L'), _('A'), _('P')]
            elif self.orientation == 'SAGITAL':
                values = [_('P'), _('A'), _('T'), _('B')]
            else:
                values = [_('R'), _('L'), _('T'), _('B')]

            left_text = self.left_text = vtku.TextZero()
            left_text.ShadowOff()
            left_text.SetColour(colour)
            left_text.SetPosition(const.TEXT_POS_VCENTRE_LEFT)
            left_text.SetVerticalJustificationToCentered()
            left_text.SetValue(values[0])

            right_text = self.right_text = vtku.TextZero()
            right_text.ShadowOff()
            right_text.SetColour(colour)
            right_text.SetPosition(const.TEXT_POS_VCENTRE_RIGHT_ZERO)
            right_text.SetVerticalJustificationToCentered()
            right_text.SetJustificationToRight()
            right_text.SetValue(values[1])

            up_text = self.up_text = vtku.TextZero()
            up_text.ShadowOff()
            up_text.SetColour(colour)
            up_text.SetPosition(const.TEXT_POS_HCENTRE_UP)
            up_text.SetJustificationToCentered()
            up_text.SetValue(values[2])

            down_text = self.down_text = vtku.TextZero()
            down_text.ShadowOff()
            down_text.SetColour(colour)
            down_text.SetPosition(const.TEXT_POS_HCENTRE_DOWN_ZERO)
            down_text.SetJustificationToCentered()
            down_text.SetVerticalJustificationToBottom()
            down_text.SetValue(values[3])

            self.orientation_texts = [
                left_text, right_text, up_text, down_text
            ]

            self.slice_data.renderer.AddActor(self.wl_text.actor)
            self.slice_data.renderer.AddActor(left_text.actor)
            self.slice_data.renderer.AddActor(right_text.actor)
            self.slice_data.renderer.AddActor(up_text.actor)
            self.slice_data.renderer.AddActor(down_text.actor)
Пример #3
0
    def __init__(self, parent):
        wx.Panel.__init__(self, parent, size=wx.Size(320, 320))
        self.SetBackgroundColour(wx.Colour(0, 0, 0))

        self.interaction_style = st.StyleStateManager()

        self.ball_reference = None
        self.initial_foco = None

        style =  vtk.vtkInteractorStyleTrackballCamera()
        self.style = style

        interactor = wxVTKRenderWindowInteractor(self, -1, size = self.GetSize())
        interactor.SetInteractorStyle(style)
        self.interactor = interactor

        sizer = wx.BoxSizer(wx.VERTICAL)
        sizer.Add(interactor, 1, wx.EXPAND)
        self.sizer = sizer
        self.SetSizer(sizer)
        self.Layout()

        # It would be more correct (API-wise) to call interactor.Initialize() and
        # interactor.Start() here, but Initialize() calls RenderWindow.Render().
        # That Render() call will get through before we can setup the
        # RenderWindow() to render via the wxWidgets-created context; this
        # causes flashing on some platforms and downright breaks things on
        # other platforms.  Instead, we call widget.Enable().  This means
        # that the RWI::Initialized ivar is not set, but in THIS SPECIFIC CASE,
        # that doesn't matter.
        interactor.Enable(1)

        ren = vtk.vtkRenderer()
        interactor.GetRenderWindow().AddRenderer(ren)
        self.ren = ren

        self.raycasting_volume = False

        self.onclick = False

        self.text = vtku.Text()
        self.text.SetValue("")
        self.ren.AddActor(self.text.actor)


        self.slice_plane = None

        self.view_angle = None

        self.__bind_events()
        self.__bind_events_wx()

        self.mouse_pressed = 0
        self.on_wl = False

        self.picker = vtk.vtkPointPicker()
        interactor.SetPicker(self.picker)
        self.seed_points = []

        self.points_reference = []

        self.measure_picker = vtk.vtkPropPicker()
        #self.measure_picker.SetTolerance(0.005)
        self.measures = []

        self._last_state = 0

        self.repositioned_axial_plan = 0
        self.repositioned_sagital_plan = 0
        self.repositioned_coronal_plan = 0
        self.added_actor = 0

        self._mode_cross = False
        self._to_show_ball = 0
        self._ball_ref_visibility = False

		# initialization of navigation variables
		#======aji=================================================================
        self.ShowAngles()