Пример #1
0
 def parse_header(self, fp):
     self.file_magic = data.f_string(13, fp)
     self.hd_size    = data.f_uint32(fp)
     self.version    = data.f_uint32(fp)
     self.save_num   = data.f_uint32(fp)
     self.player_nm  = data.f_wstring(fp)
     self.player_lvl = data.f_uint32(fp)
     self.player_loc = data.f_wstring(fp)
     self.ingame_dt  = data.f_wstring(fp)
     self.player_race = data.f_wstring(fp)
     self.unknown_1 = data.f_uint16(fp)
     self.unknown_2 = data.f_float(fp)
     self.unknown_3 = data.f_float(fp)
     self.filetime  = data.f_filetime(fp)
     self.shot_w    = data.f_uint32(fp)
     self.shot_h    = data.f_uint32(fp)
     self.shot_data = data.f_buf(3*self.shot_h*self.shot_w, fp)
     self.form_ver  = data.f_uint8(fp)
Пример #2
0
 def parse_changed_form(self, fp):
     cf = data._CHANGEDFORM()
     cf.unknown_1 = data.f_uint8(fp)
     cf.unknown_2 = data.f_uint8(fp)
     cf.unknown_3 = data.f_uint8(fp)
     cf.unknown_4 = data.f_uint32(fp)
     cf.flags     = data.f_uint8(fp)
     cf.version   = data.f_uint8(fp)
     len_flag = (cf.flags & 0xC0) >> 6
     #print "flags: %02X, version: %d, len_flag: %d" % (cf.flags, cf.version, len_flag)
     if len_flag == 0:
         cf.len_1     = data.f_uint8(fp)
         cf.len_2     = data.f_uint8(fp)
     elif len_flag == 1:
         cf.len_1     = data.f_uint16(fp)
         cf.len_2     = data.f_uint16(fp)
     elif len_flag == 2:
         cf.len_1     = data.f_uint32(fp)
         cf.len_2     = data.f_uint32(fp)
     #print "len1: %d, len2: %d" % (cf.len_1, cf.len_2)
     if cf.len_1 > 0:
         cf.data      = data.f_buf(cf.len_1, fp)
     return cf
Пример #3
0
 def parse_plugins(self, fp):        
     self.plugin_info_size = data.f_int32(fp)
     self.plugin_count     = data.f_uint8(fp)
     self.plugins          = []
     for i in xrange(0, self.plugin_count):
         self.plugins.append( data.f_wstring(fp) )
Пример #4
0
 def from_fobj(self, fobj):
     self.name  = data.f_wstring(fobj)
     self.categ = data.f_uint8(fobj)
     self.value = data.f_int32(fobj)
     return self