def load_data(): #load all pokemon data global pokemon_data, nature_data pokemon_data = {} #ensure data list is cleared pokemen = data.load_xml("pokemon_data.xml").documentElement # get list of pokemon for pokemon in pokemen.getElementsByTagName("pokemon"): #loop through all pokemon name = pokemon.getAttribute("name") #get name of pokemon poke_data = data.load_xml(data.get_node_text(pokemon)).documentElement #load data file pokemon_data[name] = PokemonData(poke_data) #load and parse data nature_data = {} #clear out nature data natures = data.load_xml("nature.xml").documentElement #get nature data for nature in natures.getElementsByTagName("nature"): #loop through nature data t = Container() t.name = nature.getAttribute("name") #set name of nature num = int(nature.getAttribute("num")) #get number of nature t.help = int(nature.getAttribute("help")) #get which stat this nature helps t.hinder = int(nature.getAttribute("hinder")) #get which stat this nature hinders t.num = num nature_data[num] = t #store nature data
def load_data(): #load all pokemon data global pokemon_data, nature_data pokemon_data = {} #ensure data list is cleared pokemen = data.load_xml( "pokemon_data.xml").documentElement # get list of pokemon for pokemon in pokemen.getElementsByTagName( "pokemon"): #loop through all pokemon name = pokemon.getAttribute("name") #get name of pokemon poke_data = data.load_xml( data.get_node_text(pokemon)).documentElement #load data file pokemon_data[name] = PokemonData(poke_data) #load and parse data nature_data = {} #clear out nature data natures = data.load_xml("nature.xml").documentElement #get nature data for nature in natures.getElementsByTagName( "nature"): #loop through nature data t = Container() t.name = nature.getAttribute("name") #set name of nature num = int(nature.getAttribute("num")) #get number of nature t.help = int( nature.getAttribute("help")) #get which stat this nature helps t.hinder = int( nature.getAttribute("hinder")) #get which stat this nature hinders t.num = num nature_data[num] = t #store nature data
def load_data(self, dom): #load data from a dom self.dom = dom self.data = Container() d = self.data g = data.get_xml_prop d.name = g(dom, "name") #load various root properties d.show_name = g(dom, "show_name") d.anim_front = g(dom, "anim_front") d.anim_back = g(dom, "anim_back") d.species = g(dom, "species") d.exp_growth = g(dom, "exp") d.number = int(g(dom, "num")) d.catch_rate = int(g(dom, "catch")) d.gender_ratio = int(g(dom, "gender")) #load type data d.type = [x for x in g(dom, "type").split("|")] #load pokedex data t = data.get_node(dom, "pokedex") d.pokedex = Container() d = d.pokedex d.height = int(g(t, "height")) d.weight = float(g(t, "weight")) d.description = g(t, "desc") d.color = g(t, "color") d.number = int(g(t, "num")) d.type = g(dom, "type").split("|") #load ability data self.data.ability = Container() self.data.ability.normal = [] self.data.ability.hidden = [] t = data.get_node(dom, "ability").getElementsByTagName("normal") for ability in t: self.data.ability.normal.append(data.get_node_text(ability)) t = data.get_node(dom, "ability").getElementsByTagName("hidden") for ability in t: self.data.ability.hidden.append(data.get_node_text(ability)) self.data.breeding = Container() d = self.data.breeding #load breeding data d.group = g(dom, "group") d.cycles = int(g(dom, "cycles")) self.data.base = Container() #base yield data load d = self.data.base t = data.get_node(dom, "base") d.exp = int(g(t, "exp")) d.ev = [] d.stats = [] for ev in g(t, "ev").split("|"): d.ev.append(int(ev)) for stat in g(t, "stats").split("|"): d.stats.append(int(stat)) #DOES NOT LOAD EVOLUTION DATA!!! self.data.learnset = Container() d = self.data.learnset t = data.get_node(dom, "learnset") d.level = [] for level in data.get_node(dom, "level").getElementsByTagName("move"): d.level.append( (int(level.getAttribute("level")), data.get_node_text(level))) d.tm = [] d.hm = [] for tm in g(t, "tm").split("|"): d.tm.append(int(tm)) for hm in g(t, "hm").split("|"): d.hm.append(int(hm))
def load_data(self, dom): #load data from a dom self.dom = dom self.data = Container() d = self.data g = data.get_xml_prop d.name = g(dom, "name") #load various root properties d.show_name = g(dom, "show_name") d.anim_front = g(dom, "anim_front") d.anim_back = g(dom, "anim_back") d.species = g(dom, "species") d.exp_growth = g(dom, "exp") d.number = int(g(dom, "num")) d.catch_rate = int(g(dom, "catch")) d.gender_ratio = int(g(dom, "gender")) #load type data d.type = [x for x in g(dom, "type").split("|")] #load pokedex data t = data.get_node(dom, "pokedex") d.pokedex = Container() d = d.pokedex d.height = int(g(t, "height")) d.weight = float(g(t, "weight")) d.description = g(t, "desc") d.color = g(t, "color") d.number = int(g(t, "num")) d.type = g(dom, "type").split("|") #load ability data self.data.ability = Container() self.data.ability.normal = [] self.data.ability.hidden = [] t = data.get_node(dom, "ability").getElementsByTagName("normal") for ability in t: self.data.ability.normal.append(data.get_node_text(ability)) t = data.get_node(dom, "ability").getElementsByTagName("hidden") for ability in t: self.data.ability.hidden.append(data.get_node_text(ability)) self.data.breeding = Container() d = self.data.breeding #load breeding data d.group = g(dom, "group") d.cycles = int(g(dom, "cycles")) self.data.base = Container() #base yield data load d = self.data.base t = data.get_node(dom, "base") d.exp = int(g(t, "exp")) d.ev = [] d.stats = [] for ev in g(t, "ev").split("|"): d.ev.append(int(ev)) for stat in g(t, "stats").split("|"): d.stats.append(int(stat)) #DOES NOT LOAD EVOLUTION DATA!!! self.data.learnset = Container() d = self.data.learnset t = data.get_node(dom, "learnset") d.level = [] for level in data.get_node(dom, "level").getElementsByTagName("move"): d.level.append((int(level.getAttribute("level")), data.get_node_text(level))) d.tm = [] d.hm = [] for tm in g(t, "tm").split("|"): d.tm.append(int(tm)) for hm in g(t, "hm").split("|"): d.hm.append(int(hm))
def cmd_dialog(self, cmd): #handle command self.wait = 1 #we're waiting for a dialog self.obj.game.show_dlog(data.get_node_text(cmd), self.get_object(cmd.getAttribute("talker")), callback=self.dialog_cb) #show the dialog