Пример #1
0
def generate_signups_embed(bot, signups, event):
    embed = Embed(title=f"Signups - {event.title}", colour=Colour.dark_purple())
    playing_signups = []
    sub_signups = []
    unregistered_signups = [signup for signup in signups if not Player.exists_discord_id(signup.user_id)]
    for signup in signups:
        if signup.can_play:
            playing_signups.append(signup)
        if signup.can_sub:
            sub_signups.append(signup)
    signups_tag_str = ""
    subs_tag_str = ""
    if len(playing_signups) > 0:
        for signup in playing_signups:
            user = bot.get_user(signup.user_id)
            player = Player.exists_discord_id(signup.user_id)
            signups_tag_str += f"@{user} ({player.minecraft_username if player else 'Unregistered'})\n"
    else:
        signups_tag_str = "Nobody :("
    if len(sub_signups) > 0:
        for signup in sub_signups:
            user = bot.get_user(signup.user_id)
            subs_tag_str += f"@{user} \n"
    else:
        subs_tag_str = "Nobody :("
    embed.add_field(name="Signed", value=f"```{signups_tag_str}```", inline=False)
    embed.add_field(name="Can Sub", value=f"```{subs_tag_str}```", inline=False)
    if unregistered_signups:
        tags = "\n".join([f"@{bot.get_user(signup.user_id)} " for signup in unregistered_signups])
        embed.add_field(name="Unregistered:", value=f"```{tags}```", inline=False)
    return embed
Пример #2
0
 async def on_raw_reaction_add(self, payload):
     request = get_register_request(payload.message_id)
     if payload.channel_id == REGISTER_REQUESTS_CHANNEL and bool(
             request) and payload.user_id != self.bot.user.id:
         channel = await self.bot.fetch_channel(REGISTER_REQUESTS_CHANNEL)
         message = await channel.fetch_message(payload.message_id)
         server = self.bot.get_guild(payload.guild_id)
         mod_member = server.get_member(payload.user_id)
         player_member = server.get_member(request[1])
         required_role = get(server.roles, name=MOD_ROLE)
         if str(
                 payload.emoji
         ) == "✅" and required_role.position <= mod_member.top_role.position:
             Player.add_player(request[0], request[1])
             remove_register_request(payload.message_id)
             await message.clear_reactions()
             await message.edit(
                 content=
                 f"✅ {mod_member.name} accepted {player_member.mention}'s request for IGN"
                 f" **{request[2]}**",
                 embed=None)
             try:
                 await success_embed(
                     player_member,
                     f"Your IGN request for **{request[2]}** was approved")
             except Forbidden:
                 # This means the bot can't DM the user
                 await channel.send(
                     "This user has PMs off, failed to send DM.")
         elif str(
                 payload.emoji
         ) == "❌" and required_role.position <= mod_member.top_role.position:
             remove_register_request(payload.message_id)
             await message.clear_reactions()
             await message.edit(
                 content=
                 f"❌ {mod_member.name} denied {player_member.mention}'s request for IGN"
                 f" **{request[2]}**",
                 embed=None)
             try:
                 await player_member.send(embed=Embed(
                     title="Denied IGN Request",
                     description=
                     f"Your request for IGN **{request[2]}** was denied.",
                     color=Colour.dark_red()))
             except Forbidden:
                 # This means the bot can't DM the user
                 await channel.send(
                     "This user has PMs off, failed to send DM.")
Пример #3
0
 async def list(self, ctx, data_type):
     if not has_permissions(ctx, MOD_ROLE):
         await ctx.send(
             "You do not have sufficient permissions to perform this command",
             hidden=True)
         return False
     title = "List"
     info = []
     if data_type == "players":
         players = sorted(Player.fetch_players_list(),
                          key=lambda item: item.minecraft_username)
         title = "Registered Users"
         for player in players:
             player_string = f"**{player.minecraft_username}** ({self.bot.get_user(player.discord_id).mention if self.bot.get_user(player.discord_id) else '<@' + str(player.discord_id) + '> 🚫' })\n"
             for key in player.__dict__.keys():
                 player_string += f"> {key}: `{player.__dict__[key]}`\n"
             info.append(player_string)
     elif data_type == "register_requests":
         title = "IGN Registration Requests"
         requests = sorted(get_all_register_requests(),
                           key=lambda item: item[2])
         for request in requests:
             info.append(
                 f"**{request[2]}** ({self.bot.get_user(request[1]).mention if self.bot.get_user(request[1]) else '<@' + str(request[1]) + '> 🚫'})"
             )
     await create_list_pages(
         bot=self.bot,
         ctx=ctx,
         title=title,
         info=info,
         if_empty="There are no registration requests" if data_type
         == "register_requests" else "There are no registered players",
         elements_per_page=5)
Пример #4
0
def priority_rng_signups(playing_signups_list, size):
    """
    Randomly generates a list of signups. To be used for PUG events.

    If a player is not registered / does not exist, they will not be included in the random list.
    Handle this accordingly - a list of unregistered players is returned by this function.

    :param playing_signups_list: A list of Signup objects
    :param size: The amount of players you would like to include in the output list
    :return: (selected_players, benched_players, unregistered_signups)
    """
    seed()
    players = []
    unregistered_signups = []
    for signup in playing_signups_list:
        try:
            players.append(Player.from_discord_id(signup.user_id))
        except PlayerDoesNotExistError:
            unregistered_signups.append(signup)
    shuffle(players)
    players = sorted(players, key=lambda item: item.priority, reverse=True)
    selected_players = players[:size]
    for player in selected_players:
        player.set_priority(0)
    benched_players = players[size:]
    for player in benched_players:
        player.change_priority(1)
    return selected_players, benched_players, unregistered_signups
Пример #5
0
async def event(event_id: int):
    try:
        event_from_id = Event.from_event_id(event_id)
    except EventDoesNotExistError:
        return await render_template("page_not_found.html"), 404
    else:
        signups = Signup.fetch_signups_list(event_id)
        for signup in signups:
            signup.user = bot.get_user(signup.user_id)
            signup.player = Player.exists_discord_id(signup.user_id)
        event_from_id.time_est = get_embed_time_string(
            datetime.fromisoformat(event_from_id.time_est))
        event_from_id.signup_deadline = get_embed_time_string(
            datetime.fromisoformat(event_from_id.signup_deadline))
        event_from_id.description = markdown(event_from_id.description)\
            if event_from_id.description else "No Description"
        return await render_template("event.html",
                                     event=event_from_id,
                                     signups=signups)
Пример #6
0
 async def update_usernames(self):
     server = self.bot_channel.guild
     changes_list = []
     for player in Player.fetch_players_list():
         old_username = player.minecraft_username
         latest_username = player.update_minecraft_username()
         if latest_username != old_username and latest_username is not None:
             changes_list.append([player, old_username])
         await async_sleep(1)
     if len(changes_list) > 0:
         embed = Embed(title="IGNs Updated", color=Colour.dark_purple())
         for change in changes_list:
             player = change[0]
             member = server.get_member(player.discord_id)
             old_username = change[1]
             if not member.nick:
                 member.nick = member.name
             team_list = re.findall(r"^\[(\w{1,4})\]", member.nick)
             alias_list = re.findall(r"\s\((.*)\)$", member.nick)
             new_nick = f"{'[' + team_list[0] + '] ' if team_list else ''}{player.minecraft_username}" + \
                        (f" ({alias_list[0]})" if alias_list else "")
             if UPDATE_NICKNAMES:
                 try:
                     await member.edit(nick=new_nick)
                 except Forbidden:
                     embed_value = f"🔴 Failed to update nickname to `{new_nick}` (Forbidden)"
                 else:
                     embed_value = f"Updated server nickname to `{new_nick}`"
                     try:
                         await success_embed(
                             member,
                             f"PUG server nickname updated to `{new_nick}`")
                         embed_value += " (DM sent)"
                     except Forbidden:
                         embed_value += " (confirmation DM failed to send)"
             else:
                 embed_value = "Nickname updates disabled in config."
             embed.add_field(
                 name=f"{old_username} → {player.minecraft_username}",
                 value=embed_value,
                 inline=False)
         await self.bot_channel.send(embed=embed)
Пример #7
0
 async def examine_members(self, ctx):
     """Examines the status and checks nicknames for all server members (for debug purposes)"""
     if not has_permissions(ctx, ADMIN_ROLE):
         await ctx.send(
             "You do not have sufficient permissions to perform this command",
             hidden=True)
         return False
     server = ctx.guild
     registered = []
     unregistered = []
     without_nick = []
     for member in server.members:
         if not member.bot:
             if member.nick is None:
                 without_nick.append(member.mention)
             else:
                 try:
                     player = Player.from_discord_id(member.id)
                 except PlayerDoesNotExistError:
                     unregistered.append(member.mention)
                 else:
                     team_list = re.findall(r"^\[(\w{1,4})\]", member.nick)
                     alias_list = re.findall(r"\s\((.*)\)$", member.nick)
                     new_nick = f"{'[' + team_list[0] + '] ' if team_list else ''}{player.minecraft_username}" + \
                                (f" ({alias_list[0]})" if alias_list else "")
                     registered.append(f"{member.mention} → `{new_nick}`")
     await create_list_pages(self.bot,
                             ctx,
                             info=registered,
                             title="Registered Users",
                             elements_per_page=20)
     await create_list_pages(self.bot,
                             ctx,
                             info=unregistered,
                             title="Unregistered Users",
                             elements_per_page=20)
     await create_list_pages(self.bot,
                             ctx,
                             info=without_nick,
                             title="Users without nicknames",
                             elements_per_page=20)
Пример #8
0
 async def on_member_join(self, member):
     if not SEND_JOIN_MESSAGE:
         return
     channel = self.bot.get_channel(PUBLIC_BOT_CHANNEL)
     if Player.exists_discord_id(member.id):
         return
     else:
         try:
             await member.send(
                 f"Welcome {member.mention} to the PUG server, do not forget to use **/register**"
                 f" in the PUG server.")
             logging.info(
                 f"Sent registration reminder for {member.name} in DMs")
         except Forbidden:
             # This means the bot can't DM the user
             await channel.send(
                 f"Welcome {member.mention} to the PUG server, do not forget to use **/register**."
             )
             logging.info(
                 f"Sent registration reminder for {member.name} in #{channel.name}"
             )
Пример #9
0
async def leaderboard():
    player = None
    if await discord.authorized:
        user = await fetch_user_with_perms()
        player = Player.exists_discord_id(user["user"].id)
    else:
        user = False
    if player:
        player.leaderboard_position = False
    data = get_sorted_elo()
    position = 1
    for item in data:
        data[position - 1] = (item[0], item[1], item[2], position)
        if player:
            if item[0] == player.minecraft_username:
                player.leaderboard_position = position
        position += 1
    return await render_template("leaderboard.html",
                                 data=data,
                                 user=user,
                                 player=player)
Пример #10
0
 async def leaderboard(self, ctx, role=None):
     player = Player.exists_discord_id(ctx.author.id)
     data = get_sorted_elo()
     leaderboard_entries = []
     count = 1
     if role:
         data = list(
             filter(
                 lambda item: item[2] in
                 [member.id for member in ctx.guild.members], data))
         data = list(
             filter(
                 lambda item: role in ctx.guild.get_member(item[2]).roles,
                 data))
     for item in data:
         if player:
             if player.minecraft_username == item[0]:
                 leaderboard_entries.append(
                     f"\n> **#{count}:** `{item[0]}` - **{item[1]}**\n")
                 count += 1
                 continue
         leaderboard_entries.append(
             f"**#{count}:** `{item[0]}` - **{item[1]}**")
         count += 1
     title = "Leaderboard"
     no_reg_desc = "There are no registered players"
     if role:
         title += f" | {role.name}"
         no_reg_desc = "There are no registered players with that role"
     await create_list_pages(
         self.bot,
         ctx,
         title,
         leaderboard_entries,
         no_reg_desc,
         elements_per_page=20,
         thumbnails=[
             f"https://cravatar.eu/helmavatar/{data[0][0]}/128.png"
         ] if data else [],
         can_be_reversed=True)
Пример #11
0
 async def prune_missing_players(self, ctx):
     """Removes registered players from the database who aren't in the server"""
     if not has_permissions(ctx, ADMIN_ROLE) and ctx.guild not in SLASH_COMMANDS_GUILDS:
         await ctx.send("You do not have sufficient permissions to perform this command", hidden=True)
         return False
     await ctx.defer()
     tz = timezone('US/Eastern')
     time = datetime.now(tz).strftime("%Y%m%d-%H%M%S")
     backup_filename = f"backups/database-{time}.db"
     copyfile("database/database.db", backup_filename)
     await success_embed(ctx, f"Created backup file: `{backup_filename}`")
     players = Player.fetch_players_list()
     guild_member_ids = [member.id for member in ctx.guild.members]
     deleted_player_names = []
     for player in players:
         if player.discord_id not in guild_member_ids:
             deleted_player_names.append(player.minecraft_username)
             player.delete()
     if deleted_player_names:
         await success_embed(ctx, f"Removed players `{', '.join(deleted_player_names)}` from database.")
     else:
         await error_embed(ctx, "No players to prune.")
Пример #12
0
    async def unregister(self, ctx, user: User = None):
        if not has_permissions(ctx, MOD_ROLE):
            await ctx.send(
                "You do not have sufficient permissions to perform this command",
                hidden=True)
            return False
        """
        Allows a PUG Mod to unregister a discord user from the Minecraft account they registered to.
        Usage: unregister <user_mention>

        Example:
            unregister @Ninsanity
        """
        if not user:
            await error_embed(ctx, "Missing Argument <input_user>")
        try:
            player = Player.from_discord_id(user.id)
        except PlayerDoesNotExistError:
            await error_embed(ctx, "Player is not registered in the database.")
            return
        await response_embed(
            ctx, "Confirm",
            f"""Are you sure you want to delete {user.mention} from the database?
                                                \nThis action is **permanent** and **irreversible**, and will remove their elo and priority **forever**.
                                                \nReply with yes or no.""")

        def check(m):
            return m.author == ctx.author and m.channel == ctx.channel

        response = await self.bot.wait_for('message', check=check)
        if response.content.lower() == "y" or response.content.lower(
        ) == "yes":
            player.delete()
            await success_embed(ctx,
                                f"User {user.mention} has been unregistered.")
        else:
            await response_embed(
                ctx, "Stopped Deletion",
                f"User {user.mention} will not be deleted from the database.")
Пример #13
0
    async def profile(self, ctx, user: User = None):
        """
        Displays a user's profile
        """
        if user:
            if not isinstance(user, int):
                player_id = user.id
            else:
                player_id = user
        else:
            player_id = ctx.author.id
        try:
            player = Player.from_discord_id(player_id)
        except PlayerDoesNotExistError:
            await error_embed(ctx, "Player does not exist")
            return

        #Position in leaderboard
        data = get_sorted_elo()
        count = 1
        for item in data:
            if player:
                if player.minecraft_username == item[0]:
                    leader_pos = count
                    break
            count += 1

        stats = f"**ELO:** {getattr(player, 'elo')}\n**Rank**: #{leader_pos}\n**Discord:** <@{getattr(player, 'discord_id')}>"
        #for key in player.__dict__.keys():
        #    stats += f"**{key}:** {getattr(player, key)}\n"

        embed = Embed(description=stats, color=Colour.dark_purple())
        embed.set_author(
            name=f"User profile - {getattr(player, 'minecraft_username')}",
            icon_url=
            f"https://cravatar.eu/helmavatar/{getattr(player, 'minecraft_id')}/128.png"
        )
        await ctx.send(embed=embed)
Пример #14
0
async def Bind(session: CommandSession):
    # 取一堆值
    SenderQQNumber = session.ctx['user_id']  # 取发送者的qq号
    SenderGamerName = session.current_arg_text.strip()  # 去空格取命令参数
    SenderGroupNumber = session.ctx['group_id']
    DbSession = config.SESSION()
    if str(SenderGroupNumber) in config.SendGroup:
        pass
    else:
        if not SenderGamerName:
            await session.send('#bind后面必须跟上你的用户名嗷,例:#bind HelloWorld')
        else:
            player = DbSession.query(Player).filter(
                or_(Player.QQNumber == int(SenderQQNumber),
                    Player.GamerName == SenderGamerName)).one_or_none()
            if player is not None:
                # 存在相同QQ号
                SqlGamerName = player.GamerName
                SqlQQNumber = player.QQNumber
                if str(SqlQQNumber) == str(SenderQQNumber):
                    await session.send(
                        unescape('[CQ:at,qq=%s] 你已经绑定过%s了嗷' %
                                 (SenderQQNumber, SqlGamerName)))
                elif SqlGamerName == SenderGamerName:
                    await session.send(
                        unescape(
                            '[CQ:at,qq=%s] %s已经被%s绑定了' %
                            (SenderQQNumber, SenderGamerName, SqlQQNumber)))
                session.finish()
            add_player = Player(QQNumber=SenderQQNumber,
                                GamerName=SenderGamerName,
                                TpNumber='0')
            DbSession.add(add_player)
            DbSession.commit()
            await session.send('[CQ:at,qq=%s] 成功绑定%s!' %
                               (SenderQQNumber, SenderGamerName))
Пример #15
0
    async def user(self,
                   ctx,
                   discord_tag: User = None,
                   action_type="get",
                   variable_name=None,
                   value=None):
        """
        Allows a PUG Mod to edit information about a user.
        Usage: user @Tom <get/set> <variable_name> <value>

        Examples:
            user @Tom get                       returns user profile
            user @Tom set elo [elo]             sets user ELO
        """
        if not has_permissions(ctx, MOD_ROLE):
            await ctx.send(
                "You do not have sufficient permissions to perform this command",
                hidden=True)
            return False
        user = self.bot.get_user(discord_tag.id)
        if action_type == "get":
            try:
                player = Player.from_discord_id(user.id)
            except PlayerDoesNotExistError:
                await error_embed(ctx, "Player does not exist")
                return
            info = ""
            for key in player.__dict__.keys():
                info += f"**{key}**: {getattr(player, key)}\n"
            embed = Embed(description=info,
                          title=f"User Profile - {user.name}",
                          color=Colour.dark_purple())
            await ctx.send(embed=embed)

        elif action_type == "set":
            try:
                player = Player.from_discord_id(user.id)
            except PlayerDoesNotExistError:
                await error_embed(ctx, "Player does not exist")
                return
            if variable_name:
                if value:
                    if variable_name == "username":
                        old_username = player.update_minecraft_username()
                        try:
                            player.change_minecraft_username(value)
                            await success_embed(
                                ctx,
                                f"Changed {discord_tag.mention}'s username: **{old_username}** -> **{value}**"
                            )
                        except UsernameAlreadyExistsError:
                            await error_embed(
                                ctx,
                                f"Username **{value}** is already in the database"
                            )
                        except UsernameDoesNotExistError:
                            await error_embed(
                                ctx,
                                f"Username **{value}** is not a valid username"
                            )
                    elif variable_name == "discord":
                        value = value[3:-1]
                        if value.isdigit():
                            user = self.bot.get_user(int(value))
                            if user:
                                try:
                                    player.change_discord_id(user.id)
                                    await success_embed(
                                        ctx,
                                        f"Changed discord user: {discord_tag.mention} -> {user.mention}"
                                    )
                                except DiscordAlreadyExistsError:
                                    await error_embed(
                                        ctx,
                                        f"User {user.mention} is already in the database"
                                    )
                            else:
                                await error_embed(ctx, "Value must be a User")
                        else:
                            await error_embed(ctx, "Value must be a User")
                    elif variable_name == "elo":
                        old_elo = player.get_elo()
                        if value.isdigit():
                            value = int(value)
                            if player.set_elo(value):
                                await success_embed(
                                    ctx,
                                    f"Set {discord_tag.mention}'s elo: **{old_elo}** -> **{value}**"
                                )
                            else:
                                await error_embed(
                                    ctx,
                                    f"Elo given (**{value}**) is below Elo floor (**{ELO_FLOOR}**)"
                                )
                        else:
                            await error_embed(ctx, "Value must be an int")
                    else:
                        old_priority = player.get_priority()
                        if value.isdigit():
                            value = int(value)
                            if player.set_priority(value):
                                await success_embed(
                                    ctx,
                                    f"Set {discord_tag.mention}'s priority: **{old_priority}** -> **{value}**"
                                )
                            else:
                                await error_embed(
                                    ctx,
                                    f"Priority given (**{value}**) is negative"
                                )
                        else:
                            await error_embed(ctx, "Value must be an int")
                else:
                    await error_embed(ctx, "No value inputted")
            else:
                await error_embed(ctx, "No variable name inputted")
        else:
            await error_embed(ctx,
                              "Invalid action argument. Use 'get' or 'set'")
Пример #16
0
    async def playerstats(self, ctx, ign=None, mode="competitive"):
        """Gets player stats using 915's stats website"""
        if not ctx.responded:
            await ctx.defer()
        get_player_id_url = "https://by48xt0cuf.execute-api.us-east-1.amazonaws.com/default/request-player?name={}"
        stats_from_id_url = "https://by48xt0cuf.execute-api.us-east-1.amazonaws.com/default/request-player?id={}"
        new_player_request_url = "https://qe824lieck.execute-api.us-east-1.amazonaws.com/default/new-player?id={}"
        if ign:
            username = ign
        else:
            player = Player.exists_discord_id(ctx.author.id)
            if player:
                username = player.minecraft_username
            else:
                username = None
        if not username:
            await error_embed(ctx, "Please input a player or `/register` to get your own stats")
            return
        response = await request_async_json(get_player_id_url.format(username), 'text/plain')
        if response:
            json = response[1]
            logging.info(json)
            if str(json).startswith("No player found"):
                await error_embed(ctx, f"Could not find player with name `{username}`")
                return
            if json["uuid"]:
                player_id = json["id"]
            else:
                await error_embed(ctx, f"The following player does not have a UUID in the API `{username}`")
                return
        else:
            await error_embed(ctx, f"Failed to get player ID for name `{username}`")
            return
        discord_message = await ctx.send(content="Grabbing your data")
        stats_response = await request_async_json(stats_from_id_url.format(player_id), 'text/plain')
        json_response = stats_response[1]
        if json_response["data"]:
            data = json_response["data"]
        else:
            logging.info(f"Player data for `{username}` is not loaded yet")
            await discord_message.edit(content="Your data is not loaded yet, hold tight")
            async with aiohttp.ClientSession() as session:
                async with session.get(new_player_request_url.format(player_id)) as r:
                    if r.status == 200:
                        text = await r.text()
                        if text == "Success":
                            logging.info("Successfully loaded new data")
                            await discord_message.edit(content="Your data is being loaded.")
                            await async_sleep(10)
                            stats_response = await request_async_json(stats_from_id_url.format(player_id), 'text/plain')
                            json_response = stats_response[1]
                            data = json_response["data"]
                            if not data:
                                await discord_message.edit(content=f"Account `{username}` doesn't appear to have any"
                                                                   f" data, sorry. Try again later.")
                                return
                            else:
                                await discord_message.edit(content="Data loaded")
                        else:
                            await error_embed(ctx, text)
                            return
                    else:
                        await discord_message.edit(content="Request to load new player data failed")
                        return
        class_stats_list = []
        link = "https://www.nineonefive.xyz/stats/"
        for class_name in data[mode].keys():
            class_stats = data[mode][class_name]
            class_stats_string = f"**{class_name.title()}**\n\n" + "\n"\
                .join([f"**{stat_key.replace('_', ' ').title()}**: `{int(round(float(class_stats[stat_key]), 0))}`"
                       for stat_key in class_stats.keys() if class_stats[stat_key] != "0"]) + "\n"

            # Damage per 20 minutes
            if float(class_stats["damage_dealt"]) > 1000 and float(class_stats["playtime"]) > 1000:
                dmg = float(class_stats["damage_dealt"])
                n_20 = float(class_stats["playtime"]) / 1200
                dmg_per_20 = int(round(dmg / n_20, 0))
                class_stats_string += f"\n**Damage per 20m**: `{dmg_per_20}`"

            # KDR
            if float(class_stats["kills"]) > 0 and float(class_stats["deaths"]) > 0:
                kdr = round(float(class_stats["kills"])/float(class_stats["deaths"]), 3)
                class_stats_string += f"\n**KDR**: `{kdr}`"

            # Cap success
            if float(class_stats["flags_captured"]) > 0 and float(class_stats["flags_stolen"]) > 0:
                cap_eff = round(float(class_stats["flags_captured"]) / float(class_stats["flags_stolen"]) * 100, 2)
                class_stats_string += f"\n**Capture Success**: `{cap_eff}%`"

            class_stats_string += f"\n\n[Stats sourced from 915's brilliant website]({link})"
            class_stats_list.append(class_stats_string)

        await discord_message.edit(content="Plotting a beautiful graph")
        if not len(data[mode].keys()) > 0:
            await discord_message.edit(content=f"{username} has not played {mode}")
            return
        sizes = [int(data[mode][key]["playtime"]) for key in data[mode].keys()]
        avg_size = sum(sizes) / len(sizes)
        labels = [(key.title() if float(data[mode][key]["playtime"]) > avg_size else "") for key in data[mode].keys()]

        ##Sorting lists as tuples
        list_of_tuples = list(zip(labels, sizes))
        sorted_list = sorted(list_of_tuples, key=lambda tup: tup[1])
        unzipped_list = list(zip(*sorted_list))
        new_labels, new_sizes = list(unzipped_list[0]), list(unzipped_list[1])


        data_stream = pie_chart(new_labels, new_sizes, explode=[0.1 if label else 0 for label in labels],
                                title="Playtime by class")
        data_stream.seek(0)
        chart_file = File(data_stream, filename="pie_chart.png")
        await discord_message.edit(content="Done! Sending results...")
        await ctx.send(file=chart_file)
        await create_list_pages(self.bot, ctx, info=class_stats_list, title=f"{mode.title()} stats | {username}",
                                elements_per_page=1, thumbnails=[f"https://cravatar.eu/helmavatar/{username}/128.png"],
                                can_be_reversed=True)
Пример #17
0
    async def register(self, ctx, minecraft_username=""):
        """
        Registers Minecraft username to Discord. Required to sign up for PUGs.
        Usage: register <minecraft_username>

        Example:
            register Ninsanity
        """
        if not minecraft_username:
            embed = Embed(title="Error ❌",
                          description="Missing argument <minecraft_username>",
                          color=Colour.dark_red())
            embed.add_field(name="Example", value="-register Ninsanity")
            await ctx.send(embed=embed)
            return

        uuid = MojangAPI.get_uuid(minecraft_username)
        if uuid:
            condition = Player.player_check(uuid, ctx.author.id)
            if not condition:
                if check_user_requests(ctx.author.id):
                    await error_embed(
                        ctx, "You have already submitted a register request")
                else:
                    request_channel = self.bot.get_channel(
                        REGISTER_REQUESTS_CHANNEL)
                    embed = Embed(
                        title=f"Register Request: {minecraft_username}",
                        description=
                        f"React below to verify {ctx.author.mention}",
                        colour=Colour.dark_purple())
                    embed.set_thumbnail(
                        url=f"https://cravatar.eu/helmavatar/{uuid}/128.png")
                    message = await request_channel.send(embed=embed)
                    await message.add_reaction("✅")
                    await message.add_reaction("❌")
                    if add_register_request(uuid, ctx.author.id,
                                            minecraft_username, message.id):
                        await ctx.send(embed=Embed(
                            title="Registration Pending",
                            description=
                            f"Requested to register **{minecraft_username}**"
                            f" to {ctx.author.mention}",
                            color=Colour.dark_purple()))

                    else:
                        await error_embed(
                            ctx,
                            "There was an error storing your register request. Contact a PUG Dev"
                        )
            elif condition == 1:
                await ctx.send(embed=Embed(
                    title="Error ❌",
                    description=
                    f"**{minecraft_username}** is already registered",
                    color=Colour.dark_red()))
            else:
                await ctx.send(embed=Embed(
                    title="Error ❌",
                    description=f"{ctx.author.mention} is already registered",
                    color=Colour.dark_red()))
        else:
            await ctx.send(embed=Embed(
                title="Error ❌",
                description=f"**{minecraft_username}** does not exist",
                color=Colour.dark_red()))