Пример #1
0
    def handle(self, gameId):
        player = Player.byUser(self.user)
        if player is None:
            self.response.out.write("")
            return

        game = Game.byId(gameId)
        out = [player.email for player in game.players]
        self.response.out.write(json.dumps(out))
Пример #2
0
    def handle(self, gameId):
        player = Player.byUser(self.user)
        if player is None:
            self.response.out.write("")
            return

        game = Game.byId(gameId)
        msg = self.request.get('msg')
        game.broadcast({
            "sender": player.username,
            "message":msg})
Пример #3
0
    def handle(self, gameId):
        print "PlayJoin %s" % gameId
        game = Game.byId(gameId)
        if game is None:
            self.response.out.write("Invalid game")
            return

        player = Player.byUser(self.user)

        # Player joining this game fresh
        if player is None:
            player = Player.joinGame(self.user, game)

        # Player was in another game, leave it.
        if player.game.gameId != game.gameId:
            player.leaveGame()
            player = Player.joinGame(self.user, game)

        render(self, 'play.html', {
            'me': player.user,
            'token': player.token,
            'game_key': player.game
        })