def get(self): user = users.get_current_user() if not user: self.redirect("/") player = dbfunctions.getCurrentPlayer() game = dbfunctions.getGame() if game == None: self.redirect("/") civilization = dbfunctions.getCivilizationByPlayer(player) #navmap = helpers.drawNavMap(planet = planet) if civilization == None: civilization = helpers.startNewCivilization(player = player, game = game) planet = (db.get(civilization.hives[0])).planet game_dialogs = """<div id="newname_dialog" class="dialog" title="Name Your Home Planet"> <form id="newname_form" action="/process-utilities" method="post"> <label for="new_planet_name">Name</label> <input id="new_planet_name" maxlength="15" minlength="3" class="inputstuff required lettersonly" type="text" name="new_planet_name" /> <input type="hidden" name="planet_key" value="%s" /> <input id="submitButton" class="button" type="submit" value="Submit" /> </form> </div> <script> $(document).ready(function() { $("#newname_dialog").dialog({ closeOnEscape: false, autoOpen: true, draggable: true, modal: true, position: 'top', maxHeight: 515, maxWidth: 400, width: 400 }); }); </script> """ % planet.key() else: game_dialogs = '' planet = (db.get(civilization.hives[0])).planet import dashboard navmap, zoombar, sidebar, bottombar, dialogs = dashboard.draw(player, civilization, planet) import hivesoutposts hivesoutposts_tab = hivesoutposts.draw(player, civilization) import modules modules_tab = modules.draw(player, civilization) import fleets fleets_tab = fleets.draw(player, civilization) template_values = { 'navmap': navmap, 'sidebar': sidebar, 'zoombar': zoombar, 'bottombar': bottombar, 'hivesoutposts': hivesoutposts_tab, 'modules': modules_tab, 'fleets': fleets_tab, 'dialogs': game_dialogs } path = os.path.join(os.path.dirname(__file__), 'game.html') self.response.out.write(template.render(path, template_values))
def drawSystemMap(player, civilization, system): player = dbfunctions.getCurrentPlayer() planet_list = player.getCivilization().getPlanetList(system) planet_list_xys = [] for planet in planet_list: x = planet.x y = planet.y planet_list_xys.append((x, y)) navmap = '<div id="navmap">' for y in range(0,10): navmap += '<div class="navmap_row">' for x in range(0,10): if system.planet_matrix[getListNumFromXY(x, y, dim=10)] == 1: planet = system.getPlanetWithXY(x, y) planet_image_file = '/static/images/' + planet.planet_type + '_small.jpg' if (x, y) in planet_list_xys: planet_text = '*' else: planet_text = '' navmap += '<div class="system_map_square" style="background:url(%s) no-repeat; background-position:center center;" onclick="processPlanetDashboard(\'%s\', \'%s\', \'%s\')">%s</div>' % (planet_image_file, system.key(), x, y, planet_text) else: navmap = navmap + '<div class="system_map_square" id="'+str(x)+'-'+str(y)+'"></div>' navmap = navmap + '</div>' # end navmap_row navmap += '</div>' #end navmap return navmap
def addPlanetBookmark(self): try: planet_key = self.request.get('planet_key') player = dbfunctions.getCurrentPlayer() civilization = player.getCivilization() civilization.addBookmark(planet_key) return dashboard.buildBottombar(player, civilization) except Exception, e: import traceback traceback.print_exc() return '<p>Crud.... That didn\'t go quite as I had planned.</p>'
def drawSectorMap(player, civilization, sector): player = dbfunctions.getCurrentPlayer() system_list = player.getCivilization().getSystemList(sector) system_list_xys = [] for system in system_list: x = system.x y = system.y system_list_xys.append((x, y)) navmap = '<div id="navmap">' for y in range(0,20): navmap += '<div class="navmap_row">' for x in range(0,20): if sector.system_matrix[getListNumFromXY(x, y)] == 1: if (x, y) in system_list_xys: image_file = '/static/images/star_special.jpg' else: image_file = '/static/images/star.jpg' navmap += '<div class="map_square" style="background:url(%s) no-repeat; background-position:center center;" onclick="processSystemDashboard(\'%s\', \'%s\', \'%s\')"></div>' % (image_file, sector.key(), x, y) else: navmap = navmap + '<div class="map_square" id="'+str(x)+'-'+str(y)+'"></div>' navmap = navmap + '</div>' # end navmap_row navmap += '</div>' #end navmap return navmap
def post(self): user = users.get_current_user() if not user: self.redirect("/") player = dbfunctions.getCurrentPlayer() civilization = player.getCivilization() return_stuff = '' if self.request.get('new_planet_name') is not '': return_stuff = self.changePlanetName() if self.request.get('planet_key') != '' and self.request.get('bookmark') == '1': return_stuff = self.addPlanetBookmark() if self.request.get('planet_key') != '' and self.request.get('bookmark') == '0': return_stuff = self.removePlanetBookmark() if self.request.get('player_stream') == 'update': return_stuff = self.updateStream(player) if self.request.get('planet_dashboard') == 'update': return_stuff = self.updatePlanetDashboard(player, civilization, self.request.get('system_key'), self.request.get('x'), self.request.get('y')) if self.request.get('system_dashboard') == 'update': return_stuff = self.updateSystemDashboard(player, civilization, self.request.get('sector_key'), self.request.get('x'), self.request.get('y')) if self.request.get('sector_dashboard') == 'update': return_stuff = self.updateSectorDashboard(player, civilization, self.request.get('galaxy_key'), self.request.get('x'), self.request.get('y')) if self.request.get('galaxy_dashboard') == 'update': return_stuff = self.updateGalaxyDashboard(player, civilization, self.request.get('universe_key'), self.request.get('x'), self.request.get('y')) if self.request.get('chat_text') != '': return_stuff = self.processChatText(player, civilization, self.request.get('chat_text')) if self.request.get('bottombar') == 'update': return_stuff = self.refreshBottombar(player, civilization) if self.request.get('turn') == 'go': return_stuff = self.goTurn(player, civilization) if self.request.get('dashboard') == 'update': return_stuff = self.updateDashboard(player, civilization) if self.request.get('sidebar') == 'update': return_stuff = self.refreshSidebar(player, civilization); if self.request.get('hivesoutposts') == 'update': return_stuff = self.updateHivesOutposts(player, civilization, self.request.get('hiveoutpost_key')) if self.request.get('modules') == 'update': return_stuff = self.updateModules(player, civilization, self.request.get('hiveoutpost_key')) if self.request.get('build_module') == 'dialog': return_stuff = self.buildModuleDialog(self.request.get('hiveoutpost_key'), self.request.get('module_type_name')) if self.request.get('build_module') == 'go': return_stuff = self.buildModule(player, civilization, self.request.get('hiveoutpost_key'), self.request.get('module_type_name')) if self.request.get('module_build_queue') == 'update': return_stuff = self.updateModuleBuildQueue(self.request.get('hiveoutpost_key')) if self.request.get('current_modules') == 'update': return_stuff = self.updateCurrentModules(self.request.get('hiveoutpost_key')) if self.request.get('civilization_age') == 'update': return_stuff = self.updateCivilizationAge(civilization) if self.request.get('transfer_workers') == 'update': return_stuff = self.transferWorkers() if self.request.get('transfer_workers_dialog') == 'update': return_stuff = self.updateTransferWorkersDialog(self.request.get('hiveoutpost_key')) if self.request.get('go_turn') == 'update': return_stuff = self.goTurn(player, civilization) template_values = { 'return_stuff': return_stuff } path = os.path.join(os.path.dirname(__file__), 'process-utilities.html') self.response.out.write(template.render(path, template_values))