def main(argv): from dddUtils.blender import Obj name = argv[0] fn_out = argv[1] print('importing: ' + name) O = Obj(name, 'a') O.smooth() O.set_smooth_shade() O.move_rescale(set_pivot=[0.5, -0.5, 0.5], pos=[0, 0, 0], scale=100) O.apply_mat() bpy.ops.wm.save_as_mainfile(filepath=fn_out)
def main(argv): from dddUtils.blender import Obj name = argv[0] fn_out = argv[1] print('importing: ' + name) O = Obj(name, 'a') O.smooth() O.set_smooth_shade() O.move_rescale(set_pivot=[0.5,-0.5,0.5], pos=[0,0,0], scale=100) O.apply_mat() bpy.ops.wm.save_as_mainfile(filepath=fn_out)
def main(argv): from glob import glob from dddUtils.blender import Obj prefix = argv[0] fn_out = argv[1] objs = [] count = 0 for fn in sorted(glob("{:s}*.obj".format(prefix))): print("importing: " + fn) O = Obj(fn, "a") O.set_smooth_shade() O.move_rescale(set_pivot=[0.5, -0.5, 0.5], pos=[0, 0, 0], scale=100) O.smooth() O.animate_vis(count, count + 1) O.apply_mat() objs.append(O) count += 1 bpy.data.scenes["Scene"].frame_current = 1 bpy.data.scenes["Scene"].frame_end = count - 1 bpy.ops.wm.save_as_mainfile(filepath=fn_out)
def main(argv): from glob import glob from dddUtils.blender import Obj prefix = argv[0] fn_out = argv[1] objs = [] count = 0 for fn in sorted(glob('{:s}*.obj'.format(prefix))): print('importing: ' + fn) O = Obj(fn, 'a') O.set_smooth_shade() O.move_rescale(set_pivot=[0.5, -0.5, 0.5], pos=[0, 0, 0], scale=100) O.smooth() O.animate_vis(count, count + 1) O.apply_mat() objs.append(O) count += 1 bpy.data.scenes['Scene'].frame_current = 1 bpy.data.scenes['Scene'].frame_end = count - 1 bpy.ops.wm.save_as_mainfile(filepath=fn_out)