Пример #1
0
 def delete(self):
     try:
         self.DistributedActor_deleted
     except:
         self.DistributedActor_deleted = 1
         DistributedSmoothNode.delete(self)
         Actor.delete(self)
 def delete(self):
     try:
         self.DistributedToon_deleted
     except:
         self.DistributedToon_deleted = 1
         del self.tunnelTrack
         del self.dmgFadeIval
         del self.token
         del self.ghost
         del self.puInventory
         del self.equippedPU
         del self.backpack
         del self.animState2animId
         del self.animId2animState
         del self.firstTimeChangingHP
         del self.quests
         del self.tier
         del self.questHistory
         del self.busy
         del self.friends
         del self.tutDone
         del self.hoodsDiscovered
         del self.teleportAccess
         del self.lastHood
         del self.defaultShard
         del self.numGagSlots
         Toon.Toon.delete(self)
         DistributedAvatar.delete(self)
         DistributedSmoothNode.delete(self)
     return
Пример #3
0
    def delete(self):
        # Stop the smooth task.
        self.stopSmooth()
        
        # Clean out self.model, so we don't have a circular reference.
        self.model = None

        DistributedSmoothNode.delete(self)
 def delete(self):
     del self.name
     del self.charType
     del self.anim
     del self.chat
     if self.clerk:
         self.wb.remove_node()
         del self.wb
     Char.Char.delete(self)
     DistributedSmoothNode.delete(self)
Пример #5
0
 def delete(self):
     del self.name
     del self.charType
     del self.anim
     del self.chat
     if self.clerk:
         self.wb.remove_node()
         del self.wb
     Char.Char.delete(self)
     DistributedSmoothNode.delete(self)
 def delete(self):
     Suit.delete(self)
     del self.anim
     del self._state
     del self.dept
     del self.variant
     del self.suitPlan
     del self.moveIval
     DistributedAvatar.delete(self)
     DistributedSmoothNode.delete(self)
Пример #7
0
 def delete(self):
     try:
         self.DistributedToon_deleted
     except:
         self.DistributedToon_deleted = 1
         self.tutDone = None
         self.defaultShard = None
         Toon.Toon.delete(self)
         DistributedAvatar.delete(self)
         DistributedSmoothNode.delete(self)
     return
Пример #8
0
    def delete(self):
        try:
            self.DistributedToon_deleted
        except:
            self.DistributedToon_deleted = 1
            self.tutDone = None
            self.stopSmooth()
            Toon.Toon.delete(self)
            DistributedAvatar.delete(self)
            DistributedSmoothNode.delete(self)

        return
Пример #9
0
    def delete(self):
        """ This method is called after disable() when the object is to
        be completely removed, for instance because the other user
        logged off.  We will not expect to see this object again; it
        will not be cached.  This is stronger than disable(), and the
        object may remove any structures it needs to in order to allow
        it to be completely deleted from memory.  This balances against
        __init__(): every DistributedObject that is created will
        eventually get delete() called for it exactly once. """

        # Clean out self.model, so we don't have a circular reference.
        self.model = None

        DistributedSmoothNode.delete(self)
Пример #10
0
    def delete(self):
        """ This method is called after disable() when the object is to
        be completely removed, for instance because the other user
        logged off.  We will not expect to see this object again; it
        will not be cached.  This is stronger than disable(), and the
        object may remove any structures it needs to in order to allow
        it to be completely deleted from memory.  This balances against
        __init__(): every DistributedObject that is created will
        eventually get delete() called for it exactly once. """

        # Clean out self.model, so we don't have a circular reference.
        self.model = None

        DistributedSmoothNode.delete(self)
 def delete(self):
     Suit.Suit.delete(self)
     DistributedSmoothNode.delete(self)
Пример #12
0
    def delete(self):
        self.model = None

        DistributedSmoothNode.delete(self)
Пример #13
0
 def delete(self):
     DistributedSmoothNode.delete(self)
     DistributedTargetableObject.delete(self)
     SmoothGridChild.delete(self)
 def delete(self):
     DistributedSmoothNode.delete(self)
     Avatar.delete(self)
Пример #15
0
 def delete(self):
     DistributedSmoothNode.delete(self)
 def delete(self):
     self.model = None
     DistributedSmoothNode.delete(self)
Пример #17
0
 def delete(self):
     if self.model is not None:
         self.model.removeNode()
     if self.nameTag is not None:
         self.nameTag.removeNode()
     DistributedSmoothNode.delete(self)