def delete(self): try: self.DistributedActor_deleted except: self.DistributedActor_deleted = 1 DistributedSmoothNode.delete(self) Actor.delete(self)
def delete(self): try: self.DistributedToon_deleted except: self.DistributedToon_deleted = 1 del self.tunnelTrack del self.dmgFadeIval del self.token del self.ghost del self.puInventory del self.equippedPU del self.backpack del self.animState2animId del self.animId2animState del self.firstTimeChangingHP del self.quests del self.tier del self.questHistory del self.busy del self.friends del self.tutDone del self.hoodsDiscovered del self.teleportAccess del self.lastHood del self.defaultShard del self.numGagSlots Toon.Toon.delete(self) DistributedAvatar.delete(self) DistributedSmoothNode.delete(self) return
def delete(self): # Stop the smooth task. self.stopSmooth() # Clean out self.model, so we don't have a circular reference. self.model = None DistributedSmoothNode.delete(self)
def delete(self): del self.name del self.charType del self.anim del self.chat if self.clerk: self.wb.remove_node() del self.wb Char.Char.delete(self) DistributedSmoothNode.delete(self)
def delete(self): del self.name del self.charType del self.anim del self.chat if self.clerk: self.wb.remove_node() del self.wb Char.Char.delete(self) DistributedSmoothNode.delete(self)
def delete(self): Suit.delete(self) del self.anim del self._state del self.dept del self.variant del self.suitPlan del self.moveIval DistributedAvatar.delete(self) DistributedSmoothNode.delete(self)
def delete(self): try: self.DistributedToon_deleted except: self.DistributedToon_deleted = 1 self.tutDone = None self.defaultShard = None Toon.Toon.delete(self) DistributedAvatar.delete(self) DistributedSmoothNode.delete(self) return
def delete(self): try: self.DistributedToon_deleted except: self.DistributedToon_deleted = 1 self.tutDone = None self.stopSmooth() Toon.Toon.delete(self) DistributedAvatar.delete(self) DistributedSmoothNode.delete(self) return
def delete(self): """ This method is called after disable() when the object is to be completely removed, for instance because the other user logged off. We will not expect to see this object again; it will not be cached. This is stronger than disable(), and the object may remove any structures it needs to in order to allow it to be completely deleted from memory. This balances against __init__(): every DistributedObject that is created will eventually get delete() called for it exactly once. """ # Clean out self.model, so we don't have a circular reference. self.model = None DistributedSmoothNode.delete(self)
def delete(self): """ This method is called after disable() when the object is to be completely removed, for instance because the other user logged off. We will not expect to see this object again; it will not be cached. This is stronger than disable(), and the object may remove any structures it needs to in order to allow it to be completely deleted from memory. This balances against __init__(): every DistributedObject that is created will eventually get delete() called for it exactly once. """ # Clean out self.model, so we don't have a circular reference. self.model = None DistributedSmoothNode.delete(self)
def delete(self): Suit.Suit.delete(self) DistributedSmoothNode.delete(self)
def delete(self): self.model = None DistributedSmoothNode.delete(self)
def delete(self): DistributedSmoothNode.delete(self) DistributedTargetableObject.delete(self) SmoothGridChild.delete(self)
def delete(self): DistributedSmoothNode.delete(self) Avatar.delete(self)
def delete(self): DistributedSmoothNode.delete(self)
def delete(self): self.model = None DistributedSmoothNode.delete(self)
def delete(self): if self.model is not None: self.model.removeNode() if self.nameTag is not None: self.nameTag.removeNode() DistributedSmoothNode.delete(self)