class GUI: def __init__(self, rootParent=None): self.btnEndTurn = DirectButton( borderWidth=(0.0, 0.0), frameColor=(0.8, 0.8, 0.8, 0.0), frameSize=(-3.0, 3.0, -1.0, 1.0), hpr=LVecBase3f(0, 0, 0), image='./assets/Turn/EndTurn.png', pos=LPoint3f(0, 0, 0.1), relief=1, scale=LVecBase3f(0.1, 0.1, 0.1), text='End Turn', image_scale=LVecBase3f(3, 0, 1), image_pos=LPoint3f(0, 0, 0), text_align=TextNode.A_center, text_scale=(1.0, 1.0), text_pos=(0.0, -0.3), text_fg=LVecBase4f(1, 1, 1, 1), text_bg=LVecBase4f(0, 0, 0, 0), parent=rootParent, command=base.messenger.send, extraArgs=["endTurn"], pressEffect=0, ) self.btnEndTurn.setTransparency(1) def show(self): self.btnEndTurn.show() def hide(self): self.btnEndTurn.hide() def destroy(self): self.btnEndTurn.destroy()
class GUI: def __init__(self, rootParent=None): self.btnRollDice = DirectButton( frameColor=(0.8, 0.8, 0.8, 0.0), frameSize=(-0.25, 0.25, -0.25, 0.25), hpr=LVecBase3f(0, 0, 0), image='./assets/Dice/DiceButton.png', pos=LPoint3f(0.25, 0, 0.25), relief=1, scale=LVecBase3f(1, 1, 1), text='', image_scale=LVecBase3f(0.25, 0.25, 0.25), image_pos=LPoint3f(0, 0, 0), text_align=TextNode.A_center, text_scale=(0.15, 0.15), text_pos=(-0.08, -0.09), text_fg=LVecBase4f(1, 1, 1, 1), text_bg=LVecBase4f(0, 0, 0, 0), parent=rootParent, command=base.messenger.send, extraArgs=["rollDice"], pressEffect=0, ) self.btnRollDice.setTransparency(1) def show(self): self.btnRollDice.show() def hide(self): self.btnRollDice.hide() def destroy(self): self.btnRollDice.destroy()
class Main(ShowBase): def __init__(self): """ Initialization of the connect 4""" print('General > Initialization') super().__init__() # General settings # self.disable_mouse() # Load the background self.background = OnscreenImage(parent=self.render2dp, image="tex/bedroom.jpg") self.cam2dp.node().getDisplayRegion(0).setSort(-20) # Load the avatar self.arm = Actor("models/Tatsumi_models/Tatsumi_1", {"anim1": "models/Tatsumi_models/Tatsumi_1_anim"}) self.arm.setPos(0, 50, -36) self.arm.setScale(20, 20, 20) self.arm.reparentTo(self.render) self.arm.setPlayRate(4, "anim1") self.arm.play("anim1") # Load the buttons self.icon_connect4 = DirectButton(image="img/connect4.png", pos=(-1.5, 0, -0.8), scale=(0.2, 0.2, 0.2), relief=None, command=self.run_connect4) self.icon_connect4.setTransparency(TransparencyAttrib.MAlpha) self.games = [] def run_connect4(self): """ Function that initializers the connect4 game """ print("General > Run the Connect 4") self.hide_elements() connect4 = Connect4(self) self.games.append(connect4) self.taskMgr.add(self.loop, "loop") def show_elements(self): """ Function that shows the elements of the initial display """ self.games = [] self.icon_connect4.show() def hide_elements(self): """ Function that hides the elements of the initial display """ self.icon_connect4.hide() def loop(self, task): """ Function that runs the connect4 game """ if self.games[0].mainloop() == 0: self.show_elements() return task.done else: return task.cont
class TeamActivityGui: COUNTDOWN_TASK_NAME = "updateCountdownTask" timer = None statusText = None countdownText = None exitButton = None switchButton = None def __init__(self, activity): self.activity = activity # instance of the DistributedPartyTeamActivity def load(self): buttonModels = loader.loadModel("phase_3.5/models/gui/inventory_gui") upButton = buttonModels.find("**//InventoryButtonUp") downButton = buttonModels.find("**/InventoryButtonDown") rolloverButton = buttonModels.find("**/InventoryButtonRollover") self.exitButton = DirectButton( relief=None, text=TTLocalizer.PartyTeamActivityExitButton, text_fg=(1, 1, 0.65, 1), text_pos=(0, -0.15), text_scale=0.50, image=(upButton, downButton, rolloverButton), image_color=(1, 0, 0, 1), image_scale=(14.5, 1, 9), pos=(0, 0, 0.8), scale=0.15, command=self.handleExitButtonClick, ) self.exitButton.hide() if self.activity.toonsCanSwitchTeams(): self.switchButton = DirectButton( relief=None, text=TTLocalizer.PartyTeamActivitySwitchTeamsButton, text_fg=(1, 1, 1, 1), text_pos=(0, 0.1), text_scale=0.50, image=(upButton, downButton, rolloverButton), image_color=(0, 1, 0, 1), image_scale=(15, 1, 15), pos=(0, 0, 0.5), scale=0.15, command=self.handleSwitchButtonClick, ) self.switchButton.hide() else: self.switchButton = None buttonModels.removeNode() self.countdownText = OnscreenText( text="", pos=(0.0, -0.2), scale=PartyGlobals.TeamActivityTextScale * 1.2, fg=(1.0, 1.0, 0.65, 1.0), align=TextNode.ACenter, font=ToontownGlobals.getSignFont(), mayChange=True, ) self.countdownText.hide() # load general purpose text display element self.statusText = OnscreenText( text="", pos=(0.0, 0.0), scale=PartyGlobals.TeamActivityTextScale, fg=PartyGlobals.TeamActivityStatusColor, align=TextNode.ACenter, font=ToontownGlobals.getSignFont(), mayChange=True, ) self.statusText.hide() # load the timer that displays time left in the game self.timer = PartyUtils.getNewToontownTimer() self.timer.hide() def unload(self): self.hideWaitToStartCountdown() if self.exitButton is not None: self.exitButton.destroy() self.exitButton = None if self.switchButton is not None: self.switchButton.destroy() self.switchButton = None if self.countdownText is not None: self.countdownText.destroy() self.countdownText.removeNode() self.countdownText = None if self.statusText is not None: self.statusText.destroy() self.statusText.removeNode() self.statusText = None if self.timer is not None: self.timer.destroy() del self.timer #=============================================================================== # Status #=============================================================================== def showStatus(self, text): self.statusText.setText(text) self.statusText.show() def hideStatus(self): self.statusText.hide() #=============================================================================== # Exit #=============================================================================== def enableExitButton(self): self.exitButton.show() def disableExitButton(self): assert (self.activity.notify.debug("GUI: disableExitButton")) self.exitButton.hide() def handleExitButtonClick(self): self.disableExitButton() self.disableSwitchButton() self.activity.d_toonExitRequest() #=============================================================================== # Switch Teams button #=============================================================================== def enableSwitchButton(self): self.switchButton.show() def disableSwitchButton(self): assert (self.activity.notify.debug("GUI: disableSwitchButton")) if self.switchButton is not None: self.switchButton.hide() def handleSwitchButtonClick(self): self.disableSwitchButton() self.disableExitButton() self.activity.d_toonSwitchTeamRequest() #=============================================================================== # Wait To Start Countdown #=============================================================================== def showWaitToStartCountdown(self, duration, waitToStartTimestamp, almostDoneCallback=None): self._countdownAlmostDoneCallback = almostDoneCallback currentTime = globalClock.getRealTime() waitTimeElapsed = currentTime - waitToStartTimestamp # if still time left to display countdown if (duration - waitTimeElapsed) > 1.0: countdownTask = Task(self._updateCountdownTask) countdownTask.duration = duration - waitTimeElapsed self.countdownText.setText(str(int(countdownTask.duration))) self.countdownText.show() taskMgr.remove(TeamActivityGui.COUNTDOWN_TASK_NAME) taskMgr.add(countdownTask, TeamActivityGui.COUNTDOWN_TASK_NAME) else: # don't bother showing timer at all assert (self.activity.notify.debug( "GUI: Server entered WaitToStart %.1f seconds ago. No point in displaying on screen countdown." % waitTimeElapsed)) def hideWaitToStartCountdown(self): assert (self.activity.notify.debug("finishWaitToStart")) # it is possible that self.isLocalToonPlaying will be False at this # point even though we had the localToon in the activity, so clean up as # if the local toon was in. taskMgr.remove(TeamActivityGui.COUNTDOWN_TASK_NAME) self._countdownAlmostDoneCallback = None if self.countdownText is not None: self.countdownText.hide() def _updateCountdownTask(self, task): countdownTime = int(task.duration - task.time) seconds = str(countdownTime) if self.countdownText["text"] != seconds: assert (self.activity.notify.debug( "GUI: Setting countdown label to %s" % seconds)) self.countdownText["text"] = seconds if countdownTime == 3 and self._countdownAlmostDoneCallback is not None: self._countdownAlmostDoneCallback() self._countdownAlmostDoneCallback = None if task.time >= task.duration: return Task.done else: return Task.cont #=============================================================================== # Timer #=============================================================================== def showTimer(self, duration): self.timer.setTime(duration) self.timer.countdown(duration, self._handleTimerExpired) self.timer.show() def hideTimer(self): self.timer.hide() self.timer.stop() def _handleTimerExpired(self): assert (self.activity.notify.debug("Timer Expired!")) self.activity.handleGameTimerExpired()
class GUI: def __init__(self, rootParent=None): self.frmInventory = DirectFrame( frameColor=(0.2, 0.2, 0.2, 1.0), frameSize=(-0.3, 0.3, -0.5, 0.5), hpr=LVecBase3f(0, 0, 0), pos=LPoint3f(0.725, 0, 0.2), parent=rootParent, ) self.frmInventory.setTransparency(0) self.frmContent = DirectScrolledFrame( canvasSize=(-0.8, 0.8, -0.8, 0.8), frameColor=(0.2, 0.2, 0.2, 1.0), frameSize=(-0.8, 0.8, -0.8, 0.8), hpr=LVecBase3f(0, 0, 0), pos=LPoint3f(-0.475, 0, 0.1), scrollBarWidth=0.08, state='normal', horizontalScroll_borderWidth=(0.01, 0.01), horizontalScroll_frameSize=(-0.05, 0.05, -0.04, 0.04), horizontalScroll_hpr=LVecBase3f(0, 0, 0), horizontalScroll_pos=LPoint3f(0, 0, 0), horizontalScroll_decButton_borderWidth=(0.01, 0.01), horizontalScroll_decButton_frameSize=(-0.05, 0.05, -0.04, 0.04), horizontalScroll_decButton_hpr=LVecBase3f(0, 0, 0), horizontalScroll_decButton_pos=LPoint3f(0, 0, 0), horizontalScroll_incButton_borderWidth=(0.01, 0.01), horizontalScroll_incButton_frameSize=(-0.05, 0.05, -0.04, 0.04), horizontalScroll_incButton_hpr=LVecBase3f(0, 0, 0), horizontalScroll_incButton_pos=LPoint3f(0, 0, 0), horizontalScroll_thumb_borderWidth=(0.01, 0.01), horizontalScroll_thumb_hpr=LVecBase3f(0, 0, 0), horizontalScroll_thumb_pos=LPoint3f(0, 0, 0), verticalScroll_borderWidth=(0.01, 0.01), verticalScroll_frameSize=(-0.04, 0.04, -0.05, 0.05), verticalScroll_hpr=LVecBase3f(0, 0, 0), verticalScroll_pos=LPoint3f(0, 0, 0), verticalScroll_decButton_borderWidth=(0.01, 0.01), verticalScroll_decButton_frameSize=(-0.04, 0.04, -0.05, 0.05), verticalScroll_decButton_hpr=LVecBase3f(0, 0, 0), verticalScroll_decButton_pos=LPoint3f(0, 0, 0), verticalScroll_incButton_borderWidth=(0.01, 0.01), verticalScroll_incButton_frameSize=(-0.04, 0.04, -0.05, 0.05), verticalScroll_incButton_hpr=LVecBase3f(0, 0, 0), verticalScroll_incButton_pos=LPoint3f(0, 0, 0), verticalScroll_thumb_borderWidth=(0.01, 0.01), verticalScroll_thumb_hpr=LVecBase3f(0, 0, 0), verticalScroll_thumb_pos=LPoint3f(0, 0, 0), parent=rootParent, ) self.frmContent.setTransparency(1) self.btnQuit = DirectButton( frameSize=(-3.0, 3.0, -0.3, 0.9), hpr=LVecBase3f(0, 0, 0), pos=LPoint3f(0.725, 0, -0.85), scale=LVecBase3f(0.1, 0.1, 0.1), text='Quit', text_align=TextNode.A_center, text_scale=(1, 1), text_pos=(0, 0), text_fg=LVecBase4f(0, 0, 0, 1), text_bg=LVecBase4f(0, 0, 0, 0), text_wordwrap=None, parent=rootParent, command=base.messenger.send, extraArgs=["quitGame"], pressEffect=1, ) self.btnQuit.setTransparency(0) self.btnAudioToggle = DirectButton( frameSize=(-3.0, 3.0, -0.3, 0.9), hpr=LVecBase3f(0, 0, 0), pos=LPoint3f(0.725, 0, -0.7), scale=LVecBase3f(0.1, 0.1, 0.1), text='Audio On', text_align=TextNode.A_center, text_scale=(1, 1), text_pos=(0, 0), text_fg=LVecBase4f(0, 0, 0, 1), text_bg=LVecBase4f(0, 0, 0, 0), text_wordwrap=None, parent=rootParent, command=base.messenger.send, extraArgs=["toggleAudio"], pressEffect=1, ) self.btnAudioToggle.setTransparency(0) self.frmBorderOverlay = DirectFrame( frameColor=(1.0, 1.0, 1.0, 0.0), frameSize=(-0.8, 0.8, -0.8, 0.8), hpr=LVecBase3f(0, 0, 0), image='gameScreen/border.png', pos=LPoint3f(-0.475, 0, 0.1), image_scale=LVecBase3f(0.8, 1, 0.8), image_pos=LPoint3f(0, 0, 0), parent=rootParent, ) self.frmBorderOverlay.setTransparency(1) self.lblInventory = DirectLabel( frameColor=(0.8, 0.8, 0.8, 0.0), hpr=LVecBase3f(0, 0, 0), pos=LPoint3f(0.725, 0, 0.775), scale=LVecBase3f(0.1, 0.1, 0.1), text='Inventory', text_align=TextNode.A_center, text_scale=(1, 1), text_pos=(0, 0), text_fg=LVecBase4f(0.9, 0.9, 0.9, 1), text_bg=LVecBase4f(0, 0, 0, 0), text_wordwrap=None, parent=rootParent, ) self.lblInventory.setTransparency(0) self.lblStory = DirectLabel( frameSize=(-0.125, 12.0, -0.313, 0.925), hpr=LVecBase3f(0, 0, 0), pad=(0.2, 0.2), pos=LPoint3f(-1.26, 0, -0.845), scale=LVecBase3f(0.1, 0.1, 0.1), text='', text_align=TextNode.A_left, text_scale=(0.4, 0.4), text_pos=(0.0, 0.4), text_fg=LVecBase4f(0, 0, 0, 1), text_bg=LVecBase4f(0, 0, 0, 0), text_wordwrap=29.8, parent=rootParent, ) self.lblStory.setTransparency(0) self.btnContinue = DirectButton( frameSize=(-1.8, 1.8, -0.3, 0.9), hpr=LVecBase3f(0, 0, 0), pos=LPoint3f(0.145, 0, -0.845), scale=LVecBase3f(0.1, 0.1, 0.1), text='Cont.', text_align=TextNode.A_center, text_scale=(1, 1), text_pos=(0, 0), text_fg=LVecBase4f(0, 0, 0, 1), text_bg=LVecBase4f(0, 0, 0, 0), text_wordwrap=None, parent=rootParent, command=base.messenger.send, extraArgs=["story_continue"], pressEffect=1, ) self.btnContinue.setTransparency(0) self.frmFadeOverlay = DirectFrame( frameColor=(0.0, 0.0, 0.0, 1.0), frameSize=(-0.8, 0.8, -0.8, 0.8), hpr=LVecBase3f(0, 0, 0), pos=LPoint3f(-0.475, 0, 0.1), parent=rootParent, ) self.frmFadeOverlay.setTransparency(1) def show(self): self.frmInventory.show() self.frmContent.show() self.btnQuit.show() self.btnAudioToggle.show() self.frmBorderOverlay.show() self.lblInventory.show() self.lblStory.show() self.btnContinue.show() self.frmFadeOverlay.show() def hide(self): self.frmInventory.hide() self.frmContent.hide() self.btnQuit.hide() self.btnAudioToggle.hide() self.frmBorderOverlay.hide() self.lblInventory.hide() self.lblStory.hide() self.btnContinue.hide() self.frmFadeOverlay.hide() def destroy(self): self.frmInventory.destroy() self.frmContent.destroy() self.btnQuit.destroy() self.btnAudioToggle.destroy() self.frmBorderOverlay.destroy() self.lblInventory.destroy() self.lblStory.destroy() self.btnContinue.destroy() self.frmFadeOverlay.destroy()
class App(ShowBase): def __init__(self): ShowBase.__init__(self) self.prop = WindowProperties() self.prop.setSize(1920, 1080) self.prop.setMinimized(False) self.win.requestProperties(self.prop) self.path = os.path.abspath(sys.path[0]) self.path = Filename.fromOsSpecific(self.path).getFullpath() self.fram = DirectFrame(frameColor=(0, 0, 0, 1), frameSize=(-1, 1, -1, 1), pos=(0, 0, 0), image=self.path + "/start.png") self.fram.reparentTo(self.render2d) self.easyAI = DirectButton(text="Easy AI", command=self.easyPlay, pos=(0, 0, 0), scale=0.1, text_bg=(0, 0, 0, 1), text_fg=(255, 255, 255, 1)) self.hardAI = DirectButton(text="Hard AI", command=self.hardPlay, pos=(0, 0, -0.2), scale=0.1, text_bg=(0, 0, 0, 1), text_fg=(255, 255, 255, 1)) self.help = DirectButton(text="Help", command=self.helpScreen, pos=(0, 0, -0.4), scale=0.1, text_bg=(0, 0, 0, 1), text_fg=(255, 255, 255, 1)) def easyPlay(self): self.play(True) def hardPlay(self): self.play(True, True) def helpScreen(self): self.easyAI.hide() self.hardAI.hide() self.help.hide() self.fram["image"] = self.path + "/help.jpg" self.fram.updateFrameStyle() self.back = DirectButton(text="", command=self.helpScreen, pos=(0, 0, -0.4), scale=0.1, text_bg=(0, 0, 0, 1), text_fg=(255, 255, 255, 1)) def back(self): self.hardAI.show() self.easyAI.show() self.help.show() self.back.destroy() self.fram["image"] = self.path + "/start.png" def play(self, ai, difficult=False): self.easyAI.destroy() self.hardAI.destroy() self.ai = None self.cTrav = CollisionTraverser() self.coll = CollisionHandlerEvent() self.coll.addInPattern("%fn-into-%in") self.clock = ClockObject() terrain = GeoMipTerrain("worldTerrain") terrain.setHeightfield("heightMap.png") terrain.setColorMap("colormap.png") terrain.setBruteforce(True) root = terrain.getRoot() root.reparentTo(self.render) root.setSz(1) terrain.generate() self.player = Character("models/panda-model", 0.05, (300, 300, 0), self.render, {"walk": "models/panda-walk4"}, self, self.path, 200, "player") self.addControls() self.loadUI() self.startTasks() self.accept("proj-into-player", self.player.changeLife, [-1]) self.others = dict() self.roundOv = False self.taskMgr.add(self.update, "Update") self.gameOver = False if ai: self.aiBattle(difficult) def startTasks(self): self.taskMgr.add(self.camra, "Cam") self.taskMgr.add(self.manageCollisions, "colls") def loadUI(self): self.lifeBar = DirectWaitBar(text="", value=self.player.life, barColor=(0, 1, 0.25, 1), barBorderWidth=(0.03, 0.03), borderWidth=(0.01, 0.01), frameColor=(0.5, 0.55, 0.70, 1), range=self.player.life, frameSize=(-1.2, 0, 0, -0.1), pos=(0.6, self.a2dLeft, self.a2dBottom + 0.15)) self.lifeBar.setTransparency(1) self.lifeBar.reparentTo(self.render2d) def addControls(self): self.accept("w", self.moveY, [-80]) self.accept("w-up", self.moveY, [0]) self.accept("s", self.moveY, [80]) self.accept("s-up", self.moveY, [0]) self.accept("a", self.moveZ, [5]) self.accept("a-up", self.moveZ, [0]) self.accept("d", self.moveZ, [-5]) self.accept("d-up", self.moveZ, [0]) self.accept("space", self.fire) for abil in self.player.abilities: self.accept(abil.inp, abil.use) def manageCollisions(self, task): self.cTrav.traverse(self.render) self.player.collisions() for a in self.others: self.others[a].collisions() return Task.cont def camra(self, task): self.camera.setPos(self.player.getX(), self.player.getY(), 750) self.camera.setHpr(10, 270, 100) return Task.cont def aiBattle(self, advanced=False): if not advanced: self.ai = AI("models/panda-model", 0.05, (700, 700, 0), self.render, {"walk": "models/panda-walk4"}, self, self.path, 200) else: self.ai = AdvancedAI("models/panda-model", 0.05, (700, 700, 0), self.render, {"walk": "models/panda-walk4"}, self, self.path, 200) self.others["ai"] = self.ai self.aiLifebar = DirectWaitBar(text="", value=self.ai.life, barColor=(0, 1, 0.25, 1), barBorderWidth=(0.003, 0.003), borderWidth=(0.001, 0.001), frameColor=(0.5, 0.55, 0.70, 1), range=self.ai.life, frameSize=(-0.45, 0, 0, -0.1), pos=(1, 0, self.a2dTop - 0.11) ) self.aiLifebar.setTransparency(1) self.aiLifebar.reparentTo(self.render2d) def moveY(self, amount): self.player.moveY(amount) msg = "moved y " + str(amount) + "\n" print("sending: ", msg) server.send(msg.encode()) def moveZ(self, amount): self.player.moveZ(amount) msg = "moved z " + str(amount) + "\n" print("sending: ", msg) server.send(msg.encode()) def fire(self): self.player.fire() msg = "fired\n" print ("sending: ", msg) server.send(msg.encode()) def update(self, task): self.lifeBar['value'] = self.player.currLife self.lifeBar.setValue() if self.ai is not None: self.aiLifebar['value'] = self.ai.currLife self.aiLifebar.setValue() while serverMsg.qsize() > 0: msg = serverMsg.get(False) try: print("received: ", msg, "\n") msg = msg.split() command = msg[0] if command == "myIDis": self.myPID = msg[1] elif command == "newPlayer": n = msg[1] self.others[n] = Character("models/panda-model", 0.05, (300, 300, 0), self.render, {"walk": "models/panda-walk4"}, self, self.path, 200, "play2") self.taskMgr.add(self.others[n].move, "Move" + n) elif command == "moved": PID = msg[1] if msg[2] == "y": self.others[PID].moveY(int(msg[3])) else: self.others[PID].moveZ(int(msg[3])) elif command == "fired": PID = msg[1] self.others[PID].fire() except: print("rip") serverMsg.task_done() return Task.cont
class GUI: def __init__(self, rootParent=None): self.table = DirectFrame( frameColor=(1.0, 1.0, 1.0, 0.0), frameSize=(-1, 1, -1, 1), hpr=LVecBase3f(0, 0, 0), image='chapter1/table.png', pos=LPoint3f(0.55, 0, -0.575), sortOrder=200, image_scale=LVecBase3f(0.256, 1, 0.312), image_pos=LPoint3f(0, 0, 0), parent=rootParent, ) self.table.setTransparency(1) self.btnFlashlight = DirectButton( frameColor=(0.8, 0.8, 0.8, 0.0), frameSize=(-0.4, 0.4, -0.4, 0.4), hpr=LVecBase3f(0, 0, 0), image='chapter1/flashlight.png', pos=LPoint3f(0.39, 0, -0.39), sortOrder=201, relief=1, scale=LVecBase3f(0.1, 0.1, 0.1), text='', image_scale=LVecBase3f(0.4, 0, 0.4), image_pos=LPoint3f(0, 0, 0), text_align=TextNode.A_center, text_scale=(1.0, 1.0), text_pos=(0, 0), text_fg=LVecBase4f(0, 0, 0, 1), text_bg=LVecBase4f(0, 0, 0, 0), text_wordwrap=None, parent=rootParent, command=base.messenger.send, extraArgs=["chapter1_flashlight"], pressEffect=1, ) self.btnFlashlight.setTransparency(1) self.btnTelephone = DirectButton( frameColor=(0.8, 0.8, 0.8, 0.0), frameSize=(-0.4, 0.4, -0.4, 0.4), hpr=LVecBase3f(0, 0, 0), pos=LPoint3f(0.625, 0, -0.125), relief=1, scale=LVecBase3f(0.1, 0.1, 0.1), text='', text_align=TextNode.A_center, text_scale=(1, 1), text_pos=(0, 0), text_fg=LVecBase4f(0, 0, 0, 1), text_bg=LVecBase4f(0, 0, 0, 0), text_wordwrap=None, parent=rootParent, command=base.messenger.send, extraArgs=["chapter1_telephone"], pressEffect=1, ) self.btnTelephone.setTransparency(0) self.btnDoor = DirectButton( frameColor=(0.8, 0.8, 0.8, 0.0), frameSize=(-0.5, 0.5, -2.0, 2.0), hpr=LVecBase3f(0, 0, 0), pos=LPoint3f(-0.75, 0, -0.125), relief=1, scale=LVecBase3f(0.1, 0.1, 0.1), text='', text_align=TextNode.A_center, text_scale=(1, 1), text_pos=(0, 0), text_fg=LVecBase4f(0, 0, 0, 1), text_bg=LVecBase4f(0, 0, 0, 0), text_wordwrap=None, parent=rootParent, command=base.messenger.send, extraArgs=["chapter1_door"], pressEffect=1, ) self.btnDoor.setTransparency(0) self.ringRing = DirectFrame( frameColor=(1.0, 1.0, 1.0, 0.0), frameSize=(-0.1, 0.1, -0.1, 0.1), hpr=LVecBase3f(0, 0, 0), image='chapter1/ringRing.png', pos=LPoint3f(0.5, 0, -0.025), image_scale=LVecBase3f(0.1, 1, 0.1), image_pos=LPoint3f(0, 0, 0), parent=rootParent, ) self.ringRing.setTransparency(1) def show(self): self.table.show() self.btnFlashlight.show() self.btnTelephone.show() self.btnDoor.show() self.ringRing.show() def hide(self): self.table.hide() self.btnFlashlight.hide() self.btnTelephone.hide() self.btnDoor.hide() self.ringRing.hide() def destroy(self): self.table.destroy() self.btnFlashlight.destroy() self.btnTelephone.destroy() self.btnDoor.destroy() self.ringRing.destroy()
class NewsPageButtonManager(FSM.FSM): """This will control which button shows up in the HUD, the Goto News, Goto Prev Page, or Goto 3d World.""" notify = DirectNotifyGlobal.directNotify.newCategory( "NewsPageButtonManager") def __init__(self): """Create the buttons.""" FSM.FSM.__init__(self, "NewsPageButtonManager") self.buttonsLoaded = False self.goingToNewsPageFrom3dWorld = False self.goingToNewsPageFromStickerBook = False self.__blinkIval = None self.load() ## if not launcher.getPhaseComplete(5.5): ## # We haven't downloaded phase 5.5 yet; set a callback hook ## # so the pages will load when we do get phase 5.5. ## self.acceptOnce('phaseComplete-5.5', self.delayedLoadPhase55Stuff) ## return ## else: ## self.loadPhase55Stuff() ## ## def delayedLoadPhase55Stuff(self): ## """Load the buttons, and then show the appropriate button.""" ## # we've just finished downloading phase 55 ## self.loadPhase55Stuff() ## self.showAppropriateButton() def load(self): """ We're now loading the assets from phase 3.5. """ btnGui = loader.loadModel( 'phase_3.5/models/gui/tt_m_gui_ign_newsBtnGui') self.openNewNewsUp = btnGui.find('**/tt_t_gui_ign_new') self.openNewNewsUpBlink = btnGui.find('**/tt_t_gui_ign_newBlink') self.openNewNewsHover = btnGui.find('**/tt_t_gui_ign_newHover') self.openOldNewsUp = btnGui.find('**/tt_t_gui_ign_oldNews') self.openOldNewsHover = btnGui.find('**/tt_t_gui_ign_oldHover') self.closeNewsUp = btnGui.find('**/tt_t_gui_ign_open') self.closeNewsHover = btnGui.find('**/tt_t_gui_ign_closeHover') btnGui.removeNode() oldScale = 0.5 newScale = 0.9 newPos = VBase3(0.914, 0, 0.862) textScale = 0.06 self.gotoNewsButton = DirectButton( relief=None, image=(self.openOldNewsUp, self.openOldNewsHover, self.openOldNewsHover), text=('', TTLocalizer.EventsPageNewsTabName, TTLocalizer.EventsPageNewsTabName ), # TODO replace this with a symbol text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_scale=textScale, text_font=ToontownGlobals.getInterfaceFont(), pos=newPos, scale=newScale, command=self.__handleGotoNewsButton, ) self.newIssueButton = DirectButton( relief=None, image=(self.openNewNewsUp, self.openNewNewsHover, self.openNewNewsHover), text=('', TTLocalizer.EventsPageNewsTabName, TTLocalizer.EventsPageNewsTabName ), # TODO replace this with a symbol text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_scale=textScale, text_font=ToontownGlobals.getInterfaceFont(), pos=newPos, scale=newScale, command=self.__handleGotoNewsButton, ) self.gotoPrevPageButton = DirectButton( relief=None, image=(self.closeNewsUp, self.closeNewsHover, self.closeNewsHover), text=('', TTLocalizer.lClose, TTLocalizer.lClose ), #"goto prev page", # TODO replace this with a synmbol text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_scale=textScale, text_font=ToontownGlobals.getInterfaceFont(), pos=newPos, scale=newScale, command=self.__handleGotoPrevPageButton, ) self.goto3dWorldButton = DirectButton( relief=None, image=(self.closeNewsUp, self.closeNewsHover, self.closeNewsHover), text=('', TTLocalizer.lClose, TTLocalizer.lClose ), # "goto 3d world", # TODO replace this with a symbol text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_scale=textScale, text_font=ToontownGlobals.getInterfaceFont(), pos=newPos, scale=newScale, command=self.__handleGoto3dWorldButton, ) self.newIssueButton.hide() self.gotoNewsButton.hide() self.gotoPrevPageButton.hide() self.goto3dWorldButton.hide() self.accept('newIssueOut', self.handleNewIssueOut) bounce1Pos = VBase3(newPos.getX(), newPos.getY(), newPos.getZ() + 0.022) # (0.914, 0, 0.902) bounce2Pos = VBase3(newPos.getX(), newPos.getY(), newPos.getZ() + 0.015) # (0.914, 0, 0.895) bounceIval = Sequence( LerpPosInterval(self.newIssueButton, 0.1, bounce1Pos, blendType='easeOut'), LerpPosInterval(self.newIssueButton, 0.1, newPos, blendType='easeIn'), LerpPosInterval(self.newIssueButton, 0.07, bounce2Pos, blendType='easeOut'), LerpPosInterval(self.newIssueButton, 0.07, newPos, blendType='easeIn')) self.__blinkIval = Sequence( Func(self.__showOpenEyes), Wait(2), bounceIval, Wait(0.5), Func(self.__showClosedEyes), Wait(0.1), Func(self.__showOpenEyes), Wait(0.1), Func(self.__showClosedEyes), Wait(0.1), ) # Start it looping, but pause it, so we can resume/pause it to # start/stop the flashing. self.__blinkIval.loop() self.__blinkIval.pause() self.buttonsLoaded = True def __showOpenEyes(self): self.newIssueButton['image'] = (self.openNewNewsUp, self.openNewNewsHover, self.openNewNewsHover) def __showClosedEyes(self): self.newIssueButton['image'] = (self.openNewNewsUpBlink, self.openNewNewsHover, self.openNewNewsHover) def clearGoingToNewsInfo(self): """Clear our flags on how we got to the news page.""" self.goingToNewsPageFrom3dWorld = False self.goingToNewsPageFromStickerBook = False def __handleGotoNewsButton(self): # Don't open news if we are jumping currentState = base.localAvatar.animFSM.getCurrentState().getName() if currentState == 'jumpAirborne': return assert self.notify.debugStateCall(self) from toontown.toon import LocalToon # must do import here to stop cyclic reference if not LocalToon.WantNewsPage: return if base.cr and base.cr.playGame and base.cr.playGame.getPlace( ) and base.cr.playGame.getPlace().fsm: fsm = base.cr.playGame.getPlace().fsm curState = fsm.getCurrentState().getName() if curState == 'walk': if hasattr(localAvatar, "newsPage"): base.cr.centralLogger.writeClientEvent( "news gotoNewsButton clicked") localAvatar.book.setPage(localAvatar.newsPage) fsm.request("stickerBook") self.goingToNewsPageFrom3dWorld = True elif curState == 'stickerBook': if hasattr(localAvatar, "newsPage"): base.cr.centralLogger.writeClientEvent( "news gotoNewsButton clicked") localAvatar.book.setPage(localAvatar.newsPage) fsm.request("stickerBook") self.goingToNewsPageFromStickerBook = True self.showAppropriateButton() def __handleGotoPrevPageButton(self): assert self.notify.debugStateCall(self) localAvatar.book.setPageBeforeNews() self.clearGoingToNewsInfo() self.showAppropriateButton() pass def __handleGoto3dWorldButton(self): assert self.notify.debugStateCall(self) localAvatar.book.closeBook() pass def hideAllButtons(self): """Hide everything.""" if not self.buttonsLoaded: return self.gotoNewsButton.hide() self.gotoPrevPageButton.hide() self.goto3dWorldButton.hide() self.newIssueButton.hide() self.__blinkIval.pause() def enterHidden(self): """There are times when we don't want any of this buttons to show, like when the shtikerbook is hidden.""" self.hideAllButtons() def exitHidden(self): pass def enterNormalWalk(self): """The usual state when the avatar is just walking around the world.""" if not self.buttonsLoaded: return if localAvatar.getLastTimeReadNews( ) < base.cr.inGameNewsMgr.getLatestIssue(): self.gotoNewsButton.hide() self.newIssueButton.show() self.__blinkIval.resume() else: self.gotoNewsButton.show() self.newIssueButton.hide() self.gotoPrevPageButton.hide() self.goto3dWorldButton.hide() def exitNormalWalk(self): if not self.buttonsLoaded: return self.hideAllButtons() def enterGotoWorld(self): """We got here by directly clicking on the goto news button from the 3d world.""" if not self.buttonsLoaded: return self.hideAllButtons() self.goto3dWorldButton.show() def exitGotoWorld(self): """Fix our state properly.""" if not self.buttonsLoaded: return self.hideAllButtons() localAvatar.book.setPageBeforeNews(enterPage=False) self.clearGoingToNewsInfo() def enterPrevPage(self): """We got here by directly clicking on the goto news button from the sticker book.""" if not self.buttonsLoaded: return self.hideAllButtons() self.gotoPrevPageButton.show() def exitPrevPage(self): """Fix our state properly.""" if not self.buttonsLoaded: return self.hideAllButtons() ## localAvatar.book.setPageBeforeNews() self.clearGoingToNewsInfo() def showAppropriateButton(self): """We know we want to show one of the 3 buttons, figure out which one.""" self.notify.debugStateCall(self) from toontown.toon import LocalToon # must do import here to stop cyclic reference if not LocalToon.WantNewsPage: return if not self.buttonsLoaded: return if base.cr and base.cr.playGame and base.cr.playGame.getPlace() and \ hasattr(base.cr.playGame.getPlace(),'fsm') and base.cr.playGame.getPlace().fsm: fsm = base.cr.playGame.getPlace().fsm curState = fsm.getCurrentState().getName() # do not show the news page button if we are in the tutorial # or in cog hq lobbies if curState == 'walk': if localAvatar.tutorialAck and not localAvatar.isDisguised: self.request("NormalWalk") else: self.request("Hidden") elif curState == 'stickerBook': if self.goingToNewsPageFrom3dWorld: if localAvatar.tutorialAck: self.request("GotoWorld") else: self.request("Hidden") elif self.goingToNewsPageFromStickerBook: if localAvatar.tutorialAck: self.request("PrevPage") else: self.request("Hidden") else: # we get here when he just clicked on the sticker book button if localAvatar.tutorialAck: self.request("NormalWalk") else: self.request("Hidden") def setGoingToNewsPageFromStickerBook(self, newVal): """Called when the news page tab gets clicked in sticker book.""" assert self.notify.debugStateCall(self) self.goingToNewsPageFromStickerBook = newVal def enterOff(self): """Clean up the buttons.""" self.ignoreAll() if not self.buttonsLoaded: return if self.__blinkIval: self.__blinkIval.finish() self.__blinkIval = None self.gotoNewsButton.destroy() self.newIssueButton.destroy() self.gotoPrevPageButton.destroy() self.goto3dWorldButton.destroy() del self.openNewNewsUp del self.openNewNewsUpBlink del self.openNewNewsHover del self.openOldNewsUp del self.openOldNewsHover del self.closeNewsUp del self.closeNewsHover def exitOff(self): """Print a warning if we get here.""" self.notify.warning( 'Should not get here. NewsPageButtonManager.exitOff') def simulateEscapeKeyPress(self): # Go back to the 3D World if you have come from the 3D World. if self.goingToNewsPageFrom3dWorld: self.__handleGoto3dWorldButton() # Else, go back to the previous page in the shticker book if you have come from there. if self.goingToNewsPageFromStickerBook: self.__handleGotoPrevPageButton() def handleNewIssueOut(self): """Handle the message that a new issue has been released.""" # Our code does not deal with the case when it gets the new issue out message # while you are reading the news if localAvatar.isReadingNews(): # do nothing he'll get informed when he closes the news that there's a new issue pass else: self.showAppropriateButton()
class GUI: def __init__(self, rootParent=None): self.frmChat = DirectFrame( frameColor=(0.25, 0.25, 0.25, 1.0), frameSize=(-0.4, 0.4, -1.25, 0.0), hpr=LVecBase3f(0, 0, 0), pos=LPoint3f(0, 0, 0), parent=rootParent, ) self.frmChat.setTransparency(0) self.frmMessages = DirectScrolledFrame( borderWidth=(0.005, 0.005), canvasSize=(-0.38, 0.34, -1.2, 0.0), frameColor=(1, 1, 1, 1), frameSize=(-0.38, 0.38, -1.0, 0.0), hpr=LVecBase3f(0, 0, 0), pos=LPoint3f(0, 0, -0.1), relief=3, scrollBarWidth=0.03, state='normal', horizontalScroll_borderWidth=(0.01, 0.01), horizontalScroll_frameSize=(-0.05, 0.05, -0.015, 0.015), horizontalScroll_hpr=LVecBase3f(0, 0, 0), horizontalScroll_pos=LPoint3f(0, 0, 0), horizontalScroll_decButton_borderWidth=(0.01, 0.01), horizontalScroll_decButton_frameSize=(-0.05, 0.05, -0.04, 0.04), horizontalScroll_decButton_hpr=LVecBase3f(0, 0, 0), horizontalScroll_decButton_pos=LPoint3f(0, 0, 0), horizontalScroll_incButton_borderWidth=(0.01, 0.01), horizontalScroll_incButton_frameSize=(-0.05, 0.05, -0.04, 0.04), horizontalScroll_incButton_hpr=LVecBase3f(0, 0, 0), horizontalScroll_incButton_pos=LPoint3f(0, 0, 0), horizontalScroll_thumb_borderWidth=(0.01, 0.01), horizontalScroll_thumb_hpr=LVecBase3f(0, 0, 0), horizontalScroll_thumb_pos=LPoint3f(0, 0, 0), verticalScroll_borderWidth=(0.01, 0.01), verticalScroll_frameSize=(-0.015, 0.015, -0.05, 0.05), verticalScroll_hpr=LVecBase3f(0, 0, 0), verticalScroll_pos=LPoint3f(0, 0, 0), verticalScroll_decButton_borderWidth=(0.01, 0.01), verticalScroll_decButton_frameSize=(-0.04, 0.04, -0.05, 0.05), verticalScroll_decButton_hpr=LVecBase3f(0, 0, 0), verticalScroll_decButton_pos=LPoint3f(0.36, 0, -0.02), verticalScroll_incButton_borderWidth=(0.01, 0.01), verticalScroll_incButton_frameSize=(-0.04, 0.04, -0.05, 0.05), verticalScroll_incButton_hpr=LVecBase3f(0, 0, 0), verticalScroll_incButton_pos=LPoint3f(0.36, 0, -0.98), verticalScroll_thumb_borderWidth=(0.01, 0.01), verticalScroll_thumb_hpr=LVecBase3f(0, 0, 0), verticalScroll_thumb_pos=LPoint3f(0.36, 0, -0.418625), parent=self.frmChat, ) self.frmMessages.setTransparency(0) self.txtMessage = DirectEntry( borderWidth=(0.005, 0.005), frameColor=(1.0, 1.0, 1.0, 1.0), hpr=LVecBase3f(0, 0, 0), overflow=1, pos=LPoint3f(-0.375, 0, -1.195), relief=3, scale=LVecBase3f(0.045, 0.045, 0.045), width=14.0, text_align=TextNode.A_left, text_scale=(1.0, 1.0), text_pos=(0, 0), text_fg=LVecBase4f(0, 0, 0, 1), text_bg=LVecBase4f(0, 0, 0, 0), parent=self.frmChat, ) self.txtMessage.setTransparency(0) self.btnSend = DirectButton( frameColor=(0.0, 0.0, 0.0, 0.0), frameSize=(-0.4, 0.4, -0.4, 0.4), hpr=LVecBase3f(0, 0, 0), image='assets/chat/ChatSend.png', pos=LPoint3f(0.33, 0, -1.18), relief=1, scale=LVecBase3f(0.1, 0.1, 0.1), text='', image_scale=LVecBase3f(0.4, 1, 0.4), image_pos=LPoint3f(0, 0, 0), text_align=TextNode.A_center, text_scale=(1, 1), text_pos=(0, 0), text_fg=LVecBase4f(0, 0, 0, 1), text_bg=LVecBase4f(0, 0, 0, 0), parent=self.frmChat, command=base.messenger.send, extraArgs=["sendMessage"], ) self.btnSend.setTransparency(1) self.btnToggleChat = DirectButton( frameColor=(0.15, 0.15, 0.15, 1.0), frameSize=(-0.4, 0.4, -0.02, 0.05), hpr=LVecBase3f(0, 0, 0), pos=LPoint3f(0, 0, -0.05), relief=1, scale=LVecBase3f(1, 1, 1), text='Toggle Chat', text_align=TextNode.A_center, text_scale=(0.05, 0.05), text_pos=(0, 0), text_fg=LVecBase4f(0.8, 0.8, 0.8, 1), text_bg=LVecBase4f(0, 0, 0, 0), parent=rootParent, command=base.messenger.send, extraArgs=["toggleChat"], ) self.btnToggleChat.setTransparency(0) def show(self): self.frmChat.show() self.btnToggleChat.show() def hide(self): self.frmChat.hide() self.btnToggleChat.hide() def destroy(self): self.frmChat.destroy() self.btnToggleChat.destroy()
class TeamActivityGui: COUNTDOWN_TASK_NAME = 'updateCountdownTask' timer = None statusText = None countdownText = None exitButton = None switchButton = None def __init__(self, activity): self.activity = activity def load(self): buttonModels = loader.loadModel('phase_3.5/models/gui/inventory_gui') upButton = buttonModels.find('**//InventoryButtonUp') downButton = buttonModels.find('**/InventoryButtonDown') rolloverButton = buttonModels.find('**/InventoryButtonRollover') self.exitButton = DirectButton(relief=None, text=TTLocalizer.PartyTeamActivityExitButton, text_fg=(1, 1, 0.65, 1), text_pos=(0, -0.15), text_scale=0.5, image=(upButton, downButton, rolloverButton), image_color=(1, 0, 0, 1), image_scale=(14.5, 1, 9), pos=(0, 0, 0.8), scale=0.15, command=self.handleExitButtonClick) self.exitButton.hide() if self.activity.toonsCanSwitchTeams(): self.switchButton = DirectButton(relief=None, text=TTLocalizer.PartyTeamActivitySwitchTeamsButton, text_fg=(1, 1, 1, 1), text_pos=(0, 0.1), text_scale=0.5, image=(upButton, downButton, rolloverButton), image_color=(0, 1, 0, 1), image_scale=(15, 1, 15), pos=(0, 0, 0.5), scale=0.15, command=self.handleSwitchButtonClick) self.switchButton.hide() else: self.switchButton = None buttonModels.removeNode() self.countdownText = OnscreenText(text='', pos=(0.0, -0.2), scale=PartyGlobals.TeamActivityTextScale * 1.2, fg=(1.0, 1.0, 0.65, 1.0), align=TextNode.ACenter, font=ToontownGlobals.getSignFont(), mayChange=True) self.countdownText.hide() self.statusText = OnscreenText(text='', pos=(0.0, 0.0), scale=PartyGlobals.TeamActivityTextScale, fg=PartyGlobals.TeamActivityStatusColor, align=TextNode.ACenter, font=ToontownGlobals.getSignFont(), mayChange=True) self.statusText.hide() self.timer = PartyUtils.getNewToontownTimer() self.timer.hide() return def unload(self): self.hideWaitToStartCountdown() if self.exitButton is not None: self.exitButton.destroy() self.exitButton = None if self.switchButton is not None: self.switchButton.destroy() self.switchButton = None if self.countdownText is not None: self.countdownText.destroy() self.countdownText.removeNode() self.countdownText = None if self.statusText is not None: self.statusText.destroy() self.statusText.removeNode() self.statusText = None if self.timer is not None: self.timer.destroy() del self.timer return def showStatus(self, text): self.statusText.setText(text) self.statusText.show() def hideStatus(self): self.statusText.hide() def enableExitButton(self): self.exitButton.show() def disableExitButton(self): self.exitButton.hide() def handleExitButtonClick(self): self.disableExitButton() self.disableSwitchButton() self.activity.d_toonExitRequest() def enableSwitchButton(self): self.switchButton.show() def disableSwitchButton(self): if self.switchButton is not None: self.switchButton.hide() return def handleSwitchButtonClick(self): self.disableSwitchButton() self.disableExitButton() self.activity.d_toonSwitchTeamRequest() def showWaitToStartCountdown(self, duration, waitToStartTimestamp, almostDoneCallback = None): self._countdownAlmostDoneCallback = almostDoneCallback currentTime = globalClock.getRealTime() waitTimeElapsed = currentTime - waitToStartTimestamp if duration - waitTimeElapsed > 1.0: countdownTask = Task(self._updateCountdownTask) countdownTask.duration = duration - waitTimeElapsed self.countdownText.setText(str(int(countdownTask.duration))) self.countdownText.show() taskMgr.remove(TeamActivityGui.COUNTDOWN_TASK_NAME) taskMgr.add(countdownTask, TeamActivityGui.COUNTDOWN_TASK_NAME) def hideWaitToStartCountdown(self): taskMgr.remove(TeamActivityGui.COUNTDOWN_TASK_NAME) self._countdownAlmostDoneCallback = None if self.countdownText is not None: self.countdownText.hide() return def _updateCountdownTask(self, task): countdownTime = int(task.duration - task.time) seconds = str(countdownTime) if self.countdownText['text'] != seconds: self.countdownText['text'] = seconds if countdownTime == 3 and self._countdownAlmostDoneCallback is not None: self._countdownAlmostDoneCallback() self._countdownAlmostDoneCallback = None if task.time >= task.duration: return Task.done else: return Task.cont return def showTimer(self, duration): self.timer.setTime(duration) self.timer.countdown(duration, self._handleTimerExpired) self.timer.show() def hideTimer(self): self.timer.hide() self.timer.stop() def _handleTimerExpired(self): self.activity.handleGameTimerExpired()
class Menu(object): def __init__(self, main): self.main = main wx = base.win.get_x_size() wy = base.win.get_y_size() kx = 1600 ky = 900 self.myFrame = DirectFrame(frameColor=(1, 1, 1, 1), frameSize=(0, kx, 0, ky)) menu_tex = loader.loadTexture("res/menu.png") menu_tex.set_minfilter(SamplerState.FT_nearest) menu_tex.set_magfilter(SamplerState.FT_linear) self.myFrame["frameTexture"] = menu_tex self.myFrame.reparentTo(base.pixel2d) self.myFrame.set_pos((wx - kx) / 2, 0, -(wy + ky) / 2) self.myFrame.set_transparency(True) self.startButton = DirectButton(text="", text_scale=1.0, text_fg=(0.2, 0.2, 0.2, 1), frameTexture="res/start.png", frameColor=(1, 1, 1, 1), frameSize=(-64, 64, -20, 20), command=self.main.startGame, relief=DGG.FLAT, rolloverSound=None, clickSound=None, parent=self.myFrame, scale=2.0, pos=(wx / 2, 0, wy / 2 + 50)) self.startButton.setTransparency(1) self.exitButton = DirectButton(text="", text_scale=1.0, text_fg=(0.2, 0.2, 0.2, 1), frameTexture="res/exit.png", frameColor=(1, 1, 1, 1), frameSize=(-64, 64, -20, 20), relief=DGG.FLAT, command=exit, rolloverSound=None, clickSound=None, parent=self.myFrame, scale=2.0, pos=(wx / 2, 0, wy / 2 - 50)) self.exitButton.setTransparency(1) self.resumeButton = DirectButton(text="", text_scale=1.0, text_fg=(0.2, 0.2, 0.2, 1), frameTexture="res/resume.png", frameColor=(1, 1, 1, 1), frameSize=(-64, 64, -20, 20), relief=DGG.FLAT, command=self.main.resumeGame, rolloverSound=None, clickSound=None, parent=self.myFrame, scale=2.0, pos=(wx / 2, 0, wy / 2 + 150)) self.resumeButton.setTransparency(1) self.resumeButton.hide() def hideMenu(self): self.main.gui.show() seq = Sequence(LerpColorScaleInterval(self.myFrame, 0.4, (1, 1, 1, 0)), Func(self.myFrame.hide)) seq.start() def hideResume(self): seq = Sequence( LerpColorScaleInterval(self.resumeButton, .5, (1, 1, 1, 0)), Func(self.resumeButton.hide)) seq.start() def showResume(self): self.resumeButton.show() seq = Sequence( LerpColorScaleInterval(self.resumeButton, .5, (1, 1, 1, 1))) seq.start() def showMenu(self): self.myFrame.show() self.main.gui.hide() seq = Sequence(LerpColorScaleInterval(self.myFrame, .5, (1, 1, 1, 1))) seq.start()
class GUI: def __init__(self, rootParent=None): self.volume = DirectSlider( pos=LPoint3f(0.2, 0, 0.325), text='Volume', text_pos=(-1.05, -0.02), text_fg=(1, 1, 1, 1), text_scale=0.1, text_align=TextNode.ARight, parent=rootParent, command=base.messenger.send, extraArgs=["volumeChange"], ) self.volume.setTransparency(0) self.audioMute = DirectCheckButton( frameSize=(-2.925000047683716, 3.024999713897705, -0.225, 0.8250000238418579), pos=LPoint3f(0, 0, 0), scale=LVecBase3f(0.1, 0.1, 0.1), text='Mute', parent=rootParent, command=self.toggleMute, ) self.audioMute.setTransparency(0) self.btnBack = DirectButton( frameSize=(-1.5249999523162843, 1.6499999523162843, -0.21250001192092896, 0.8250000238418579), pos=LPoint3f(0, 0, -0.575), scale=LVecBase3f(0.1, 0.1, 0.1), text='Back', parent=rootParent, command=base.messenger.send, extraArgs=["optionBack"], pressEffect=1, ) self.btnBack.setTransparency(0) self.fullscreen = DirectCheckButton( frameSize=(-3.35, 2.6, -0.213, 0.825), pos=LPoint3f(0.045, 0, -0.175), scale=LVecBase3f(0.1, 0.1, 0.1), text='Fullscreen', parent=rootParent, command=self.toggleFullscreen, ) self.fullscreen.setTransparency(0) def show(self): self.volume.show() self.audioMute.show() self.btnBack.show() self.fullscreen.show() def hide(self): self.volume.hide() self.audioMute.hide() self.btnBack.hide() self.fullscreen.hide() def destroy(self): self.volume.destroy() self.audioMute.destroy() self.btnBack.destroy() self.fullscreen.destroy()
class Menu(object): def __init__(self,main): self.main=main wx = base.win.get_x_size() wy = base.win.get_y_size() kx = 1920 ky = 1080 self.myFrame = DirectFrame(frameColor=(1,1,1,1), frameSize=(0, kx,0, ky)) menu_tex = loader.loadTexture("res/menu.png") menu_tex.set_minfilter(SamplerState.FT_nearest) menu_tex.set_magfilter(SamplerState.FT_linear) self.myFrame["frameTexture"] = menu_tex self.myFrame.reparentTo(base.pixel2d) self.myFrame.set_pos( (wx-kx) / 2, 0, -(wy+ky) / 2) self.myFrame.set_transparency(True) self.startButton = DirectButton( text = "", text_scale=1.0, text_fg=(0.2,0.2,0.2,1), frameTexture="res/start_game.png", frameColor=(1,1,1,1), frameSize=(-64, 64, -20, 20), command=self.main.startGame, relief=DGG.FLAT, rolloverSound=None, clickSound=None, parent=self.myFrame, scale=2.0, pos=(wx/2 + 160, 0, wy/2 + 50) ) self.startButton.setTransparency(1) self.exitButton = DirectButton( text = ("Exit Game"), pos=(0,0,-.8), text_scale=.1, frameColor=(0,0,0,0), relief=1, frameVisibleScale=(2,3), command=exit, rolloverSound=None, clickSound=None, parent=self.myFrame, ) self.exitButton.setTransparency(1) self.resumeButton = DirectButton( text = ("Resume"), pos=(.0,0,.3), text_scale=.1, frameColor=(0,0,0,0), relief=1, frameVisibleScale=(2,3), command=self.main.resumeGame, rolloverSound=None, clickSound=None, parent=self.myFrame, ) self.resumeButton.setTransparency(1) self.resumeButton.hide() self.selectFrame= DirectFrame( frameColor=(1,1,1,1) , frameSize=(-64, 64, -20, 20) , frameTexture="res/select.png") self.selectFrame.setTransparency(1) self.selectFrame.reparentTo(self.startButton) self.entries = [self.exitButton,self.startButton,self.resumeButton] self.activeEntry = 1 def clearKeys(self): base.ignore("arrow_up") base.ignore("arrow_down") base.ignore("arrow_left") base.ignore("arrow_right") base.ignore("escape") base.ignore("enter") def execSelection(self): self.entries[self.activeEntry]["command"]() def selectDown(self): if self.activeEntry == 0: self.activeEntry = len(self.entries)-1 else: self.activeEntry -=1 if self.entries[self.activeEntry].isHidden(): self.selectDown() return self.selectFrame.reparentTo(self.entries[self.activeEntry]) def selectUp(self): if self.activeEntry == len(self.entries)-1: self.activeEntry=0 else: self.activeEntry +=1 if self.entries[self.activeEntry].isHidden() : self.selectUp() return self.selectFrame.reparentTo(self.entries[self.activeEntry]) def hideMenu(self): self.clearKeys() self.main.gui.show() seq= Sequence( LerpColorScaleInterval(self.myFrame, 0.4 ,(1,1,1,0)) , Func(self.myFrame.hide) ) seq.start() def hideResume(self): seq= Sequence( LerpColorScaleInterval(self.resumeButton, .5 ,(1,1,1,0)) , Func(self.resumeButton.hide)) seq.start() def showResume(self): self.resumeButton.show() #seq= Sequence( LerpColorScaleInterval(self.resumeButton, 1 ,(1,1,1,1)) ) #seq.start() def showMenu(self): self.clearKeys() base.accept("arrow_up" , self.selectUp ) base.accept("arrow_down" , self.selectDown ) base.accept("escape", exit) base.accept("enter",self.execSelection) self.myFrame.show() self.main.gui.hide() seq= Sequence( LerpColorScaleInterval(self.myFrame, .5 ,(1,1,1,1)) ) seq.start()
class LocalToon(DistributedToon): neverDisable = 1 def __init__(self, cr): try: self.LocalToon_initialized return except: self.LocalToon_initialized = 1 DistributedToon.__init__(self, cr) self.gagStartKey = config.GetString('gag-start-key') self.gagThrowKey = config.GetString('gag-throw-key') self.avatarChoice = cr.localAvChoice self.smartCamera = SmartCamera() self.chatInput = ChatInput() self.moneyGui = MoneyGui() self.laffMeter = LaffOMeter() self.positionExaminer = PositionExaminer() self.friendRequestManager = FriendRequestManager() self.friendsList = FriendsList() self.panel = ToonPanel() friendsgui = loader.loadModel( 'phase_3.5/models/gui/friendslist_gui.bam') self.friendButton = DirectButton( geom=(friendsgui.find('**/FriendsBox_Closed'), friendsgui.find('**/FriendsBox_Rollover'), friendsgui.find('**/FriendsBox_Rollover')), text=("", "Friends", "Friends", ""), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_scale=0.065, text_pos=(0, -0.2), relief=None, parent=base.a2dTopRight, pos=(-0.18, 0.0, -0.17), command=self.friendsButtonClicked, scale=0.75) friendsgui.removeNode() del friendsgui self.hideFriendButton() self.runSfx = base.loadSfx( "phase_3.5/audio/sfx/AV_footstep_runloop.ogg") self.runSfx.setLoop(True) self.walkSfx = base.loadSfx( "phase_3.5/audio/sfx/AV_footstep_walkloop.ogg") self.walkSfx.setLoop(True) self.controlManager = ControlManager.ControlManager(True, False) self.offset = 3.2375 self.firstPersonCamPos = None self.movementKeymap = { "forward": 0, "backward": 0, "left": 0, "right": 0, "jump": 0 } self.avatarMovementEnabled = False self.isMoving_forward = False self.isMoving_side = False self.isMoving_back = False self.isMoving_jump = False self.gagThrowBtn = None self.myBattle = None self.gagsTimedOut = False self.needsToSwitchToGag = None self.gagsEnabled = False self.pickerTrav = None self.pickerRay = None self.pickerRayNode = None self.pickerHandler = None self.rolledOverTag = None self.inTutorial = False self.hasDoneJump = False self.lastState = None self.lastAction = None self.jumpHardLandIval = None #base.cTrav.showCollisions(render) def _handleWentInTunnel(self, requestStatus): self.cr.playGame.getPlace().doneStatus = requestStatus messenger.send(self.cr.playGame.getPlace().doneEvent) def _handleCameOutTunnel(self): self.walkControls.setCollisionsActive(1) self.cr.playGame.getPlace().fsm.request( self.cr.playGame.getPlace().nextState) def handleClickedWhisper(self, senderName, fromId, isPlayer, openPanel=False): if self.cr.playGame.getPlace() == None or not hasattr( self.cr.playGame.getPlace(), 'fsm') or self.cr.playGame.getPlace().fsm == None: return if openPanel and self.cr.playGame.getPlace().fsm.getCurrentState( ).getName() in ['walk', 'shtickerBook']: self.panel.makePanel(fromId) self.chatInput.disableKeyboardShortcuts() self.chatInput.fsm.request('input', ["", self.sendWhisper, [fromId]]) def handleClickedSentWhisper(self, senderName, fromId, isPlayer): self.handleClickedWhisper(senderName, fromId, isPlayer, True) def sendWhisper(self, message, target): message = self.chatInput.chatInput.get() self.cr.friendsManager.d_sendWhisper(target, message) self.chatInput.fsm.request('idle') self.chatInput.enableKeyboardShortcuts() def hasDiscoveredHood(self, zoneId): return zoneId in self.hoodsDiscovered def hasTeleportAccess(self, zoneId): return zoneId in self.teleportAccess def tutorialCreated(self, zoneId): self.cr.tutorialCreated(zoneId) def friendsButtonClicked(self): self.hideFriendButton() self.friendsList.fsm.request('onlineFriendsList') def hideFriendButton(self): self.friendButton.hide() def showFriendButton(self): self.friendButton.show() def gotoNode(self, node, eyeHeight=3): possiblePoints = (Point3(3, 6, 0), Point3(-3, 6, 0), Point3(6, 6, 0), Point3(-6, 6, 0), Point3(3, 9, 0), Point3(-3, 9, 0), Point3(6, 9, 0), Point3(-6, 9, 0), Point3(9, 9, 0), Point3(-9, 9, 0), Point3(6, 0, 0), Point3(-6, 0, 0), Point3(6, 3, 0), Point3(-6, 3, 0), Point3(9, 9, 0), Point3(-9, 9, 0), Point3(0, 12, 0), Point3(3, 12, 0), Point3(-3, 12, 0), Point3(6, 12, 0), Point3(-6, 12, 0), Point3(9, 12, 0), Point3(-9, 12, 0), Point3(0, -6, 0), Point3(-3, -6, 0), Point3(0, -9, 0), Point3(-6, -9, 0)) for point in possiblePoints: pos = self.positionExaminer.consider(node, point, eyeHeight) if pos: self.setPos(node, pos) self.lookAt(node) self.setHpr(self.getH() + random.choice((-10, 10)), 0, 0) return self.setPos(node, 0, 0, 0) def setFriendsList(self, friends): DistributedToon.setFriendsList(self, friends) self.cr.friendsManager.d_requestFriendsList() self.panel.maybeUpdateFriendButton() def d_requestAddFriend(self, avId): self.sendUpdate('requestAddFriend', [avId]) def enablePicking(self): self.accept('toonClicked', self.toonClicked) def disablePicking(self): self.ignore('toonClicked') def toonClicked(self, avId): self.panel.makePanel(avId) def prepareToSwitchControlType(self): # Hack fix for getting stuck moving in one direction without pressing the movement keys. inputs = [ "run", "forward", "reverse", "turnLeft", "turnRight", "slideLeft", "slideRight", "jump" ] for inputName in inputs: try: inputState.releaseInputs(inputName) except: pass def getBackpack(self): return DistributedToon.getBackpack(self) def setMyBattle(self, battle): self.myBattle = battle def getMyBattle(self): return self.myBattle def ghostOn(self): self.getGeomNode().setTransparency(1) self.getGeomNode().setColorScale(1, 1, 1, 0.25) def ghostOff(self): self.getGeomNode().setColorScale(1, 1, 1, 1) self.getGeomNode().setTransparency(0) def enterReadBook(self, ts=0, callback=None, extraArgs=[]): self.stopLookAround() self.b_lookAtObject(0, -45, 0) DistributedToon.enterReadBook(self, ts, callback, extraArgs) def exitReadBook(self): DistributedToon.exitReadBook(self) self.startLookAround() def getAirborneHeight(self): return self.offset + 0.025000000000000001 def setupControls(self): self.walkControls = GravityWalker(legacyLifter=False) self.walkControls.setWallBitMask(CIGlobals.WallBitmask) self.walkControls.setFloorBitMask(CIGlobals.FloorBitmask) self.walkControls.setWalkSpeed(CIGlobals.ToonForwardSpeed, CIGlobals.ToonJumpForce, CIGlobals.ToonReverseSpeed, CIGlobals.ToonRotateSpeed) self.walkControls.initializeCollisions(base.cTrav, self, floorOffset=0.025, reach=4.0) self.walkControls.cEventSphereNodePath.node().setFromCollideMask( CIGlobals.WallBitmask | CIGlobals.WeaponBitmask | GunGameGlobals.HILL_BITMASK) self.walkControls.setAirborneHeightFunc(self.getAirborneHeight) def setWalkSpeedNormal(self): self.walkControls.setWalkSpeed(CIGlobals.ToonForwardSpeed, CIGlobals.ToonJumpForce, CIGlobals.ToonReverseSpeed, CIGlobals.ToonRotateSpeed) def setWalkSpeedSlow(self): self.walkControls.setWalkSpeed(CIGlobals.ToonForwardSlowSpeed, CIGlobals.ToonJumpSlowForce, CIGlobals.ToonReverseSlowSpeed, CIGlobals.ToonRotateSlowSpeed) def setupCamera(self): base.camLens.setMinFov(CIGlobals.DefaultCameraFov / (4. / 3.)) base.camLens.setNearFar(CIGlobals.DefaultCameraNear, CIGlobals.DefaultCameraFar) self.smartCamera.initializeSmartCamera() self.smartCamera.initCameraPositions() self.smartCamera.setCameraPositionByIndex(0) def setDNAStrand(self, dnaStrand): DistributedToon.setDNAStrand(self, dnaStrand) self.initCollisions() self.setupCamera() def setMoney(self, money): DistributedToon.setMoney(self, money) self.moneyGui.update(money) def setupNameTag(self, tempName=None): DistributedToon.setupNameTag(self, tempName) self.nametag.setNametagColor( NametagGlobals.NametagColors[NametagGlobals.CCLocal]) self.nametag.unmanage(base.marginManager) self.nametag.setActive(0) self.nametag.updateAll() def d_broadcastPositionNow(self): self.d_clearSmoothing() self.d_broadcastPosHpr() def b_setAnimState(self, anim, callback=None, extraArgs=[]): if self.anim != anim: self.d_setAnimState(anim) DistributedToon.setAnimState(self, anim, callback=callback, extraArgs=extraArgs) def attachCamera(self): #self.notify.info("Attaching camera...") camera.reparentTo(self) camera.setPos(self.smartCamera.getIdealCameraPos()) def startSmartCamera(self): #self.notify.info("Starting camera...") self.smartCamera.startUpdateSmartCamera() def resetSmartCamera(self): #self.notify.info("Resetting camera...") self.stopSmartCamera() self.startSmartCamera() def stopSmartCamera(self): #self.notify.info("Stopping camera...") self.smartCamera.stopUpdateSmartCamera() def detachCamera(self): #self.notify.info("Detaching camera...") camera.reparentTo(render) camera.setPos(0, 0, 0) camera.setHpr(0, 0, 0) def handleSuitAttack(self, attack_id, suit_id): DistributedToon.handleSuitAttack(self, attack_id, suit_id) if not self.isDead() and base.config.GetBool('want-sa-reactions'): base.taskMgr.remove('LT.attackReactionDone') attack = SuitAttacks.SuitAttackLengths.keys()[attack_id] suit = self.cr.doId2do.get(suit_id) animToPlay = None timeToWait = 3.0 if not attack in ["pickpocket", "fountainpen"]: suitH = suit.getH(render) % 360 myH = self.getH(render) % 360 if -90.0 <= (suitH - myH) <= 90.0: animToPlay = "fallFWD" else: animToPlay = "fallBCK" elif attack in ["pickpocket"]: animToPlay = "cringe" elif attack in ["fountainpen"]: animToPlay = "conked" timeToWait = 5.0 self.cr.playGame.getPlace().fsm.request('stop') self.b_setAnimState(animToPlay) base.taskMgr.doMethodLater(timeToWait, self.__attackReactionDone, 'LT.attackReactionDone') def __attackReactionDone(self, task): self.cr.playGame.hood.loader.place.fsm.request('walk') self.b_setAnimState('neutral') return Task.done def printPos(self): x, y, z = self.getPos(render) h, p, r = self.getHpr(render) print "Pos: (%s, %s, %s), Hpr: (%s, %s, %s)" % (x, y, z, h, p, r) def enableAvatarControls(self): self.walkControls.enableAvatarControls() self.accept("control", self.updateMovementKeymap, ["jump", 1]) self.accept("control-up", self.updateMovementKeymap, ["jump", 0]) self.accept('tab', self.smartCamera.nextCameraPos, [1]) self.accept('shift-tab', self.smartCamera.nextCameraPos, [0]) self.accept('page_up', self.smartCamera.pageUp) self.accept('page_down', self.smartCamera.pageDown) self.accept('p', self.printPos) self.accept('jumpStart', self.__jump) self.accept('jumpLand', self.__handleJumpLand) self.accept('jumpHardLand', self.__handleJumpHardLand) self.avatarMovementEnabled = True self.playMovementSfx(None) def __handleJumpLand(self): if self.jumpHardLandIval: self.jumpHardLandIval.finish() self.jumpHardLandIval = None if self.getHealth() > 0: self.b_setAnimState('Happy') def __handleJumpHardLand(self): if self.jumpHardLandIval: self.jumpHardLandIval.finish() self.jumpHardLandIval = None self.jumpHardLandIval = ActorInterval(self, 'zend') self.jumpHardLandIval.setDoneEvent('LT::zend-done') self.acceptOnce('LT::zend-done', self.__handleJumpLand) self.jumpHardLandIval.start() def disableAvatarControls(self): self.walkControls.disableAvatarControls() self.ignore('tab') self.ignore('shift-tab') self.ignore('page_up') self.ignore('page_down') self.ignore("arrow_up") self.ignore("arrow_up-up") self.ignore("arrow_down") self.ignore("arrow_down-up") self.ignore("arrow_left") self.ignore("arrow_left-up") self.ignore("arrow_right") self.ignore("arrow_right-up") self.ignore("control") self.ignore("control-up") self.ignore('jumpStart') self.ignore('jumpLand') self.ignore('jumpHardLand') taskMgr.remove("avatarMovementTask") self.isMoving_forward = False self.isMoving_side = False self.isMoving_back = False self.isMoving_jump = False self.avatarMovementEnabled = False self.playMovementSfx(None) for k, _ in self.movementKeymap.items(): self.updateMovementKeymap(k, 0) def updateMovementKeymap(self, key, value): self.movementKeymap[key] = value def getMovementKeyValue(self, key): return self.movementKeymap[key] def playMovementSfx(self, movement): if movement == "run": self.walkSfx.stop() self.runSfx.play() elif movement == "walk": self.runSfx.stop() self.walkSfx.play() else: self.runSfx.stop() self.walkSfx.stop() def __forward(self): self.resetHeadHpr() self.stopLookAround() if self.getHealth() < 1: self.playMovementSfx("walk") self.setPlayRate(1.2, 'dwalk') self.setAnimState('deadWalk') else: self.playMovementSfx("run") self.setAnimState('run') self.isMoving_side = False self.isMoving_back = False self.isMoving_forward = True self.isMoving_jump = False def __turn(self): self.resetHeadHpr() self.stopLookAround() self.playMovementSfx("walk") if self.getHealth() < 1: self.setPlayRate(1.2, 'dwalk') self.setAnimState('deadWalk') else: self.setPlayRate(1.0, "walk") self.setAnimState("walk") self.isMoving_forward = False self.isMoving_back = False self.isMoving_side = True self.isMoving_jump = False def __reverse(self): self.resetHeadHpr() self.stopLookAround() self.playMovementSfx("walk") if self.getHealth() < 1: self.setPlayRate(-1.0, 'dwalk') self.setAnimState('deadWalk') else: self.setAnimState("walkBack") self.isMoving_side = False self.isMoving_forward = False self.isMoving_back = True self.isMoving_jump = False def __jump(self): self.playMovementSfx(None) if base.localAvatar.getHealth() > 0: if self.playingAnim in ['run', 'walk']: self.b_setAnimState("leap") else: self.b_setAnimState("jump") self.isMoving_side = False self.isMoving_forward = False self.isMoving_back = False self.isMoving_jump = True def __neutral(self): self.resetHeadHpr() self.startLookAround() self.playMovementSfx(None) if base.localAvatar.getHealth() > 0: self.setAnimState("neutral") else: self.setPlayRate(1.0, 'dneutral') self.setAnimState("deadNeutral") self.isMoving_side = False self.isMoving_forward = False self.isMoving_back = False self.isMoving_jump = False def movementTask(self, task): if self.getMovementKeyValue("jump") == 1: if not self.walkControls.isAirborne: if self.walkControls.mayJump: self.__jump() self.hasDoneJump = True else: if self.hasDoneJump: if self.getHealth() > 0: self.b_setAnimState('Happy') self.hasDoneJump = False else: if not self.walkControls.isAirborne: if self.hasDoneJump: if self.getHealth() > 0: self.b_setAnimState('Happy') self.hasDoneJump = False return task.cont def startTrackAnimToSpeed(self): if not base.taskMgr.hasTaskNamed(self.uniqueName('trackAnimToSpeed')): base.taskMgr.add(self.trackAnimToSpeed, self.uniqueName('trackAnimToSpeed')) def stopTrackAnimToSpeed(self): base.taskMgr.remove(self.uniqueName('trackAnimToSpeed')) def trackAnimToSpeed(self, task): speed, rotSpeed, slideSpeed = self.walkControls.getSpeeds() state = None if self.getHealth() > 0: state = 'Happy' else: state = 'Sad' if state != self.lastState: self.lastState = state self.b_setAnimState(state) if base.minigame is None: if state == 'Sad': self.setWalkSpeedSlow() else: self.setWalkSpeedNormal() action = self.setSpeed(speed, rotSpeed) if action != self.lastAction: self.lastAction = action if action == CIGlobals.WALK_INDEX or action == CIGlobals.REVERSE_INDEX: self.resetHeadHpr() self.stopLookAround() self.playMovementSfx("walk") elif action == CIGlobals.RUN_INDEX: self.resetHeadHpr() self.stopLookAround() self.playMovementSfx("run") else: self.resetHeadHpr() self.startLookAround() self.playMovementSfx(None) return task.cont def createLaffMeter(self): r, g, b, _ = self.getHeadColor() animal = self.getAnimal() maxHp = self.getMaxHealth() hp = self.getHealth() self.laffMeter.generate(r, g, b, animal, maxHP=maxHp, initialHP=hp) self.laffMeter.start() def disableLaffMeter(self): self.laffMeter.stop() self.laffMeter.disable() def deleteLaffMeter(self): self.laffMeter.delete() def setLoadout(self, gagIds): DistributedToon.setLoadout(self, gagIds) if base.cr.playGame.getPlace() and base.cr.playGame.getPlace( ).fsm.getCurrentState().getName() == 'shtickerBook': if hasattr(base.cr.playGame.getPlace(), 'shtickerBookStateData'): if base.cr.playGame.getPlace( ).shtickerBookStateData.fsm.getCurrentState().getName( ) == 'inventoryPage': base.cr.playGame.getPlace( ).shtickerBookStateData.gui.fsm.request('idle') def enableGags(self, andKeys=0): if self.avatarMovementEnabled and andKeys: self.enableGagKeys() self.invGui.createGui() self.invGui.updateLoadout() self.backpack.loadoutGUI = self.invGui if self.backpack.getCurrentGag(): self.invGui.setWeapon(self.backpack.getCurrentGag().getName(), playSound=False) def enableGagKeys(self): if self.gagThrowBtn: self.gagThrowBtn.bind(DGG.B1PRESS, self.startGag) self.gagThrowBtn.bind(DGG.B1RELEASE, self.throwGag) self.accept(self.gagStartKey, self.startGag) self.accept(self.gagThrowKey, self.throwGag) self.gagsEnabled = True def disableGagKeys(self): self.gagsEnabled = False if self.gagThrowBtn: self.gagThrowBtn.unbind(DGG.B1PRESS) self.gagThrowBtn.unbind(DGG.B1RELEASE) self.ignore(self.gagStartKey) self.ignore(self.gagThrowKey) def disableGags(self): self.disableGagKeys() if self.invGui: self.invGui.deleteGui() if hasattr(self, 'backpack'): if self.backpack: self.backpack.setCurrentGag() def setWeaponType(self, weaponType): enableKeysAgain = 0 if weaponType != self.weaponType: enableKeysAgain = 1 self.weaponType = weaponType if enableKeysAgain: self.disableGagKeys() self.enableGagKeys() def createMoney(self): self.moneyGui.createGui() # Automatically update incase we missed the db field. self.moneyGui.update(self.money) def handleMoneyChanged(self): self.moneyGui.update() def disableMoney(self): self.moneyGui.deleteGui() def resetHeadHpr(self): self.b_lookAtObject(0, 0, 0, blink=0) def canUseGag(self, preActive): if preActive: # We're checking if we can call `startGag` (before the gag gets activated) return (self.backpack is not None and self.backpack.getCurrentGag() is not None and self.backpack.getSupply() > 0 and self.gagsEnabled) else: # We're checking if we can call `throwGag` or `releaseGag` (after the gag gets activated) return (self.backpack is not None and self.backpack.getCurrentGag() is not None and self.backpack.getActiveGag() is not None and self.backpack.getSupply() > 0 and self.gagsEnabled) def startGag(self, start=True): if not self.canUseGag(True) or self.backpack.getCurrentGag( ).__class__.__name__ == 'BananaPeel': return if self.gagThrowBtn: self.gagThrowBtn.unbind(DGG.B1PRESS) self.ignore(self.gagStartKey) self.resetHeadHpr() self.b_gagStart(self.backpack.getCurrentGag().getID()) def throwGag(self, start=True): if not self.canUseGag(False): return if self.gagThrowBtn: self.gagThrowBtn.unbind(DGG.B1RELEASE) self.ignore(self.gagThrowKey) if self.backpack.getActiveGag().getType( ) == GagType.SQUIRT and self.backpack.getActiveGag().getName() in [ CIGlobals.SeltzerBottle ]: self.b_gagRelease(self.backpack.getActiveGag().getID()) else: self.b_gagThrow(self.backpack.getActiveGag().getID()) activeGag = self.backpack.getActiveGag() if not activeGag: activeGag = self.backpack.getCurrentGag() if not activeGag.doesAutoRelease(): Sequence(Wait(0.75), Func(self.releaseGag)).start() def releaseGag(self): if not self.canUseGag(False) or self.backpack.getCurrentGag( ).__class__.__name__ == 'BananaPeel': return gag = self.backpack.getActiveGag() if not gag: gag = self.backpack.getCurrentGag() if gag.getState() != GagState.RELEASED: gagName = gag.getName() self.b_gagRelease(GagGlobals.getIDByName(gagName)) def checkSuitHealth(self, suit): pass def handleLookSpot(self, hpr): h, p, r = hpr self.d_lookAtObject(h, p, r, blink=1) def showGagButton(self): geom = CIGlobals.getDefaultBtnGeom() self.gagThrowBtn = DirectButton(geom=geom, geom_scale=(0.75, 1, 1), text="Throw Gag", text_scale=0.05, text_pos=(0, -0.01), relief=None, parent=base.a2dTopCenter, pos=(0, 0, -0.1)) self.gagThrowBtn.setBin('gui-popup', 60) self.gagThrowBtn.hide() def hideGagButton(self): self.gagThrowBtn.removeNode() self.gagThrowBtn = None def showBookButton(self, inBook=0): self.book_gui = loader.loadModel( "phase_3.5/models/gui/sticker_open_close_gui.bam") self.book_btn = DirectButton( geom=(self.book_gui.find('**/BookIcon_CLSD'), self.book_gui.find('**/BookIcon_OPEN'), self.book_gui.find('**/BookIcon_RLVR')), relief=None, pos=(-0.175, 0, 0.163), command=self.bookButtonClicked, scale=(0.7, 0.8, 0.8), parent=base.a2dBottomRight) self.book_btn.setBin('gui-popup', 60) if inBook: self.book_btn["geom"] = (self.book_gui.find('**/BookIcon_OPEN'), self.book_gui.find('**/BookIcon_CLSD'), self.book_gui.find('**/BookIcon_RLVR2')) self.book_btn["command"] = self.bookButtonClicked self.book_btn["extraArgs"] = [0] def hideBookButton(self): if hasattr(self, 'book_gui'): self.book_gui.removeNode() del self.book_gui if hasattr(self, 'book_btn'): self.book_btn.destroy() del self.book_btn def bookButtonClicked(self, openIt=1): if openIt: base.cr.playGame.getPlace().fsm.request('shtickerBook') else: base.cr.playGame.getPlace().shtickerBookStateData.finished( "resume") def startMonitoringHP(self): taskMgr.add(self.monitorHealth, "localToon-monitorHealth") def monitorHealth(self, task): if self.isDead(): base.taskMgr.remove("LT.attackReactionDone") if (self.cr.playGame.hood.id != ZoneUtil.getHoodId(self.zoneId)): self.cr.playGame.getPlace().fsm.request( 'died', [{}, self.diedStateDone]) messenger.send(PCTMM.getLocalAvDiedEvent()) return task.done return task.cont def stopMonitoringHP(self): taskMgr.remove("localToon-monitorHealth") def setHealth(self, hp): if hp > 0 and self.getHealth() < 1: if self.cr.playGame and self.cr.playGame.getPlace(): if self.cr.playGame.getPlace().fsm.getCurrentState().getName( ) == 'walk': if self.cr.playGame.getPlace( ).walkStateData.fsm.getCurrentState().getName( ) == 'deadWalking': self.cr.playGame.getPlace().walkStateData.fsm.request( 'walking') if self.animFSM.getCurrentState().getName() == 'deadNeutral': self.playMovementSfx(None) self.b_setAnimState("neutral") elif self.animFSM.getCurrentState().getName() == 'deadWalk': self.playMovementSfx("run") self.b_setAnimState("run") DistributedToon.setHealth(self, hp) def diedStateDone(self, requestStatus): hood = self.cr.playGame.hood.id if hood == CIGlobals.BattleTTC: hood = CIGlobals.ToontownCentral toZone = ZoneUtil.getZoneId(hood) if self.zoneId != toZone: requestStatus = { 'zoneId': toZone, 'hoodId': hood, 'where': ZoneUtil.getWhereName(toZone), 'avId': self.doId, 'loader': ZoneUtil.getLoaderName(toZone), 'shardId': None, 'wantLaffMeter': 1, 'how': 'teleportIn' } self.cr.playGame.getPlace().doneStatus = requestStatus messenger.send(self.cr.playGame.getPlace().doneEvent) else: return ## Tell the ai we're dead so they can refill our hp. #self.sendUpdate("died", []) ## Then, log out and notify the client that they're dead. # self.cr.gameFSM.request("closeShard", ['died']) def teleportToCT(self): toZone = CIGlobals.CogTropolisId hood = CIGlobals.CogTropolis requestStatus = { 'zoneId': toZone, 'hoodId': hood, 'where': ZoneUtil.getWhereName(toZone), 'avId': self.doId, 'loader': ZoneUtil.getLoaderName(toZone), 'shardId': None, 'wantLaffMeter': 1, 'how': 'teleportIn', 'world': CIGlobals.OToontown } self.cr.playGame.getPlace().fsm.request('teleportOut', [requestStatus]) def createChatInput(self): self.chatInput.load() self.chatInput.enter() def disableChatInput(self): self.chatInput.exit() self.chatInput.unload() def collisionsOn(self): self.controlManager.collisionsOn() def collisionsOff(self): self.controlManager.collisionsOff() def toggleAspect2d(self): if base.aspect2d.isHidden(): base.aspect2d.show() else: base.aspect2d.hide() def generate(self): DistributedToon.generate(self) def delete(self): DistributedToon.delete(self) self.deleteLaffMeter() return def disable(self): base.camLens.setMinFov(CIGlobals.OriginalCameraFov / (4. / 3.)) if self.jumpHardLandIval: self.ignore('LT::zend-done') self.jumpHardLandIval.finish() self.jumpHardLandIval = None self.friendsList.destroy() self.friendsList = None self.panel.cleanup() self.panel = None self.positionExaminer.delete() self.positionExaminer = None self.disablePicking() self.stopMonitoringHP() taskMgr.remove("resetHeadColorAfterFountainPen") taskMgr.remove("LT.attackReactionDone") self.stopLookAround() DistributedToon.disable(self) self.disableAvatarControls() self.disableLaffMeter() self.disableGags() self.disableChatInput() self.weaponType = None self.myBattle = None self.ignore("gotLookSpot") self.ignore("clickedWhisper") self.ignore('f2') return def announceGenerate(self): DistributedToon.announceGenerate(self) self.setupControls() self.startLookAround() self.friendRequestManager.watch() self.accept("gotLookSpot", self.handleLookSpot) self.accept("clickedWhisper", self.handleClickedSentWhisper) self.accept('f2', self.toggleAspect2d) #self.accept('c', self.walkControls.setCollisionsActive, [0]) self.invGui = InventoryGui() # Unused developer methods. #self.accept('enter', self.printAvPos) #self.accept('p', self.enterPictureMode) #self.accept('c', self.teleportToCT) #posBtn = DirectButton(text = "Get Pos", scale = 0.08, pos = (0.3, 0, 0), parent = base.a2dLeftCenter, command = self.printAvPos) def enterHiddenToonMode(self): self.laffMeter.stop() self.laffMeter.disable() self.laffMeter.destroy() self.getGeomNode().hide() self.deleteNameTag() self.moneyGui.deleteGui() self.invGui.deleteGui() self.hideGagButton() self.hideFriendButton() self.hideBookButton() self.removeAdminToken() def printAvPos(self): print "Pos: %s, Hpr: %s" % (self.getPos(), self.getHpr())
class GUI: def __init__(self, rootParent=None): self.btnBox1 = DirectButton( frameColor=(0.8, 0.8, 0.8, 0.0), frameSize=(-1.0, 1.0, -1.0, 1.0), hpr=LVecBase3f(0, 0, 0), image='chapter2/box1.png', pos=LPoint3f(-0.25, 0, -0.35), relief=1, scale=LVecBase3f(0.05, 0.08, 0.05), text='', image_scale=LVecBase3f(1, 1, 1), image_pos=LPoint3f(0, 0, 0), text_align=TextNode.A_center, text_scale=(1.0, 1.0), text_pos=(0, 0), text_fg=LVecBase4f(0, 0, 0, 1), text_bg=LVecBase4f(0, 0, 0, 0), text_wordwrap=None, parent=rootParent, command=base.messenger.send, extraArgs=["box1"], pressEffect=0, ) self.btnBox1.setTransparency(1) self.btnBox2 = DirectButton( frameColor=(0.8, 0.8, 0.8, 0.0), frameSize=(-1.0, 1.0, -1.0, 1.0), hpr=LVecBase3f(0, 0, 0), image='chapter2/box2.png', pos=LPoint3f(0.4, 0, 0.16), relief=1, scale=LVecBase3f(0.05, 0.08, 0.05), text='', image_scale=LVecBase3f(1, 1, 1), image_pos=LPoint3f(0, 0, 0), text_align=TextNode.A_center, text_scale=(1, 1), text_pos=(0, 0), text_fg=LVecBase4f(0, 0, 0, 1), text_bg=LVecBase4f(0, 0, 0, 0), text_wordwrap=None, parent=rootParent, command=base.messenger.send, extraArgs=["box2"], pressEffect=0, ) self.btnBox2.setTransparency(1) self.btnBox3 = DirectButton( frameColor=(0.8, 0.8, 0.8, 0.0), frameSize=(-1.0, 1.0, -1.0, 1.0), hpr=LVecBase3f(0, 0, 0), image='chapter2/box3.png', pos=LPoint3f(0.305, 0, -0.435), relief=1, scale=LVecBase3f(0.08, 0.1, 0.08), text='', image_scale=LVecBase3f(1, 1, 1), image_pos=LPoint3f(0, 0, 0), text_align=TextNode.A_center, text_scale=(1, 1), text_pos=(0, 0), text_fg=LVecBase4f(0, 0, 0, 1), text_bg=LVecBase4f(0, 0, 0, 0), text_wordwrap=None, parent=rootParent, command=base.messenger.send, extraArgs=["box3"], pressEffect=0, ) self.btnBox3.setTransparency(1) self.overlay = DirectFrame( frameColor=(1.0, 1.0, 1.0, 0.0), frameSize=(-0.8, 0.8, -0.8, 0.8), hpr=LVecBase3f(0, 0, 0), image='chapter2/overlay.png', pos=LPoint3f(0, 0, 0), image_scale=LVecBase3f(0.8, 1, 0.8), image_pos=LPoint3f(0, 0, 0), parent=rootParent, ) self.overlay.setTransparency(1) def show(self): self.btnBox1.show() self.btnBox2.show() self.btnBox3.show() self.overlay.show() def hide(self): self.btnBox1.hide() self.btnBox2.hide() self.btnBox3.hide() self.overlay.hide() def destroy(self): self.btnBox1.destroy() self.btnBox2.destroy() self.btnBox3.destroy() self.overlay.destroy()
class Menu(object): def __init__(self, main): self.main = main wx = base.win.get_x_size() wy = base.win.get_y_size() kx = 1920 ky = 1080 self.myFrame = DirectFrame(frameColor=(1, 1, 1, 1), frameSize=(0, kx, 0, ky)) menu_tex = loader.loadTexture("res/menu.png") menu_tex.set_minfilter(SamplerState.FT_nearest) menu_tex.set_magfilter(SamplerState.FT_linear) self.myFrame["frameTexture"] = menu_tex self.myFrame.reparentTo(base.pixel2d) self.myFrame.set_pos((wx - kx) / 2, 0, -(wy + ky) / 2) self.myFrame.set_transparency(True) self.startButton = DirectButton(text="", text_scale=1.0, text_fg=(0.2, 0.2, 0.2, 1), frameTexture="res/start_game.png", frameColor=(1, 1, 1, 1), frameSize=(-64, 64, -20, 20), command=self.main.startGame, relief=DGG.FLAT, rolloverSound=None, clickSound=None, parent=self.myFrame, scale=2.0, pos=(wx / 2 + 160, 0, wy / 2 + 50)) self.startButton.setTransparency(1) self.exitButton = DirectButton( text=("Exit Game"), pos=(0, 0, -.8), text_scale=.1, frameColor=(0, 0, 0, 0), relief=1, frameVisibleScale=(2, 3), command=exit, rolloverSound=None, clickSound=None, parent=self.myFrame, ) self.exitButton.setTransparency(1) self.resumeButton = DirectButton( text=("Resume"), pos=(.0, 0, .3), text_scale=.1, frameColor=(0, 0, 0, 0), relief=1, frameVisibleScale=(2, 3), command=self.main.resumeGame, rolloverSound=None, clickSound=None, parent=self.myFrame, ) self.resumeButton.setTransparency(1) self.resumeButton.hide() self.selectFrame = DirectFrame(frameColor=(1, 1, 1, 1), frameSize=(-64, 64, -20, 20), frameTexture="res/select.png") self.selectFrame.setTransparency(1) self.selectFrame.reparentTo(self.startButton) self.entries = [self.exitButton, self.startButton, self.resumeButton] self.activeEntry = 1 def clearKeys(self): base.ignore("arrow_up") base.ignore("arrow_down") base.ignore("arrow_left") base.ignore("arrow_right") base.ignore("escape") base.ignore("enter") def execSelection(self): self.entries[self.activeEntry]["command"]() def selectDown(self): if self.activeEntry == 0: self.activeEntry = len(self.entries) - 1 else: self.activeEntry -= 1 if self.entries[self.activeEntry].isHidden(): self.selectDown() return self.selectFrame.reparentTo(self.entries[self.activeEntry]) def selectUp(self): if self.activeEntry == len(self.entries) - 1: self.activeEntry = 0 else: self.activeEntry += 1 if self.entries[self.activeEntry].isHidden(): self.selectUp() return self.selectFrame.reparentTo(self.entries[self.activeEntry]) def hideMenu(self): self.clearKeys() self.main.gui.show() seq = Sequence(LerpColorScaleInterval(self.myFrame, 0.4, (1, 1, 1, 0)), Func(self.myFrame.hide)) seq.start() def hideResume(self): seq = Sequence( LerpColorScaleInterval(self.resumeButton, .5, (1, 1, 1, 0)), Func(self.resumeButton.hide)) seq.start() def showResume(self): self.resumeButton.show() #seq= Sequence( LerpColorScaleInterval(self.resumeButton, 1 ,(1,1,1,1)) ) #seq.start() def showMenu(self): self.clearKeys() base.accept("arrow_up", self.selectUp) base.accept("arrow_down", self.selectDown) base.accept("escape", exit) base.accept("enter", self.execSelection) self.myFrame.show() self.main.gui.hide() seq = Sequence(LerpColorScaleInterval(self.myFrame, .5, (1, 1, 1, 1))) seq.start()
class LocalToon(DistributedToon): neverDisable = 1 def __init__(self, cr): try: self.LocalToon_initialized return except: self.LocalToon_initialized = 1 DistributedToon.__init__(self, cr) self.avatarChoice = cr.localAvChoice self.smartCamera = SmartCamera() self.chatInput = ChatInput() self.moneyGui = MoneyGui() self.laffMeter = LaffOMeter() self.positionExaminer = PositionExaminer() self.friendRequestManager = FriendRequestManager() self.friendsList = FriendsList() self.panel = ToonPanel() friendsgui = loader.loadModel('phase_3.5/models/gui/friendslist_gui.bam') self.friendButton = DirectButton(geom=(friendsgui.find('**/FriendsBox_Closed'), friendsgui.find('**/FriendsBox_Rollover'), friendsgui.find('**/FriendsBox_Rollover')), text=('', 'Friends', 'Friends', ''), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_scale=0.065, text_pos=(0, -0.2), relief=None, parent=base.a2dTopRight, pos=(-0.18, 0.0, -0.17), command=self.friendsButtonClicked, scale=0.75) friendsgui.removeNode() del friendsgui self.hideFriendButton() self.runSfx = base.loadSfx('phase_3.5/audio/sfx/AV_footstep_runloop.wav') self.runSfx.setLoop(True) self.walkSfx = base.loadSfx('phase_3.5/audio/sfx/AV_footstep_walkloop.wav') self.walkSfx.setLoop(True) self.controlManager = ControlManager.ControlManager(True, False) self.offset = 3.2375 self.movementKeymap = {'forward': 0, 'backward': 0, 'left': 0, 'right': 0, 'jump': 0} self.avatarMovementEnabled = False self.isMoving_forward = False self.isMoving_side = False self.isMoving_back = False self.isMoving_jump = False self.pieThrowBtn = None self.myBattle = None self.invGui = None self.pickerTrav = None self.pickerRay = None self.pickerRayNode = None self.pickerHandler = None self.rolledOverTag = None self.inTutorial = False self.hasDoneJump = False self.lastState = None self.lastAction = None return def hasDiscoveredHood(self, zoneId): return zoneId in self.hoodsDiscovered def hasTeleportAccess(self, zoneId): return zoneId in self.teleportAccess def tutorialCreated(self, zoneId): self.cr.tutorialCreated(zoneId) def friendsButtonClicked(self): self.hideFriendButton() self.friendsList.fsm.request('onlineFriendsList') def hideFriendButton(self): self.friendButton.hide() def showFriendButton(self): self.friendButton.show() def gotoNode(self, node, eyeHeight = 3): possiblePoints = (Point3(3, 6, 0), Point3(-3, 6, 0), Point3(6, 6, 0), Point3(-6, 6, 0), Point3(3, 9, 0), Point3(-3, 9, 0), Point3(6, 9, 0), Point3(-6, 9, 0), Point3(9, 9, 0), Point3(-9, 9, 0), Point3(6, 0, 0), Point3(-6, 0, 0), Point3(6, 3, 0), Point3(-6, 3, 0), Point3(9, 9, 0), Point3(-9, 9, 0), Point3(0, 12, 0), Point3(3, 12, 0), Point3(-3, 12, 0), Point3(6, 12, 0), Point3(-6, 12, 0), Point3(9, 12, 0), Point3(-9, 12, 0), Point3(0, -6, 0), Point3(-3, -6, 0), Point3(0, -9, 0), Point3(-6, -9, 0)) for point in possiblePoints: pos = self.positionExaminer.consider(node, point, eyeHeight) if pos: self.setPos(node, pos) self.lookAt(node) self.setHpr(self.getH() + random.choice((-10, 10)), 0, 0) return self.setPos(node, 0, 0, 0) def setFriendsList(self, friends): DistributedToon.setFriendsList(self, friends) self.cr.friendsManager.d_requestFriendsList() self.panel.maybeUpdateFriendButton() def d_requestAddFriend(self, avId): self.sendUpdate('requestAddFriend', [avId]) def setupPicker(self): self.pickerTrav = CollisionTraverser('LT.pickerTrav') self.pickerRay = CollisionRay() rayNode = CollisionNode('LT.pickerNode') rayNode.addSolid(self.pickerRay) rayNode.setCollideMask(BitMask32(0)) rayNode.setFromCollideMask(CIGlobals.WallBitmask) self.pickerRayNode = base.camera.attachNewNode(rayNode) self.pickerHandler = CollisionHandlerQueue() self.pickerTrav.addCollider(self.pickerRayNode, self.pickerHandler) def enablePicking(self): self.accept('mouse1', self.pickedSomething_down) self.accept('mouse1-up', self.pickedSomething_up) base.taskMgr.add(self.__travMousePicker, 'LT.travMousePicker') def disablePicking(self): base.taskMgr.remove('LT.travMousePicker') self.ignore('mouse1') self.ignore('mouse1-up') def pickedSomething_down(self): if self.rolledOverTag: base.playSfx(DGG.getDefaultClickSound()) avatar = self.cr.doId2do.get(self.rolledOverTag) avatar.nameTag.setPickerState('down') def pickedSomething_up(self): if self.rolledOverTag: avatar = self.cr.doId2do.get(self.rolledOverTag) avatar.nameTag.setPickerState('up') self.panel.makePanel(self.rolledOverTag) def __travMousePicker(self, task): if not base.mouseWatcherNode.hasMouse(): return task.cont else: mpos = base.mouseWatcherNode.getMouse() self.pickerRay.setFromLens(base.camNode, mpos.getX(), mpos.getY()) self.pickerTrav.traverse(render) if self.pickerHandler.getNumEntries() > 0: self.pickerHandler.sortEntries() pickedObject = self.pickerHandler.getEntry(0).getIntoNodePath() avatarId = pickedObject.getParent().getPythonTag('avatar') if avatarId != None: for do in self.cr.doId2do.values(): if do.__class__.__name__ == 'DistributedToon': if do.doId == avatarId: if do.nameTag.getClickable() == 1: if do.nameTag.fsm.getCurrentState().getName() != 'rollover' and do.nameTag.fsm.getCurrentState().getName() != 'down': do.nameTag.setPickerState('rollover') base.playSfx(DGG.getDefaultRolloverSound()) self.rolledOverTag = avatarId break elif do.__class__.__name__ == 'DistributedToon': if do.nameTag.fsm.getCurrentState().getName() != 'up': do.nameTag.setPickerState('up') elif self.rolledOverTag: avatar = self.cr.doId2do.get(self.rolledOverTag) if avatar: if avatar.nameTag.fsm.getCurrentState().getName() != 'up': avatar.nameTag.setPickerState('up') self.rolledOverTag = None return task.cont def prepareToSwitchControlType(self): inputs = ['run', 'forward', 'reverse', 'turnLeft', 'turnRight', 'slideLeft', 'slideRight', 'jump'] for inputName in inputs: try: inputState.releaseInputs(inputName) except: pass def getBackpack(self): return DistributedToon.getBackpack(self) def setMyBattle(self, battle): self.myBattle = battle def getMyBattle(self): return self.myBattle def ghostOn(self): self.getGeomNode().setTransparency(1) self.getGeomNode().setColorScale(1, 1, 1, 0.25) def ghostOff(self): self.getGeomNode().setColorScale(1, 1, 1, 1) self.getGeomNode().setTransparency(0) def enterReadBook(self, ts = 0, callback = None, extraArgs = []): self.stopLookAround() self.b_lookAtObject(0, -45, 0) DistributedToon.enterReadBook(self, ts, callback, extraArgs) def exitReadBook(self): DistributedToon.exitReadBook(self) self.startLookAround() def getAirborneHeight(self): return self.offset + 0.025 def setupControls(self): self.walkControls = GravityWalker(legacyLifter=False) self.walkControls.setWallBitMask(CIGlobals.WallBitmask) self.walkControls.setFloorBitMask(CIGlobals.FloorBitmask) self.walkControls.setWalkSpeed(CIGlobals.ToonForwardSpeed, CIGlobals.ToonJumpForce, CIGlobals.ToonReverseSpeed, CIGlobals.ToonRotateSpeed) self.walkControls.initializeCollisions(base.cTrav, self, floorOffset=0.025, reach=4.0) self.walkControls.setAirborneHeightFunc(self.getAirborneHeight) def setWalkSpeedNormal(self): self.walkControls.setWalkSpeed(CIGlobals.ToonForwardSpeed, CIGlobals.ToonJumpForce, CIGlobals.ToonReverseSpeed, CIGlobals.ToonRotateSpeed) def setWalkSpeedSlow(self): self.walkControls.setWalkSpeed(CIGlobals.ToonForwardSlowSpeed, CIGlobals.ToonJumpSlowForce, CIGlobals.ToonReverseSlowSpeed, CIGlobals.ToonRotateSlowSpeed) def setupCamera(self): base.camLens.setMinFov(CIGlobals.DefaultCameraFov / (4.0 / 3.0)) base.camLens.setNearFar(CIGlobals.DefaultCameraNear, CIGlobals.DefaultCameraFar) camHeight = max(self.getHeight(), 3.0) heightScaleFactor = camHeight * 0.3333333333 defLookAt = Point3(0.0, 1.5, camHeight) camPos = (Point3(0.0, -9.0 * heightScaleFactor, camHeight), defLookAt, Point3(0.0, camHeight, camHeight * 4.0), Point3(0.0, camHeight, camHeight * -1.0), 0) self.smartCamera.initializeSmartCamera() self.smartCamera.setIdealCameraPos(camPos[0]) self.smartCamera.setLookAtPoint(defLookAt) def setDNAStrand(self, dnaStrand): DistributedToon.setDNAStrand(self, dnaStrand) self.initCollisions() self.setupCamera() def setMoney(self, money): DistributedToon.setMoney(self, money) self.moneyGui.update(money) def setupNameTag(self, tempName = None): DistributedToon.setupNameTag(self, tempName) if self.nameTag: self.nameTag.setColorLocal() def d_broadcastPositionNow(self): self.d_clearSmoothing() self.d_broadcastPosHpr() def b_setAnimState(self, anim, callback = None, extraArgs = []): if self.anim != anim: self.d_setAnimState(anim) DistributedToon.setAnimState(self, anim, callback=callback, extraArgs=extraArgs) def attachCamera(self): camera.reparentTo(self) camera.setPos(self.smartCamera.getIdealCameraPos()) def startSmartCamera(self): self.smartCamera.startUpdateSmartCamera() def resetSmartCamera(self): self.stopSmartCamera() self.startSmartCamera() def stopSmartCamera(self): self.smartCamera.stopUpdateSmartCamera() def detachCamera(self): camera.reparentTo(render) camera.setPos(0, 0, 0) camera.setHpr(0, 0, 0) def handleSuitAttack(self, attack_id, suit_id): DistributedToon.handleSuitAttack(self, attack_id, suit_id) if not self.isDead() and base.config.GetBool('want-sa-reactions'): base.taskMgr.remove('LT.attackReactionDone') attack = SuitAttacks.SuitAttackLengths.keys()[attack_id] suit = self.cr.doId2do.get(suit_id) animToPlay = None timeToWait = 3.0 if attack not in ('pickpocket', 'fountainpen'): suitH = suit.getH(render) % 360 myH = self.getH(render) % 360 if -90.0 <= suitH - myH <= 90.0: animToPlay = 'fallFWD' else: animToPlay = 'fallBCK' elif attack in ('pickpocket',): animToPlay = 'cringe' elif attack in ('fountainpen',): animToPlay = 'conked' timeToWait = 5.0 self.cr.playGame.getPlace().fsm.request('stop') self.b_setAnimState(animToPlay) base.taskMgr.doMethodLater(timeToWait, self.__attackReactionDone, 'LT.attackReactionDone') return def __attackReactionDone(self, task): self.cr.playGame.hood.loader.place.fsm.request('walk') self.b_setAnimState('neutral') return Task.done def enableAvatarControls(self): self.walkControls.enableAvatarControls() self.accept('control', self.updateMovementKeymap, ['jump', 1]) self.accept('control-up', self.updateMovementKeymap, ['jump', 0]) taskMgr.add(self.movementTask, 'avatarMovementTask') self.avatarMovementEnabled = True self.playMovementSfx(None) return def disableAvatarControls(self): self.walkControls.disableAvatarControls() self.ignore('arrow_up') self.ignore('arrow_up-up') self.ignore('arrow_down') self.ignore('arrow_down-up') self.ignore('arrow_left') self.ignore('arrow_left-up') self.ignore('arrow_right') self.ignore('arrow_right-up') self.ignore('control') self.ignore('control-up') taskMgr.remove('avatarMovementTask') self.isMoving_forward = False self.isMoving_side = False self.isMoving_back = False self.isMoving_jump = False self.avatarMovementEnabled = False self.playMovementSfx(None) for k, _ in self.movementKeymap.items(): self.updateMovementKeymap(k, 0) return def updateMovementKeymap(self, key, value): self.movementKeymap[key] = value def getMovementKeyValue(self, key): return self.movementKeymap[key] def playMovementSfx(self, movement): if movement == 'run': self.walkSfx.stop() self.runSfx.play() elif movement == 'walk': self.runSfx.stop() self.walkSfx.play() else: self.runSfx.stop() self.walkSfx.stop() def __forward(self): self.resetHeadHpr() self.stopLookAround() if self.getHealth() < 1: self.playMovementSfx('walk') self.setPlayRate(1.2, 'dwalk') self.setAnimState('deadWalk') else: self.playMovementSfx('run') self.setAnimState('run') self.isMoving_side = False self.isMoving_back = False self.isMoving_forward = True self.isMoving_jump = False def __turn(self): self.resetHeadHpr() self.stopLookAround() self.playMovementSfx('walk') if self.getHealth() < 1: self.setPlayRate(1.2, 'dwalk') self.setAnimState('deadWalk') else: self.setPlayRate(1.0, 'walk') self.setAnimState('walk') self.isMoving_forward = False self.isMoving_back = False self.isMoving_side = True self.isMoving_jump = False def __reverse(self): self.resetHeadHpr() self.stopLookAround() self.playMovementSfx('walk') if self.getHealth() < 1: self.setPlayRate(-1.0, 'dwalk') self.setAnimState('deadWalk') else: self.setAnimState('walkBack') self.isMoving_side = False self.isMoving_forward = False self.isMoving_back = True self.isMoving_jump = False def __jump(self): self.playMovementSfx(None) if base.localAvatar.getHealth() > 0: if self.playingAnim == 'run' or self.playingAnim == 'walk': self.b_setAnimState('leap') else: self.b_setAnimState('jump') self.isMoving_side = False self.isMoving_forward = False self.isMoving_back = False self.isMoving_jump = True return def __neutral(self): self.resetHeadHpr() self.startLookAround() self.playMovementSfx(None) if base.localAvatar.getHealth() > 0: self.setAnimState('neutral') else: self.setPlayRate(1.0, 'dneutral') self.setAnimState('deadNeutral') self.isMoving_side = False self.isMoving_forward = False self.isMoving_back = False self.isMoving_jump = False return def movementTask(self, task): if self.getMovementKeyValue('jump') == 1: if not self.walkControls.isAirborne: if self.walkControls.mayJump: self.__jump() self.hasDoneJump = True elif self.hasDoneJump: if self.getHealth() > 0: self.b_setAnimState('Happy') self.hasDoneJump = False elif not self.walkControls.isAirborne: if self.hasDoneJump: if self.getHealth() > 0: self.b_setAnimState('Happy') self.hasDoneJump = False return task.cont def startTrackAnimToSpeed(self): base.taskMgr.add(self.trackAnimToSpeed, self.uniqueName('trackAnimToSpeed')) def stopTrackAnimToSpeed(self): base.taskMgr.remove(self.uniqueName('trackAnimToSpeed')) def trackAnimToSpeed(self, task): speed, rotSpeed, slideSpeed = self.walkControls.getSpeeds() state = None if self.getHealth() > 0: state = 'Happy' else: state = 'Sad' if state != self.lastState: self.lastState = state self.b_setAnimState(state) if state == 'Sad': self.setWalkSpeedSlow() else: self.setWalkSpeedNormal() action = self.setSpeed(speed, rotSpeed) if action != self.lastAction: self.lastAction = action if action == CIGlobals.WALK_INDEX or action == CIGlobals.REVERSE_INDEX: self.resetHeadHpr() self.stopLookAround() self.playMovementSfx('walk') elif action == CIGlobals.RUN_INDEX: self.resetHeadHpr() self.stopLookAround() self.playMovementSfx('run') else: self.resetHeadHpr() self.startLookAround() self.playMovementSfx(None) return task.cont def createLaffMeter(self): r, g, b, _ = self.getHeadColor() animal = self.getAnimal() maxHp = self.getMaxHealth() hp = self.getHealth() self.laffMeter.generate(r, g, b, animal, maxHP=maxHp, initialHP=hp) self.laffMeter.start() def disableLaffMeter(self): self.laffMeter.stop() self.laffMeter.disable() def deleteLaffMeter(self): self.laffMeter.delete() def setLoadout(self, gagIds): DistributedToon.setLoadout(self, gagIds) if base.cr.playGame.getPlace() and base.cr.playGame.getPlace().fsm.getCurrentState().getName() == 'shtickerBook': if hasattr(base.cr.playGame.getPlace(), 'shtickerBookStateData'): if base.cr.playGame.getPlace().shtickerBookStateData.fsm.getCurrentState().getName() == 'inventoryPage': base.cr.playGame.getPlace().shtickerBookStateData.gui.fsm.request('idle') def enablePies(self, andKeys = 0): if self.avatarMovementEnabled and andKeys: self.enablePieKeys() self.backpack = DistributedToon.getBackpack(self) self.invGui = InventoryGui() self.invGui.createGui() self.invGui.setBackpack(self.backpack) for gag in self.backpack.getGags(): gag.setAvatar(self) self.backpack.setGagGUI(self.invGui) if self.backpack.getCurrentGag(): self.invGui.setWeapon(self.backpack.getCurrentGag().getName(), playSound=False) def enablePieKeys(self): if self.pieThrowBtn: if not self.backpack: self.backpack = DistributedToon.getBackpack(self) self.pieThrowBtn.bind(DGG.B1PRESS, self.startGag) self.pieThrowBtn.bind(DGG.B1RELEASE, self.throwGag) self.accept('delete', self.startGag) self.accept('delete-up', self.throwGag) def disablePieKeys(self): if self.pieThrowBtn: self.pieThrowBtn.unbind(DGG.B1PRESS) self.pieThrowBtn.unbind(DGG.B1RELEASE) self.ignore('delete') self.ignore('delete-up') def disablePies(self): self.disablePieKeys() self.invGui.deleteGui() if hasattr(self, 'backpack'): if self.backpack: self.backpack.setCurrentGag(None) return def setWeaponType(self, weaponType): enableKeysAgain = 0 if weaponType != self.weaponType: enableKeysAgain = 1 self.weaponType = weaponType if enableKeysAgain: self.disablePieKeys() self.enablePieKeys() def createMoney(self): self.moneyGui.createGui() self.moneyGui.update(self.money) def handleMoneyChanged(self): self.moneyGui.update() def disableMoney(self): self.moneyGui.deleteGui() def resetHeadHpr(self): self.b_lookAtObject(0, 0, 0, blink=0) def startGag(self, start = True): if not self.backpack or not self.backpack.getCurrentGag(): return if self.backpack.getSupply() > 0: if self.pieThrowBtn: self.pieThrowBtn.unbind(DGG.B1PRESS) if self.backpack.getActiveGag(): if self.backpack.getActiveGag().getState() != GagState.LOADED: return self.ignore('delete') self.backpack.getCurrentGag().setAvatar(self) self.resetHeadHpr() self.b_gagStart(self.backpack.getCurrentGag().getID()) def throwGag(self, start = True): if not self.backpack or not self.backpack.getCurrentGag() or not self.backpack.getActiveGag(): return if self.backpack.getSupply() > 0: if self.pieThrowBtn: self.pieThrowBtn.unbind(DGG.B1RELEASE) self.ignore('delete-up') if self.backpack.getActiveGag().getType() == GagType.SQUIRT and self.backpack.getActiveGag().getName() == CIGlobals.SeltzerBottle: self.b_gagRelease(self.backpack.getActiveGag().getID()) else: self.b_gagThrow(self.backpack.getActiveGag().getID()) activeGag = self.backpack.getActiveGag() if not activeGag: activeGag = self.backpack.getCurrentGag() if not activeGag.doesAutoRelease(): Sequence(Wait(0.75), Func(self.releaseGag), Wait(0.3), Func(self.enablePieKeys)).start() def releaseGag(self): if not self.backpack or not self.backpack.getActiveGag(): return if self.backpack.getSupply() > 0: gag = self.backpack.getActiveGag() if not gag: gag = self.backpack.getCurrentGag() if gag.getState() != GagState.RELEASED: gagName = gag.getName() self.b_gagRelease(GagGlobals.getIDByName(gagName)) def checkSuitHealth(self, suit): pass def handleLookSpot(self, hpr): h, p, r = hpr self.d_lookAtObject(h, p, r, blink=1) def showPieButton(self): geom = CIGlobals.getDefaultBtnGeom() self.pieThrowBtn = DirectButton(geom=geom, geom_scale=(0.75, 1, 1), text='Throw Gag', text_scale=0.05, text_pos=(0, -0.01), relief=None, parent=base.a2dTopCenter, pos=(0, 0, -0.1)) self.pieThrowBtn.setBin('gui-popup', 60) return def hidePieButton(self): self.pieThrowBtn.removeNode() self.pieThrowBtn = None return def showBookButton(self, inBook = 0): self.book_gui = loader.loadModel('phase_3.5/models/gui/sticker_open_close_gui.bam') self.book_btn = DirectButton(geom=(self.book_gui.find('**/BookIcon_CLSD'), self.book_gui.find('**/BookIcon_OPEN'), self.book_gui.find('**/BookIcon_RLVR')), relief=None, pos=(-0.175, 0, 0.163), command=self.bookButtonClicked, scale=(0.7, 0.8, 0.8), parent=base.a2dBottomRight) self.book_btn.setBin('gui-popup', 60) if inBook: self.book_btn['geom'] = (self.book_gui.find('**/BookIcon_OPEN'), self.book_gui.find('**/BookIcon_CLSD'), self.book_gui.find('**/BookIcon_RLVR2')) self.book_btn['command'] = self.bookButtonClicked self.book_btn['extraArgs'] = [0] return def hideBookButton(self): if hasattr(self, 'book_gui'): self.book_gui.removeNode() del self.book_gui if hasattr(self, 'book_btn'): self.book_btn.destroy() del self.book_btn def bookButtonClicked(self, openIt = 1): if openIt: base.cr.playGame.getPlace().fsm.request('shtickerBook') else: base.cr.playGame.getPlace().shtickerBookStateData.finished('resume') def startMonitoringHP(self): taskMgr.add(self.monitorHealth, 'localToon-monitorHealth') def monitorHealth(self, task): if self.isDead(): base.taskMgr.remove('LT.attackReactionDone') if self.cr.playGame.hood.id != ZoneUtil.getHoodId(self.zoneId): self.cr.playGame.getPlace().fsm.request('died', [{}, self.diedStateDone]) return task.done return task.cont def stopMonitoringHP(self): taskMgr.remove('localToon-monitorHealth') def setHealth(self, hp): if hp > 0 and self.getHealth() < 1: if self.cr.playGame.getPlace(): if self.cr.playGame.getPlace().fsm.getCurrentState().getName() == 'walk': if self.cr.playGame.getPlace().walkStateData.fsm.getCurrentState().getName() == 'deadWalking': self.cr.playGame.getPlace().walkStateData.fsm.request('walking') if self.animFSM.getCurrentState().getName() == 'deadNeutral': self.playMovementSfx(None) self.b_setAnimState('neutral') elif self.animFSM.getCurrentState().getName() == 'deadWalk': self.playMovementSfx('run') self.b_setAnimState('run') DistributedToon.setHealth(self, hp) return def diedStateDone(self, requestStatus): hood = self.cr.playGame.hood.id if hood == CIGlobals.BattleTTC: hood = CIGlobals.ToontownCentral toZone = ZoneUtil.getZoneId(hood) if self.zoneId != toZone: requestStatus = {'zoneId': toZone, 'hoodId': hood, 'where': ZoneUtil.getWhereName(toZone), 'avId': self.doId, 'loader': ZoneUtil.getLoaderName(toZone), 'shardId': None, 'wantLaffMeter': 1, 'how': 'teleportIn'} self.cr.playGame.getPlace().doneStatus = requestStatus messenger.send(self.cr.playGame.getPlace().doneEvent) else: return return def teleportToCT(self): toZone = CIGlobals.CogTropolisId hood = CIGlobals.CogTropolis requestStatus = {'zoneId': toZone, 'hoodId': hood, 'where': ZoneUtil.getWhereName(toZone), 'avId': self.doId, 'loader': ZoneUtil.getLoaderName(toZone), 'shardId': None, 'wantLaffMeter': 1, 'how': 'teleportIn'} self.cr.playGame.getPlace().fsm.request('teleportOut', [requestStatus]) return def createChatInput(self): self.chatInput.load() self.chatInput.enter() def disableChatInput(self): self.chatInput.exit() self.chatInput.unload() def collisionsOn(self): self.controlManager.collisionsOn() def collisionsOff(self): self.controlManager.collisionsOff() def generate(self): DistributedToon.generate(self) def delete(self): DistributedToon.delete(self) self.deleteLaffMeter() def disable(self): base.camLens.setMinFov(CIGlobals.OriginalCameraFov / (4.0 / 3.0)) self.friendsList.destroy() self.friendsList = None self.positionExaminer.delete() self.positionExaminer = None self.disablePicking() self.stopMonitoringHP() taskMgr.remove('resetHeadColorAfterFountainPen') taskMgr.remove('LT.attackReactionDone') self.stopLookAround() DistributedToon.disable(self) self.disableAvatarControls() self.disableLaffMeter() self.disablePies() self.disableChatInput() self.weaponType = None self.pieType = None self.myBattle = None self.ignore('gotLookSpot') return def announceGenerate(self): DistributedToon.announceGenerate(self) self.setupPicker() self.setupControls() self.startLookAround() self.friendRequestManager.watch() self.accept('gotLookSpot', self.handleLookSpot) def printAvPos(self): print 'Pos: %s, Hpr: %s' % (self.getPos(), self.getHpr())
class Menu: def __init__(self, otherProperties, baseClass): self.text_pointers = [] self.keyboard = Controller() self.IsFullScreen = False self.others = otherProperties self.baseClass = baseClass def __del__(self): print('Destructor called') def start(self): self.fullScreenShape = loader.loadModel("models/fullscreen_shape.bam") self.fullScreenShape.reparentTo(render) self.fullScreenShape.setScale(0.25, 0.25, 0.25) self.fullScreenShape.setPos(-1.5, 6, -1) self.fondo = loader.loadModel("models/fondo_menu.bam") self.fondo.reparentTo(render) self.fondo.setScale(0.27, 0.01, 0.32) self.fondo.setPos(0, 7, 0) font = loader.loadFont('./fonts/comic/comic.ttf') self.TextInsertName = OnscreenText(font=font, text='Ingrese su nombre:', pos=(-0.5, 0.02), scale=0.07, fg=(143 / 255, 250 / 255, 2 / 255, 1)) self.TextFullScreen = OnscreenText(font=font, text='Fulscreen:', pos=(-0.99, -0.67), scale=0.04, fg=(143 / 255, 250 / 255, 2 / 255, 1)) self.TextInsertNameInput = DirectEntry(text="", scale=.05, numLines=1, focus=1) self.ButtonInsertName = DirectButton(text=("Insertar nombre"), scale=.05, pos=(0.25, 0, -0.10), command=self.make_player) self.InvisibleButton = DirectButton(text=("*"), scale=.05, pos=(-1, 5, -0.73), command=self.setFullScreen) self.InvisibleButton.bind(WITHIN, command=self.mouseOver) self.fullScreenShape.reparentTo(render) self.fondo.reparentTo(render) self.TextInsertNameInput.show() self.fullScreenShape.show() self.fondo.show() self.TextInsertName.show() self.TextFullScreen.show() self.ButtonInsertName.show() self.InvisibleButton.show() def stop(self): self.fullScreenShape.hide() self.fondo.remove_node() self.TextInsertName.hide() self.TextFullScreen.hide() self.ButtonInsertName.hide() self.InvisibleButton.hide() self.TextInsertNameInput.hide() self.keyboard.press('3') self.keyboard.release('3') self.__del__() def mouseOver(self, argumento): rotation_interval = self.fullScreenShape.hprInterval( 10, Vec3(360, 0, 0)) rotation_interval.start() def setFullScreen(self): props = self.others if (self.IsFullScreen == True): props.fullscreen = False self.IsFullScreen = False else: props.fullscreen = True self.IsFullScreen = True self.baseClass.win.requestProperties(props) def make_player(self): self.player = player.Player(self.TextInsertNameInput.get()) self.player.savefile() self.stop()
class LabTask03(DirectObject): #define the state of the game and level gameState = 'INIT' gameLevel = 1 cameraState = 'STARTUP' count = 0 attempts = 3 posX = -200 posY = 20 posZ = 30 score = 0 contacts = 0 pause = False fire = True desiredCamPos = Vec3(-200,30,20) def __init__(self): self.imageObject = OnscreenImage(image = 'models/splashscreen.png', pos=(0,0,0), scale=(1.4,1,1)) preloader = Preloader() self.musicLoop = loader.loadSfx("music/loop/EndlessBliss.mp3") self.snowmansHit = loader.loadSfx("music/effects/snowball_hit.wav") self.candleThrow = loader.loadSfx("music/effects/snowball_throw.wav") self.presentHit = loader.loadSfx("music/effects/present_hit.wav") self.loseSound = loader.loadSfx("music/effects/Failure-WahWah.mp3") self.winSound = loader.loadSfx("music/effects/Ta Da-SoundBible.com-1884170640.mp3") self.nextLevelSound = loader.loadSfx("music/effects/button-17.wav") self.loseScreen = OnscreenImage(image = 'models/losescreen.png', pos=(0,0,0), scale=(1.4,1,1)) self.loseScreen.hide() self.winScreen = OnscreenImage(image = 'models/winscreen.png', pos=(0,0,0), scale=(1.4,1,1)) self.winScreen.hide() self.helpScreen = OnscreenImage(image = 'models/helpscreen.jpg', pos=(0,0,0.1), scale=(1,1,0.8)) self.helpScreen.hide() self.backBtn = DirectButton(text=("Back"), scale = 0.1, pos = (0,0,-0.8), command = self.doBack) self.retryBtn = DirectButton(text="Retry", scale = 0.1, pos = (0,0,0), command = self.doRetry) self.retryBtn.hide() self.menuBtn = DirectButton(text="Main Menu", scale = 0.1, pos = (0,0,0), command = self.doBack) self.menuBtn.hide() self.backBtn.hide() base.setBackgroundColor(0.1, 0.1, 0.8, 1) #base.setFrameRateMeter(True) # Position the camera base.cam.setPos(0, 30, 20) base.cam.lookAt(0, 30, 0) # Light alight = AmbientLight('ambientLight') alight.setColor(Vec4(0.5, 0.5, 0.5, 1)) alightNP = render.attachNewNode(alight) dlight = DirectionalLight('directionalLight') dlight.setDirection(Vec3(1, 1, -1)) dlight.setColor(Vec4(0.7, 0.7, 0.7, 1)) dlightNP = render.attachNewNode(dlight) render.clearLight() render.setLight(alightNP) render.setLight(dlightNP) # Input self.accept('escape', self.doExit) self.accept('r', self.doReset) self.accept('f1', self.toggleWireframe) self.accept('f2', self.toggleTexture) self.accept('f3', self.toggleDebug) self.accept('f5', self.doScreenshot) self.accept('f', self.doShoot, [True]) self.accept('p', self.doPause) inputState.watchWithModifiers('forward', 'w') inputState.watchWithModifiers('left', 'a') inputState.watchWithModifiers('reverse', 's') inputState.watchWithModifiers('right', 'd') inputState.watchWithModifiers('turnLeft', 'q') inputState.watchWithModifiers('turnRight', 'e') inputState.watchWithModifiers('moveLineUp', 'i') inputState.watchWithModifiers('moveLineDown','k') inputState.watchWithModifiers('moveLineRight','l') inputState.watchWithModifiers('moveLineLeft','j') self.font = loader.loadFont('models/SHOWG.TTF') self.font.setPixelsPerUnit(60) self.attemptText = OnscreenText(text='', pos = (0.9,0.8), scale = 0.07, font = self.font) self.levelText = OnscreenText(text='', pos=(-0.9,0.9), scale = 0.07, font = self.font ) self.scoreText = OnscreenText(text='', pos = (0.9,0.9), scale = 0.07, font = self.font) self.text = OnscreenText(text = '', pos = (0, 0), scale = 0.07, font = self.font) self.pauseText = OnscreenText(text='P: Pause', pos= (0.9,0.7), scale = 0.05, font = self.font) self.pauseText.hide() # Task taskMgr.add(self.update, 'updateWorld') # Physics self.setup() # _____HANDLER_____ def doRetry(self): self.loseScreen.hide() self.levelText.clearText() self.scoreText.clearText() self.attemptText.clearText() self.playGame() self.retryBtn.hide() self.cleanup() self.setup() def doExit(self): self.cleanup() sys.exit(1) def doReset(self): self.attempts = 3 self.cameraState = 'STARTUP' base.cam.setPos(0,30,20) self.arrow.removeNode() self.scoreText.clearText() self.levelText.clearText() self.attemptText.clearText() self.cleanup() self.setup() def toggleWireframe(self): base.toggleWireframe() def toggleTexture(self): base.toggleTexture() def toggleDebug(self): if self.debugNP.isHidden(): self.debugNP.show() else: self.debugNP.hide() def doScreenshot(self): base.screenshot('Bullet') def doShoot(self, ccd): if(self.fire and self.attempts > 0 and self.gameState == 'PLAY'): self.cameraState = 'LOOK' self.fire = False self.candleThrow.play() self.attempts -= 1 #get from/to points from mouse click ## pMouse = base.mouseWatcherNode.getMouse() ## pFrom = Point3() ## pTo = Point3() ## base.camLens.extrude(pMouse, pFrom, pTo) ## pFrom = render.getRelativePoint(base.cam, pFrom) ## pTo = render.getRelativePoint(base.cam, pTo) # calculate initial velocity v = self.pTo - self.pFrom ratio = v.length() / 40 v.normalize() v *= 70.0 * ratio torqueOffset = random.random() * 10 #create bullet shape = BulletSphereShape(0.5) shape01 = BulletSphereShape(0.5) shape02 = BulletSphereShape(0.5) shape03 = BulletSphereShape(0.5) body = BulletRigidBodyNode('Candle') bodyNP = self.worldNP.attachNewNode(body) bodyNP.node().addShape(shape, TransformState.makePos(Point3(0,0,0))) bodyNP.node().addShape(shape01, TransformState.makePos(Point3(0,0.5,-0.5))) bodyNP.node().addShape(shape02,TransformState.makePos(Point3(0,1,-1))) bodyNP.node().addShape(shape03,TransformState.makePos(Point3(0,1.5,-1.5))) bodyNP.node().setMass(100) bodyNP.node().setFriction(1.0) bodyNP.node().setLinearVelocity(v) bodyNP.node().applyTorque(v*torqueOffset) bodyNP.setPos(self.pFrom) bodyNP.setCollideMask(BitMask32.allOn()) visNP = loader.loadModel('models/projectile.X') visNP.setScale(0.7) visNP.clearModelNodes() visNP.reparentTo(bodyNP) #self.bird = bodyNP.node() if ccd: bodyNP.node().setCcdMotionThreshold(1e-7) bodyNP.node().setCcdSweptSphereRadius(0.5) self.world.attachRigidBody(bodyNP.node()) #remove the bullet again after 1 sec self.bullets = bodyNP taskMgr.doMethodLater(5, self.removeBullet, 'removeBullet', extraArgs=[bodyNP], appendTask = True) def removeBullet(self, bulletNP, task): self.cameraState = 'STAY' self.fire = True self.world.removeRigidBody(bulletNP.node()) bulletNP.removeNode() if(self.attempts <= 0 and len(self.snowmans)>0): self.gameState = 'LOSE' self.doContinue() return task.done # ____TASK___ def processInput(self, dt): force = Vec3(0, 0, 0) torque = Vec3(0, 0, 0) #print self.pTo.getY() if inputState.isSet('forward'): if(self.pTo.getZ() < 40): self.pTo.addZ(0.5) if inputState.isSet('reverse'): if(self.pTo.getZ() > 0 ): self.pTo.addZ(-0.5) if inputState.isSet('left'): if(self.pTo.getY() < 100): self.pTo.addY(0.5) self.arrow.setScale(self.arrow.getSx(),self.arrow.getSy()-0.006,self.arrow.getSz()) if inputState.isSet('right'): if(self.pTo.getY() > 60): self.pTo.addY(-0.5) self.arrow.setScale(self.arrow.getSx(),self.arrow.getSy()+0.006,self.arrow.getSz()) self.arrow.lookAt(self.pTo) def processContacts(self, dt): for box in self.boxes: for snowman in self.snowmans: result = self.world.contactTestPair(box, snowman.node()) if (result.getNumContacts() > 0): self.snowmansHit.play() self.score += 100 self.text.setPos(0,0.7) self.text.setText("HIT") self.snowmans.remove(snowman) self.world.removeRigidBody(snowman.node()) snowman.removeNode() if(len(self.snowmans) <= 0): self.gameState = "NEXT" self.text.setText('Nice! Press space to continue') for box in self.boxes: for present in self.presents: result01 = self.world.contactTestPair(box,present.node()) if(result01.getNumContacts() > 0): self.presents.remove(present) self.world.removeRigidBody(present.node()) present.removeNode() self.presentHit.play() self.score += 500 def doContinue(self): if(self.gameState == 'INIT'): self.gameState = 'MENU' self.text.clearText() self.musicLoop.setLoop(True) self.musicLoop.setVolume(0.5) self.musicLoop.play() self.startBtn = DirectButton(text=("Play"), scale = 0.1, pos = (0,0,0),command=self.playGame) self.helpBtn = DirectButton(text=("Help"), scale = 0.1, pos = (0,0,-0.2),command=self.help) self.exitBtn = DirectButton(text=("Exit"), scale = 0.1, pos = (0,0,-0.4), command = self.doExit) return if self.gameState == 'NEXT': self.nextLevelSound.play() self.fire = True self.gameLevel += 1 self.score += (self.attempts * 100) self.doReset() self.gameState = 'PLAY' return if self.gameState == 'LOSE': self.loseSound.play() self.arrow.removeNode() self.loseScreen.show() self.levelText.hide() self.attemptText.hide() self.scoreText.hide() self.text.hide() self.pauseText.hide() self.retryBtn.show() return if self.gameState == 'WIN': self.levelText.hide() self.attemptText.hide() self.scoreText.clearText() self.scoreText.setPos(0,0.6) self.scoreText.setText("%s"%self.score) self.winScreen.show() self.winSound.play() self.menuBtn.show() self.pauseText.hide() return def playGame(self): print "Play Game" self.attempts = 3 self.score = 0 self.gameLevel = 1 self.gameState = 'PLAY' self.musicLoop.setVolume(0.3) self.imageObject.hide() self.startBtn.hide() self.exitBtn.hide() self.helpBtn.hide() self.cleanup() self.setup() def doBack(self): self.gameState = 'MENU' self.scoreText.setPos(0.9,0.9) self.scoreText.hide() self.imageObject.show() self.startBtn.show() self.exitBtn.show() self.helpBtn.show() self.helpScreen.hide() self.backBtn.hide() self.menuBtn.hide() self.winScreen.hide() def help(self): self.gameState = 'HELP' self.startBtn.hide() self.exitBtn.hide() self.helpBtn.hide() self.backBtn.show() self.helpScreen.show() return def doPause(self): self.pause = not self.pause if(self.pause): self.text.setText("Pause") else: self.text.clearText() def update(self, task): dt = globalClock.getDt() if(not self.pause): if self.gameState == 'INIT': self.text.setPos(0,0) self.text.setText('Press space to continue') self.accept('space',self.doContinue) if self.gameState == 'PLAY': #print self.posZ #if(self.posX < -120): # self.posX += 0.03 # self.posZ -= 0.02 #elif(self.posZ < 70): # self.posZ += 0.02; #elif(self.posZ > 70 and self.posX > -120): # self.posZ -= 0.02 # self.posX -= 0.03 #base.cam.setPos(self.posX, self.posZ, self.posY) self.levelText.setText('Level: %s'%self.gameLevel) self.attemptText.setText('Tries Left: %s'%self.attempts) self.scoreText.setText('Score: %s'%self.score) self.pauseText.show() self.processContacts(dt) self.world.doPhysics(dt, 20, 1.0/180.0) #self.drawLines() self.processInput(dt) if self.cameraState == 'STARTUP': oldPos = base.cam.getPos() pos = (oldPos*0.9) + (self.desiredCamPos*0.1) base.cam.setPos(pos) base.cam.lookAt(0,30,0) elif self.cameraState == 'STAY': #oldPos = base.cam.getPos() #currPos = (oldPos*0.9) + (self.desiredCamPos*0.1) #base.cam.setPos(currPos) base.cam.lookAt(0,30,0) elif self.cameraState == 'LOOK': base.cam.lookAt(self.bullets) #base.cam.setPos(-200,self.bullets.getZ(),20) if self.gameState == 'NEXT': self.world.doPhysics(dt, 20, 1.0/180.0) ## self.raycast() return task.cont def raycast(self): # Raycast for closest hit tsFrom = TransformState.makePos(Point3(0,0,0)) tsTo = TransformState.makePos(Point3(10,0,0)) shape = BulletSphereShape(0.5) penetration = 1.0 result = self.world.sweepTestClosest(shape, tsFrom, tsTo, penetration) if result.hasHit(): torque = Vec3(10,0,0) force = Vec3(0,0,100) ## for hit in result.getHits(): ## hit.getNode().applyTorque(torque) ## hit.getNode().applyCentralForce(force) result.getNode().applyTorque(torque) result.getNode().applyCentralForce(force) ## print result.getClosestHitFraction() ## print result.getHitFraction(), \ ## result.getNode(), \ ## result.getHitPos(), \ ## result.getHitNormal() def cleanup(self): self.world = None self.worldNP.removeNode() self.arrow.removeNode() self.lines.reset() self.text.clearText() def setup(self): self.attemptText.show() self.levelText.show() self.scoreText.show() self.text.show() self.worldNP = render.attachNewNode('World') # World self.debugNP = self.worldNP.attachNewNode(BulletDebugNode('Debug')) self.debugNP.show() self.world = BulletWorld() self.world.setGravity(Vec3(0, 0, -9.81)) self.world.setDebugNode(self.debugNP.node()) #arrow self.scaleY = 10 self.arrow = loader.loadModel('models/arrow.X') self.arrow.setScale(0.5,0.5,0.5) self.arrow.setAlphaScale(0.5) #self.arrow.setTransparency(TransparencyAttrib.MAlpha) self.arrow.reparentTo(render) #SkyBox skybox = loader.loadModel('models/skybox.X') skybox.reparentTo(render) # Ground shape = BulletPlaneShape(Vec3(0, 0, 1), 0) np = self.worldNP.attachNewNode(BulletRigidBodyNode('Ground')) np.node().addShape(shape) np.setPos(0, 0, -1) np.setCollideMask(BitMask32.allOn()) self.world.attachRigidBody(np.node()) visualNP = loader.loadModel('models/ground.X') visualNP.clearModelNodes() visualNP.reparentTo(np) #some boxes self.boxes = [] self.snowmans = [] self.platforms = [] self.presents = [] #TODO: Make a table #Table Top #self.createBox(Vec3(),Vec3()) if(self.gameLevel == 1): self.createBox(Vec3(5,7,1),Vec3(0,5,10),1.0) #2 legs self.createBox(Vec3(4,1,4),Vec3(0,11,5),1.0) self.createBox(Vec3(4,1,4),Vec3(0,-1,5),1.0) # Pigs self.createSnowman(2.0,Vec3(0, 5, 2.0),10.0) self.createSnowman(1.5, Vec3(0,-10,4.0),10.0) if(self.gameLevel == 2): #table01 self.createBox(Vec3(5,14,1),Vec3(0,-2,12),2.0) self.createBox(Vec3(5,7,1),Vec3(0,5,10),2.0) self.createBox(Vec3(4,1,4),Vec3(0,11,5),1.0) self.createBox(Vec3(4,1,4),Vec3(0,-1,5),1.0) #table02 self.createBox(Vec3(5,7,1),Vec3(0,-9,10),2.0) self.createBox(Vec3(4,1,4),Vec3(0,-3,5),1.0) self.createBox(Vec3(4,1,4),Vec3(0,-15,5),1.0) #table03 self.createBox(Vec3(1,1,1), Vec3(0,-1,14), 2.0) self.createBox(Vec3(1,1,1), Vec3(0,-3,14), 2.0) self.createBox(Vec3(1,1,1), Vec3(0,3,14), 2.0) self.createBox(Vec3(1,1,1), Vec3(0,-5,14), 2.0) self.createBox(Vec3(1,1,1), Vec3(0,5,14), 2.0) #pigs self.createSnowman(2.0,Vec3(0, 5, 2.0),10.0) self.createSnowman(2.0, Vec3(0,-9,2.0), 10.0) self.createSnowman(2.0,Vec3(0,-23,2.0),10.0) if(self.gameLevel == 3): #table01 self.createBox(Vec3(4,2,2),Vec3(0,12,12),1.0) self.createBox(Vec3(4,1,4),Vec3(0,11,5),1.0) self.createBox(Vec3(4,1,4),Vec3(0,13,5),1.0) #table02 self.createBox(Vec3(4,2,2),Vec3(0,-15,12),1.0) self.createBox(Vec3(4,1,4),Vec3(0,-14,5),1.0) self.createBox(Vec3(4,1,4),Vec3(0,-16,5),1.0) #table03 self.createBox(Vec3(4,10,1),Vec3(0,-1,12),1.0) self.createBox(Vec3(4,10,1),Vec3(0,-1,14),1.0) self.createBox(Vec3(4,2,4),Vec3(0,-2,5),0.1) #table04 self.createPlatform(Vec3(4,8,1),Vec3(0,7,16),1.0) self.createPlatform(Vec3(4,8,1),Vec3(0,-9,16),1.0) self.createBox(Vec3(4,1,3),Vec3(0,13,20),1.0) self.createBox(Vec3(4,1,3),Vec3(0,-16,20),1.0) #table05 self.createBox(Vec3(4,15,1),Vec3(0,-1,24),1.0) self.createStoneBox(Vec3(1,1,1),Vec3(0,2,20),5.0) self.createStoneBox(Vec3(1,1,1),Vec3(0,-2,20),5.0) self.createStoneBox(Vec3(1,1,1),Vec3(0,4,20),5.0) self.createStoneBox(Vec3(1,1,1),Vec3(0,8,20),5.0) self.createStoneBox(Vec3(1,1,1),Vec3(0,6,20),5.0) #pigs self.createSnowman(2.0,Vec3(0, 5, 2.0),10.0) self.createSnowman(2.0,Vec3(0,-8.5,2.0),10.0) self.createSnowman(1.5, Vec3(0,-9,19.5), 7.0) #presents self.createPresent(Vec3(2,2,2),Vec3(0,-20,5)) if(self.gameLevel == 4): #wall self.createStoneBox(Vec3(4,1.5,10), Vec3(0,20,10),20) #table01 self.createBox(Vec3(4,1,5), Vec3(0,7,7),1) self.createBox(Vec3(4,1,5), Vec3(0,0,7),1) self.createBox(Vec3(4,1,4), Vec3(0,3,7),1) self.createPlatform(Vec3(5,8,1), Vec3(0,4,13),1) self.createBox(Vec3(4,1,3), Vec3(0,11,18),1) self.createBox(Vec3(4,1,3), Vec3(0,-3,18),1) self.createBox(Vec3(4,8,1), Vec3(0,4,25),1) self.createStoneBox(Vec3(1,1,1), Vec3(0,4,27),2) self.createStoneBox(Vec3(1,1,1), Vec3(0,7,27),2) self.createStoneBox(Vec3(1,1,1), Vec3(0,2,27),2) self.createStoneBox(Vec3(1,1,1), Vec3(0,2,29),2) #stairs self.createPlatform(Vec3(4,50,4), Vec3(0,-55,5),100) #table02 self.createBox(Vec3(4,1,5), Vec3(0,-13,15),1) self.createBox(Vec3(4,1,5), Vec3(0,-20,15),1) self.createBox(Vec3(4,1,4), Vec3(0,-17,15),1) self.createPlatform(Vec3(4,8,1), Vec3(0,-16,22),1) self.createBox(Vec3(4,1,3), Vec3(0,-9,28),1) self.createBox(Vec3(4,1,3), Vec3(0,-23,28),1) self.createBox(Vec3(4,8,1), Vec3(0,-16,33),1) self.createStoneBox(Vec3(1,1,1), Vec3(0,-16,35),2) self.createStoneBox(Vec3(1,1,1), Vec3(0,-13,35),2) self.createStoneBox(Vec3(1,1,1), Vec3(0,-18,35),2) self.createStoneBox(Vec3(1,1,1), Vec3(0,-18,37),2) self.createStoneBox(Vec3(1,1,1), Vec3(0,-14,37),2) #snowman self.createSnowman(2.0,Vec3(0,30,5),1.0) self.createSnowman(1.5,Vec3(0,4,18),1.0) self.createSnowman(1.5,Vec3(0,-13,26),1.0) self.createSnowman(1.5,Vec3(0,-19,26),1.0) self.createSnowman(2.0,Vec3(0,12,5),1.0) self.createPresent(Vec3(2,2,2),Vec3(0,-25,13)) self.createPresent(Vec3(3,3,3),Vec3(0,-30,13)) self.createPresent(Vec3(4,4,4),Vec3(0,-36,13)) #self.createSnowman(1.5,Vec3(0,4,20),1.0) if(self.gameLevel == 5): #table01 self.createStoneBox(Vec3(4,7,3), Vec3(0,30,5),10.0) self.createStoneBox(Vec3(4,7,3), Vec3(0,-30,5),10.0) self.createBox(Vec3(4,1,3), Vec3(0,0,5), 1.0) self.createSnowman(1.5,Vec3(0,-6,5),1.0) self.createSnowman(1.5,Vec3(0,6,5),1.0) self.createBox(Vec3(4,1,3), Vec3(0,-12,5), 1.0) self.createBox(Vec3(4,1,3), Vec3(0,12,5), 1.0) self.createSnowman(1.5,Vec3(0,-18,5),1.0) self.createSnowman(1.5,Vec3(0,18,5),1.0) self.createStoneBox(Vec3(4,6,1),Vec3(0,-18,10), 0.1) self.createStoneBox(Vec3(4,6,1),Vec3(0,-6,10), 0.1) self.createStoneBox(Vec3(4,6,1),Vec3(0,6,10), 0.1) self.createStoneBox(Vec3(4,6,1),Vec3(0,18,10), 0.1) self.createStoneBox(Vec3(4,1,3),Vec3(0,23,14), 1.0) self.createStoneBox(Vec3(4,1,3),Vec3(0,-23,14), 1.0) self.createBox(Vec3(4,1,3),Vec3(0,18,14),1.0) self.createBox(Vec3(4,1,3),Vec3(0,-18,14),1.0) self.createStoneBox(Vec3(4,1,7),Vec3(0,13,20), 2.0) self.createStoneBox(Vec3(4,1,7),Vec3(0,-13,20), 2.0) self.createBox(Vec3(4,1,3),Vec3(0,8,14),1.0) self.createBox(Vec3(4,1,3),Vec3(0,-8,14),1.0) self.createStoneBox(Vec3(4,1,3),Vec3(0,3,14), 1.0) self.createStoneBox(Vec3(4,1,3),Vec3(0,-3,14), 1.0) self.createPlatform(Vec3(4,3.5,1),Vec3(0,-20 ,20), 1.0) self.createPlatform(Vec3(4,3.5,1),Vec3(0,20 ,20), 1.0) self.createPlatform(Vec3(4,3.5,1),Vec3(0,-5 ,20), 1.0) self.createPlatform(Vec3(4,3.5,1),Vec3(0,5 ,20), 1.0) self.createStoneBox(Vec3(4,1,3.5),Vec3(0,-18,25), 2.0) self.createStoneBox(Vec3(4,1,3.5),Vec3(0,18,25), 2.0) self.createStoneBox(Vec3(4,1,3.5),Vec3(0,-7.5,25), 2.0) self.createStoneBox(Vec3(4,1,3.5),Vec3(0,7.5,25), 2.0) self.createStoneBox(Vec3(4,6,1),Vec3(0,-12,30), 2.0) self.createStoneBox(Vec3(4,6,1),Vec3(0,12,30), 2.0) self.createBox(Vec3(4,1,5),Vec3(0,-5,30), 2.0) self.createBox(Vec3(4,1,5),Vec3(0,5,30), 2.0) self.createBox(Vec3(4,5,1),Vec3(0,0,40), 2.0) self.createPlatform(Vec3(4,2,0.5),Vec3(0,0,42), 2.0) self.createStoneBox(Vec3(4,0.5,2),Vec3(0,-3.5,45), 2.0) self.createStoneBox(Vec3(4,0.5,2),Vec3(0,3.5,45), 2.0) self.createStoneBox(Vec3(4,4,0.5),Vec3(0,0,48), 2.0) self.createPresent(Vec3(1.5,1.5,1.5),Vec3(0,22,30)) self.createPresent(Vec3(1.5,1.5,1.5),Vec3(0,-22,30)) self.createPresent(Vec3(2,2,1),Vec3(0,0,44)) self.createPresent(Vec3(3,3,4),Vec3(0,0,33)) if(self.gameLevel > 5): self.gameState = 'WIN' self.doContinue() return # drawing lines between the points ## self.lines = LineNodePath(parent = render, thickness = 3.0, colorVec = Vec4(1, 0, 0, 1)) ## self.pFrom = Point3(-4, 0, 0.5) ## self.pTo = Point3(4, 0, 0.5) # Aiming line self.lines = LineNodePath(parent = render, thickness = 3.0, colorVec = Vec4(1, 0, 0, 1)) self.pFrom = Point3(0, 100, 0.5) self.pTo = Point3(0, 60, 10) self.arrow.setPos(self.pFrom) def drawLines(self): # Draws lines for the ray. self.lines.reset() self.lines.drawLines([(self.pFrom,self.pTo)]) self.lines.create() def createBox(self,size,pos,mass): shape = BulletBoxShape(size) body = BulletRigidBodyNode('Obstacle') bodyNP = self.worldNP.attachNewNode(body) bodyNP.node().addShape(shape) bodyNP.node().setMass(mass) bodyNP.node().setFriction(1.0) bodyNP.node().setDeactivationEnabled(False) bodyNP.setPos(pos) bodyNP.setCollideMask(BitMask32.allOn()) self.world.attachRigidBody(bodyNP.node()) visNP = loader.loadModel('models/crate.X') visNP.setScale(size*2) visNP.clearModelNodes() visNP.reparentTo(bodyNP) self.boxes.append(body) def createStoneBox(self,size,pos,mass): shape = BulletBoxShape(size) body = BulletRigidBodyNode('Obstacle') bodyNP = self.worldNP.attachNewNode(body) bodyNP.node().addShape(shape) bodyNP.node().setMass(mass) bodyNP.node().setFriction(1.0) bodyNP.node().setDeactivationEnabled(False) bodyNP.setPos(pos) bodyNP.setCollideMask(BitMask32.allOn()) self.world.attachRigidBody(bodyNP.node()) visNP = loader.loadModel('models/stone.X') visNP.setScale(size*2) visNP.clearModelNodes() visNP.reparentTo(bodyNP) self.boxes.append(body) def createSnowman(self, size, pos, mass): shape = BulletBoxShape(Vec3(size,size,size)) shape01 = BulletSphereShape(size/2) body = BulletRigidBodyNode('Snowman') np = self.worldNP.attachNewNode(body) np.node().setMass(mass) np.node().addShape(shape, TransformState.makePos(Point3(0,0,-1))) np.node().addShape(shape01, TransformState.makePos(Point3(0,0,1))) np.node().setFriction(10.0) np.node().setDeactivationEnabled(False) np.setPos(pos) np.setCollideMask(BitMask32.allOn()) self.world.attachRigidBody(np.node()) visualNP = loader.loadModel('models/snowman.X') visualNP.setScale(size) visualNP.clearModelNodes() visualNP.reparentTo(np) self.snowmans.append(np) def createPlatform(self,size,pos,mass): shape = BulletBoxShape(size) body = BulletRigidBodyNode('Platform') bodyNP = self.worldNP.attachNewNode(body) bodyNP.node().addShape(shape) bodyNP.node().setMass(mass) bodyNP.node().setFriction(1.0) bodyNP.node().setDeactivationEnabled(False) bodyNP.setPos(pos) bodyNP.setCollideMask(BitMask32.allOn()) self.world.attachRigidBody(bodyNP.node()) visNP = loader.loadModel('models/crate.X') visNP.setScale(size*2) visNP.clearModelNodes() visNP.reparentTo(bodyNP) self.platforms.append(body) def createPresent(self,size,pos): shape = BulletBoxShape(size*0.7) body = BulletRigidBodyNode('Present') bodyNP = self.worldNP.attachNewNode(body) bodyNP.node().addShape(shape) bodyNP.node().setMass(1.0) bodyNP.node().setFriction(1.0) bodyNP.node().setDeactivationEnabled(False) bodyNP.setPos(pos) bodyNP.setCollideMask(BitMask32.allOn()) self.world.attachRigidBody(bodyNP.node()) visNP = loader.loadModel('models/present.X') visNP.setScale(size*2) visNP.clearModelNodes() visNP.reparentTo(bodyNP) self.presents.append(bodyNP)
class GUI: def __init__(self, rootParent=None): self.btnStart = DirectButton( frameColor=(0.8, 0.8, 0.8, 0.0), frameSize=(-1.63125, 1.7312501430511475, -0.21250001192092896, 0.8124999761581421), hpr=LVecBase3f(0, 0, 0), pos=LPoint3f(-0.325, 0, 0.25), scale=LVecBase3f(0.1, 0.1, 0.1), text='START', text_align=TextNode.A_center, text_scale=(1, 1), text_pos=(0, 0), text_fg=LVecBase4f(1, 1, 1, 1), text_bg=LVecBase4f(0, 0, 0, 0), text_wordwrap=None, parent=rootParent, pressEffect=1, command=base.messenger.send, extraArgs=["do_start"] ) self.btnStart.setTransparency(0) self.btnHighscore = DirectButton( frameColor=(0.8, 0.8, 0.8, 0.0), frameSize=(-2.7499998569488526, 2.8874999046325684, -0.21250001192092896, 0.8124999761581421), hpr=LVecBase3f(0, 0, 0), pos=LPoint3f(0, 0, -0.025), scale=LVecBase3f(0.1, 0.1, 0.1), text='HIGHSCORE', text_align=TextNode.A_center, text_scale=(1, 1), text_pos=(0, 0), text_fg=LVecBase4f(1, 1, 1, 1), text_bg=LVecBase4f(0, 0, 0, 0), text_wordwrap=None, parent=rootParent, pressEffect=1, command=base.messenger.send, extraArgs=["do_highscore"] ) self.btnHighscore.setTransparency(0) self.btnQuit = DirectButton( frameColor=(0.8, 0.8, 0.8, 0.0), frameSize=(-0.049999999254941946, 2.487499809265137, -0.225, 0.8124999761581421), hpr=LVecBase3f(0, 0, 0), pos=LPoint3f(0.225, 0, -0.3), scale=LVecBase3f(0.1, 0.1, 0.1), text='QUIT', text_align=TextNode.A_left, text_scale=(1, 1), text_pos=(0, 0), text_fg=LVecBase4f(1, 1, 1, 1), text_bg=LVecBase4f(0, 0, 0, 0), text_wordwrap=None, parent=rootParent, pressEffect=1, command=base.messenger.send, extraArgs=["do_quit"] ) self.btnQuit.setTransparency(0) def show(self): self.btnStart.show() self.btnHighscore.show() self.btnQuit.show() def hide(self): self.btnStart.hide() self.btnHighscore.hide() self.btnQuit.hide() def destroy(self): self.btnStart.destroy() self.btnHighscore.destroy() self.btnQuit.destroy()
class NewsPageButtonManager(FSM.FSM): notify = DirectNotifyGlobal.directNotify.newCategory( 'NewsPageButtonManager') def __init__(self): FSM.FSM.__init__(self, 'NewsPageButtonManager') self.buttonsLoaded = False self.clearGoingToNewsInfo() self.__blinkIval = None self.load() return def load(self): btnGui = loader.loadModel( 'phase_3.5/models/gui/tt_m_gui_ign_newsBtnGui') bookModel = loader.loadModel( 'phase_3.5/models/gui/tt_m_gui_ign_shtickerBook') self.openNewNewsUp = btnGui.find('**/tt_t_gui_ign_new') self.openNewNewsUpBlink = btnGui.find('**/tt_t_gui_ign_newBlink') self.openNewNewsHover = btnGui.find('**/tt_t_gui_ign_newHover') self.openOldNewsUp = btnGui.find('**/tt_t_gui_ign_oldNews') self.openOldNewsHover = btnGui.find('**/tt_t_gui_ign_oldHover') self.closeNewsUp = bookModel.find('**/tt_t_gui_sbk_newsPage1') self.closeNewsHover = bookModel.find('**/tt_t_gui_sbk_newsPage2') btnGui.removeNode() bookModel.removeNode() oldScale = 0.5 newScale = 0.9 shtickerBookScale = 0.305 newPos = VBase3(0.914, 0, 0.862) shtickerBookPos = VBase3(1.175, 0, -0.83) textScale = 0.06 self.newIssueButton = DirectButton( relief=None, sortOrder=DGG.BACKGROUND_SORT_INDEX - 1, image=(self.openNewNewsUp, self.openNewNewsHover, self.openNewNewsHover), text=('', TTLocalizer.EventsPageNewsTabName, TTLocalizer.EventsPageNewsTabName), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_scale=textScale, text_font=ToontownGlobals.getInterfaceFont(), pos=newPos, scale=newScale, command=self.__handleGotoNewsButton) self.gotoPrevPageButton = DirectButton( relief=None, image=(self.closeNewsUp, self.closeNewsHover, self.closeNewsHover), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_scale=textScale, text_font=ToontownGlobals.getInterfaceFont(), pos=shtickerBookPos, scale=shtickerBookScale, command=self.__handleGotoPrevPageButton) self.goto3dWorldButton = DirectButton( relief=None, image=(self.closeNewsUp, self.closeNewsHover, self.closeNewsHover), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_scale=textScale, text_font=ToontownGlobals.getInterfaceFont(), pos=shtickerBookPos, scale=shtickerBookScale, command=self.__handleGoto3dWorldButton) self.hideNewIssueButton() self.gotoPrevPageButton.hide() self.goto3dWorldButton.hide() self.accept('newIssueOut', self.handleNewIssueOut) bounce1Pos = VBase3(newPos.getX(), newPos.getY(), newPos.getZ() + 0.022) bounce2Pos = VBase3(newPos.getX(), newPos.getY(), newPos.getZ() + 0.015) bounceIval = Sequence( LerpPosInterval(self.newIssueButton, 0.1, bounce1Pos, blendType='easeOut'), LerpPosInterval(self.newIssueButton, 0.1, newPos, blendType='easeIn'), LerpPosInterval(self.newIssueButton, 0.07, bounce2Pos, blendType='easeOut'), LerpPosInterval(self.newIssueButton, 0.07, newPos, blendType='easeIn')) self.__blinkIval = Sequence(Func(self.__showOpenEyes), Wait(2), bounceIval, Wait(0.5), Func(self.__showClosedEyes), Wait(0.1), Func(self.__showOpenEyes), Wait(0.1), Func(self.__showClosedEyes), Wait(0.1)) self.__blinkIval.loop() self.__blinkIval.pause() self.buttonsLoaded = True return def __showOpenEyes(self): self.newIssueButton['image'] = (self.openNewNewsUp, self.openNewNewsHover, self.openNewNewsHover) def __showClosedEyes(self): self.newIssueButton['image'] = (self.openNewNewsUpBlink, self.openNewNewsHover, self.openNewNewsHover) def clearGoingToNewsInfo(self): self.goingToNewsPageFrom3dWorld = False self.setGoingToNewsPageFromStickerBook(False) def __handleGotoNewsButton(self): currentState = base.localAvatar.animFSM.getCurrentState().getName() if currentState == 'jumpAirborne': return from toontown.toon import LocalToon if not LocalToon.WantNewsPage: return if base.cr and base.cr.playGame and base.cr.playGame.getPlace( ) and base.cr.playGame.getPlace().fsm: fsm = base.cr.playGame.getPlace().fsm curState = fsm.getCurrentState().getName() if curState == 'walk': if hasattr(localAvatar, 'newsPage'): base.cr.centralLogger.writeClientEvent( 'news gotoNewsButton clicked') localAvatar.book.setPage(localAvatar.newsPage) fsm.request('stickerBook') self.goingToNewsPageFrom3dWorld = True elif curState == 'stickerBook': if hasattr(localAvatar, 'newsPage'): base.cr.centralLogger.writeClientEvent( 'news gotoNewsButton clicked') fsm.request('stickerBook') if hasattr(localAvatar, 'newsPage') and localAvatar.newsPage: localAvatar.book.goToNewsPage(localAvatar.newsPage) def __handleGotoPrevPageButton(self): self.clearGoingToNewsInfo() localAvatar.book.setPageBeforeNews() self.showAppropriateButton() self.ignoreEscapeKeyPress() def __handleGoto3dWorldButton(self): localAvatar.book.closeBook() def hideNewIssueButton(self): if hasattr(self, 'newIssueButton') and self.newIssueButton: self.newIssueButton.hide() localAvatar.clarabelleNewsPageCollision(False) def __showNewIssueButton(self): self.newIssueButton.show() localAvatar.clarabelleNewsPageCollision(True) def hideAllButtons(self): if not self.buttonsLoaded: return self.gotoPrevPageButton.hide() self.goto3dWorldButton.hide() self.hideNewIssueButton() self.__blinkIval.pause() def isNewIssueButtonShown(self): if not base.cr.inGameNewsMgr: return False if localAvatar.getLastTimeReadNews( ) < base.cr.inGameNewsMgr.getLatestIssue(): return True return False def enterHidden(self): self.hideAllButtons() def exitHidden(self): pass def enterNormalWalk(self): if not self.buttonsLoaded: return if not base.cr.inGameNewsMgr: return if localAvatar.getLastTimeReadNews( ) < base.cr.inGameNewsMgr.getLatestIssue(): self.__showNewIssueButton() self.__blinkIval.resume() else: self.hideNewIssueButton() self.gotoPrevPageButton.hide() self.goto3dWorldButton.hide() def exitNormalWalk(self): if not self.buttonsLoaded: return self.hideAllButtons() def enterGotoWorld(self): if not self.buttonsLoaded: return self.hideAllButtons() self.goto3dWorldButton.show() def exitGotoWorld(self): if not self.buttonsLoaded: return self.hideAllButtons() localAvatar.book.setPageBeforeNews(enterPage=False) self.clearGoingToNewsInfo() def enterPrevPage(self): if not self.buttonsLoaded: return self.hideAllButtons() self.gotoPrevPageButton.show() def exitPrevPage(self): if not self.buttonsLoaded: return self.hideAllButtons() def showAppropriateButton(self): self.notify.debugStateCall(self) from toontown.toon import LocalToon if not LocalToon.WantNewsPage: return if not self.buttonsLoaded: return if base.cr and base.cr.playGame and base.cr.playGame.getPlace( ) and hasattr(base.cr.playGame.getPlace(), 'fsm') and base.cr.playGame.getPlace().fsm: fsm = base.cr.playGame.getPlace().fsm curState = fsm.getCurrentState().getName() book = localAvatar.book if curState == 'walk': if localAvatar.tutorialAck and not localAvatar.isDisguised and not isinstance( base.cr.playGame.getPlace(), CogHQBossBattle.CogHQBossBattle): self.request('NormalWalk') else: self.request('Hidden') elif curState == 'stickerBook': if self.goingToNewsPageFrom3dWorld: if localAvatar.tutorialAck: self.request('GotoWorld') else: self.request('Hidden') elif self.goingToNewsPageFromStickerBook or hasattr( localAvatar, 'newsPage') and localAvatar.book.isOnPage( localAvatar.newsPage): if localAvatar.tutorialAck: self.request('PrevPage') else: self.request('Hidden') elif localAvatar.tutorialAck: self.request('NormalWalk') else: self.request('Hidden') def setGoingToNewsPageFromStickerBook(self, newVal): self.goingToNewsPageFromStickerBook = newVal def enterOff(self): self.ignoreAll() if not self.buttonsLoaded: return if self.__blinkIval: self.__blinkIval.finish() self.__blinkIval = None self.newIssueButton.destroy() self.gotoPrevPageButton.destroy() self.goto3dWorldButton.destroy() del self.openNewNewsUp del self.openNewNewsUpBlink del self.openNewNewsHover del self.openOldNewsUp del self.openOldNewsHover del self.closeNewsUp del self.closeNewsHover return def exitOff(self): self.notify.warning( 'Should not get here. NewsPageButtonManager.exitOff') def simulateEscapeKeyPress(self): if self.goingToNewsPageFrom3dWorld: self.__handleGoto3dWorldButton() if self.goingToNewsPageFromStickerBook: self.__handleGotoPrevPageButton() def handleNewIssueOut(self): if localAvatar.isReadingNews(): pass else: self.showAppropriateButton() def acceptEscapeKeyPress(self): self.accept(ToontownGlobals.StickerBookHotkey, self.simulateEscapeKeyPress) self.accept(ToontownGlobals.OptionsPageHotkey, self.simulateEscapeKeyPress) def ignoreEscapeKeyPress(self): self.ignore(ToontownGlobals.StickerBookHotkey) self.ignore(ToontownGlobals.OptionsPageHotkey)
class RonnieRacer(DirectObject): gameState = 'INIT' gameLevel = 1 distanceTravelled = 0 speed = 0 score = 0 triesLeft = 3 count = 0 rot = 0 time = 0 pause = False def __init__(self): self.imageObject = OnscreenImage(image = 'media/images/splashscreen.png', pos=(0,0,0), scale=(1.4,1,1)) self.loseScreen = OnscreenImage(image = 'media/images/gameover.png', pos=(0,0,0), scale=(1,1,0.8)) self.loseScreen.hide() self.retryScreen = OnscreenImage(image = 'media/images/retry.png', pos=(0,0,0), scale=(1,1,0.8)) self.retryScreen.hide() self.congratScreen = OnscreenImage(image = 'media/images/congratulations.png', pos=(0,0,0), scale = (1,1,0.8)) self.congratScreen.hide() self.winScreen = OnscreenImage(image = 'media/images/victory.png', pos=(0,0,0), scale = (1,1,0.8)) self.winScreen.hide() self.pauseScreen = OnscreenImage(image = 'media/images/pause.png', pos=(0,0,0), scale = (1,1,0.8)) self.pauseScreen.hide() self.instructionScreen = OnscreenImage(image = 'media/images/instructions.png', pos=(0,0,0), scale = (1,1,0.8)) self.instructionScreen.hide() preloader = Preloader() base.setBackgroundColor(0, 0, 0, 1) base.setFrameRateMeter(True) # Audio self.loseSound = base.loader.loadSfx("media/audio/sfxboo.wav") self.winSound = base.loader.loadSfx("media/audio/cheer2.aif") self.menuMusic = base.loader.loadSfx("media/audio/Scattershot.mp3") self.gameMusic = base.loader.loadSfx("media/audio/Ghostpocalypse - 7 Master.mp3") self.menuMusic.setLoop(True) self.menuMusic.setLoopCount(0) self.gameMusic.setLoop(True) self.gameMusic.setLoopCount(0) #setup buttons self.retryBtn = DirectButton(text="Retry", scale = 0.1, pos = (0,0,0), command = self.doRetry) self.retryBtn.hide() self.menuBtn = DirectButton(text="Main Menu", scale = 0.1, pos = (0,0,0), command = self.doMenu) self.menuBtn.hide() self.nextBtn = DirectButton(text='Next', scale = 0.1, pos = (0,0,0), command = self.doNext) self.nextBtn.hide() self.backBtn = DirectButton(text='back', scale = 0.1, pos = (-0.7,0,-0.7), command = self.doBack) self.backBtn.hide() #setup font self.font = loader.loadFont('media/SHOWG.TTF') self.font.setPixelsPerUnit(60) #setup text self.text = OnscreenText(text = '', pos = (0, 0), scale = 0.07, font = self.font) self.rpmText = OnscreenText(text = '', pos = (-0.9, -0.9), scale = 0.07, font = self.font) self.speedText = OnscreenText(text = '', pos = (0, -0.9), scale = 0.07, font = self.font) self.distanceText = OnscreenText(text = '', pos = (0.9, -0.9), scale = 0.07, font = self.font) self.triesLeftText = OnscreenText(text = '', pos = (1.0, 0.9), scale = 0.07, font = self.font) self.gameLevelText = OnscreenText(text = '', pos = (-1.0, 0.9), scale = 0.07, font = self.font) self.timeText = OnscreenText(text = '', pos = (0, 0.9), scale = 0.07, font = self.font) self.scoreText = OnscreenText(text = '', pos = (1.0, 0.8), scale = 0.07, font = self.font) self.finalScoreText = OnscreenText(text = '', pos = (0, 0.2), scale = 0.07, font = self.font) # Light alight = AmbientLight('ambientLight') alight.setColor(Vec4(0.5, 0.5, 0.5, 1)) alightNP = render.attachNewNode(alight) dlight = DirectionalLight('directionalLight') dlight.setDirection(Vec3(1, 1, -1)) dlight.setColor(Vec4(0.7, 0.7, 0.7, 1)) dlightNP = render.attachNewNode(dlight) render.clearLight() render.setLight(alightNP) render.setLight(dlightNP) # Input self.accept('escape', self.doExit) self.accept('r', self.doReset) self.accept('f1', self.toggleWireframe) self.accept('f2', self.toggleTexture) self.accept('f3', self.toggleDebug) self.accept('f5', self.doScreenshot) inputState.watchWithModifiers('forward', 'w') inputState.watchWithModifiers('left', 'a') inputState.watchWithModifiers('reverse', 's') inputState.watchWithModifiers('right', 'd') inputState.watchWithModifiers('turnLeft', 'a') inputState.watchWithModifiers('turnRight', 'd') # Task taskMgr.add(self.update, 'updateWorld') # _____HANDLER_____ def doExit(self): sys.exit(1) def doReset(self): self.cleanup() self.terrain.getRoot().removeNode() self.setup() def doBack(self): self.backBtn.hide() self.instructionScreen.hide() self.imageObject.show() self.helpBtn.show() self.startBtn.show() self.exitBtn.show() def toggleWireframe(self): base.toggleWireframe() def toggleTexture(self): base.toggleTexture() def toggleDebug(self): if self.debugNP.isHidden(): self.debugNP.show() else: self.debugNP.hide() def doScreenshot(self): base.screenshot('Bullet') # ____TASK___ def processInput(self, dt): # Process input engineForce = 0.0 brakeForce = 0.0 self.accept('p', self.doPause) if inputState.isSet('forward'): engineForce = 15.0 brakeForce = 0.0 if inputState.isSet('reverse'): engineForce = -25.0 brakeForce = 25.0 if inputState.isSet('turnLeft'): self.steering += dt * self.steeringIncrement self.steering = min(self.steering, self.steeringClamp) if inputState.isSet('turnRight'): self.steering -= dt * self.steeringIncrement self.steering = max(self.steering, -self.steeringClamp) # Apply steering to front wheels self.vehicle.setSteeringValue(self.steering, 0) self.vehicle.setSteeringValue(self.steering, 1) # Apply engine and brake to rear wheels self.vehicle.applyEngineForce(engineForce, 2) self.vehicle.applyEngineForce(engineForce, 3) self.vehicle.setBrake(brakeForce, 2) self.vehicle.setBrake(brakeForce, 3) def processContacts(self, dt): result = self.world.contactTestPair(self.vehicleNP.node(), self.flagNP.node()) if(result.getNumContacts() > 0): self.gameState = 'WIN' self.doContinue() def doContinue(self): if(self.gameState == 'INIT'): self.gameState = 'MENU' self.menuMusic.play() self.text.hide() self.startBtn = DirectButton(text=("Play"), scale = 0.1, pos = (0.5,0,0),command=self.playGame) self.helpBtn = DirectButton(text=("Help"), scale = 0.1, pos = (0.5,0,-0.2),command=self.help) self.exitBtn = DirectButton(text=("Exit"), scale = 0.1, pos = (0.5,0,-0.4), command = self.doExit) return if(self.gameState == 'RETRY'): self.retryScreen.show() self.retryBtn.show() self.loseSound.play() return if(self.gameState == 'LOSE'): self.loseScreen.show() self.menuBtn.show() return if(self.gameState == 'WIN'): if(self.gameLevel < 3): self.congratScreen.show() self.nextBtn.show() elif(self.gameLevel >= 3): self.winScreen.show() self.menuBtn.show() self.finalScoreText.setText('Your Score: '+str(int(self.score))) self.finalScoreText.show() self.winSound.play() def help(self): self.gameState = 'HELP' self.startBtn.hide() self.exitBtn.hide() self.helpBtn.hide() self.imageObject.hide() self.instructionScreen.show() self.backBtn.show() def doNext(self): self.nextBtn.hide() self.finalScoreText.hide() self.congratScreen.hide() self.gameLevel += 1 if(self.gameLevel == 2): self.score += 2000 elif(self.gameLevel == 3): self.score += 3000 self.doReset() self.triesLeft = 3 self.gameState = 'PLAY' def doRetry(self): self.doReset() self.gameState = 'PLAY' self.retryScreen.hide() self.retryBtn.hide() self.triesLeft -= 1 def doMenu(self): self.cleanup() self.terrain.getRoot().removeNode() self.gameState = 'MENU' self.score = 0 self.imageObject.show() self.startBtn.show() self.exitBtn.show() self.helpBtn.show() self.loseScreen.hide() self.menuBtn.hide() self.winScreen.hide() self.finalScoreText.hide() self.speedText.hide() self.distanceText.hide() self.rpmText.hide() self.scoreText.hide() self.gameLevelText.hide() self.timeText.hide() self.triesLeftText.hide() self.gameMusic.stop() self.menuMusic.play() def doPause(self): self.pause = not self.pause if(self.pause): self.pauseScreen.show() else: self.pauseScreen.hide() def playGame(self): self.gameState = 'PLAY' self.triesLeft = 3 self.gameLevel = 1 self.imageObject.hide() self.startBtn.hide() self.exitBtn.hide() self.helpBtn.hide() self.menuMusic.stop() self.gameMusic.play() self.speedText.show() self.distanceText.show() self.rpmText.show() self.scoreText.show() self.gameLevelText.show() self.triesLeftText.show() self.timeText.show() # Physics self.setup() def update(self, task): dt = globalClock.getDt() if(not self.pause): if(self.gameState == 'RETRY'): return task.cont if (self.gameState == 'INIT'): self.accept('space', self.doContinue) self.text.setText('Press Space to Continue') if(self.gameState == 'PLAY'): if (self.steering > 0): self.steering -= dt * 50 if (self.steering < 0): self.steering += dt * 50 playerOldSpeed = self.vehicle.getCurrentSpeedKmHour() self.processInput(dt) self.processContacts(dt) self.world.doPhysics(dt, 10, 0.008) #calculate speed,rpm,distance and display text self.speed = self.vehicle.getCurrentSpeedKmHour() if(self.speed<0): self.speed = -self.speed self.speedText.setText('Speed: ' + str(int(self.speed)) + 'Km/h') self.distanceTravelled += self.speed*(dt/3600) self.distanceText.setText('Distance: '+str(float(int(self.distanceTravelled * 1000))/1000) + 'Km') playerNewSpeed = self.vehicle.getCurrentSpeedKmHour() playerAcceleration = (playerNewSpeed - playerOldSpeed) / (dt/60) #playerPosText = self.vehicleNP.getPos() #self.text.setText('Player position: %s'%playerPosText) self.rpmText.setText('Engine RPM: ' + str(int(((self.vehicle.getCurrentSpeedKmHour() / 60) * 1000) / (2 * 0.4 * 3.14159265))) + ' Rpm') self.triesLeftText.setText('Tries Left: ' + str(self.triesLeft)) self.gameLevelText.setText('Level: '+ str(self.gameLevel)) #update camera #position d = self.vehicleNP.getPos() - base.cam.getPos() if(d.length() > 8): base.cam.setX(base.cam.getX() + d.getX()*dt) base.cam.setY(base.cam.getY() + d.getY()*dt) base.cam.setZ(self.vehicleNP.getZ() + 4) #lookat base.cam.lookAt(self.vehicleNP.getPos()+Vec3(0,0,1)) if(self.gameLevel == 1): if(self.vehicleNP.getZ() < -17): if(self.triesLeft > 0): self.gameState = 'RETRY' else: self.gameState = 'LOSE' self.doContinue() elif(self.gameLevel == 2): if(self.vehicleNP.getZ() < -20): if(self.triesLeft > 0): self.gameState = 'RETRY' else: self.gameState = 'LOSE' self.doContinue() elif(self.gameLevel == 3): if(self.vehicleNP.getZ() < -17): if(self.triesLeft > 0): self.gameState = 'RETRY' else: self.gameState = 'LOSE' self.doContinue() if(self.speed < 5): self.steeringIncrement = 120 elif(self.speed >= 5 and self.speed < 10): self.steeringIncrement = 100 elif(self.speed >= 10 and self.speed < 15): self.steeringIncrement = 80 elif(self.speed >=15 and self.speed < 30): self.steeringIncrement = 60 #spin the flag self.rot += 1 self.flagNP.setHpr(self.rot,0,0) #time self.time += dt self.timeText.setText('Time: ' + str(int(self.time))) if(self.score > 0): self.score -= dt self.scoreText.setText('Score: '+str(int(self.score))) return task.cont def cleanup(self): self.world = None self.worldNP.removeNode() def setup(self): # Steering info self.steering = 0.0 # degree self.steeringClamp = 30.0 # degree self.steeringIncrement = 80.0 # degree per second self.worldNP = render.attachNewNode('World') # World self.debugNP = self.worldNP.attachNewNode(BulletDebugNode('Debug')) #self.debugNP.show() self.world = BulletWorld() self.world.setGravity(Vec3(0, 0, -9.81)) self.world.setDebugNode(self.debugNP.node()) if(self.gameLevel == 1): #set score print('GameLevel') self.score = 1000 self.distanceTravelled = 0 self.time = 0 # Plane img = PNMImage(Filename('media/terrain/SIMP_Assignment_2_Terrain_1.png')) shape = BulletHeightfieldShape(img, 50.0, ZUp) np = self.worldNP.attachNewNode(BulletRigidBodyNode('Ground')) np.node().addShape(shape) np.setPos(0, 0, 0) np.setCollideMask(BitMask32.allOn()) self.world.attachRigidBody(np.node()) #skybox skybox = loader.loadModel('media/models/skybox/skybox_01.X') skybox.reparentTo(render) # Chassis shape = BulletBoxShape(Vec3(0.6, 1.4, 0.5)) ts = TransformState.makePos(Point3(0, 0, 1.0)) self.vehicleNP = self.worldNP.attachNewNode(BulletRigidBodyNode('Vehicle')) self.vehicleNP.node().addShape(shape, ts) self.vehicleNP.setPos(-93, -88, -7)#-93, -88, -7) #(-82,65.8,-8) #(55,8.38,-6)#(45, -19, -8)#(-93, -88, -7) self.vehicleNP.setHpr(-90,0,0) self.vehicleNP.node().setMass(5.0) self.vehicleNP.node().setDeactivationEnabled(False) base.cam.setPos(self.vehicleNP.getPos().getX()+2,self.vehicleNP.getPos().getY()+2,self.vehicleNP.getPos().getZ()+2) self.world.attachRigidBody(self.vehicleNP.node()) # Vehicle self.vehicle = BulletVehicle(self.world, self.vehicleNP.node()) self.vehicle.setCoordinateSystem(ZUp) self.world.attachVehicle(self.vehicle) self.hummerNP = loader.loadModel('media/models/vehicle/body.X') self.hummerNP.reparentTo(self.vehicleNP) # Right front wheel np = loader.loadModel('media/models/vehicle/front_right.X') np.reparentTo(self.worldNP) self.addWheel(Point3( 0.8, 0.9, 0.8), True, np) # Left front wheel np = loader.loadModel('media/models/vehicle/front_left.X') np.reparentTo(self.worldNP) self.addWheel(Point3(-0.8, 0.9, 0.8), True, np) # Right rear wheel np = loader.loadModel('media/models/vehicle/back_right.X') np.reparentTo(self.worldNP) self.addWheel(Point3( 0.8, -0.7, 0.8), False, np) # Left rear wheel np = loader.loadModel('media/models/vehicle/back_left.X') np.reparentTo(self.worldNP) self.addWheel(Point3(-0.8, -0.7, 0.8), False, np) #Obstacles self.setupObstacleOne(Vec3(50, -5, -4), 1.8, Vec3(60, 0, 0)) self.setupObstacleFour(Vec3(63.3, 59.2, -10), 1.5, Vec3(0,0,0)) self.setupObstacleFour(Vec3(41, 57, -10), 1.5, Vec3(0,0,0)) self.setupObstacleFour(Vec3(7.5, 53.8, -10), 1.5, Vec3(0,0,0)) self.setupObstacleFour(Vec3(-28, 81.4, -10), 1.5, Vec3(0,0,0)) self.setupObstacleSix(Vec3(-91, 81 , -6), 1, Vec3(60,0,0)) #Goal self.setupGoal(Vec3(-101,90.6,-6.5)) #self.vehicleNP.setPos(Vec3(6,52,-6)) self.setupTerrain() elif(self.gameLevel == 2): self.distanceTravelled = 0 self.time = 0 # Plane img = PNMImage(Filename('media/terrain/SIMP_Assignment_2_Terrain_2.png')) shape = BulletHeightfieldShape(img, 50.0, ZUp) np = self.worldNP.attachNewNode(BulletRigidBodyNode('Ground')) np.node().addShape(shape) np.setPos(0, 0, 0) np.setCollideMask(BitMask32.allOn()) self.world.attachRigidBody(np.node()) #skybox skybox = loader.loadModel('media/models/skybox/skybox_01.X') skybox.reparentTo(render) # Chassis shape = BulletBoxShape(Vec3(0.6, 1.4, 0.5)) ts = TransformState.makePos(Point3(0, 0, 1.0)) self.vehicleNP = self.worldNP.attachNewNode(BulletRigidBodyNode('Vehicle')) self.vehicleNP.node().addShape(shape, ts) self.vehicleNP.setPos(-99.6,105,-11.8)#(88, 21, -11)#(34.3,8.4,-11.8)#(-99.6,105,-11.8)#(86.4,41.2,-12) self.vehicleNP.setHpr(-130,0,0) self.vehicleNP.node().setMass(5.0) self.vehicleNP.node().setDeactivationEnabled(False) base.cam.setPos(self.vehicleNP.getPos().getX()+2,self.vehicleNP.getPos().getY()+2,self.vehicleNP.getPos().getZ()+2) self.world.attachRigidBody(self.vehicleNP.node()) # Vehicle self.vehicle = BulletVehicle(self.world, self.vehicleNP.node()) self.vehicle.setCoordinateSystem(ZUp) self.world.attachVehicle(self.vehicle) self.hummerNP = loader.loadModel('media/models/vehicle/body.X') self.hummerNP.reparentTo(self.vehicleNP) # Right front wheel np = loader.loadModel('media/models/vehicle/front_right.X') np.reparentTo(self.worldNP) self.addWheel(Point3( 0.8, 0.9, 0.8), True, np) # Left front wheel np = loader.loadModel('media/models/vehicle/front_left.X') np.reparentTo(self.worldNP) self.addWheel(Point3(-0.8, 0.9, 0.8), True, np) # Right rear wheel np = loader.loadModel('media/models/vehicle/back_right.X') np.reparentTo(self.worldNP) self.addWheel(Point3( 0.8, -0.7, 0.8), False, np) # Left rear wheel np = loader.loadModel('media/models/vehicle/back_left.X') np.reparentTo(self.worldNP) self.addWheel(Point3(-0.8, -0.7, 0.8), False, np) self.setupObstacleFive(Vec3(91, 3, -9),1,Vec3(90,0,0)) self.setupObstacleFive(Vec3(94,-19, -10),0.9,Vec3(90,0,0)) self.setupObstacleFive(Vec3(85,-40, -10),1,Vec3(90,0,0)) self.setupObstacleFour(Vec3(-33.5, 23.4,-14.5),1,Vec3(0,0,0)) self.setupObstacleFour(Vec3(-43.3, 24.2,-14.5),1,Vec3(0,0,0)) self.setupObstacleTwo(Vec3(34.7,20.9,-8.5),1,Vec3(90,0,0)) self.setupObstacleTwo(Vec3(26.8,20.3,-8.5),1,Vec3(90,0,0)) self.setupObstacleTwo(Vec3(42.1,22.5,-8.5),1,Vec3(90,0,0)) #self.setupObstacleFive(Vec3(91,0.2, -8),2.1,Vec3(90,0,0)) #Goal self.setupGoal(Vec3(94,-89.7,-10)) self.setupTerrain() elif(self.gameLevel == 3): self.distanceTravelled = 0 self.time = 0 # Plane img = PNMImage(Filename('media/terrain/SIMP_Assignment_2_Terrain_3.png')) shape = BulletHeightfieldShape(img, 50.0, ZUp) np = self.worldNP.attachNewNode(BulletRigidBodyNode('Ground')) np.node().addShape(shape) np.setPos(0, 0, 0) np.setCollideMask(BitMask32.allOn()) self.world.attachRigidBody(np.node()) #skybox skybox = loader.loadModel('media/models/skybox/skybox_01.X') skybox.reparentTo(render) # Chassis shape = BulletBoxShape(Vec3(0.6, 1.4, 0.5)) ts = TransformState.makePos(Point3(0, 0, 1.0)) self.vehicleNP = self.worldNP.attachNewNode(BulletRigidBodyNode('Vehicle')) self.vehicleNP.node().addShape(shape, ts) self.vehicleNP.setPos(-110, -110, 0) self.vehicleNP.setHpr(-40,0,0) self.vehicleNP.node().setMass(5.0) self.vehicleNP.node().setDeactivationEnabled(False) base.cam.setPos(self.vehicleNP.getPos().getX()+2,self.vehicleNP.getPos().getY()+2,self.vehicleNP.getPos().getZ()+2) self.world.attachRigidBody(self.vehicleNP.node()) # Vehicle self.vehicle = BulletVehicle(self.world, self.vehicleNP.node()) self.vehicle.setCoordinateSystem(ZUp) self.world.attachVehicle(self.vehicle) self.hummerNP = loader.loadModel('media/models/vehicle/body.X') self.hummerNP.reparentTo(self.vehicleNP) # Right front wheel np = loader.loadModel('media/models/vehicle/front_right.X') np.reparentTo(self.worldNP) self.addWheel(Point3( 0.8, 0.9, 0.8), True, np) # Left front wheel np = loader.loadModel('media/models/vehicle/front_left.X') np.reparentTo(self.worldNP) self.addWheel(Point3(-0.8, 0.9, 0.8), True, np) # Right rear wheel np = loader.loadModel('media/models/vehicle/back_right.X') np.reparentTo(self.worldNP) self.addWheel(Point3( 0.8, -0.7, 0.8), False, np) # Left rear wheel np = loader.loadModel('media/models/vehicle/back_left.X') np.reparentTo(self.worldNP) self.addWheel(Point3(-0.8, -0.7, 0.8), False, np) self.setupTerrain() #Goal self.setupGoal(Vec3(114,100,-13)) #Obstacles self.setupObstacleFour(Vec3(-60, -73, -9), 1, Vec3(0, 0, 0)) self.setupObstacleFour(Vec3(-63, -77, -9), 1, Vec3(0, 0, 0)) self.setupObstacleTwo(Vec3(-15, -40, -3), 1, Vec3(0, 0, 0)) self.setupObstacleFour(Vec3(-60, 12, -11), 1, Vec3(0, 0, 0)) self.setupObstacleSix(Vec3(-15, 90, -6), 1.5, Vec3(-30, 0, 0)) self.setupObstacleFour(Vec3(28, 87, -11), 1, Vec3(0, 0, 0)) self.setupObstacleFour(Vec3(32, 90, -11), 1, Vec3(0, 0, 0)) def addWheel(self, pos, front, np): wheel = self.vehicle.createWheel() wheel.setNode(np.node()) wheel.setChassisConnectionPointCs(pos) wheel.setFrontWheel(front) wheel.setWheelDirectionCs(Vec3(0, 0, -1)) wheel.setWheelAxleCs(Vec3(1, 0, 0)) wheel.setWheelRadius(0.4) wheel.setMaxSuspensionTravelCm(40.0) wheel.setSuspensionStiffness(40.0) wheel.setWheelsDampingRelaxation(2.3) wheel.setWheelsDampingCompression(4.4) wheel.setFrictionSlip(100.0); wheel.setRollInfluence(0.1) def setupTerrain(self): if(self.gameLevel == 1): #terrain setting img = PNMImage(Filename('media/terrain/SIMP_Assignment_2_Terrain_1.png')) self.terrain = GeoMipTerrain("myTerrain") self.terrain.setHeightfield(img) self.terrain.getRoot().setSz(50) self.terrain.setBlockSize(4) #self.terrain.setFactor(10) #self.terrain.setMinLevel(0) self.terrain.setNear(50) self.terrain.setFar(1000) self.terrain.setFocalPoint(base.camera) self.terrain.getRoot().reparentTo(render) offset = img.getXSize() / 2.0 - 0.5 self.terrain.getRoot().setPos(-offset, -offset, -50 / 2.0) self.terrain.generate() #load textures tex0 = loader.loadTexture("media/terrain/SIMP_Assignment_2_Terrain_1_d.png") tex0.setMinfilter(Texture.FTLinearMipmapLinear) tex1 = loader.loadTexture("media/terrain/longGrass.png") tex1.setMinfilter(Texture.FTLinearMipmapLinear) tex2 = loader.loadTexture("media/terrain/bigRockFace.png") tex2.setMinfilter(Texture.FTLinearMipmapLinear) tex3 = loader.loadTexture("media/terrain/greenrough.png") tex3.setMinfilter(Texture.FTLinearMipmapLinear) tex4 = loader.loadTexture("media/terrain/grayRock.png") tex4.setMinfilter(Texture.FTLinearMipmapLinear) tex5 = loader.loadTexture("media/terrain/SIMP_Assignment_2_Terrain_1_c.png") tex5.setMinfilter(Texture.FTLinearMipmapLinear) tex6 = loader.loadTexture("media/terrain/SIMP_Assignment_2_Terrain_1_l.png") tex6.setMinfilter(Texture.FTLinearMipmapLinear) #set mutiltextures self.terrain.getRoot().setTexture( TextureStage('tex0'),tex0 ) self.terrain.getRoot().setTexture( TextureStage('tex1'),tex1 ) self.terrain.getRoot().setTexture( TextureStage('tex2'),tex2 ) self.terrain.getRoot().setTexture( TextureStage('tex3'),tex3 ) self.terrain.getRoot().setTexture( TextureStage('tex4'),tex4 ) self.terrain.getRoot().setTexture( TextureStage('tex5'),tex5 ) self.terrain.getRoot().setTexture( TextureStage('tex6'),tex6 ) #load shader self.terrain.getRoot().setShader(loader.loadShader('terraintexture.sha')) elif(self.gameLevel == 2): #terrain setting img = PNMImage(Filename('media/terrain/SIMP_Assignment_2_Terrain_2.png')) self.terrain = GeoMipTerrain("myTerrain") self.terrain.setHeightfield(img) self.terrain.getRoot().setSz(50) self.terrain.setBlockSize(4) #self.terrain.setFactor(10) #self.terrain.setMinLevel(0) self.terrain.setNear(50) self.terrain.setFar(100) self.terrain.setFocalPoint(base.camera) self.terrain.getRoot().reparentTo(render) offset = img.getXSize() / 2.0 - 0.5 self.terrain.getRoot().setPos(-offset, -offset, -50 / 2.0) self.terrain.generate() #load textures tex0 = loader.loadTexture("media/terrain/SIMP_Assignment_2_Terrain_2_d.png") tex0.setMinfilter(Texture.FTLinearMipmapLinear) tex1 = loader.loadTexture("media/terrain/sandripple.png") tex1.setMinfilter(Texture.FTLinearMipmapLinear) tex2 = loader.loadTexture("media/terrain/orangesand.png") tex2.setMinfilter(Texture.FTLinearMipmapLinear) tex3 = loader.loadTexture("media/terrain/grayRock.png") tex3.setMinfilter(Texture.FTLinearMipmapLinear) tex4 = loader.loadTexture("media/terrain/bigRockFace.png") tex4.setMinfilter(Texture.FTLinearMipmapLinear) tex5 = loader.loadTexture("media/terrain/SIMP_Assignment_2_Terrain_2_c.png") tex5.setMinfilter(Texture.FTLinearMipmapLinear) tex6 = loader.loadTexture("media/terrain/SIMP_Assignment_2_Terrain_2_l.png") tex6.setMinfilter(Texture.FTLinearMipmapLinear) #set mutiltextures self.terrain.getRoot().setTexture( TextureStage('tex0'),tex0 ) self.terrain.getRoot().setTexture( TextureStage('tex1'),tex1 ) self.terrain.getRoot().setTexture( TextureStage('tex2'),tex2 ) self.terrain.getRoot().setTexture( TextureStage('tex3'),tex3 ) self.terrain.getRoot().setTexture( TextureStage('tex4'),tex4 ) self.terrain.getRoot().setTexture( TextureStage('tex5'),tex5 ) self.terrain.getRoot().setTexture( TextureStage('tex6'),tex6 ) #load shader self.terrain.getRoot().setShader(loader.loadShader('terraintexture.sha')) elif(self.gameLevel == 3): #terrain setting img = PNMImage(Filename('media/terrain/SIMP_Assignment_2_Terrain_3.png')) self.terrain = GeoMipTerrain("myTerrain") self.terrain.setHeightfield(img) self.terrain.getRoot().setSz(50) self.terrain.setBlockSize(4) #self.terrain.setFactor(10) #self.terrain.setMinLevel(0) self.terrain.setNear(50) self.terrain.setFar(100) self.terrain.setFocalPoint(base.camera) self.terrain.getRoot().reparentTo(render) offset = img.getXSize() / 2.0 - 0.5 self.terrain.getRoot().setPos(-offset, -offset, -50 / 2.0) self.terrain.generate() #load textures tex0 = loader.loadTexture("media/terrain/SIMP_Assignment_2_Terrain_3_d.png") tex0.setMinfilter(Texture.FTLinearMipmapLinear) tex1 = loader.loadTexture("media/terrain/hardDirt.png") tex1.setMinfilter(Texture.FTLinearMipmapLinear) tex2 = loader.loadTexture("media/terrain/littlerocks.png") tex2.setMinfilter(Texture.FTLinearMipmapLinear) tex3 = loader.loadTexture("media/terrain/greenrough.png") tex3.setMinfilter(Texture.FTLinearMipmapLinear) tex4 = loader.loadTexture("media/terrain/bigRockFace.png") tex4.setMinfilter(Texture.FTLinearMipmapLinear) tex5 = loader.loadTexture("media/terrain/SIMP_Assignment_2_Terrain_3_c.png") tex5.setMinfilter(Texture.FTLinearMipmapLinear) tex6 = loader.loadTexture("media/terrain/SIMP_Assignment_2_Terrain_3_l.png") tex6.setMinfilter(Texture.FTLinearMipmapLinear) #set mutiltextures self.terrain.getRoot().setTexture( TextureStage('tex0'),tex0 ) self.terrain.getRoot().setTexture( TextureStage('tex1'),tex1 ) self.terrain.getRoot().setTexture( TextureStage('tex2'),tex2 ) self.terrain.getRoot().setTexture( TextureStage('tex3'),tex3 ) self.terrain.getRoot().setTexture( TextureStage('tex4'),tex4 ) self.terrain.getRoot().setTexture( TextureStage('tex5'),tex5 ) self.terrain.getRoot().setTexture( TextureStage('tex6'),tex6 ) #load shader self.terrain.getRoot().setShader(loader.loadShader('terraintexture.sha')) def setupObstacleOne(self, pos, scale, turn): #box A shape = BulletBoxShape(Vec3(3, 0.1, 0.1) * scale) bodyA = BulletRigidBodyNode('Box A') bodyNP= self.worldNP.attachNewNode(bodyA) bodyNP.node().addShape(shape) bodyNP.setCollideMask(BitMask32.allOn()) bodyNP.setPos(pos) bodyNP.setHpr(turn) visNP = loader.loadModel('media/models/box.egg') visNP.setScale(Vec3(3, 0.1, 0.1)*2 * scale) visNP.clearModelNodes() visNP.reparentTo(bodyNP) self.world.attachRigidBody(bodyA) # Box C shape = BulletBoxShape(Vec3(0.1, 0.1, 0.9)*scale) bodyC = BulletRigidBodyNode('Box C') bodyNP = self.worldNP.attachNewNode(bodyC) bodyNP.node().addShape(shape) bodyNP.node().setMass(1.0) bodyNP.node().setLinearDamping(0.5) bodyNP.node().setDeactivationEnabled(False) bodyNP.setCollideMask(BitMask32.allOn()) bodyNP.setPos(pos) bodyNP.setHpr(turn) visNP = loader.loadModel('media/models/box.egg') visNP.setScale(Vec3(0.1, 0.1, 0.9)*2*scale) visNP.clearModelNodes() visNP.reparentTo(bodyNP) self.world.attachRigidBody(bodyC) pivotA = Point3(0, 0, -0.1 * scale) pivotB = Point3(0, 0, 1 * scale) axisA = Vec3(1, 0, 0) axisB = Vec3(1, 0, 0) hinge = BulletHingeConstraint(bodyA, bodyC, pivotA, pivotB, axisA, axisB, True) hinge.setDebugDrawSize(2.0) hinge.setLimit(-90,90, softness=1.0, bias=0.3, relaxation=1.0) self.world.attachConstraint(hinge) # Box B shape = BulletBoxShape(Vec3(3, 2, 0.1)*scale) bodyB = BulletRigidBodyNode('Box B') bodyNP = self.worldNP.attachNewNode(bodyB) bodyNP.node().addShape(shape) bodyNP.node().setMass(1.0) bodyNP.node().setLinearDamping(0.5) bodyNP.node().setDeactivationEnabled(False) bodyNP.setCollideMask(BitMask32.allOn()) bodyNP.setPos(pos) bodyNP.setHpr(turn); visNP = loader.loadModel('media/models/box.egg') visNP.setScale(Vec3(3, 2, 0.1)*2*scale) visNP.clearModelNodes() visNP.reparentTo(bodyNP) self.world.attachRigidBody(bodyB) # Hinge pivotA = Point3(0, 0, 0) pivotB = Point3(0, 0, -1 * scale) hinge = BulletHingeConstraint(bodyB, bodyC, pivotA, pivotB, axisA, axisB, True) hinge.setLimit(0,360, softness=1.0, bias=0.3, relaxation=1.0) self.world.attachConstraint(hinge) def setupObstacleTwo(self,pos,scale,turn): #box A shape = BulletBoxShape(Vec3(3, 0.1, 0.1)*scale) bodyA = BulletRigidBodyNode('Box A') bodyNP= self.worldNP.attachNewNode(bodyA) bodyNP.node().addShape(shape) bodyNP.setCollideMask(BitMask32.allOn()) bodyNP.setPos(pos) bodyNP.setHpr(turn) visNP = loader.loadModel('media/models/box.egg') visNP.setScale(Vec3(3, 0.1, 0.1)*2*scale) visNP.clearModelNodes() visNP.reparentTo(bodyNP) self.world.attachRigidBody(bodyA) # Box B shape = BulletBoxShape(Vec3(0.1, 1, 1)*scale) bodyB = BulletRigidBodyNode('Box B') bodyNP = self.worldNP.attachNewNode(bodyB) bodyNP.node().addShape(shape) bodyNP.node().setMass(100.0) bodyNP.node().setDeactivationEnabled(False) bodyNP.setCollideMask(BitMask32.allOn()) bodyNP.setPos(pos) bodyNP.setHpr(turn) visNP = loader.loadModel('media/models/box.egg') visNP.setScale(Vec3(0.1, 1, 1)*2*scale) visNP.clearModelNodes() visNP.reparentTo(bodyNP) self.world.attachRigidBody(bodyB) # Hinge pivotA = Point3(2, 0, 0) pivotB = Point3(0, 0, 2) axisA = Vec3(1, 0, 0) axisB = Vec3(1, 0, 0) hinge = BulletHingeConstraint(bodyA, bodyB, pivotA, pivotB, axisA, axisB, True) hinge.setDebugDrawSize(2.0) hinge.setLimit(-90,90, softness=1.0, bias=0.3, relaxation=1.0) self.world.attachConstraint(hinge) # Box C shape = BulletBoxShape(Vec3(0.1, 1, 1)*scale) bodyC = BulletRigidBodyNode('Box C') bodyNP = self.worldNP.attachNewNode(bodyC) bodyNP.node().addShape(shape) bodyNP.node().setMass(100.0) bodyNP.node().setDeactivationEnabled(False) bodyNP.setCollideMask(BitMask32.allOn()) bodyNP.setPos(pos) bodyNP.setHpr(turn) visNP = loader.loadModel('media/models/box.egg') visNP.setScale(Vec3(0.1, 1, 1)*2*scale) visNP.clearModelNodes() visNP.reparentTo(bodyNP) self.world.attachRigidBody(bodyC) pivotA = Point3(-2, 0, 0) pivotB = Point3(0, 0, 2) hinge = BulletHingeConstraint(bodyA, bodyC, pivotA, pivotB, axisA, axisB, True) self.world.attachConstraint(hinge) def setupObstacleThree(self, pos, scale, turn): # Box A shape = BulletBoxShape(Vec3(0.1, 0.1, 0.1)) bodyA = BulletRigidBodyNode('Box A') bodyA.setRestitution(1.0) bodyNP = self.worldNP.attachNewNode(bodyA) bodyNP.node().addShape(shape) bodyNP.setCollideMask(BitMask32.allOn()) bodyNP.setPos(pos) bodyNP.setHpr(turn) visNP = loader.loadModel('media/models/box.egg') visNP.setScale(Vec3(0.1, 0.1, 0.1)*2*scale) visNP.clearModelNodes() visNP.reparentTo(bodyNP) self.world.attachRigidBody(bodyA) #Box B shape = BulletBoxShape(Vec3(0.1,0.1,0.1)) bodyB = BulletRigidBodyNode('Box B') bodyB.setRestitution(1.0) bodyNP = self.worldNP.attachNewNode(bodyB) bodyNP.node().addShape(shape) bodyNP.setCollideMask(BitMask32.allOn()) bodyNP.setPos(pos) bodyNP.setHpr(turn) visNP = loader.loadModel('media/models/box.egg') visNP.setScale(Vec3(0.1,0.1,0.1)*2*scale) visNP.clearModelNodes() visNP.reparentTo(bodyNP) self.world.attachRigidBody(bodyB) # Slider frameA = TransformState.makePosHpr(Point3(0, 0, 0), Vec3(0, 0, 0)) frameB = TransformState.makePosHpr(Point3(0, 0, 0), Vec3(0, 0, 0)) slider = BulletSliderConstraint(bodyA, bodyB, frameA, frameB, True) slider.setDebugDrawSize(2.0) slider.setLowerLinearLimit(0) slider.setUpperLinearLimit(12) slider.setLowerAngularLimit(-90) slider.setUpperAngularLimit(-85) self.world.attachConstraint(slider) # Box C shape = BulletBoxShape(Vec3(1, 3, 0.1)) bodyC = BulletRigidBodyNode('Box C') bodyC.setRestitution(1.0) bodyNP = self.worldNP.attachNewNode(bodyC) bodyNP.node().addShape(shape) bodyNP.node().setMass(0.1) bodyNP.node().setDeactivationEnabled(False) bodyNP.setCollideMask(BitMask32.allOn()) bodyNP.setPos(Vec3(pos.getX() + 3, pos.getY() - 4, pos.getZ())) bodyNP.setHpr(turn) visNP = loader.loadModel('media/models/box.egg') visNP.setScale(Vec3(1, 3, 0.1)*2*scale) visNP.clearModelNodes() visNP.reparentTo(bodyNP) self.world.attachRigidBody(bodyC) bodyNP.node().setLinearVelocity(-100) # Slider frameA = TransformState.makePosHpr(Point3(0, 0, 0), Vec3(0, 0, 0)) frameB = TransformState.makePosHpr(Point3(0, 0, 0), Vec3(0, 0, 0)) slider = BulletSliderConstraint(bodyA, bodyC, frameA, frameB, True) slider.setDebugDrawSize(2.0) slider.setLowerLinearLimit(2) slider.setUpperLinearLimit(6) slider.setLowerAngularLimit(-90) slider.setUpperAngularLimit(-85) self.world.attachConstraint(slider) def setupObstacleFour(self, pos, scale, turn): #Start Here # Box A shape = BulletBoxShape(Vec3(0.01, 0.01, 0.01) * scale) bodyA = BulletRigidBodyNode('Box A') bodyNP = self.worldNP.attachNewNode(bodyA) bodyNP.node().addShape(shape) bodyNP.setCollideMask(BitMask32.allOn()) bodyNP.setPos(pos.getX(), pos.getY(), pos.getZ() + 4) #(0, 0, 4) visNP = loader.loadModel('media/models/box.egg') visNP.setScale(Vec3(0.01, 0.01, 0.01)*2*scale) visNP.clearModelNodes() visNP.reparentTo(bodyNP) self.world.attachRigidBody(bodyA) # Box B shape = BulletSphereShape(0.5*scale) bodyB = BulletRigidBodyNode('Sphere B') bodyNP = self.worldNP.attachNewNode(bodyB) bodyNP.node().addShape(shape) bodyNP.node().setMass(10.0) bodyNP.node().setDeactivationEnabled(False) bodyNP.setCollideMask(BitMask32.allOn()) bodyNP.setPos(pos.getX(), pos.getY(), pos.getZ() + 5) #(0, 0, 0.001) visNP = loader.loadModel('media/models/ball.egg') visNP.clearModelNodes() visNP.setScale(1.25*scale) visNP.reparentTo(bodyNP) bodyNP.node().setLinearVelocity(100) self.world.attachRigidBody(bodyB) # Cone frameA = TransformState.makePosHpr(Point3(0, 0, 0), Vec3(0, 0, 90)) frameB = TransformState.makePosHpr(Point3(2, 0, 0)*scale, Vec3(0, 0, 0)) cone = BulletConeTwistConstraint(bodyA, bodyB, frameA, frameB) cone.setDebugDrawSize(2.0) cone.setLimit(30, 90, 270, softness=1.0, bias=0.3, relaxation=10.0) self.world.attachConstraint(cone) # Box C shape = BulletBoxShape(Vec3(0.1, 0.1, 1)*scale) bodyC = BulletRigidBodyNode('Box C') bodyNP = self.worldNP.attachNewNode(bodyC) bodyNP.node().addShape(shape) bodyNP.node().setDeactivationEnabled(False) bodyNP.setCollideMask(BitMask32.allOn()) bodyNP.setPos(pos.getX(), pos.getY(), pos.getZ() + 3) self.world.attachRigidBody(bodyC) visNP = loader.loadModel('media/models/box.egg') visNP.setScale(Vec3(0.1, 0.1, 1)*2*scale) visNP.clearModelNodes() visNP.reparentTo(bodyNP) def setupObstacleSix(self, pos, scale, turn): #box A shape = BulletBoxShape(Vec3(0.1, 0.1, 0.1)*scale) bodyA = BulletRigidBodyNode('Box A') bodyNP= self.worldNP.attachNewNode(bodyA) bodyNP.node().addShape(shape) bodyNP.setCollideMask(BitMask32.allOff()) bodyNP.setPos(pos.getX()-2,pos.getY(),pos.getZ()+2.5)#-2,0,2.5) bodyNP.setHpr(turn) # Box B shape = BulletBoxShape(Vec3(2, 0.1, 3)*scale) bodyB = BulletRigidBodyNode('Box B') bodyNP = self.worldNP.attachNewNode(bodyB) bodyNP.node().addShape(shape) bodyNP.node().setMass(1.0) bodyNP.node().setLinearDamping(0.5) bodyNP.node().setDeactivationEnabled(False) bodyNP.setCollideMask(BitMask32.allOn()) bodyNP.setPos(pos.getX()-3,pos.getY(), pos.getZ())#, 0, 0) bodyNP.setHpr(turn) visNP = loader.loadModel('media/models/box.egg') visNP.setScale(Vec3(2, 0.1, 3)*2*scale) visNP.clearModelNodes() visNP.reparentTo(bodyNP) self.world.attachRigidBody(bodyB) # Hinge pivotA = Point3(-2, 0, -3) pivotB = Point3(-2, 0, -3) axisA = Vec3(0, 0, 1) axisB = Vec3(0, 0, 1) hinge = BulletHingeConstraint(bodyA, bodyB, pivotA, pivotB, axisA, axisB, True) hinge.setDebugDrawSize(2.0) hinge.setLimit(0,90, softness=1.0, bias=0.3, relaxation=1.0) self.world.attachConstraint(hinge) #box A shape = BulletBoxShape(Vec3(0.1, 0.1, 0.1)*scale) bodyA = BulletRigidBodyNode('Box A') bodyNP= self.worldNP.attachNewNode(bodyA) bodyNP.node().addShape(shape) bodyNP.setCollideMask(BitMask32.allOff()) bodyNP.setPos(pos.getX()+2,pos.getY(),pos.getZ()+2.5)#2,0,2.5) bodyNP.setHpr(turn) # Box B shape = BulletBoxShape(Vec3(2, 0.1, 3)*scale) bodyB = BulletRigidBodyNode('Box B') bodyNP = self.worldNP.attachNewNode(bodyB) bodyNP.node().addShape(shape) bodyNP.node().setMass(1.0) bodyNP.node().setLinearDamping(0.5) bodyNP.node().setDeactivationEnabled(False) bodyNP.setCollideMask(BitMask32.allOn()) bodyNP.setPos(pos.getX()+4, pos.getY(), pos.getZ())# 0, 0) bodyNP.setHpr(turn) visNP = loader.loadModel('media/models/box.egg') visNP.setScale(Vec3(2, 0.1, 3)*2*scale) visNP.clearModelNodes() visNP.reparentTo(bodyNP) self.world.attachRigidBody(bodyB) pivotA = Point3(2, 0, -3) pivotB = Point3(2, 0, -3) hinge = BulletHingeConstraint(bodyA, bodyB, pivotA, pivotB, axisA, axisB, True) hinge.setLimit(-90,0, softness=1.0, bias=0.3, relaxation=1.0) self.world.attachConstraint(hinge) def setupObstacleFive(self, pos, scale, turn): #box A shape = BulletBoxShape(Vec3(3, 0.1, 0.1)*scale) bodyA = BulletRigidBodyNode('Box A') bodyNP= self.worldNP.attachNewNode(bodyA) bodyNP.node().addShape(shape) bodyNP.setCollideMask(BitMask32.allOn()) bodyNP.setPos(pos) bodyNP.setHpr(turn) visNP = loader.loadModel('media/models/box.egg') visNP.setScale(Vec3(3, 0.1, 0.1)*2*scale) visNP.clearModelNodes() visNP.reparentTo(bodyNP) self.world.attachRigidBody(bodyA) # Box B shape = BulletBoxShape(Vec3(3, 2, 0.1)*scale) bodyB = BulletRigidBodyNode('Box B') bodyNP = self.worldNP.attachNewNode(bodyB) bodyNP.node().addShape(shape) bodyNP.node().setMass(1.0) bodyNP.node().setDeactivationEnabled(False) bodyNP.setCollideMask(BitMask32.allOn()) bodyNP.setPos(pos) bodyNP.setHpr(turn) visNP = loader.loadModel('media/models/box.egg') visNP.setScale(Vec3(3, 2, 0.1)*2*scale) visNP.clearModelNodes() visNP.reparentTo(bodyNP) self.world.attachRigidBody(bodyB) # Hinge pivotA = Point3(0, 0, 0) pivotB = Point3(0, 0, 5) axisA = Vec3(1, 0, 0) axisB = Vec3(1, 0, 0) hinge = BulletHingeConstraint(bodyA, bodyB, pivotA, pivotB, axisA, axisB, True) hinge.setDebugDrawSize(2.0) hinge.setLimit(-50,50, softness=0.5, bias=0.3, relaxation=0.6) self.world.attachConstraint(hinge) # Box C shape = BulletBoxShape(Vec3(0.1, 0.1, 0.9)*scale) bodyC = BulletRigidBodyNode('Box C') bodyNP = self.worldNP.attachNewNode(bodyC) bodyNP.node().addShape(shape) bodyNP.node().setMass(1.0) bodyNP.node().setDeactivationEnabled(False) bodyNP.setCollideMask(BitMask32.allOn()) bodyNP.setPos(pos) bodyNP.setHpr(turn) visNP = loader.loadModel('media/models/box.egg') visNP.setScale(Vec3(0.1, 0.1, 0.9)*2*scale) visNP.clearModelNodes() visNP.reparentTo(bodyNP) self.world.attachRigidBody(bodyC) pivotA = Point3(0, 0, -1.1) pivotB = Point3(0, 0, 1) hinge = BulletHingeConstraint(bodyA, bodyC, pivotA, pivotB, axisA, axisB, True) hinge.setLimit(-90,90, softness=1.0, bias=0.3, relaxation=1.0) self.world.attachConstraint(hinge) def setupGoal(self, pos): # Goal shape = BulletBoxShape(Vec3(1, 1, 1)) body = BulletRigidBodyNode('Flag') self.flagNP = self.worldNP.attachNewNode(body) self.flagNP.node().addShape(shape) self.flagNP.setCollideMask(BitMask32.allOn()) self.flagNP.setPos(pos) visNP = loader.loadModel('media/models/Flag.X') visNP.clearModelNodes() visNP.reparentTo(self.flagNP) self.world.attachRigidBody(body)
class TeamActivityGui: COUNTDOWN_TASK_NAME = 'updateCountdownTask' timer = None statusText = None countdownText = None exitButton = None switchButton = None def __init__(self, activity): self.activity = activity def load(self): buttonModels = loader.loadModel('phase_3.5/models/gui/inventory_gui') upButton = buttonModels.find('**//InventoryButtonUp') downButton = buttonModels.find('**/InventoryButtonDown') rolloverButton = buttonModels.find('**/InventoryButtonRollover') self.exitButton = DirectButton( relief=None, text=TTLocalizer.PartyTeamActivityExitButton, text_fg=(1, 1, 0.65, 1), text_pos=(0, -0.15), text_scale=0.5, image=(upButton, downButton, rolloverButton), image_color=(1, 0, 0, 1), image_scale=(14.5, 1, 9), pos=(0, 0, 0.8), scale=0.15, command=self.handleExitButtonClick) self.exitButton.hide() if self.activity.toonsCanSwitchTeams(): self.switchButton = DirectButton( relief=None, text=TTLocalizer.PartyTeamActivitySwitchTeamsButton, text_fg=(1, 1, 1, 1), text_pos=(0, 0.1), text_scale=0.5, image=(upButton, downButton, rolloverButton), image_color=(0, 1, 0, 1), image_scale=(15, 1, 15), pos=(0, 0, 0.5), scale=0.15, command=self.handleSwitchButtonClick) self.switchButton.hide() else: self.switchButton = None buttonModels.removeNode() self.countdownText = OnscreenText( text='', pos=(0.0, -0.2), scale=PartyGlobals.TeamActivityTextScale * 1.2, fg=(1.0, 1.0, 0.65, 1.0), align=TextNode.ACenter, font=ToontownGlobals.getSignFont(), mayChange=True) self.countdownText.hide() self.statusText = OnscreenText( text='', pos=(0.0, 0.0), scale=PartyGlobals.TeamActivityTextScale, fg=PartyGlobals.TeamActivityStatusColor, align=TextNode.ACenter, font=ToontownGlobals.getSignFont(), mayChange=True) self.statusText.hide() self.timer = PartyUtils.getNewToontownTimer() self.timer.hide() return def unload(self): self.hideWaitToStartCountdown() if self.exitButton is not None: self.exitButton.destroy() self.exitButton = None if self.switchButton is not None: self.switchButton.destroy() self.switchButton = None if self.countdownText is not None: self.countdownText.destroy() self.countdownText.removeNode() self.countdownText = None if self.statusText is not None: self.statusText.destroy() self.statusText.removeNode() self.statusText = None if self.timer is not None: self.timer.destroy() del self.timer return def showStatus(self, text): self.statusText.setText(text) self.statusText.show() def hideStatus(self): self.statusText.hide() def enableExitButton(self): self.exitButton.show() def disableExitButton(self): self.exitButton.hide() def handleExitButtonClick(self): self.disableExitButton() self.disableSwitchButton() self.activity.d_toonExitRequest() def enableSwitchButton(self): self.switchButton.show() def disableSwitchButton(self): if self.switchButton is not None: self.switchButton.hide() return def handleSwitchButtonClick(self): self.disableSwitchButton() self.disableExitButton() self.activity.d_toonSwitchTeamRequest() def showWaitToStartCountdown(self, duration, waitToStartTimestamp, almostDoneCallback=None): self._countdownAlmostDoneCallback = almostDoneCallback currentTime = globalClock.getRealTime() waitTimeElapsed = currentTime - waitToStartTimestamp if duration - waitTimeElapsed > 1.0: countdownTask = Task(self._updateCountdownTask) countdownTask.duration = duration - waitTimeElapsed self.countdownText.setText(str(int(countdownTask.duration))) self.countdownText.show() taskMgr.remove(TeamActivityGui.COUNTDOWN_TASK_NAME) taskMgr.add(countdownTask, TeamActivityGui.COUNTDOWN_TASK_NAME) def hideWaitToStartCountdown(self): taskMgr.remove(TeamActivityGui.COUNTDOWN_TASK_NAME) self._countdownAlmostDoneCallback = None if self.countdownText is not None: self.countdownText.hide() return def _updateCountdownTask(self, task): countdownTime = int(task.duration - task.time) seconds = str(countdownTime) if self.countdownText['text'] != seconds: self.countdownText['text'] = seconds if countdownTime == 3 and self._countdownAlmostDoneCallback is not None: self._countdownAlmostDoneCallback() self._countdownAlmostDoneCallback = None if task.time >= task.duration: return Task.done else: return Task.cont return def showTimer(self, duration): self.timer.setTime(duration) self.timer.countdown(duration, self._handleTimerExpired) self.timer.show() def hideTimer(self): self.timer.hide() self.timer.stop() def _handleTimerExpired(self): self.activity.handleGameTimerExpired()
class MPBtn(GameObject): tooltip_align = TextNode.A_right tooltip_offset = (.01, 0, -.08) def __init__(self, parent, owner, menu_args, img_path, msg_btn_x, cb, usr_name, tooltip): GameObject.__init__(self) self.owner = owner lab_args = menu_args.label_args lab_args['scale'] = .046 #lab_args['text_fg'] = menu_args.text_normal self.btn = ImgBtn(parent=parent, scale=.024, pos=(msg_btn_x, 1, .01), frameColor=(1, 1, 1, 1), frameTexture=img_path, command=cb, extraArgs=[usr_name], **menu_args.imgbtn_args) self.btn.bind(ENTER, self.on_enter) self.btn.bind(EXIT, self.on_exit) self.tooltip_btn = DirectButton(parent=parent, scale=.024, pos=(msg_btn_x, 1, .01), frameColor=(1, 1, 1, 0), frameSize=(-1, 1, -1, 1), command=None, **menu_args.imgbtn_args) self.tooltip_btn.bind(ENTER, self.on_enter) self.tooltip_btn.bind(EXIT, self.on_exit) self.on_create() self.tooltip = DirectLabel(text=tooltip, pos=self.btn.get_pos() + self.tooltip_offset, parent=parent, text_wordwrap=10, text_bg=(.2, .2, .2, .8), text_align=self.tooltip_align, **lab_args) self.tooltip.set_bin('gui-popup', 10) self.tooltip.hide() def on_create(self): self.btn.hide() self.tooltip_btn.hide() def is_hidden(self): return self.btn.is_hidden() def show(self): if self.btn['state'] == DISABLED: self.tooltip_btn.show() else: self.tooltip_btn.hide() return self.btn.show() def hide(self): self.tooltip_btn.hide() return self.btn.hide() def enable(self): self.tooltip_btn.hide() return self.btn.enable() def disable(self): self.tooltip_btn.show() return self.btn.disable() def on_enter(self, pos): self.owner.on_enter(pos) self.tooltip.show() def on_exit(self, pos): self.owner.on_exit(pos) self.tooltip.hide()
class NewsPageButtonManager(FSM.FSM): notify = DirectNotifyGlobal.directNotify.newCategory('NewsPageButtonManager') def __init__(self): FSM.FSM.__init__(self, 'NewsPageButtonManager') self.buttonsLoaded = False self.clearGoingToNewsInfo() self.__blinkIval = None self.load() return def load(self): btnGui = loader.loadModel('phase_3.5/models/gui/tt_m_gui_ign_newsBtnGui') bookModel = loader.loadModel('phase_3.5/models/gui/tt_m_gui_ign_shtickerBook') self.openNewNewsUp = btnGui.find('**/tt_t_gui_ign_new') self.openNewNewsUpBlink = btnGui.find('**/tt_t_gui_ign_newBlink') self.openNewNewsHover = btnGui.find('**/tt_t_gui_ign_newHover') self.openOldNewsUp = btnGui.find('**/tt_t_gui_ign_oldNews') self.openOldNewsHover = btnGui.find('**/tt_t_gui_ign_oldHover') self.closeNewsUp = bookModel.find('**/tt_t_gui_sbk_newsPage1') self.closeNewsHover = bookModel.find('**/tt_t_gui_sbk_newsPage2') btnGui.removeNode() bookModel.removeNode() oldScale = 0.5 newScale = 0.9 shtickerBookScale = 0.305 newPos = VBase3(0.914, 0, 0.862) shtickerBookPos = VBase3(1.175, 0, -0.83) textScale = 0.06 self.newIssueButton = DirectButton(relief=None, sortOrder=DGG.BACKGROUND_SORT_INDEX - 1, image=(self.openNewNewsUp, self.openNewNewsHover, self.openNewNewsHover), text=('', TTLocalizer.EventsPageNewsTabName, TTLocalizer.EventsPageNewsTabName), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_scale=textScale, text_font=ToontownGlobals.getInterfaceFont(), pos=newPos, scale=newScale, command=self.__handleGotoNewsButton) self.gotoPrevPageButton = DirectButton(relief=None, image=(self.closeNewsUp, self.closeNewsHover, self.closeNewsHover), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_scale=textScale, text_font=ToontownGlobals.getInterfaceFont(), pos=shtickerBookPos, scale=shtickerBookScale, command=self.__handleGotoPrevPageButton) self.goto3dWorldButton = DirectButton(relief=None, image=(self.closeNewsUp, self.closeNewsHover, self.closeNewsHover), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_scale=textScale, text_font=ToontownGlobals.getInterfaceFont(), pos=shtickerBookPos, scale=shtickerBookScale, command=self.__handleGoto3dWorldButton) self.hideNewIssueButton() self.gotoPrevPageButton.hide() self.goto3dWorldButton.hide() self.accept('newIssueOut', self.handleNewIssueOut) bounce1Pos = VBase3(newPos.getX(), newPos.getY(), newPos.getZ() + 0.022) bounce2Pos = VBase3(newPos.getX(), newPos.getY(), newPos.getZ() + 0.015) bounceIval = Sequence(LerpPosInterval(self.newIssueButton, 0.1, bounce1Pos, blendType='easeOut'), LerpPosInterval(self.newIssueButton, 0.1, newPos, blendType='easeIn'), LerpPosInterval(self.newIssueButton, 0.07, bounce2Pos, blendType='easeOut'), LerpPosInterval(self.newIssueButton, 0.07, newPos, blendType='easeIn')) self.__blinkIval = Sequence(Func(self.__showOpenEyes), Wait(2), bounceIval, Wait(0.5), Func(self.__showClosedEyes), Wait(0.1), Func(self.__showOpenEyes), Wait(0.1), Func(self.__showClosedEyes), Wait(0.1)) self.__blinkIval.loop() self.__blinkIval.pause() self.buttonsLoaded = True return def __showOpenEyes(self): self.newIssueButton['image'] = (self.openNewNewsUp, self.openNewNewsHover, self.openNewNewsHover) def __showClosedEyes(self): self.newIssueButton['image'] = (self.openNewNewsUpBlink, self.openNewNewsHover, self.openNewNewsHover) def clearGoingToNewsInfo(self): self.goingToNewsPageFrom3dWorld = False self.setGoingToNewsPageFromStickerBook(False) def __handleGotoNewsButton(self): currentState = base.localAvatar.animFSM.getCurrentState().getName() if currentState == 'jumpAirborne': return from toontown.toon import LocalToon if not LocalToon.WantNewsPage: return if base.cr and base.cr.playGame and base.cr.playGame.getPlace() and base.cr.playGame.getPlace().fsm: fsm = base.cr.playGame.getPlace().fsm curState = fsm.getCurrentState().getName() if curState == 'walk': if hasattr(localAvatar, 'newsPage'): base.cr.centralLogger.writeClientEvent('news gotoNewsButton clicked') localAvatar.book.setPage(localAvatar.newsPage) fsm.request('stickerBook') self.goingToNewsPageFrom3dWorld = True elif curState == 'stickerBook': if hasattr(localAvatar, 'newsPage'): base.cr.centralLogger.writeClientEvent('news gotoNewsButton clicked') fsm.request('stickerBook') if hasattr(localAvatar, 'newsPage') and localAvatar.newsPage: localAvatar.book.goToNewsPage(localAvatar.newsPage) def __handleGotoPrevPageButton(self): self.clearGoingToNewsInfo() localAvatar.book.setPageBeforeNews() self.showAppropriateButton() self.ignoreEscapeKeyPress() def __handleGoto3dWorldButton(self): localAvatar.book.closeBook() def hideNewIssueButton(self): if hasattr(self, 'newIssueButton') and self.newIssueButton: self.newIssueButton.hide() localAvatar.clarabelleNewsPageCollision(False) def __showNewIssueButton(self): self.newIssueButton.show() localAvatar.clarabelleNewsPageCollision(True) def hideAllButtons(self): if not self.buttonsLoaded: return self.gotoPrevPageButton.hide() self.goto3dWorldButton.hide() self.hideNewIssueButton() self.__blinkIval.pause() def isNewIssueButtonShown(self): if not base.cr.inGameNewsMgr: return False if localAvatar.getLastTimeReadNews() < base.cr.inGameNewsMgr.getLatestIssue(): return True return False def enterHidden(self): self.hideAllButtons() def exitHidden(self): pass def enterNormalWalk(self): if not self.buttonsLoaded: return if not base.cr.inGameNewsMgr: return if localAvatar.getLastTimeReadNews() < base.cr.inGameNewsMgr.getLatestIssue(): self.__showNewIssueButton() self.__blinkIval.resume() else: self.hideNewIssueButton() self.gotoPrevPageButton.hide() self.goto3dWorldButton.hide() def exitNormalWalk(self): if not self.buttonsLoaded: return self.hideAllButtons() def enterGotoWorld(self): if not self.buttonsLoaded: return self.hideAllButtons() self.goto3dWorldButton.show() def exitGotoWorld(self): if not self.buttonsLoaded: return self.hideAllButtons() localAvatar.book.setPageBeforeNews(enterPage=False) self.clearGoingToNewsInfo() def enterPrevPage(self): if not self.buttonsLoaded: return self.hideAllButtons() self.gotoPrevPageButton.show() def exitPrevPage(self): if not self.buttonsLoaded: return self.hideAllButtons() def showAppropriateButton(self): self.notify.debugStateCall(self) from toontown.toon import LocalToon if not LocalToon.WantNewsPage: return if not self.buttonsLoaded: return if base.cr and base.cr.playGame and base.cr.playGame.getPlace() and hasattr(base.cr.playGame.getPlace(), 'fsm') and base.cr.playGame.getPlace().fsm: fsm = base.cr.playGame.getPlace().fsm curState = fsm.getCurrentState().getName() book = localAvatar.book if curState == 'walk': if localAvatar.tutorialAck and not localAvatar.isDisguised and not isinstance(base.cr.playGame.getPlace(), CogHQBossBattle.CogHQBossBattle): self.request('NormalWalk') else: self.request('Hidden') elif curState == 'stickerBook': if self.goingToNewsPageFrom3dWorld: if localAvatar.tutorialAck: self.request('GotoWorld') else: self.request('Hidden') elif self.goingToNewsPageFromStickerBook or hasattr(localAvatar, 'newsPage') and localAvatar.book.isOnPage(localAvatar.newsPage): if localAvatar.tutorialAck: self.request('PrevPage') else: self.request('Hidden') elif localAvatar.tutorialAck: self.request('NormalWalk') else: self.request('Hidden') def setGoingToNewsPageFromStickerBook(self, newVal): self.goingToNewsPageFromStickerBook = newVal def enterOff(self): self.ignoreAll() if not self.buttonsLoaded: return if self.__blinkIval: self.__blinkIval.finish() self.__blinkIval = None self.newIssueButton.destroy() self.gotoPrevPageButton.destroy() self.goto3dWorldButton.destroy() del self.openNewNewsUp del self.openNewNewsUpBlink del self.openNewNewsHover del self.openOldNewsUp del self.openOldNewsHover del self.closeNewsUp del self.closeNewsHover return def exitOff(self): self.notify.warning('Should not get here. NewsPageButtonManager.exitOff') def simulateEscapeKeyPress(self): if self.goingToNewsPageFrom3dWorld: self.__handleGoto3dWorldButton() if self.goingToNewsPageFromStickerBook: self.__handleGotoPrevPageButton() def handleNewIssueOut(self): if localAvatar.isReadingNews(): pass else: self.showAppropriateButton() def acceptEscapeKeyPress(self): self.accept(ToontownGlobals.StickerBookHotkey, self.simulateEscapeKeyPress) self.accept(ToontownGlobals.OptionsPageHotkey, self.simulateEscapeKeyPress) def ignoreEscapeKeyPress(self): self.ignore(ToontownGlobals.StickerBookHotkey) self.ignore(ToontownGlobals.OptionsPageHotkey)
class GUI: def __init__(self, rootParent=None): self.frmMain = DirectFrame( frameColor=(1.0, 1.0, 1.0, 0.0), frameSize=(-0.436, 0.45, -0.5, 0.5), hpr=LVecBase3f(0, 0, 0), image='./assets/inventory/InventoryPlate.png', pos=LPoint3f(-0.4, 0, 0.52), image_scale=LVecBase3f(0.436, 1, 0.5), image_pos=LPoint3f(0, 0, 0), parent=rootParent, ) self.frmMain.setTransparency(1) self.frmWeapon = DirectFrame( frameColor=(1.0, 0.0, 1.0, 0.0), frameSize=(-0.09, 0.09, -0.242, 0.242), hpr=LVecBase3f(0, 0, 0), image='./assets/inventory/thief/weapon1.png', pos=LPoint3f(-0.165, 0, 0.15), image_scale=LVecBase3f(0.09, 0, 0.242), image_pos=LPoint3f(0, 0, 0), parent=self.frmMain, ) self.frmWeapon.setTransparency(1) self.frmArmor = DirectFrame( frameColor=(1.0, 0.0, 1.0, 0.0), frameSize=(-0.09, 0.09, -0.242, 0.242), hpr=LVecBase3f(0, 0, 0), image='./assets/inventory/thief/weapon1.png', pos=LPoint3f(0.18, 0, 0.15), image_scale=LVecBase3f(0.09, 0, 0.242), image_pos=LPoint3f(0, 0, 0), parent=self.frmMain, ) self.frmArmor.setTransparency(1) self.frmPotion1 = DirectFrame( frameColor=(0.0, 1.0, 1.0, 0.0), frameSize=(-0.1, 0.1, -0.1, 0.1), hpr=LVecBase3f(0, 0, 0), image='./assets/inventory/potions/Potion1.png', pos=LPoint3f(-0.23, 0, -0.315), image_scale=LVecBase3f(0.09, 0.09, 0.09), image_pos=LPoint3f(0, 0, 0), parent=self.frmMain, ) self.frmPotion1.setTransparency(1) self.frmPotion2 = DirectFrame( frameColor=(0.0, 1.0, 1.0, 0.0), frameSize=(-0.1, 0.1, -0.1, 0.1), hpr=LVecBase3f(0, 0, 0), image='./assets/inventory/potions/Potion2.png', pos=LPoint3f(0, 0, -0.325), image_scale=LVecBase3f(0.09, 0.09, 0.09), image_pos=LPoint3f(0, 0, 0), parent=self.frmMain, ) self.frmPotion2.setTransparency(1) self.frmPotion3 = DirectFrame( frameColor=(0.0, 1.0, 1.0, 0.0), frameSize=(-0.1, 0.1, -0.1, 0.1), hpr=LVecBase3f(0, 0, 0), image='./assets/inventory/potions/Potion3.png', pos=LPoint3f(0.25, 0, -0.315), image_scale=LVecBase3f(0.09, 0.1, 0.09), image_pos=LPoint3f(0, 0, 0), parent=self.frmMain, ) self.frmPotion3.setTransparency(1) self.btnToggleInventory = DirectButton( frameColor=(0.15, 0.15, 0.15, 1.0), frameSize=(-0.4, 0.4, -0.02, 0.05), hpr=LVecBase3f(0, 0, 0), pos=LPoint3f(-0.4, 0, 0.02), relief=1, scale=LVecBase3f(1, 1, 1), text='Toggle Inventory', text_align=TextNode.A_center, text_scale=(0.05, 0.05), text_pos=(0, 0), text_fg=LVecBase4f(0.8, 0.8, 0.8, 1), text_bg=LVecBase4f(0, 0, 0, 0), parent=rootParent, command=base.messenger.send, extraArgs=["toggleInventory"], pressEffect=1, ) self.btnToggleInventory.setTransparency(0) def show(self): self.frmMain.show() self.btnToggleInventory.show() def hide(self): self.frmMain.hide() self.btnToggleInventory.hide() def destroy(self): self.frmMain.destroy() self.btnToggleInventory.destroy()