def update(self): if not self.targetFrame: return r = self.properties.getProperty("Distance (m)") theta = np.radians(90 - self.properties.getProperty("Elevation (deg)")) phi = np.radians(180 - self.properties.getProperty("Azimuth (deg)")) x = r * np.cos(phi) * np.sin(theta) y = r * np.sin(phi) * np.sin(theta) z = r * np.cos(theta) c = self.camera targetToWorld = self.targetFrame.transform currentPosition = np.array(c.GetPosition()) desiredPosition = np.array(targetToWorld.TransformPoint([x, y, z])) smoothTime = self.properties.getProperty("Smooth Time (s)") newPosition, self.currentVelocity = smoothDamp( currentPosition, desiredPosition, self.currentVelocity, smoothTime, maxSpeed=100, deltaTime=self.dt ) trackerToWorld = transformUtils.getLookAtTransform(targetToWorld.GetPosition(), newPosition) c.SetFocalPoint(targetToWorld.GetPosition()) c.SetPosition(trackerToWorld.GetPosition()) self.view.render()
def update(self): if not self.targetFrame: return r = self.properties.getProperty('Distance (m)') theta = np.radians(90 - self.properties.getProperty('Elevation (deg)')) phi = np.radians(180 - self.properties.getProperty('Azimuth (deg)')) x = r * np.cos(phi) * np.sin(theta) y = r * np.sin(phi) * np.sin(theta) z = r * np.cos(theta) c = self.camera targetToWorld = self.targetFrame.transform currentPosition = np.array(c.GetPosition()) desiredPosition = np.array(targetToWorld.TransformPoint([x, y, z])) smoothTime = self.properties.getProperty('Smooth Time (s)') newPosition, self.currentVelocity = smoothDamp(currentPosition, desiredPosition, self.currentVelocity, smoothTime, maxSpeed=100, deltaTime=self.dt) trackerToWorld = transformUtils.getLookAtTransform( targetToWorld.GetPosition(), newPosition) c.SetFocalPoint(targetToWorld.GetPosition()) c.SetPosition(trackerToWorld.GetPosition()) self.view.render()
def getCameraTransform(self): c = self.camera return transformUtils.getLookAtTransform(c.GetFocalPoint(), c.GetPosition(), c.GetViewUp())
def getCameraTransform(camera): return transformUtils.getLookAtTransform(camera.GetFocalPoint(), camera.GetPosition(), camera.GetViewUp())
def getCameraTransform(camera): return transformUtils.getLookAtTransform( camera.GetFocalPoint(), camera.GetPosition(), camera.GetViewUp())