Пример #1
0
     pygame.quit()
     sys.exit()
 elif event.type == MOUSEBUTTONDOWN:
     if event.button == 3: # right button
         throwing_disk = get_disk_from_surface_point(event.pos, world, renderer)
         if throwing_disk is not None:
             # inside a disk
             throwing = True
             throwing_start = renderer.worldToSurfaceCoord(throwing_disk.center)
     elif event.button == 2: # middle button
         d = get_disk_from_surface_point(event.pos, world, renderer)
         if d is None:
             d1.center = renderer.surfaceToWorldCoord(event.pos)
             if d1.visuals is not None and d1.visuals.trail is not None:
                 d1.visuals.trail.clear()
             d1.velocity = Vector(0, 0)
     elif event.button == 1: # left button
         dragging_disk = get_disk_from_surface_point(event.pos, world, renderer)
         if dragging_disk is not None:
             p = renderer.surfaceToWorldCoord(event.pos)
             dragging_offset = p - dragging_disk.center
             dragging_disk.velocity = Vector(0, 0)
         else:
             # outside both disks. start panning
             panning = True
             panning_start = event.pos
     elif event.button == 4: # scroll up
         camera.zoom(0.1)
     elif event.button == 5: # scroll down
         camera.zoom(-0.1)
 elif event.type == MOUSEMOTION: