Пример #1
0
async def send_account(channel: discord.TextChannel,
                       a_player: classes.ActivePlayer):
    """
    Actually send its account to the player.

    :param channel: Current match channel.
    :param a_player: Player to send the account to.
    """
    msg = None
    # Try 3 times to send a DM:
    ctx = a_player.account.get_new_context(ContextWrapper.user(a_player.id))
    for j in range(3):
        try:
            msg = await disp.ACC_UPDATE.send(ctx, account=a_player.account)
            break
        except discord.errors.Forbidden:
            pass
    if not msg:
        # Else validate the account and send it to staff channel instead
        await disp.ACC_CLOSED.send(channel, a_player.mention)
        await a_player.account.validate()
        msg = await disp.ACC_STAFF.send(ContextWrapper.channel(
            cfg.channels["staff"]),
                                        f'<@&{cfg.roles["admin"]}>',
                                        a_player.mention,
                                        account=a_player.account)
    # Set the account message, log the account:
    a_player.account.message = msg
    await disp.ACC_LOG.send(ContextWrapper.channel(cfg.channels["spam"]),
                            a_player.name, a_player.id, a_player.account.id)
Пример #2
0
 async def on_rule_accept(player, interaction_id, interaction,
                          interaction_values):
     user = interaction.user
     if modules.loader.is_all_locked():
         raise modules.interactions.InteractionNotAllowed
     # reaction to the rule message?
     p = Player.get(user.id)
     if not p:  # if new player
         # create a new profile
         p = Player(user.id, user.name)
         await modules.roles.role_update(p)
         await modules.database.async_db_call(modules.database.set_element,
                                              "users", p.id, p.get_data())
         await disp.REG_RULES.send(
             ContextWrapper.channel(cfg.channels["register"]), user.mention)
     elif p.is_away:
         p.is_away = False
         await modules.roles.role_update(p)
         await p.db_update("away")
         await disp.AWAY_BACK.send(
             ContextWrapper.channel(cfg.channels["register"]), p.mention)
     else:
         i_ctx = InteractionContext(interaction)
         await disp.REG_RULES_ALREADY.send(i_ctx)
         await modules.roles.role_update(p)
Пример #3
0
    async def on_ready():
        # Initialise matches channels
        Match.init_channels(client, cfg.channels["matches"])

        modules.roles.init(client)
        # Init signal handler
        modules.signal.init()

        # fetch rule message, remove all reaction but the bot's
        channel = client.get_channel(cfg.channels["rules"])
        msg = await channel.fetch_message(channel.last_message_id)
        if msg.author.id == client.user.id:
            ctx = _interactions_handler.get_new_context(msg)
            await disp.RULES.edit(ctx)
        else:
            ctx = _interactions_handler.get_new_context(channel)
            await disp.RULES.send(ctx)

        # Update all players roles
        for p in Player.get_all_players_list():
            await modules.roles.role_update(p)
        _add_main_handlers(client)

        if not modules.lobby.get_all_names_in_lobby():
            try:
                last_lobby = modules.database.get_field(
                    "restart_data", 0, "last_lobby")
            except KeyError:
                pass
            else:
                for p_id in last_lobby:
                    try:
                        player = Player.get(int(p_id))
                        if player and not modules.lobby.is_lobby_stuck(
                        ) and player.is_registered:
                            modules.lobby.add_to_lobby(player)
                    except ValueError:
                        pass
                modules.database.set_field("restart_data", 0,
                                           {"last_lobby": list()})
            names = modules.lobby.get_all_names_in_lobby()
            if names:
                await disp.LB_QUEUE.send(
                    ContextWrapper.channel(cfg.channels["lobby"]),
                    names_in_lobby=modules.lobby.get_all_names_in_lobby())
        modules.loader.unlock_all(client)
        log.info('Client is ready!')
        await disp.RDY.send(ContextWrapper.channel(cfg.channels["spam"]),
                            cfg.VERSION)
Пример #4
0
    async def init(self):
        for p in self.p_list:
            self.players[p.id] = p
            await p.on_match_selected(self.match.proxy)
            # print(f"{p.name}, matches: {p.stats.nb_matches_played}")
            # ctx = ContextWrapper.user(p.id)
            # try:
            #     await disp.MATCH_DM_PING.send(ctx, match.id, match.channel.name)
            # except discord.errors.Forbidden:
            #     log.warning(f"Player id:[{p.id}], name:[{p.name}] is refusing DMs")

        # Open match channel
        await roles.modify_match_channel(self.match.channel, view=True)
        await disp.LB_MATCH_STARTING.send(
            ContextWrapper.channel(cfg.channels["lobby"]),
            self.match.channel.id)

        players_ping = " ".join(p.mention for p in self.players.values())
        await disp.MATCH_INIT.send(self.match.channel, players_ping)

        # Initialize teams
        self.match.teams[0] = Team(0, f"Team 1", self.match.proxy)
        self.match.teams[1] = Team(1, f"Team 2", self.match.proxy)

        await self.info()

        self.auto_captain.start()
        await disp.CAP_AUTO_ANNOUNCE.send(self.match.channel)
Пример #5
0
 def get_new_context(self, ctx):
     self.__locked = True
     if self.__msg:
         self.clean()
     ctx = ContextWrapper.wrap(ctx)
     ctx.interaction_payload = self.__payload
     return ctx
Пример #6
0
async def _lobby_loop():
    for p in _lobby_list:
        now = tools.timestamp_now()
        if p.lobby_stamp < (now - 7800):
            remove_from_lobby(p)
            await disp.LB_TOO_LONG.send(
                ContextWrapper.channel(cfg.channels["lobby"]),
                p.mention,
                names_in_lobby=get_all_names_in_lobby())
        elif p.lobby_stamp < (now - 7200):
            if p not in _warned_players:
                ih = interactions.InteractionHandler(p, views.reset_button)
                _warned_players[p] = ih
                _add_ih_callback(ih, p)
                ctx = ih.get_new_context(
                    ContextWrapper.channel(cfg.channels["lobby"]))
                await disp.LB_WARNING.send(ctx, p.mention)
Пример #7
0
 async def decline(captain, interaction_id, interaction, values):
     ctx = ContextWrapper.wrap(self.match.channel,
                               author=interaction.user)
     self.clean()
     if captain is self.expected:
         await disp.CONFIRM_DECLINE.send(ctx)
     else:
         await disp.CONFIRM_CANCELED.send(ctx)
Пример #8
0
    async def timeout(self, ctx, *args):
        if len(args) == 1 and args[0] == "help":
            await disp.RM_TIMEOUT_HELP.send(ctx)
            return
        if len(ctx.message.mentions) != 1:
            await disp.RM_MENTION_ONE.send(ctx)
            return
        player = Player.get(ctx.message.mentions[0].id)
        if not player:
            # player isn't even registered in the system...
            player = Player(ctx.message.mentions[0].id,
                            ctx.message.mentions[0].name)
            await db.async_db_call(db.set_element, "users", player.id,
                                   player.get_data())
        if player.is_lobbied:
            lobby.remove_from_lobby(player)
            await disp.RM_LOBBY.send(
                ContextWrapper.channel(cfg.channels["lobby"]),
                player.mention,
                names_in_lobby=lobby.get_all_names_in_lobby())
        if player.match:
            await disp.RM_IN_MATCH.send(ctx)
            return

        if len(args) == 0:
            if player.is_timeout:
                await disp.RM_TIMEOUT_INFO.send(
                    ctx,
                    dt.utcfromtimestamp(
                        player.timeout).strftime("%Y-%m-%d %H:%M UTC"))
                return
            await roles.role_update(player)
            await roles.perms_muted(False, player.id)
            await disp.RM_TIMEOUT_NO.send(ctx)
            return
        # =timeout @player remove
        if len(args) == 1 and args[0] == 'remove':
            player.timeout = 0
            await player.db_update("timeout")
            await disp.RM_TIMEOUT_FREE.send(ctx, player.mention)
            await roles.role_update(player)
            await roles.perms_muted(False, player.id)
            return
        # Check if command is correct (=timeout @player 12 d)

        time = tools.time_calculator(" ".join(args))
        if time == 0:
            await disp.RM_TIMEOUT_INVALID.send(ctx)
            return

        end_time = tools.timestamp_now() + time
        player.timeout = end_time
        await roles.role_update(player)
        await player.db_update("timeout")
        await roles.perms_muted(True, player.id)
        await disp.RM_TIMEOUT.send(
            ctx, player.mention,
            dt.utcfromtimestamp(end_time).strftime("%Y-%m-%d %H:%M UTC"))
Пример #9
0
 async def on_match_over(self):
     player_pings = [" ".join(tm.all_pings) for tm in self.match.teams]
     self.auto_info_loop.cancel()
     self.ih.clean()
     self.match.plugin_manager.on_round_over()
     round_no = self.match.round_no
     self.match.ready_next_process()
     await disp.MATCH_ROUND_OVER.send(self.match.channel, *player_pings, round_no)
     try:
         await census.process_score(self.match.data, self.match.last_start_stamp, self.match.channel)
         try:
             await i_maker.publish_match_image(self.match)
         except Exception as e:
             # Should not happen
             log.error(f"Error in publish_match_image : {e}")
             await disp.PUBLISH_ERROR.send(ContextWrapper.channel(cfg.channels["results"]), self.match.id, round_no)
     except ApiNotReachable as e:
         log.error(f"ApiNotReachable caught when processing scores : {e.url}")
         await disp.API_SCORE_ERROR.send(ContextWrapper.channel(cfg.channels["results"]), self.match.id, round_no)
     self.match.start_next_process()
Пример #10
0
 async def base_select(captain, interaction_id, interaction, values):
     author = interaction.user
     ctx = ContextWrapper.wrap(self.__match.channel, author=interaction.user)
     try:
         value = int(values[0])
     except (ValueError, IndexError):
         raise InteractionInvalid("invalid value!")
     base = self.find_by_id(value)
     if not base:
         raise InteractionInvalid("unknown base!")
     await self.__select_base(ctx, captain, base)
Пример #11
0
 async def on_user_react(p, interaction_id, interaction,
                         interaction_values):
     user = interaction.user
     if user.id == player.id:
         ctx = ContextWrapper.channel(cfg.channels["lobby"])
         ctx.author = user
         reset_timeout(player)
         await disp.LB_REFRESHED.send(ctx)
     else:
         i_ctx = InteractionContext(interaction)
         await disp.LB_REFRESH_NO.send(i_ctx)
         raise interactions.InteractionNotAllowed
Пример #12
0
 async def accept(captain, interaction_id, interaction, values):
     if captain is not self.expected:
         i_ctx = InteractionContext(interaction)
         await disp.CONFIRM_NOT_CAPTAIN.send(i_ctx,
                                             self.expected.mention)
         raise InteractionNotAllowed
     elif self.confirm_func:
         ctx = ContextWrapper.wrap(self.match.channel,
                                   author=interaction.user)
         kwargs = self.kwargs
         self.clean()
         await self.confirm_func(ctx, **kwargs)
     else:
         raise InteractionInvalid("no confirm function!")
Пример #13
0
 async def on_answer(self, player, is_accept):
     if player is self.captains[0] and not player.active:
         i = 0
     elif player is self.captains[1] and not player.active:
         i = 1
     else:
         return False
     if is_accept:
         await self.add_captain(i, player)
     else:
         self.captains[i] = None
         ctx = ContextWrapper.wrap(self.match.channel, author=player)
         await disp.CAP_DENY_OK.send(ctx)
         self.auto_captain.restart()
         await self.get_new_auto(i)
     return True
Пример #14
0
async def terminate_account(a_player: classes.ActivePlayer):
    """
    Terminate the account: ask the user to log off and remove the reaction.

    :param a_player: Player whose account should be terminated.
    """
    # Get account and terminate it
    acc = a_player.account
    acc.terminate()

    # Remove the reaction handler and update the account message
    await disp.ACC_UPDATE.edit(acc.message, account=acc)

    # If account was validated, ask the player to log off:
    if acc.is_validated and acc.message.channel.id != cfg.channels["staff"]:
        await disp.ACC_OVER.send(ContextWrapper.user(acc.a_player.id))

    # If account was validated, update the db with usage
    if acc.is_validated:
        # Prepare data
        p_usage = {
            "id": acc.id,
            "time_start": acc.last_usage["time_start"],
            "time_stop": acc.last_usage["time_stop"],
            "match_id": a_player.match.id
        }
        # Update the account element
        await db.async_db_call(db.push_element, "accounts_usage", acc.id,
                               {"usages": acc.last_usage})
        try:
            # Update the player element
            await db.async_db_call(db.push_element, "accounts_usage",
                                   a_player.id, {"usages": p_usage})
        except db.DatabaseError:
            # If the player element doesn't exist, create it
            data = dict()
            data["_id"] = a_player.id
            data["unique_usages"] = a_player.unique_usages
            data["usages"] = [p_usage]
            await db.async_db_call(db.set_element, "accounts_usage",
                                   a_player.id, data)

    # Reset the account state
    acc.clean()
    del _busy_accounts[acc.id]
    _available_accounts[acc.id] = acc
Пример #15
0
async def on_dm(message):
    # Check if too many requests from this user:
    if await spam_checker.is_spam(message.author, message.channel):
        return
    if message.content[:1] == "=":
        message.content = message.content[1:]
    if message.content.lower().startswith(("stat", "stats", "s")):
        await on_stats(message.author)
    elif message.content.lower().startswith(("modmail ", "dm ", "staff ")):
        i = message.content.index(' ')
        message.content = message.content[i + 1:]
        player = Player.get(message.author.id)
        await disp.BOT_DM.send(ContextWrapper.channel(cfg.channels["staff"]),
                               player=player,
                               msg=message)
        await disp.BOT_DM_RECEIVED.send(message.author)
    elif message.content.lower().startswith(("help", "h")):
        await disp.HELP.send(message.author, is_dm=True)
    spam_checker.unlock(message.author.id)
Пример #16
0
async def is_spam(author, channel, ctx=None):
    a_id = author.id
    if a_id in __spam_list and __spam_list[a_id] > 0:
        if a_id in __last_requests and __last_requests[
                a_id] < tools.timestamp_now() - 30:
            log.info(
                f"Automatically unlocked id[{a_id}], name[{author.name}] from spam filter"
            )
            unlock(a_id)
    __last_requests[a_id] = tools.timestamp_now()
    if a_id not in __spam_list:
        __spam_list[a_id] = 1
        return False
    __spam_list[a_id] += 1
    if __spam_list[a_id] == 1:
        return False
    if __spam_list[a_id] % __SPAM_MSG_FREQUENCY == 0:
        if not ctx:
            ctx = ContextWrapper.wrap(channel, author=author)
        await disp.STOP_SPAM.send(ctx)
    return True
Пример #17
0
 async def unregister(self, ctx):
     if not await _check_channels(ctx, cfg.channels["register"]):
         return
     player = await get_check_player(ctx)
     if not player:
         return
     if player.is_lobbied:
         lobby.remove_from_lobby(player)
         await disp.RM_LOBBY.send(
             ContextWrapper.channel(cfg.channels["lobby"]),
             player.mention,
             names_in_lobby=lobby.get_all_names_in_lobby())
     if not player.match:
         try:
             await db.async_db_call(db.remove_element, "users", player.id)
         except db.DatabaseError:
             pass  # ignored if not yet in db
         await roles.remove_roles(player.id)
         player.remove()
         await disp.RM_OK.send(ctx)
         return
     await disp.RM_IN_MATCH.send(ctx)
Пример #18
0
 async def remove(self, ctx):
     if ctx.channel.id == cfg.channels["lobby"]:
         player = await get_check_player(ctx)
         if not player:
             return
         if player.is_lobbied:
             lobby.remove_from_lobby(player)
             await disp.RM_LOBBY.send(
                 ContextWrapper.channel(cfg.channels["lobby"]),
                 player.mention,
                 names_in_lobby=lobby.get_all_names_in_lobby())
             return
         await disp.RM_NOT_LOBBIED.send(ctx)
         return
     # if ctx.channel.id == cfg.channels["register"]:
     #     player = await get_check_player(ctx)
     #     if not player:
     #         return
     #     #TODO: remove ig names
     else:
         await disp.WRONG_CHANNEL_2.send(ctx, ctx.command.name,
                                         f"<#{ctx.channel.id}>")
Пример #19
0
async def launch(ctx, id_list, tier):
    print("TIER 1")
    players = list()
    for p_id in id_list:
        player = Player.get(p_id)
        if not player:
            print(f"user {p_id}")
            user = await bot.fetch_user(p_id)
            player = Player(user.id, user.name)
            await db.async_db_call(db.set_element, "users", player.id,
                                   player.get_data())
            await player.register(None)
        players.append(player)

    for p in players:
        lobby.add_to_lobby(p)

    if tier == 1:
        return

    print("TIER 2")
    await asyncio.sleep(1)

    match = players[0].match

    while match.status is not MatchStatus.IS_CAPTAIN:
        await asyncio.sleep(1)

    cap_1_ctx = ContextWrapper.wrap(ctx.channel)
    cap_1_ctx.message = ctx.message
    cap_1_ctx.author = ctx.guild.get_member(players[0].id)
    await match.on_volunteer(players[0])

    cap_2_ctx = ContextWrapper.wrap(ctx.channel)
    cap_2_ctx.message = ctx.message
    cap_2_ctx.author = ctx.guild.get_member(players[1].id)
    await match.on_volunteer(players[1])

    if tier == 2:
        return

    print("TIER 3")
    while match.status is not MatchStatus.IS_PICKING:
        await asyncio.sleep(1)

    picked = ContextWrapper.user(players[2].id)
    cap_1_ctx.message.mentions.clear()
    cap_1_ctx.message.mentions.append(picked.author)

    await match.command.pick(cap_1_ctx, [""])

    if tier == 3:
        return

    print("TIER 4")

    while match.status is not MatchStatus.IS_FACTION:
        await asyncio.sleep(1)

    cap_2_ctx.message.mentions.clear()
    cap_1_ctx.message.mentions.clear()
    await match.command.pick(cap_2_ctx, ["VS"])
    await match.command.pick(cap_1_ctx, ["TR"])

    if tier == 4:
        return

    print("TIER 5")

    while match.status is not MatchStatus.IS_BASING:
        await asyncio.sleep(1)

    # We assume tester is an admin
    await match.command.base(ctx, ["ceres"])

    if tier == 5:
        return

    print("TIER 6")

    while match.status is not MatchStatus.IS_WAITING:
        await asyncio.sleep(1)

    match.change_check("online")
    match.change_check("account")

    await match.command.ready(cap_1_ctx)
    await match.command.ready(cap_2_ctx)
Пример #20
0
async def _send_stuck_msg():
    await disp.LB_STUCK.send(ContextWrapper.channel(cfg.channels["lobby"]))
Пример #21
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async def _auto_ping():
    if _MatchClass.find_empty() is None:
        return
    await disp.LB_NOTIFY.send(ContextWrapper.channel(cfg.channels["lobby"]),
                              f'<@&{cfg.roles["notify"]}>', get_lobby_len(),
                              cfg.general["lobby_size"])
Пример #22
0
 async def _remove_msg(self, msg, view):
     try:
         ctx = ContextWrapper.wrap(msg)
         await ctx.edit(view=view)
     except NotFound:
         log.warning("NotFound exception when trying to remove message!")
Пример #23
0
 async def on_ready(captain, interaction_id, interaction,
                    interaction_values):
     ctx = ContextWrapper.wrap(self.match.channel,
                               author=interaction.user)
     ctx.cmd_name = "ready"
     await self.ready(ctx, captain)
Пример #24
0
async def process_score(match: 'match.classes.MatchData',
                        start_time: int,
                        match_channel: 'TextChannel' = None):
    """
    Calculate the result score for the MatchData object provided.

    :param match: MatchData object to fill with scores.
    :param start_time: Round start timestamp: will process score starting form this time.
    :param match_channel: Match channel for illegal weapons display (optional).
    :raise ApiNotReachable: If an API call fail.
    """
    # Temp data structures
    ig_dict = dict()
    current_ill_weapons = dict()

    # Start and end timestamps
    start = start_time
    end = start + (match.round_length * 60)

    # Fill player dictionary (in-game id -> player object)
    for tm in match.teams:
        for player in tm.players:
            if not player.is_disabled:
                ig_dict[int(player.ig_id)] = player
            else:
                print(f"{player.name} is disabled!")

    # Request url:
    url = f'http://census.daybreakgames.com/s:{cfg.general["api_key"]}/get/ps2:v2/characters_event/?character_id=' \
          f'{",".join(str(p.ig_id) for p in ig_dict.values())}&type=KILL&after={start}&before={end}&c:limit=500'
    j_data = await http_request(url, retries=5)

    if j_data["returned"] == 0:
        raise ApiNotReachable(f"Empty answer on score calculation (url={url})")

    event_list = j_data["characters_event_list"]

    ill_weapons = dict()

    # Loop through all events retrieved:
    for event in event_list:

        # Get opponent player
        oppo = ig_dict.get(int(event["character_id"]))
        if not oppo:
            # interaction with outside player, skip it
            continue
        opo_loadout = oppo.get_loadout(int(event["character_loadout_id"]))

        player = ig_dict.get(int(event["attacker_character_id"]))
        if not player:
            # interaction with outside player, skip it
            continue
        player_loadout = player.get_loadout(int(event["attacker_loadout_id"]))

        # Get weapon
        weap_id = int(event["attacker_weapon_id"])
        is_hs = int(event["is_headshot"]) == 1
        weapon = Weapon.get(weap_id)
        if not weapon:
            log.error(f'Weapon not found in database: id={weap_id}')
            weapon = Weapon.get(0)

        # Parse event into loadout objects
        if oppo is player:
            # Player killed themselves
            player_loadout.add_one_suicide()
        elif oppo.team is player.team:
            # Team-kill
            player_loadout.add_one_tk()
            opo_loadout.add_one_death(0)
        else:
            # Regular kill
            if not weapon.is_banned:
                # If weapon is allowed
                pts = weapon.points
                player_loadout.add_one_kill(pts, is_hs)
                opo_loadout.add_one_death(pts)
            else:
                # If weapon is banned, add it to illegal weapons list
                player_loadout.add_illegal_weapon(weapon.id)
                if player not in ill_weapons:
                    ill_weapons[player] = AutoDict()
                ill_weapons[player].auto_add(weapon.id, 1)

    # Display all banned-weapons uses for this player:
    for player in ill_weapons.keys():
        for weap_id in ill_weapons[player]:
            weapon = Weapon.get(weap_id)
            if match_channel:
                await display.SC_ILLEGAL_WE.send(match_channel, player.mention,
                                                 weapon.name, match.id,
                                                 ill_weapons[player][weap_id])
                await display.SC_ILLEGAL_WE.send(
                    ContextWrapper.channel(cfg.channels["staff"]),
                    player.mention, weapon.name, match.id,
                    ill_weapons[player][weap_id])

    # Also get base captures
    await get_captures(match, start, end)
Пример #25
0
def main(launch_str=""):

    _define_log(launch_str)

    # Init order MATTERS

    log.info("Starting init...")

    # Get data from the config file
    cfg.get_config(launch_str)

    # Set up intents
    intents = Intents.none()
    intents.guilds = True
    intents.members = True
    intents.bans = False
    intents.emojis = False
    intents.integrations = False
    intents.webhooks = False
    intents.invites = False
    intents.voice_states = False
    intents.presences = True
    intents.messages = True
    # intents.guild_messages Activated by the previous one
    # intents.dm_messages Activated by the previous one
    intents.reactions = False
    # intents.guild_reactions
    # intents.dm_reactions
    intents.typing = False
    intents.guild_typing = False
    intents.dm_typing = False
    client = commands.Bot(command_prefix=cfg.general["command_prefix"],
                          intents=intents)

    # Remove default help
    client.remove_command('help')

    # Initialise db and get all the registered users and all bases from it
    modules.database.init(cfg.database)
    modules.database.get_all_elements(Player.new_from_data, "users")
    modules.database.get_all_elements(Base, "static_bases")
    modules.database.get_all_elements(Weapon, "static_weapons")

    # Get Account sheet from drive
    modules.accounts_handler.init(cfg.GAPI_JSON)

    # Establish connection with Jaeger Calendar
    modules.jaeger_calendar.init(cfg.GAPI_JSON)

    # Initialise display module
    ContextWrapper.init(client)

    # Init lobby
    modules.lobby.init(Match, client)

    # Init stat processor
    modules.stat_processor.init()

    # Add init handlers
    _add_init_handlers(client)

    if launch_str == "_test":
        _test(client)

    # Add all cogs
    modules.loader.init(client)

    # Run server
    client.run(cfg.general["token"])
Пример #26
0
async def on_message(client, message):

    # if bot, do nothing
    if message.author == client.user:
        return

    # if dm, send in staff
    if isinstance(message.channel, DMChannel):
        await on_dm(message)
        return

    # If message not in the bot's area of action
    if message.channel.id not in cfg.channels_list:
        return

    if len(message.content) == 0:
        return

    if message.content == cfg.emojis['info']:
        message.content = "=info"

    if message.content[0] != cfg.general["command_prefix"]:
        return

    # If bot is locked
    if is_all_locked():
        if not is_admin(message.author):
            return
        # Admins can still use bot when locked

    # Save actual author
    actual_author = message.author

    # Check if too many requests from this user:
    if await spam_checker.is_spam(message.author, message.channel):
        return

    try:
        # Make the message lower-case:
        if not message.content.lower().startswith("=rename"):
            message.content = message.content.lower()

        message.content = message.content.replace(",", " ").replace(
            "/", " ").replace(";", " ")

        # Split on whitespaces
        args = message.content.split()

        new_args = list()
        for arg in args:
            if '@' in arg:
                continue
            try:
                arg_int = int(arg)
            except ValueError:
                pass
            else:
                if arg_int >= 21154535154122752:  # minimum number for discord id
                    member = message.channel.guild.get_member(arg_int)
                    if member:
                        message.mentions.append(member)
                        continue
                    try:
                        member = await message.channel.guild.fetch_member(
                            arg_int)
                    except NotFound:
                        message.mentions.append(FakeMember(arg_int))
                        continue
                    if member:
                        message.mentions.append(member)
                        continue

            new_args.append(arg)

        message.content = " ".join(new_args)

        # Check for =as command
        if is_admin(message.author) and message.content[0:3] == "=as":
            try:
                message.author = message.mentions[0]
                del message.mentions[0]
                i = message.content[1:].index('=')
                message.content = message.content[i + 1:]
            except (ValueError, IndexError):
                ctx = ContextWrapper.wrap(message.channel,
                                          author=actual_author)
                await disp.WRONG_USAGE.send(ctx, "as")
                spam_checker.unlock(actual_author.id)
                return

        await client.process_commands(message)  # if not spam, processes

        # Call finished, we can release user
        await sleep(0.5)
    finally:
        spam_checker.unlock(actual_author.id)