Пример #1
0
def monsterAttacks():  # Line 4780
    global player
    global monster

    print(" ")
    w = int(rnd() * 7 + 1)
    print(". . . . . . . It attacks you")
    if (w <= 2):
        print("But . . . . . . . .  it misses")
        delay(2)
    else:
        w = int(rnd() * 6 + 1)
        if (w >= 3):
            n = int(rnd() * player.hp * difficulty + 1)
        else:
            n = int(rnd() * player.hp / level +
                    1) + int(rnd() * player.hp / level + 1)
        if monster.hm <= 2:
            n = 1
        player.decHP(n)
        delay(1)
        if player.dead:
            return
        print(f'And it does {n} hit points of damage')
        print(" ")
        print(f'You have . . . {player.hp} hit points left')
        print(" ")
    return
Пример #2
0
def monsterAttacks():
	global player
	global monster
	
	print("")
	w	= int(rnd()*7+1)
	print(". . . . . . . It attacks you")
	if (w <= 2):
		print("But. . . . . . It misses")
		delay(1)
	else:
		w = int(rnd()*6+1)
		if (w >= 3):
			n	= int(rnd()*player.hp*difficulty+1)
		else:
			n	= int(rnd()*player.hp/currentlevel+1)+int(rnd()*player.hp/currentlevel+1)
		if monster.hm <= 2:
			n = 1
		player.decHP(n)
		delay(1)
		print(f"And it does {n} hit-points of damage")
		print(" ")
		print(f"You have . . . {player.hp} hit-points left")
		print(" ")
	return
Пример #3
0
def occupiedCavern():
	global monster
	
	if player.hasMoved() == False:
		print("You are in a misty cavern.")
		return
		
	if (inroom == 4):
		w	= int(rnd()*15+1)+15
	else:
		w	= int(rnd()*15+1)
	
	print("There is something lurking. . . ")
	print(". . . . in this chamber . . . . ")
	delay(1)
	print(". . . . . . . . . Beware")
	delay(1)
	print("")
	monster.name	= monsterInfo[0][w]
	monster.hp		= monsterInfo[1][w]
	monster.hm		= monsterInfo[2][w]
	print(f"It is a . . . . . {monster.name} . . ")
	delay(1)
	doBattle()
	return
Пример #4
0
def teleportTrap():
    global teleportactive
    global player

    if teleportactive == False:
        teleportactive = True
        print("You activated some sort of trap . . . ")
        delay(1)
        teleportx = player.x
        teleporty = player.y
        player.x = int(rnd() * 8 + 1)
        player.y = int(rnd() * 8 + 1)
        player.oldx = player.x
        player.oldy = player.y
        print("Suddenly you feel dizzy, and pass out")
        delay(2)
        flourish()
        print("When you wake up . . . you find")
        print("that you were . . . . teleported")
        print("to an unknown location . . . . ")
        delay(2)
    else:
        teleportactive = False
        print("You reactivated the teleportation trap")
        delay(1)
        flourish()
        delay(1)
        print("You end up back in the area where")
        print(". . . you last teleported from")
        player.x = teleportx
        player.y = teleporty
    return
Пример #5
0
def playerDead():
	global player
	global newgame
	
	delay(2)
	cls()
	if player.movesdepleted:
		print(f"{player.name}, you have run out of moves.")
	else:
		print("Your hit-points are depleted.")
	player.gold = 0
	print("And, unfortunately, you have died.")
	delay(2)
	w	= int(rnd()*6+1)
	player.dead	= False
	if (player.movesdepleted == False) and (w >= 3):
		delay(1)
		player.hp	= player.initialhp
		flourish()
		print("")
		print("You have entered .. a zone")
		print("between .. Life and Death")
		print(" ")
		delay(1)
		print("I.... The Ancient Wizard")
		print(f"will restore your hit-points to {player.initialhp}")
		print("and .... You have one more")
		print("chance in the Dungeon.")
		print(" ")
		player.turnsleft = int(rnd()*15+1)*player.monsterskilled+10
		print(f'You shall have {player.turnsleft} moves')
		print("left to find your way out")
		print("of the Dungeon of Danger.")
		delay(2)
		flourish()
	else:		# Kube 1710 (that's what happens when you type with your hands shifted one key to the left
		print("You lost all your gold and you were")
		print("... unable to meet the demands of")
		print(".....The Dungeon of Danger")
		print("\n\n")
		print(" ")
		print("Better luck next time")
		gg=player.gold + 100
		r = int ((gg*player.monsterskilled-7000+1)/player.turnstaken)
		rating = getRating(r)
		print(f'Game rating is {r} = {rating}')
		print(" ")
		print("Another game?")
#		f=input("Enter (Y)es or (N)o >")
		f	= yesNo()
		if f == 'Y':
			newgame = True	# Goto 210
			cls()
		else:
			quit()
	return
Пример #6
0
def fallInPool():  # Have not seen if this works yet
    global monster

    cls()
    print("You fall into a deep . . dark")
    delay(1)
    print(". . . pool . . of murky water")
    delay(3)
    w = int(rnd() * 6 + 1)
    print(" ")
    if (w >= 5):
        # GOTO 5780
        monster.name = 'Gill Monster'
        monster.hp = 8
        monster.hm = 14
        cls()
        print("The water is . . . icy cold")
        delay(4)
        print("Suddenly . . you feel something warm")
        print(" . . . Rub against your legs . . . .")
        delay(3)
        print(" ")
        print("It then surfaces next to you . . . ")
        print(" and you see that is is a slimy . . ")
        print(f'. . . {monster.name} . . ready to attack')
        delay(2)
        print()
        print("As you climb out . . . ")
        delay(2)
        doBattle()
        return
    elif (w >= 3):
        # GOTO 5860
        print("The water is steaming . . . . hot")
        delay(3)
        print()
        print("As you quickly jump out . . . . ")
        g4 = int(rnd() * 500 + 1) + 100
        if (player.gold - g4) < 0:
            g4 = player.gold
        player.gold = player.gold - g4
        print(f'You drop {g4} gold pieces')
        print("Which fall into the pool . . lost")
        delay(3)
    else:
        print("It is warm and soothing . . And")
        delay(2)
        print("You climb out . . feeling relaxed")
        print(" ")
    return
Пример #7
0
def corridor():  # Line 3240
    global monster

    print("The door closes and locks behind you")
    delay(1)
    w = int(rnd() * 8 + 1)
    if w >= 7:
        # GOTO 3300
        w = int(rnd() * 4 + 1) + 30
        monster.name = monsterInfo[0][w]
        monster.hp = monsterInfo[1][w]
        monster.hm = monsterInfo[2][w]
        print("There is something lurking")
        print("In this corridor . . . ")
        delay(1)
        print(". . . . Beware")
        delay(1)
        print(f"\nIt is a . . . . . {monster.name} . . ")
        delay(1)
        doBattle()
        return
    w = int(rnd() * 8 + 1)
    if w == 8:
        # GOTO 3390
        if player.haskey == False:
            player.haskey = True
            print("\nYou notice a shiny object . . . . ")
            print(". . . . at your feet")
            delay(1)
            print("You pick it up and find that . . . ")
            print("It is the enchanted key . . . . . ")
            delay(1)
            print("\nBut you weren't careful . . . . ")
            delay(1)
        print("You activated some sort of trap . . . ")
        delay(1)
        player.x = int(rnd() * 8 + 1)
        player.y = int(rnd() * 8 + 1)
        player.oldx = player.x
        player.oldy = player.y
        print("Suddenly you feel dizzy, and pass out")
        delay(2)
        flourish()
        print("When you wake up . . . you find")
        print("that you were . . . . teleported")
        print("to an unknown location . . . . ")
        delay(2)
    return
Пример #8
0
def inCorridor():
	global monster
	global player
	
	w	= int(rnd()*8+1)
	if (w >= 7):
		w	= int(rnd()*4+1)+30
		monster.name	= monsterInfo[0][w]
		monster.hp		= monsterInfo[1][w]
		monster.hm		= monsterInfo[2][w]
		
		print("There is something lurking")
		print("in this corridor . . . ")
		delay(1)
		print(". . . . Beware")
		delay(1)
		print(f"\nIt is a . . . . . {monster.name} . . ")
		delay(1)
		doBattle()
		return
	w	= int(rnd()*8+1)
	if (w == 8):
		if player.haskey == False:
			player.haskey == True
			print("\nYou notice a shiny object . . . . ")
			print(". . . . at your feet")
			delay(1)
			print("You pick it up and find that . . . ")
			print("It is the enchanted key . . . . . ")
			delay(1)
			print("\nBut you weren't careful . . . . ")
			delay(1)
		print("You activated some sort of trap . . . ")
		delay(1)
		player.x = int(rnd()*8+1)
		player.y = int(rnd()*8+1)
#		player.oldx = player.x
#		player.oldy = player.y
		player.move(player.x,player.y)
		print("Suddenly you feel dizzy, and pass out")
		delay(2)
		flourish()
		print("When you wake up . . . you find")
		print("that you were . . . . teleported")
		print("to an unknown location . . . . ")
		delay(2)
		findFleeExit()
	return
Пример #9
0
def doBattle():
    battleloop = True
    delay(2)
    print(" ")
    w = int(rnd() * 4 + 1)
    if (w > 2):
        delay(1)
        monsterAttacks()  # GOSUB 4780
        if player.dead:
            battleloop = False
            return
    while battleloop:
        f = fightOrFlee()
        if f.upper() == 'F':
            check = attackMonster()
            if check <= 0:
                battleloop = False
                continue
            else:
                monsterAttacks()
                if player.dead:
                    battleloop = False
                    return
        else:
            flee()
            battleloop = False
    return
Пример #10
0
def trapDoor():  # Line 2610		Not sure this is right, either
    global level
    global player

    print("You activated a . . . trap door")
    delay(2)
    trap = int(rnd() * 4 + 1) * difficulty
    if trap > 4:
        print("You fell thru . . . ")
        delay(2)
        pass  # GOTO 1720
        player.dead = True
        return
    elif trap == 4:
        pass  # GOTO 2690
        if level == 2:
            pass  # GOTO 2800
            intoPit()
            return
        level = level + 1
        print(" ")
        #		player.haskey = True
        print("You fell thru to level 2 . . . and")
        delay(1)
        intoPit()
        return
    else:
        print("But . . . you caught yourself")
        print("from falling")
        return
    return
Пример #11
0
def deadMonster():
	global player
	
	delay(1)
	print("")
	print(f"You have killed the {monster.name}")
	print("")
	if (inroom < 6) and (inroom !=2):
		level[currentlevel].setMapIdx(index,1)
	gold	= 500
	givegold	= int(rnd()*gold/currentlevel+1)+75
	if (inroom >= 6):
		gold = 250
	elif (inroom == 2):
		givegold=givegold*2
	player.gold = player.gold+givegold
	delay(2)
	print("You search the area. . . . ")
	delay(1)
	print(f"and find ... {givegold} gold pieces")
	player.monsterskilled = player.monsterskilled + 1
	player.totalkills = player.totalkills + 1
	if player.haskey != True:
		checkKey()
	return
Пример #12
0
def findFleeExit():
	global player

	exitfind = True
	while exitfind:
		r=int(rnd()*4+1)
		if (r == 1): # Check North
			if ((player.y - 1) > 0 and (inroom != 7)):
				player.oldy = player.y -1
				exitfind = False
			else:
				continue
		if (r == 3): # Check South
			if ((player.y + 1 < 9) and (inroom != 7)):
				player.oldy = player.y + 1
				exitfind = False
			else:
				continue
		if (r == 2): # Check East
			if (player.x + 1 < 9) and (inroom != 6):
				player.oldx = player.x + 1
				exitfind = False
			else:
				continue
		if (r == 4): # Check West
			if (player.x - 1 > 0) and (inroom != 6):
				player.oldx = player.x - 1
				exitfind = False
			else:
				continue
	return
Пример #13
0
def deadMonster():  # Line 4890
    global player

    delay(2)
    print("")
    print(f'You have killed the {monster.name}')
    print("\n")
    if (inroom < 6) and (inroom != 2):
        if level == 1:
            index = getIndex(player.x, player.y, 9)
            level1[index] = 1
        else:
            index = getIndex(player.x, player.y, 9)
            level2[index] = 1
    gold = 500
    if inroom >= 6:
        gold = 250
    givegold = int(rnd() * gold / level + 1) + 75
    if inroom == 2:
        givegold = givegold * 2
    player.gold = player.gold + givegold
    delay(2)
    print("You search the area....")
    delay(2)
    print(f'and find ... {givegold} gold pieces')
    player.monsterskilled = player.monsterskilled + 1
    if player.haskey != True:
        if level == 1:
            checkKey()  # GOTO 3190
        else:
            getKey()  # GOTO 3110
    return
Пример #14
0
def thief():
    global player

    cls()
    print("There is a thief in this chamber")
    idx = getIndex(player.x, player.y, 9)
    if level == 1:
        level1[idx] = 1
    else:
        level2[idx] = 1
    delay(1)
    g4 = int(rnd() * 500 / level + 1)
    if (player.gold - g4 < 0):
        g4 = player.gold
    y = int(rnd() * 8 + 1)
    if y <= 3:
        print(" ")
        print("You suprised the thief . . . . ")
        delay(1)
        print("As he runs out, he drops . . . . ")
        g4 = int(rnd() * 400 / level + 1)
        print(f'. . . {g4} gold pieces.')
        print("You pick up the gold pieces")
        player.gold = player.gold + g4
        print(" ")
        if player.hasmap:
            return
        ma = int(rnd() * 4 + 1)
        if ma <= 2:
            player.hasmap = True
            getMap()
        return
    else:
        print("\n. . . . . . . . He surprises you")
        delay(2)
        print("As he quickly passes by you, he")
        print(f'snatches . . . {g4} gold pieces.\n')
        player.gold = player.gold - g4
        if player.hasmap:
            return
        else:
            ma = int(rnd() * 4 + 1)
            if ma <= 2:
                player.hasmap = True
                getMap()
    return
Пример #15
0
def fillMap(lvl):
	global level

#	seed()
	n	= 0
	for y in range(1,9):
		for x in range(1,9):
#			i = level[lvl].getIndex(x,y)
			i = getIndex(x,y)
			level[lvl] = int(rnd()*7+1)
		
	h	= int(rnd()*3+1)
	
	for n in range(1,h+1):
		x	= int(rnd()*9)
		y	= int(rnd()*9)
		i	= getIndex(x,y)
		level[lvl]	= 8
		
	s	= int(rnd()*4+1)+2
		
	for n in range(1,s+1):
		x	= int(rnd()*8+1)
		y	= int(rnd()*8+1)
		i	= getIndex(x,y)
		level[lvl]	= 9
	return
Пример #16
0
def attackMonster():  # Line 4600
    global monster

    cls()
    delay(1)
    print(f'You attack the . . . {monster.name}')
    delay(1)
    print("With a swing of your sword")
    n = int(rnd() * 5 + 1) + int(rnd() * player.monsterskilled / 2 + 1)
    monster.hm = monster.hm - n
    if monster.hm <= 0:
        deadMonster()  # GOTO 4890
        return (monster.hm)
    print(f'You do {n} hit points of damage')
    delay(1)
    print(f'It has . . {monster.hm} hit points left')
    delay(1)
    return (monster.hm)
Пример #17
0
def attackMonster():
	global monster
	
	cls()
	delay(1)
	print(f"You attack the. . . {monster.name}")
	delay(1)
	print("With a swing of your sword")
	n	= int(rnd()*5+1)+int(rnd()*player.monsterskilled/2+1)
	monster.decHM(n)
	if monster.dead:
		deadMonster()
		return(monster.hm)
	print(f"You do {n} hit-points of damage")
	delay(1)
	print(f"It has . . {monster.hm} hit-points left")
	delay(1)
	return(monster.hm)
Пример #18
0
def emptyChamber():
	w	= int(rnd()*2+1)
	if (w == 2):
		print("You are in a damp and misty. . . . ")
		print(". . . . empty chamber.")
	else:
		print("You are in a cold and dark. . . . ")
		print(". . . . empty chamber.")
	return
Пример #19
0
def mrWizard():  # Line 5040
    global player

    print("Halt... I am the Ancient Wizard")
    print("I will not harm you......")
    delay(4)
    print(" ")
    gold = int(rnd() * 300 + 1) + 100
    player.gold = player.gold + gold
    print(" ")
    print(f'I give you... {gold} gold pieces')
    print("Out of good will and friendship.")
    print(" ")
    hp = int(rnd() * 10 / difficulty + 1) + (6 / difficulty)
    player.incHP(hp)
    print("Also, I will increase...")
    print(f'your hit-points by {hp}.')
    delay(2)
    return
Пример #20
0
def flee():
	global player
	
	w	= int(rnd()*4+1)
	player.x	= player.oldx
	player.y	= player.oldy
	print("You decide to make a strategic withdrawal. . . ")
	if teleportactive:
		teleportTrap()
	n	= int(rnd()*2+1)
	delay(1)
	if (w >= 3):
		player.decHP(n)
		print(f"As you leave. . . ")
		print(f"the {monster.name} attacks")
		delay(1)
		print(f"And it does {n} hit-points of damage")
		delay(1)
	return
Пример #21
0
def findVial():
	global player
	
	print("You look around . . . ")
	delay(2)
	v	= int(rnd()*7+1)
	if (v < 5):
		print(". . . but you don't see anything interesting.")
	else:
		print("On the ground, at your feet, is a vial.")
		delay(2)
		print("You pick up the vial. . and see that")
		print("It contains . . . a milky liquid.")
		Print("Would like a drink?")
		d	= input("Enter (Y)es or (N)o: ")
		dl	= int(rnd()*6+1)
		if d.upper() == 'N':
			print("You think maybe drinking strange 'milky' liquids")
			print("in strange vials lying on the ground is a bad ")
			print("idea and you put it down.")
			return
		else:
			print("You take a swig. . . ")
			delay(3)
			if (dl >= 3):
				h	= int(rnd()*10/difficulty+1)+(6/difficulty)
				h	= int(h)
				player.incHP(h)
				print("It was a white magic potion. . . ")
				print(f"Which restored you hit-points by {h}")
			elif (dl == 2):
				print("The liquid has no effect on you.")
			else:
				h	= int(rnd()*6+1)*difficulty
				h	= int(h)
				player.decHP(h)
				print("You feel a little funny. . . ")
				delay(2)
				print("\nIt was a black magic potion. . .")
				print(f"Which decreased your hit-points by {h}.")
				if player.dead:
					print("It kind of killed you.")
		return
Пример #22
0
def emptyChamber():  # Line 2100
    w = int(rnd() * 2 + 1)
    if w == 2:  # THEN 2160
        print("You are in a damp and misty")
        print("...... Empty chamber.")
        print("")
    else:
        print("You are in a cold and dark")
        print("...... Empty chamber.")
        print("")
    return
Пример #23
0
def occupiedCavern():
    if inroom == 4:
        w = int(rnd() * 15 + 1) + 15
    else:
        w = int(rnd() * 15 + 1)

    print(" ")
    print("There is something lurking...")
    print(".... in this chamber ....")
    delay(1)
    print("........... Beware")
    delay(1)
    print(" ")
    monster.name = monsterInfo[0][w]
    monster.hp = monsterInfo[1][w]
    monster.hm = monsterInfo[2][w]
    print(f'It is a ..... {monster.name} .. ')
    delay(2)
    # continue at 4510
    doBattle()
    return
Пример #24
0
def flee():  # Line 4700
    global player

    w = int(rnd() * 4 + 1)
    player.x = player.oldx
    player.y = player.oldy
    print("You quickly run out . . .")
    if teleportactive:  # Use teleportactive = True
        teleportTrap()  # GOTO 5560
    n = int(rnd() * 2 + 1)
    delay(2)
    if w >= 3:
        pass  # GOTO 5330
        player.decHP(n)
        print(f'As you leave . . . ')
        print(f'the {monster.name} attacks')
        delay(1)
        if player.dead:
            return
        print(f'And it does {n} hit points of damage')
        delay(2)
    return
Пример #25
0
def hiddenCavern():
	if player.hasmoved:
		print("You have stunbled onto . . . . . ")
	else:
		print("You are in . . . . . ")
	print("A hidden cavern.")
	if player.hasmoved != True:
		return
	delay(2)
	print("")
	findVial()
	if player.dead:
		print("Unforunately, the swig of that potion has poisoned")
		print("you.")
		playerDead()
	w = int(rnd()*9+1)
	if w > 3:
		print("The cavern seems empty. . . ")
		return
	delay(2)
	print("But wait. . .  before you proceed")
	delay(1)
	print("")
	print("You hear a noise off in the distance")
	delay(1)
	print("Cautiously, you walk towards the sound.")
	delay(2)
	w = int(rnd()*4+1)
	somethingJumps()
	if (w == 1) and (player.hp < player.initialhp):
		mrWizard()
	elif (w == 2):
		giantSpider()
	elif (w == 4) and (currentlevel > 1):
		fallInPool()
	else:
		darkWizard()
	return
Пример #26
0
def findVial():  # Line 4210
    global player

    print("\nYou look around...")
    delay(2)
    v = int(rnd() * 7 + 1)
    if v < 5:
        return
    print("On the ground, at your feet, is a vial.")
    delay(2)
    print("You pick up the vial.. and see that")
    print("It contains ... a milky liquid.")
    print("Would you like a drink?")
    d = input("Enter (Y)es or (N)o:")
    dl = int(rnd() * 6 + 1)
    if d.upper() == 'N':
        return
    print("\nYou take a drink...")
    delay(3)
    cls()
    if dl >= 3:
        h = int(rnd() * 10 / difficulty + 1) + (6 / difficulty)
        player.incHP(h)
        print("It was a white magic potion...")
        print(f'Which increased your hit-points by {h}')
    elif dl == 2:
        print("The liquid had no effect on you.")
    else:
        h = int(rnd() * 6 + 1) * difficulty
        player.decHP(h)
        print("You feel a little funny...")
        delay(4)
        if player.dead:
            return
        print("\nIt was a black magic potion...")
        print(f'Which decreased your hit-points by {h}.')
    return
Пример #27
0
def hiddenCavern():  # Line 4060
    print("You stumbled onto .....")
    print("A hidden cavern")
    delay(2)
    print(" ")
    findVial()  # GOSUB 4210
    if player.dead:
        playerDead()
    w = int(rnd() * 9 + 1)
    delay(3)
    if w > 3:
        print("The cavern seems empty...")
        return
    delay(2)
    print("But wait... Before you proceed")
    delay(2)
    print(" ")
    print("You hear a noise off in the distance")
    delay(2)
    print("Cautiously, you walk towards the sound.")
    delay(2)
    w = int(rnd() * 4 + 1)  # Line 4160
    if initialHP < player.hp:
        if w == 2:  # GOTO 5170
            somethingJumps()
            giantSpider()
    else:
        if w == 1:  # GOTO 5040
            somethingJumps()
            mrWizard()
        elif (w == 4) and level == 2:
            fallInPool()  # GOTO 5720
        else:
            somethingJumps()
            darkWizard()  # GOTO 5230
    return
Пример #28
0
def thief():
	global player
	global level
	
	cls()
	print("There is a thief in this chamber")
	idx	= level[currentlevel].getIndex(player.x,player.y)
	level[currentlevel].setMapIdx(idx,1)
	delay(1)
	gg	= int(rnd()*500/currentlevel+1)
	if (player.gold - gg < 0):
		gg	= player.gold
	y	= int(rnd()*8+1)
	if (y <= 3):
		print(" ")
		print("You surprised the thief. . . . ")
		delay(1)
		print("As he runs out, he drops . . . . ")
		gg	= int(rnd()*400/currentlevel+1)
		print(f". . . {gg} gold pieces")
		player.gold = player.gold + gg
		print("")
	else:
		print(" ")
		print(". . . . . . He surprises you")
		delay(1)
		print("As he quickly passes by you, he")
		print(f"snatches. . . {gg} gold pieces.")
		player.gold = player.gold - gg
	if player.hasmap:
		return
	else:
		ma = int(rnd()*4+1)
		if (ma <= 2):
			getMap()
	return
Пример #29
0
def goUpstairs():  # Line 1480
    global level  # should put level in playerObject
    global player

    cls()
    if (inroom != 9):
        print("You are not at a stairway.")
        delay(1)
    else:
        if player.haskey:
            level = level - 1
            print("You walk up the stairway...")
            delay(1)
            print("The Enchanted Key ... Opens the lock")
            delay(1)
            if level == 0:
                gameWon()
            else:
                player.hasmap = False
                player.haskey = False
                k4 = int(rnd() * 4 + 1) + 1
                if player.hp < initialHP:
                    player.hp = initialHP
                    print("You feel stronger .....")
                    delay(1)
                    print(f'Your hit points are restored to {initialHP}')
                    print(" ")
                    bmonsterskilled = player.monsterskilled + k4
                    print("You are at..... Level 1")
                    delay(2)
                    return
        else:
            print("\nYou cannot go up the stairway.")
            print("You don't have the key.")
            delay(1)
    return
Пример #30
0
def trapDoor():
	global currentlevel
	global player
	
	print("You activated a . . . trap door")
	delay(2)
	trap = int(rnd()*4+1)*difficulty
	
	if (trap > 4):
		print("You fell thru . . . ")
		delay(1)
		print("And it killed you.")
		player.dead = True
		player.deathreason = "Broken neck"
		return
	elif (trap == 4):
		if (currentlevel > 1):
			intoPit()
			return
		currentlevel = currentlevel + 1
		if (currentlevel > maxlevel):
			currentlevel = maxlevel
		print(" ")
		print(f"You fell thru to level {currentlevel} . . . and")
		delay(1)
		print("you . .  . . . . . lost")
		print("all of your gold pieces")
		player.gold = 0
		if (player.haskey):
			print("But you still have your key!")
		return
	else:
		print("But . . . you caught yourself")
		print("from falling")
		return
	return