def setUp(self): self._players = [('Sparks','Josh',203,'Shooter'), ('Anderson','James',200,'Extremum'),('Barnette','Sean',190,'Extremum'), ('Curry','Stephen',198,'Shooter')] self.player1 = Player(self._players[0][0], self._players[0][1], self._players[0][2], self._players[0][3]) self.player2 = Player(self._players[1][0], self._players[1][1], self._players[1][2], self._players[1][3]) self.player3 = Player(self._players[2][0], self._players[2][1], self._players[2][2], self._players[2][3]) self.player4 = Player(self._players[3][0], self._players[3][1], self._players[3][2], self._players[3][3]) self.validator = PlayerValidator() self.repository = CSVPlayers('players_test.csv', 'imported_test.csv') self.Player = PlayerController(self.validator, self.repository)
def __create_players_from_response(response): players = [] data = response.json()['data'] meta = response.json()['meta'] meta_dump = json.dumps(meta) for e in data: team_dict = e.get('team') team = Team(team_dict.get('id'), team_dict.get('abbreviation'), team_dict.get('city'), team_dict.get('conference'), team_dict.get('division'), team_dict.get('full_name'), team_dict.get('name')) pl = Player(e.get('id'), e.get('first_name'), e.get('last_name'), e.get('height_feet'), e.get('height_inches'), e.get('position'), team, e.get('weight_pounds')) players.append(pl) page = json.loads(meta_dump).get('next_page') return players, page
def main(): page = 1 while page is not None: response = requests.get( 'https://www.balldontlie.io/api/v1/players?page=' + str(page) + '&per_page=100') data = response.json()['data'] meta = response.json()['meta'] meta_dump = json.dumps(meta) print(page) for e in data: dump = json.dumps(e) t = json.loads(dump) team_dict = t.get('team') team = Team(team_dict.get('id'), team_dict.get('abbreviation'), team_dict.get('city'), team_dict.get('conference'), team_dict.get('division'), team_dict.get('full_name'), team_dict.get('name')) pl = Player(t.get('id'), t.get('first_name'), t.get('last_name'), t.get('height_feet'), t.get('height_inches'), t.get('position'), team, t.get('weight_pounds')) # print(pl.first_name) # we can only do 60 requests per minute, so sleep for a second after each request time.sleep(1) page = json.loads(meta_dump).get('next_page')
def start(): settings = Settings.getInstance() Constants.ROW_COUNT = int(settings.DIM) Constants.COLUMN_COUNT = int(settings.DIM) Constants.APPLE_COUNT = int(settings.apple_count) player = Player() gameService = GameService(player) ui = UI(gameService) ui.run()
def create(self, firstname, surname, height, position, recordForUndo=True): player = Player(firstname, surname, height, position) try: self._validator.validate(player) self._repository.store(player) except Exception as e: print(e) if recordForUndo == True: undo = FunctionCall(self.delete, firstname, False) redo = FunctionCall(self.create, firstname, surname, height, position, True) casOP = CascadedOp(Operation(redo, undo)) self._undoController.recordOperation(casOP)
def loadFromFile(self): """ Loads data from a file and returns it :return: None """ #try: file = open(self._filename, 'r') for line in file: attributes = line.split(",") if len(attributes) != 4: continue player = Player(attributes[0], attributes[1], attributes[2], attributes[3]) self._objects.append(player)
def importPlayers(self): Positions = ['Extremum', 'Shooter', 'Quarterback'] added = 0 file = open(self._filename2, 'r') for line in file: attributes = line.split(",") if len(attributes) != 2: continue height = random.randint(180, 215) position = random.randint(0, 2) playerPost = Positions[position] player = Player(attributes[0], attributes[1], height, playerPost) self.store(player) added += 1 return added
def start(self): while True: option = str(input("Enter option: ")) if option == '1': print("You chose to add a player") name = str(input("Enter first name: ")) surname = str(input("Enter surname: ")) height = int(input("Enter height(cm): ")) position = str( input("Enter position(Extremum/Shooter/Quarterback): ")) player = self._player.create(name, surname, height, position) elif option == '2': print("You chose to print all players.") players = self._player.getAll() for player in players: print(player) elif option == '3': print("Updating a player.") name = str(input("Enter first name: ")) surname = str(input("Enter last name: ")) height = int(input("Enter new height: ")) position = str(input("Enter player post: ")) player = Player(name, surname, height, position) self._player.update(player) elif option == '4': print("Creating a team.") team = self._player.createTeam() for p in team: print(p) elif option == '5': print("Importing players.") print(self._player.importPlayers()) elif option == '6': self._undo.undo() elif option == '7': self._undo.redo() elif option == '0': break else: print("Invalid option. Enter * for help.")
def test_update(self): player_new = Player('Sparks','Josh',205,'Shooter') player = self.Player.update(player_new) self.assertEqual(player.getHeight, 205, "Not the same")
from domain.Player import Player from repository.Repository import Repository repo = Repository('player.txt', Player.read_line, Player.write_line) jucator = Player(12, 'alex') try: repo.store_item(jucator) except Exception as exc: print(str(exc))
from domain.Player import Player from domain.CardDeck import CardDeck name1 = input("이름을 입력해 주세요. 플레이어 1: ") player1 = Player(name1) name2 = input("이름을 입력해 주세요. 플레이어 2: ") player2 = Player(name2) name3 = input("이름을 입력해 주세요. 플레이어 3: ") player3 = Player(name3) deck = CardDeck() while True: # 3명의 플레이어에게 카드 나눠주기 player1_card = deck.get_card() player2_card = deck.get_card() player3_card = deck.get_card() player1.add_card_to_hand(player1_card) player2.add_card_to_hand(player2_card) player3.add_card_to_hand(player3_card) """ 1. 기존에 사용된 == 연산자를 is 연산자로 변환 2. 3명의 플레이어 중 카드를 못받은 사람이 있다면 덱이 모두 소진된 것이기에 게임 종료 => 플레이어1이 마지막 턴에 카드를 무조건 한장 더 받는다. """ if player1_card is None or player2_card is None or player3_card is None: print('...') print("게임 오버. 덱에 카드가 없습니다.")