def draw(self): py = px = 0 if self.getActiveClip().xml.hasAttribute("px"): px = float(self.getActiveClip().xml.getAttribute("px")) if self.getActiveClip().xml.hasAttribute("py"): py = float(self.getActiveClip().xml.getAttribute("py")) drawer.draw(self.getActiveClip().grabFrame(),0,0,py,px)
def update(): global running global window global clock mouseup = False for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.MOUSEBUTTONDOWN: mouseup = True mouse.down = True if not mouseup: mouse.down = False if event.type == pygame.MOUSEMOTION: mouse.x = pygame.mouse.get_pos()[0] mouse.y = pygame.mouse.get_pos()[1] clock.tick(60) drawer.draw(assets.background_image, 0, 0) keyboard.update() board.update() pygame.display.flip() if turnmanager.won: os.system("say 'Closing the window in 5 seconds'") time.sleep(5) exit(0)
def main(): pygame.init() displayManager.createDisplay() pygame.mouse.set_cursor(*pygame.cursors.broken_x) data = loader.loadLevel("level") camera = Camera(0, 0) while True: if builtins.EXIT: return for event in pygame.event.get(): if event.type == QUIT: quit() if event.type == KEYDOWN: if event.key == K_BACKQUOTE: exec(input()) elif event.key == K_r: data.player.gun.reload(True) elif event.key == K_KP_PLUS: pygame.mixer.music.set_volume( pygame.mixer.music.get_volume() + .05) elif event.key == K_KP_MINUS: pygame.mixer.music.set_volume( pygame.mixer.music.get_volume() - .05) else: eventState.setState(event.key, True) if event.type == KEYUP: eventState.setState(event.key, False) if event.type == MOUSEBUTTONDOWN: if event.button == 1: data.player.shoot() data.player.move() for entity in data.entities: dead = entity.move(data.player) if dead: data.entities.remove(entity) for bullet in data.myBullets: dead = bullet.move(data.entities) if dead: data.myBullets.remove(bullet) for bullet in data.enemyBullets: dead = bullet.move(data.entities + [data.player]) if dead: data.enemyBullets.remove(bullet) camera.move(data.player, data.entities) for event in data.events: delete = event.run(data, camera) if delete: data.events.remove(event) drawer.draw(data, camera) displayManager.updateDisplay()
def main(): # keys erstellen numKeys = (pygame.K_0, pygame.K_1, pygame.K_2, pygame.K_3, pygame.K_4, pygame.K_5, pygame.K_6, pygame.K_7, pygame.K_8, pygame.K_9, pygame.K_BACKSPACE) numpadKeys = (pygame.K_KP0, pygame.K_KP1, pygame.K_KP2, pygame.K_KP3, pygame.K_KP4, pygame.K_KP5, pygame.K_KP6, pygame.K_KP7, pygame.K_KP8, pygame.K_KP9, pygame.K_BACKSPACE) # Zeitmanagement des Spiels CLOCK = pygame.time.Clock() # Frames per Second FPS = 30 # 0=MainMenu, 1=Game, 2=Modules, 3=Options, 4=Stop mode = 0 # Eigentliches Spiel erstellen GAME = Game() # Hauptmenu MAINMENU = mainMenu() # ModulesMenu MODULESMENU = modulesMenu() # OptionsMenu OPTIONSMENU = optionsMenu(numKeys, numpadKeys) SCREENS = (MAINMENU, GAME, MODULESMENU, OPTIONSMENU) # Startbildschirm auf mainMenu setzen curScreen = MAINMENU # GameLoop RUNNING = True while RUNNING: events = pygame.event.get() dt = CLOCK.get_time() / 1000 curScreen = SCREENS[mode] mode = curScreen.update(events, dt) if curScreen == MAINMENU and mode == 2: MODULESMENU.updateModules() elif mode == 4: RUNNING = False # alles malen, was diesen Tick gemalt werden muss drawer.draw(curScreen.getDrawStuff()) # 1 / 30 Sekunde warten, bis wir in den nächsten Tick gehen CLOCK.tick(FPS) # Pygame und Python nach Ausbruch aus Loop schließen pygame.quit() quit()
def solve(): global grid for j in range(9): for i in range(9): if grid[j][i] == 0: for n in range(1, 10): if ispossible(j, i, n): grid[j][i] = n drawer.draw(600) solve() grid[j][i] = 0 return print(np.matrix(grid)) input("Another solution?")
def test_wrong_canvas(): commands = iter([ 'Can 20 4', ]) with pytest.raises(drawer.CanvasParsingError): for screen in drawer.draw(commands): print(screen)
def test_fill_all(): commands = iter([ 'C 20 4', 'B 10 3 o', ]) results = [ ''' ---------------------- | | | | | | | | ---------------------- ''', ''' ---------------------- |oooooooooooooooooooo| |oooooooooooooooooooo| |oooooooooooooooooooo| |oooooooooooooooooooo| ---------------------- ''', ] results = [x.strip('\r\n') for x in results] for screen, expected in zip(drawer.draw(commands), results): assert screen == expected
def loop(self, data, camera): i = 0 while i < len(self.text): for event in pygame.event.get(): if event.type == QUIT: quit() if event.type == KEYDOWN: if event.key == K_BACKQUOTE: exec(input()) else: eventState.setState(event.key, True) if event.type == KEYUP: eventState.setState(event.key, False) if event.type == MOUSEBUTTONDOWN: if event.button == 1: i += 3 camera.move(data.player, data.entities, posX=self.cameraPos) drawer.draw(data, camera) displayManager.display.blit(self.messageSurf, self.messageRect) if i < len(self.text): text = loader.font.render(self.text[i], True, (0xFF, 0xFF, 0xFF)) textRect = text.get_rect() textRect.left = 70 * displayManager.SCALE textRect.top = 70 * displayManager.SCALE displayManager.display.blit(text, textRect) if i + 1 < len(self.text): text = loader.font.render(self.text[i+1], True, (0xFF, 0xFF, 0xFF)) textRect = text.get_rect() textRect.left = 70 * displayManager.SCALE textRect.top = 70 * displayManager.SCALE + text.get_height() displayManager.display.blit(text, textRect) if i + 2 < len(self.text): text = loader.font.render(self.text[i+2], True, (0xFF, 0xFF, 0xFF)) textRect = text.get_rect() textRect.left = 70 * displayManager.SCALE textRect.top = 70 * displayManager.SCALE + text.get_height() * 2 displayManager.display.blit(text, textRect) displayManager.updateDisplay() for effect in self.effects: effect.run() return True
async def draw_valentine(val_id: int) -> str: val = ValentineModel.get(id=val_id) path = f'templates/{val.theme}/{val.file}' val.full_path = drawer.draw(path, val.initiator_pseudo, val.receiver_pseudo, val.file.split('.')[-1]) val.save() return val.full_path
def ForStatement(): global Start, End, Step, x_ptr, y_ptr MatchToken("FOR") MatchToken("T") MatchToken("FROM") Start = GetExprValue(Expression()) MatchToken("TO") End = GetExprValue(Expression()) MatchToken("STEP") Step = GetExprValue(Expression()) MatchToken("DRAW") MatchToken("L_BRACKET") x_ptr = GetExprValue(Expression()) MatchToken("COMMA") y_ptr = GetExprValue(Expression()) MatchToken("R_BRACKET") draw()
def run(self): self.current_message = 'Welcome!' self.command = '' self.last_line_breaks=0 while self.command != 'exit': try: self.last_line_breaks = draw(self.model,"Command %s was %s!"%(self.command,self.current_message),self.last_line_breaks) self.command = raw_input("Type a command to go: ") if self.command == '!!': self.command = self.last_command self.last_command = self.command self.run_command() except Exception as e: self.current_message = "error caught"
def main(): if len(sys.argv) < 2: raise Exception("Please provide json file") argparser = argparse.ArgumentParser(description='Parse and draw from json') argparser.add_argument('input', help='path to json') argparser.add_argument('-o', '--output', help='Optional png file to save image') args = argparser.parse_args() # print(args.input) # print(args.output) if not path.isfile(args.input): raise Exception("Input file does not exist") with open(args.input) as input_file: data = json.load(input_file) Figures = data["Figures"] Screen = data["Screen"] Palette = data["Palette"] draw(Figures, Screen, Palette, args.output)
def test_draw(): commands = iter([ 'C 20 4', 'L 1 2 6 2', 'L 6 3 6 4', 'R 16 1 20 3', 'B 10 3 o', ]) results = [ ''' ---------------------- | | | | | | | | ---------------------- ''', ''' ---------------------- | | |xxxxxx | | | | | ---------------------- ''', ''' ---------------------- | | |xxxxxx | | x | | x | ---------------------- ''', ''' ---------------------- | xxxxx| |xxxxxx x x| | x xxxxx| | x | ---------------------- ''', ''' ---------------------- |oooooooooooooooxxxxx| |xxxxxxooooooooox x| | xoooooooooxxxxx| | xoooooooooooooo| ---------------------- ''' ] results = [x.strip('\r\n') for x in results] for screen, expected in zip(drawer.draw(commands), results): assert screen == expected
def solver(a, b, c): print("\nReduced form: %.2fX^2 + %.2fX^1 + %.2f = 0\n" % (float(a), float(b), float(c))) if (a == 0 and b == 0): if (c == 0): print("Well done, you learn that 0 = 0!") else: print("Invalid equation") elif a == 0: print("Polynomial degree: 1") sol = (-c) / b print("x = " + str(sol)) ans = input('Do you want a graph, yes or no? : ') if (ans == "yes"): draw(a, b, c) else: print("Polynomial degree: 2") delta = b * b - 4 * a * c print("Delta: " + str(delta)) if delta > 0: num = -b - math.sqrt(delta) den = 2 * a print("\nx1 = " + str(num / den)) num = -b + math.sqrt(delta) print("x2 = " + str(num / den)) ans = input('Do you want a graph, yes or no? : ') if (ans == "yes"): draw(a, b, c) elif delta == 0: x1 = -b / (2 * a) print("\nx = " + str(x1)) ans = input('Do you want a graph, yes or no? : ') if (ans == "yes"): draw(a, b, c) else: print('\nComplex solutions:') first = -b / (2 * a) second = math.sqrt(-delta) / (2 * a) print("x1 = " + str(first) + " + i * " + str(second)) print("x2 = " + str(first) + " - i * " + str(second))
if newy < my and newy >= 0 and newx < mx and newx >= 0: if visited[newy][newx] == 0: avail.append(i) next_pos = None if len(avail) == 0: # никуда не можем пойти, значит это тупик next_pos = stack.pop() # идем назад else: dest = avail[randrange(len(avail))] next_pos = (x + dx[dest], y + dy[dest]) index = count_index(next_pos[0], next_pos[1]) prev_index = count_index(x, y) maze[index][prev_index] = 1 maze[prev_index][index] = 1 stack.append(next_pos) visit(next_pos[0], next_pos[1]) startx = randrange(mx) starty = randrange(my) stack.append((startx, starty)) visit(startx, starty) for row in maze: for cell in row: f.write(str(cell)) f.write('\n') drawer = drawer.Drawer(h, mx, my) drawer.draw(maze)
def test_wrong_rectangle(): commands = iter(['C 20 4', 'Re 1 2 6 2']) with pytest.raises(drawer.ParsingError): for screen in drawer.draw(commands): print(screen)
def test_wrong_line_type(): commands = iter(['C 20 4', 'L 1 2 6 4']) with pytest.raises(drawer.WrongLineTypeError): for screen in drawer.draw(commands): print(screen)
def test_outside_canvas(): commands = iter(['C 20 4', 'R 1 200 6 2']) with pytest.raises(drawer.OutsideCanvasError): for screen in drawer.draw(commands): print(screen)
best_fit = cw.fitness() best_cw = copy.deepcopy(cw) print("New best:", best_fit) del cw iters += 1 if best_cw == None: print("Error: could not create a single crossword puzzle") exit(-1) print("Used words:", best_cw.get_used_words()) print("Grid:") print(best_cw.get_grid()) print("Fitness:", best_fit) print("TOTAL WORDS:", len(words)) #draw(best_cw.get_grid(), best_cw.used_words, best_cw.solution_positions) best_cw.store_grid("intermediate_store.txt") if EDIT_OLD: cw = Crossword(SIZE, SIZE) cw.load_grid("intermediate_store.txt") cw.hide_secret(loesung) print(cw.fitness()) draw(cw.get_grid(), cw.used_words, cw.solution_positions, DRAW_LINES) else: print("Doing nothing...")
def test_wrong_fill(): commands = iter(['C 20 4', 'B 1s 2 o']) with pytest.raises(drawer.ParsingError): for screen in drawer.draw(commands): print(screen)
from model import Model from main_loop import Main_Loop from drawer import draw if __name__ == '__main__': if len(sys.argv) == 1: print "Client: Starting!" model = Model(uid=1) main = Main_Loop(model) main.run() print "Client: Exiting!" else: if sys.argv[1] == 'close': print request_exit(0) print "Client: Sent shutdown to server!" elif sys.argv[1] == 'check': try: print request_test(0) print "Server is UP!" except socket.error: print "Server is DOWN!" elif sys.argv[1] == '-c': with open(os.path.join(os.environ['postpromptroot'],'var','log','test.log'),'a') as f: main = Main_Loop(Model(uid=1)) for command in sys.argv[2].split(' '): main.run_command(command) f.write('%s\n'%main.resp) f.write('%s\n'%draw(main.model,main.current_message)) print draw(main.model,main.current_message)
loss.backward() optimizer.step() print("[Epoch %d/%d] [Batch %d/%d] [loss: %f]" % (epoch + 1, epochs, i + 1, len(dataloader), loss.item())) return net def cutSignal(signal, start): signal = signal[start - 30:start + 31] return signal if __name__ == "__main__": dataloader = data_loader.QrsDataset(istrain=True) testSignal = dataloader.getSignal() dataloader = DataLoader(dataloader, batch_size=4) net = tryToTrain() result = [] for i in range(30, 5000 - 31): signal = cutSignal(testSignal, i) signal = torch.from_numpy(signal) tempResult = net(signal) tempResult = tempResult.detach().numpy() result.append(tempResult[0]) drawer.draw(testSignal) drawer.draw(result)