def testFinish(self): gen = CaveGenerator(5, 5) gen._map = parse_string(['#####', '# #', '# # #', '# #', '#####']) map = gen.finish() print_map(map) etalon_map = [[FT_ROCK_WALL() for i in range(0, 5)], [ FT_ROCK_WALL(), FT_ROCK_WALL(), FT_FLOOR(), FT_FLOOR(), FT_ROCK_WALL() ], [ FT_ROCK_WALL(), FT_FLOOR(), FT_FLOOR(), FT_FLOOR(), FT_ROCK_WALL() ], [ FT_ROCK_WALL(), FT_ROCK_WALL(), FT_FLOOR(), FT_FLOOR(), FT_ROCK_WALL() ], [FT_ROCK_WALL() for i in range(0, 5)]] y, x = 0, 0 for row in map: for item in row: assert item.char == etalon_map[y][x].char x += 1 y += 1 x = 0
def test_flood_fill(self): map = dungeon_generators.parse_string([ '#########', '#........', '#########']) def check(x, y): if y >= len(map) or x >= len(map[0]): return False return map[y][x].passable() def create(x, y): map[y][x].char = "%" util.flood_fill(1, 1, check, create) print_map(map)
def test_flood_fill(self): map = dungeon_generators.parse_string( ['#########', '#........', '#########'])[0] def check(x, y): if y >= len(map) or x >= len(map[0]): return False return map[y][x].passable() def create(x, y): map[y][x].char = "%" util.flood_fill(1, 1, check, create) print_map(map)
def test_cloud_placement(self): map = dungeon_generators.parse_string(['.....', '..#..', '.....'])[0] def check(x, y): if y >= len(map) or x >= len(map[0]): return False return map[y][x].passable() def create(x, y): map[y][x].char = "%" util.put_cloud(1, 0, check, create) assert to_string(map) == '.%%%.n.%#%.n.%%%.n'
def test_cloud_placement(self): map = dungeon_generators.parse_string([ '.....', '..#..', '.....']) def check(x, y): if y >= len(map) or x >= len(map[0]): return False return map[y][x].passable() def create(x, y): map[y][x].char = "%" util.put_cloud(1, 0, check, create) assert to_string(map) == '.%%%.n.%#%.n.%%%.n'
def testFinish(self): gen = CaveGenerator(5, 5) gen._map = parse_string(["#####", "# #", "# # #", "# #", "#####"]) map = gen.finish() print_map(map) etalon_map = [ [FT_ROCK_WALL() for i in range(0, 5)], [FT_ROCK_WALL(), FT_ROCK_WALL(), FT_FLOOR(), FT_FLOOR(), FT_ROCK_WALL()], [FT_ROCK_WALL(), FT_FLOOR(), FT_FLOOR(), FT_FLOOR(), FT_ROCK_WALL()], [FT_ROCK_WALL(), FT_ROCK_WALL(), FT_FLOOR(), FT_FLOOR(), FT_ROCK_WALL()], [FT_ROCK_WALL() for i in range(0, 5)], ] y, x = 0, 0 for row in map: for item in row: assert item.char == etalon_map[y][x].char x += 1 y += 1 x = 0
def testFinish(self): gen = CaveGenerator(5, 5) gen._map = dungeon_generators.parse_string(['NAME=TEST', '#####', '# #', '# # #', '# #', '#####'])['TEST'] map = gen.finish() print_map(map) etalon_map = [[FT_ROCK_WALL() for i in range(0, 5)], [FT_ROCK_WALL(), FT_ROCK_WALL(), FT_FLOOR(), FT_FLOOR(), FT_ROCK_WALL()], [FT_ROCK_WALL(), FT_FLOOR(), FT_FLOOR(), FT_FLOOR(), FT_ROCK_WALL()], [FT_ROCK_WALL(), FT_ROCK_WALL(), FT_FLOOR(), FT_FLOOR(), FT_ROCK_WALL()], [FT_ROCK_WALL() for i in range(0, 5)]] y,x = 0,0 for row in map: for item in row: assert item.char == etalon_map[y][x].char x +=1 y += 1 x = 0