class MyClass(character.Character): dexterity = stats.Ability(14) acrobatics = stats.Skill(ability="dexterity") sleight_of_hand = stats.Skill(ability="dexterity") skill_proficiencies = [] proficiency_bonus = 2
class MyCharacter(character.Character): saving_throw_proficiencies = ["strength"] proficiency_bonus = 2 strength = stats.Ability(14)
class MyCharacter(character.Character): stat = stats.Ability()
class MyClass(character.Character): dexterity = stats.Ability(14) acrobatics = stats.Skill(ability='dexterity') skill_proficiencies = [] proficiency_bonus = 2