Пример #1
0
 def instanced(self, cmdr_name, ship_internal_name=None, piloted=True):
     self._touch()
     cmdr = self.instance.player(cmdr_name)
     if not cmdr:
         cmdr = EDPlayer(cmdr_name)
     cmdr.location = self.location
     if ship_internal_name:
         vehicle = EDVehicleFactory.from_internal_name(ship_internal_name)
         cmdr.update_vehicle_if_obsolete(vehicle, piloted)
     self.instance.player_in(cmdr)
     return cmdr
Пример #2
0
 def instanced_npc(self, name, rank=None, ship_internal_name=None, piloted=True):
     self._touch()
     npc = self.instance.npc(name, rank, ship_internal_name)
     if not npc:
         npc = EDPilot(name, rank)
     npc.location = self.location
     if ship_internal_name:
         vehicle = EDVehicleFactory.from_internal_name(ship_internal_name)
         npc.update_vehicle_if_obsolete(vehicle, piloted)
     self.instance.npc_in(npc)
     return npc
Пример #3
0
    def targeting(self, pilot, ship_internal_name=None):
        if pilot.is_human():
            self.instance.player_in(pilot)
        else:
            self.instance.npc_in(pilot)

        if self._target:
            self._target.untargeted()
            self._target._touch()
        self._target = pilot
        
        mothership = True
        slf = False
        srv = False
        if ship_internal_name:
            vehicle = EDVehicleFactory.from_internal_name(ship_internal_name)
            slf = EDVehicleFactory.is_ship_launched_fighter(vehicle)
            srv = EDVehicleFactory.is_surface_vehicle(vehicle)
            mothership = not(slf or srv)
        
        pilot.targeted(mothership, slf, srv)
        pilot._touch()
        self._touch()