Пример #1
0
 def turn(self,battle, player):
     if Mob.turn(self, battle, player):
         if battle.range > 2:
             battle.range-=10
         else:
             if self.hp < self.maxhp*0.3:
                 if self.buffer:
                     effects.Heal(3, self, 10)
                     self.buffer = False
             if self.hp < self.maxhp*0.5:
                 if self.buffer1:
                     effects.Fire(2, player, 20)
                     self.buffer1 = False
Пример #2
0
 def use(self, battle, player, mob):
     if Skill.use(self, battle, player, mob):
         mob.hp -= player.str * player.dex
         effects.Fire(3, player, 3)
Пример #3
0
 def use(self, battle, player, mob):
     if Skill.use(self,battle, player, mob):
         mob.hp -= 3*player.int
         effects.Fire(3,mob,20)