def __call__(self, action=2): for hwnd in GetTargetWindows(): if not IsWindow(hwnd): self.PrintError("Not a window") continue isAlwaysOnTop = GetAlwaysOnTop(hwnd) if action == 1 or (action == 2 and not isAlwaysOnTop): flag = HWND_TOPMOST else: flag = HWND_NOTOPMOST SetWindowPos(hwnd, flag, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE) return GetAlwaysOnTop(hwnd)
def ShowOSD( self, osdText="", fontInfo=None, textColour=(255, 255, 255), outlineColour=(0, 0, 0), alignment=0, offset=(0, 0), displayNumber=0, timeout=3.0, event=None, skin=None, ): self.timer.cancel() if osdText.strip() == "": self.bitmap = wx.EmptyBitmap(0, 0) SetWindowPos(self.hwnd, 0, 0, 0, 0, 0, HWND_FLAGS | SWP_HIDEWINDOW) SetEvent(event) return #self.Freeze() memoryDC = wx.MemoryDC() # make sure the mask colour is not used by foreground or # background colour forbiddenColours = (textColour, outlineColour) maskColour = (255, 0, 255) if maskColour in forbiddenColours: maskColour = (0, 0, 2) if maskColour in forbiddenColours: maskColour = (0, 0, 3) maskBrush = wx.Brush(maskColour, wx.SOLID) memoryDC.SetBackground(maskBrush) if fontInfo is None: fontInfo = DEFAULT_FONT_INFO font = wx.FontFromNativeInfoString(fontInfo) memoryDC.SetFont(font) textLines = osdText.splitlines() sizes = [memoryDC.GetTextExtent(line or " ") for line in textLines] textWidths, textHeights = zip(*sizes) textWidth = max(textWidths) textHeight = sum(textHeights) if skin: bitmap = self.GetSkinnedBitmap(textLines, textWidths, textHeights, textWidth, textHeight, memoryDC, textColour, "Default") width, height = bitmap.GetSize() elif outlineColour is None: width, height = textWidth, textHeight bitmap = wx.EmptyBitmap(width, height) memoryDC.SelectObject(bitmap) # fill the DC background with the maskColour memoryDC.Clear() # draw the text with the foreground colour memoryDC.SetTextForeground(textColour) DrawTextLines(memoryDC, textLines, textHeights) # mask the bitmap, so we can use it to get the needed # region of the window memoryDC.SelectObject(wx.NullBitmap) bitmap.SetMask(wx.Mask(bitmap, maskColour)) # fill the anti-aliased pixels of the text with the foreground # colour, because the region of the window will add these # half filled pixels also. Otherwise we would get an ugly # border with mask-coloured pixels. memoryDC.SetBackground(wx.Brush(textColour, wx.SOLID)) memoryDC.SelectObject(bitmap) memoryDC.Clear() memoryDC.SelectObject(wx.NullBitmap) else: width, height = textWidth + 5, textHeight + 5 outlineBitmap = wx.EmptyBitmap(width, height, 1) outlineDC = wx.MemoryDC() outlineDC.SetFont(font) outlineDC.SelectObject(outlineBitmap) outlineDC.Clear() outlineDC.SetBackgroundMode(wx.SOLID) DrawTextLines(outlineDC, textLines, textHeights) outlineDC.SelectObject(wx.NullBitmap) outlineBitmap.SetMask(wx.Mask(outlineBitmap)) outlineDC.SelectObject(outlineBitmap) bitmap = wx.EmptyBitmap(width, height) memoryDC.SetTextForeground(outlineColour) memoryDC.SelectObject(bitmap) memoryDC.Clear() Blit = memoryDC.Blit logicalFunc = wx.COPY for x in xrange(5): for y in xrange(5): Blit(x, y, width, height, outlineDC, 0, 0, logicalFunc, True) outlineDC.SelectObject(wx.NullBitmap) memoryDC.SetTextForeground(textColour) DrawTextLines(memoryDC, textLines, textHeights, 2, 2) memoryDC.SelectObject(wx.NullBitmap) bitmap.SetMask(wx.Mask(bitmap, maskColour)) region = wx.RegionFromBitmap(bitmap) self.SetShape(region) self.bitmap = bitmap monitorDimensions = GetMonitorDimensions() try: displayRect = monitorDimensions[displayNumber] except IndexError: displayRect = monitorDimensions[0] xOffset, yOffset = offset xFunc, yFunc = ALIGNMENT_FUNCS[alignment] x = displayRect.x + xFunc((displayRect.width - width), xOffset) y = displayRect.y + yFunc((displayRect.height - height), yOffset) deviceContext = wx.ClientDC(self) deviceContext.DrawBitmap(self.bitmap, 0, 0, False) SetWindowPos(self.hwnd, 0, x, y, width, height, HWND_FLAGS | SWP_SHOWWINDOW) if timeout > 0.0: self.timer = threading.Timer(timeout, self.OnTimeout) self.timer.start() eg.app.Yield(True) SetEvent(event)