def __init__(self, seed): self.seed = seed random.seed(seed) self.name = "{} {}".format( random.choice(descriptions), random.choice(location_types) ) self.enemy = enemy.get()
def __init__(self, seed): self.seed = seed random.seed(seed) self.description = random.choice(descriptions) self.location_type = random.choice(location_types) self.name = "{} {}".format(self.description, self.location_type) self.enemy = enemy.get() if self.isShop(): self.manager = enemy.Manager("Manager", 2, 40)
def __init__(self, seed): self.seed = seed random.seed(seed) self.name = "{} {}".format(random.choice(descriptions), random.choice(location_types)) self.enemy = enemy.get() self.cultist = cultist.get() self.marblecolossus = marblecolossus.get() self.voidentity = voidentity.get() self.missingno = missingno.get()