def enter(): global stage,mop,State stage = Stage() global player global enemy1 global bullet global Monbullet global midbullet global Bossbullet global Bossbullet2 global Bossbullet3 global boss global middle bullet = [] Monbullet = [] midbullet = [] Bossbullet = [] Bossbullet2 = [] Bossbullet3 = [] player = character() #enemy1 = Enemy() mop = [Enemy(100+(75*i), 700) for i in range(6)] boss = [Enemy2(250, 1000) for j in range(1)] middle = [middleboss(150 + (200 * k),800) for k in range(2)]
def enter(): global stage, mop, State stage = Stage() global player global enemy1 global bullet global Monbullet global midbullet global Bossbullet global Bossbullet2 global Bossbullet3 global boss global middle global upbullet global Upgrade global Chance global bgm global missilesound, explosionsound, itemsound global Attack missilesound = None explosionsound = None itemsound = None bullet = [] upbullet = [] Monbullet = [] midbullet = [] Bossbullet = [] Bossbullet2 = [] Bossbullet3 = [] Attack = [] player = character() # enemy1 = Enemy() # bgm = load_music("resource/stage.mp3") # #start_state.bgm.resume() # bgm.set_volume(64) # bgm.repeat_play() mop = [Enemy(100 + (75 * i), 700) for i in range(6)] boss = [Enemy2(250, 1000) for j in range(1)] middle = [middleboss(150 + (200 * k), 800) for k in range(2)] Chance = [Upgrade2(75 - (l * 50), 20) for l in range(2)] bgm = load_music("resource/stage.mp3") Upgrade = [Upgrade1(100 + (j * 100), 100 + (j * 100)) for j in range(2)] bgm.set_volume(64) bgm.repeat_play() if missilesound == None: missilesound = load_wav("resource/missile.wav") missilesound.set_volume(50) if itemsound == None: itemsound = load_wav("resource/missile up.wav") itemsound.set_volume(50) if explosionsound == None: explosionsound = load_wav("resource/explo.wav") explosionsound.set_volume(50)