Пример #1
0
 def __init__(self, screen, position_x, position_y, height, width,
              inverted):
     super().__init__(screen, 0, 0)
     self.sprite = Sprite('base.png', height, width, None)
     self.inverted = inverted
     if self.inverted:
         self.sprite.image = pygame.transform.flip(self.sprite.image, False,
                                                   True)
     self.group = self.sprite.group()
Пример #2
0
class LandScape(GameObject):
    def __init__(self, screen, position_x, position_y, height, width):
        super().__init__(screen, 0, 0)
        self.sprite = Sprite('background-day.png', height, width, (600, 600))
        self.image = self.sprite.get_image()
        self.group = self.sprite.group()

    def load(self):
        self.group.add(self.sprite)

    def update(self):
        self.group.update()

    def draw(self):
        self.group.draw(self.screen)
Пример #3
0
    def __init__(self,
                 screen,
                 position_x,
                 position_y,
                 height,
                 width,
                 neuralNetwork=None):
        super().__init__(screen, position_x, position_y)
        self.sprite = Sprite('bluebird-upflap.png', height, width, None)
        self.group = self.sprite.group()
        self.position_y = position_y

        if neuralNetwork == None:
            self.neuralNetwork = NeuralNetwork()
        else:
            self.neuralNetwork = neuralNetwork
Пример #4
0
class Bird(GameObject):
    def __init__(self,
                 screen,
                 position_x,
                 position_y,
                 height,
                 width,
                 neuralNetwork=None):
        super().__init__(screen, position_x, position_y)
        self.sprite = Sprite('bluebird-upflap.png', height, width, None)
        self.group = self.sprite.group()
        self.position_y = position_y

        if neuralNetwork == None:
            self.neuralNetwork = NeuralNetwork()
        else:
            self.neuralNetwork = neuralNetwork

    def load(self):
        self.group.add(self.sprite)

    def update(self, params):
        value = self.neuralNetwork.get_model().predict([params])
        if value[0][0] > 0.5:
            flag_movement = 'down'
        else:
            flag_movement = 'up'
        self.movement(flag_movement)
        self.group.update()

    def movement(self, flag):
        if flag == 'up':
            self.position_y = -10 + self.position_y
            self.sprite.set_position(self.position_y)
        else:
            self.position_y += 1
            self.sprite.set_position(self.position_y)

    def draw(self):
        self.group.draw(self.screen)

    def distance(self, sprite_object):
        dist = math.hypot(self.position_x - sprite_object.position_x,
                          self.position_y - sprite_object.position_y)

    def get_neural_network(self):
        return self.neuralNetwork.get_model()
Пример #5
0
	def __init__(self, game, playerid, *args, **kwargs):
		Character.__init__(self, rectangle=[0, 0, 11.0 / gfx.width, 12.0 / gfx.width])
		EventMonitor.__init__(self)
		self.playerid = playerid
		self.game = game
		self.chatbox = game.hud.chatBox
		self.sb = None
		self.inventory = []
		self.portal = None
		self.hspeed = self.hspeed / config.zoom
		self.jump = self.jump / config.zoom
		self.framerate = 25
		self.active = kwargs.get("active", False)
		Sprite.__init__(self, "player", ["stand.left", "stand.right", "walk.left", "walk.right", "jump.left", "jump.right"])
		for action in self.actions:
			for img in self.actions[action]:
				img.Scale(Multiply(img.Size(), config.zoom))
Пример #6
0
 def __init__(self, game, playerid, *args, **kwargs):
     Character.__init__(
         self, rectangle=[0, 0, 11.0 / gfx.width, 12.0 / gfx.width])
     EventMonitor.__init__(self)
     self.playerid = playerid
     self.game = game
     self.chatbox = game.hud.chatBox
     self.sb = None
     self.inventory = []
     self.portal = None
     self.hspeed = self.hspeed / config.zoom
     self.jump = self.jump / config.zoom
     self.framerate = 25
     self.active = kwargs.get("active", False)
     Sprite.__init__(self, "player", [
         "stand.left", "stand.right", "walk.left", "walk.right",
         "jump.left", "jump.right"
     ])
     for action in self.actions:
         for img in self.actions[action]:
             img.Scale(Multiply(img.Size(), config.zoom))
Пример #7
0
class BackGround(GameObject):
    def __init__(self, screen, position_x, position_y, height, width,
                 inverted):
        super().__init__(screen, 0, 0)
        self.sprite = Sprite('base.png', height, width, None)
        self.inverted = inverted
        if self.inverted:
            self.sprite.image = pygame.transform.flip(self.sprite.image, False,
                                                      True)
        self.group = self.sprite.group()

    def load(self):
        self.group.add(self.sprite)

    def update(self):
        self.group.update()

    def draw(self):
        self.group.draw(self.screen)
Пример #8
0
class Pipe(GameObject):

    def __init__(self, screen, position_x, position_y, height, width, inverted):
        super().__init__(screen, position_x, position_y)
        
        self.sprite = Sprite('pipe-red.png', height, width, None)
        self.inverted = inverted
        if inverted:
            self.sprite.image = pygame.transform.flip(self.sprite.image, False, True)

        self.group = self.sprite.group()

    def load(self):
        self.group.add(self.sprite)
    
    def update(self):
       self.sprite.rect[0]-= 5 
       self.group.update()  
    
    def draw(self):
        self.group.draw(self.screen)
Пример #9
0
 def Draw(self):
     Sprite.Draw(self)
     Concurrent.Draw(self)
Пример #10
0
 def __init__(self, screen, position_x, position_y, height, width):
     super().__init__(screen, 0, 0)
     self.sprite = Sprite('background-day.png', height, width, (600, 600))
     self.image = self.sprite.get_image()
     self.group = self.sprite.group()