def runInNewThread(self): t = threading.Thread(target=self.makeWinPack) t.start() print('started') t.join() print('finished') getMessageBoxYesNo("Packing finised. Please check your PROJECT_NAME/Package folder.", "OK")
def deleteAsset(self, item, instance): self.assetsStore = JsonStore('projects/' + self.engineConfig.currentProjectName + '/data/assets.json') currElements = self.assetsStore.get('assetsComponentArray')['elements'] isDeleted = False for index, itemA in enumerate(currElements): if itemA['name'] == item['name']: currElements.pop(index) isDeleted = True self.assetsStore.put('assetsComponentArray', elements=currElements) break if isDeleted == True: self.engineRoot.resourceGUIContainer.selfUpdate() self.selfUpdate(currElements) rmtree('projects/' + self.engineConfig.currentProjectName + '/data/' + item['name']) else: getMessageBoxYesNo( message="Something wrong with delete operation.", msgType="OK", callback=wtf)
def resolveAssetPathFolder(self, typeOfAsset): CURRENT_ASSETPACK_PATH = os.path.abspath( os.path.join(os.path.dirname(__file__), '../../projects/' + self.engineConfig.currentProjectName + "/data/" + self.assetName.text) ) collectExt = '' local = self.fileBrowser.selection[0][::-1] for item in local: if item == '.': print("Create Image Resource -> Break EXT = ", collectExt) break else: collectExt += item; collectExt = collectExt[::-1] # print(collectExt) if not os.path.exists(CURRENT_ASSETPACK_PATH): print("MAKE_ASSETS_PACK_DIR") os.mkdir(CURRENT_ASSETPACK_PATH) else: if self.currentAsset == None: print("SOMETHIND WRONG - ASSETS ALREADY EXIST") getMessageBoxYesNo( message="Asset reference path with this name already exist. Please use some different name.", msgType="OK") #callback=wtf) return None self.operationStatus = False print("Assets pack write meta data...") copyfile(self.fileBrowser.selection[0], CURRENT_ASSETPACK_PATH + '/' + str(self.assetName.text) + '.' + collectExt) self.assetsStore = JsonStore(self.engineConfig.currentProjectAssetPath+ '/assets.json') localElements = self.assetsStore.get('assetsComponentArray')['elements'] asset = { 'name': self.assetName.text, 'type': typeOfAsset, 'ext': collectExt, 'source': CURRENT_ASSETPACK_PATH + '/' + str(self.assetName.text) + '.' + collectExt, 'path': 'projects/' + self.engineConfig.currentProjectName + "/data/"+ str(self.assetName.text) + "/" + str(self.assetName.text) + "." + collectExt, 'version': self.engineConfig.getVersion() } # Check it if exist localCheckDouble = False for checkItem in localElements: if checkItem['name'] == asset['name']: localCheckDouble = True getMessageBoxYesNo( message="Asset reference with this name already exist. Please use some different name.", msgType="OK") #callback=wtf) if localCheckDouble == False: localElements.append(asset) self.assetsStore.put('assetsComponentArray', elements=localElements) self.engineRoot.resourceGUIContainer.selfUpdate()
def resolveAssetPathFolder(self): if len(self.fileBrowser.selection) == 0: def wtf(): print('wtf') getMessageBoxYesNo( message="Nothing to update. Please select new source file.", msgType="OK", callback=wtf) return 0 CURRENT_ASSETPACK_PATH = os.path.abspath( os.path.join( os.path.dirname(__file__), '../../projects/' + self.engineConfig.currentProjectName + "/data/" + self.assetName.text)) collectExt = '' print("Create Image Resource ->") local = self.fileBrowser.selection[0][::-1] for item in local: if item == '.': print("Create Image Resource -> Break EXT = ", collectExt) break else: collectExt += item collectExt = collectExt[::-1] print(collectExt) if not os.path.exists(CURRENT_ASSETPACK_PATH): print("MAKE ASSETS PACK DIR") os.mkdir(CURRENT_ASSETPACK_PATH) else: if self.currentAsset == None: print('current asset need load') print("SOMETHIND WRONG - ASSETS ALREADY EXIST") return None print("Assets pack write meta data.") copyfile( self.fileBrowser.selection[0], CURRENT_ASSETPACK_PATH + '/' + str(self.assetName.text) + '.' + collectExt) self.assetsStore = JsonStore( self.engineConfig.currentProjectAssetPath + '/assets.json') localElements = self.assetsStore.get( 'assetsComponentArray')['elements'] ######################## # Must be detail show if self.currentAsset != None: print('# Must be detail show') ######################## asset = { 'name': self.assetName.text, 'type': 'ImageResource', 'ext': collectExt, 'source': CURRENT_ASSETPACK_PATH + '/' + str(self.assetName.text) + '.' + collectExt, 'path': 'projects/' + self.engineConfig.currentProjectName + "/data/" + str(self.assetName.text) + "/" + str(self.assetName.text) + "." + collectExt, 'version': self.engineConfig.getVersion() } localCheckIsExist = False for _index, item in enumerate(localElements): if item['name'] == asset['name']: localCheckIsExist = True localElements[_index] = asset def catchErr1(): print("catchErr1") if localCheckIsExist == True: self.assetsStore.put('assetsComponentArray', elements=localElements) # resourceGUIContainer self.popup.dismiss() else: getMessageBoxYesNo( message='Something wrong with updating asset name => ' + asset['name'], msgType='OK', callback=catchErr1)