def render(self): """ 渲染 """ Sprite.blit(g.screen, self.bg, 0, 0) self.username_input.draw(g.screen) self.password_input.draw(g.screen)
def __init__(self, engine, w, h, color, shooter, speed, groups=[]): self.shooter = shooter self.speed = speed x = math.cos(math.radians( shooter.angle)) * (shooter.rect.width / 2) + shooter.pos.x y = math.sin(math.radians( shooter.angle)) * (shooter.rect.height / 2) + shooter.pos.y Sprite.__init__(self, engine, x, y, w, h, color, groups=groups, auto=False) KinematicBody.__init__(self, engine, x, y, w, h) self.mass = 1 self.trigger = True self.angle = shooter.angle self.rotate() self.velocity = Vector2( math.cos(math.radians(shooter.angle)) * speed, math.sin(math.radians(shooter.angle)) * speed)
def __init__(self,x,y,w,h,surface,physics,material=PhysicMaterial(),groups=[], mspeed=1e10,jumpforce=98*2.7,wspeed=80,accel=20,scene=None, keys={"LEFT":K_LEFT,"RIGHT":K_RIGHT,"UP":K_UP,"DOWN":K_DOWN}): Sprite.__init__(self,x,y,w,h,surface,groups=groups) RigidBodyController.__init__(self,x,y,w,h,physics,keys, material=material,scene=scene, mspeed=mspeed,jumpforce=jumpforce,wspeed=wspeed,accel=accel)
def __init__(self, engine, x, y, w, h, color, groups=[], r=-90, accel=25, mspeed=100, rotatespeed=300, weapon=None, keys={ "LEFT": K_LEFT, "RIGHT": K_RIGHT, "UP": K_UP, "DOWN": K_DOWN }): Sprite.__init__(self, engine, x, y, w, h, ALPHA, groups=groups, auto=False) RigidBodyController.__init__(self, engine, x, y, w, h, keys, speed=mspeed, accel=accel) self.angle = r self.velocity.y = -100 self.slowdown = 0 self.shooting = False self.weapon = None self.rotatespeed = rotatespeed self.shipcolor = color self.points = [(0, 0), (0, h), (w, h / 2)] pygame.draw.polygon(self.origin_image, color, self.points)
def render(self): self.game_map.draw_bottom(g.screen) self.role.draw(g.screen, self.game_map.x, self.game_map.y) # 绘制其他玩家 for player in self.other_player: player.draw(g.screen, self.game_map.x, self.game_map.y) self.game_map.draw_top(g.screen) # 绘制聊天记录 for index, history in enumerate(self.chat_history): draw_src_outline_text(g.screen, 0, 380 + index * 25, history, g.font, (255, 0, 0), (0, 0, 0)) # 绘制聊天框 Sprite.blit(g.screen, self.chat_box, 0, 571 - self.chat_box.get_height()) self.chat_input.draw(g.screen)
def __init__(self, engine, x, y, w, h, color, material=PhysicMaterial(), groups=[]): Sprite.__init__(self, engine, x, y, w, h, color, groups=groups, auto=False) RectCollider.__init__(self, engine, x, y, w, h, material=material)
def __init__(self, engine, x, y, r, color, material=PhysicMaterial(), groups=[]): Sprite.__init__(self, engine, x, y, r, r, color, groups=groups, auto=False) RigidBody.__init__(self, engine, x, y, r, r, 1e5, material=material) self.velocity.x = random.randint(-200, 200) self.velocity.y = random.randint(-200, 200) self.rot_speed = random.random() * 5
def __init__(self,x,y,w,h,color,physics,groups=[],scene=None, keys={"LEFT":K_LEFT,"RIGHT":K_RIGHT,"UP":K_UP,"DOWN":K_DOWN}): Sprite.__init__(self,x,y,w,h,color,groups=groups) KinematicController.__init__(self,x,y,w,h,physics,keys,scene=scene)
def __init__(self,x,y,w,h,color,material=PhysicMaterial(),groups=[],scene=None): Sprite.__init__(self,x,y,w,h,color,groups=groups) Collider.__init__(self,x,y,w,h,material=material,scene=scene)
def __init__(self, engine, surface): Sprite.__init__(self, engine, 0, 0, 1, 1, surface, rotate=False) self.randomize() self.make_velocity()