Пример #1
0
    def apply(self):
    ###########################################################################
        if (self.__new_mode is not None):
            # DrawCommand has the right to change draw mode
            _set_draw_mode(self.__new_mode)

        engine().interface().draw() # redraw
Пример #2
0
    def interact(self):
        ###########################################################################
        # Enter loop for this turn
        while (self._end_turns == 0):

            # Watch for pygame events.
            for event in pygame.event.get():
                if (event.type == pygame.QUIT):
                    engine().quit()
                    break
                elif (event.type == pygame.MOUSEBUTTONDOWN):
                    try:
                        button1, button2, button3 = pygame.mouse.get_pressed()
                        mouse_pos = pygame.mouse.get_pos()
                        command_str = self.__drawer.clicked(
                            mouse_pos, button1, button2, button3)
                        if (command_str is not None):
                            print command_str
                            command = CommandFactory.parse_command(command_str)
                            command.apply()
                            self.__flush_spell_report_buffer()
                    except UserError, error:
                        self.__drawer.popup("Error", error)

                    # Successful commands should redraw
                    if (command_str is not None):
                        self.draw()
Пример #3
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    def get(self, people_id=None):
        if people_id:
            res = engine().execute(self.sel_con, {'people_id': people_id})
        else:
            res = engine().execute(self.sel)

        return dump(res)
Пример #4
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    def help(cls, extra_args=None):
    ###########################################################################
        if (_is_text_interface()):
            full_usage = "%s  Learnable spells:\n" % cls._TEXT_USAGE

            # Add info on learnable spells to usage string
            for spell_name, spell_level in engine().player().learnable():
                full_usage += "    %s%s\n" % (spell_name,
                                          "" if spell_level == 1 else " (new)")

            return _create_text_help_str(cls, full_usage)
        else:
            prequire(extra_args is not None and len(extra_args) == 1,
                     "Expect spell name in extra_args")

            spell_name = extra_args[0]
            spell = SpellFactory.create_spell(spell_name)

            help_str = cls._GRAPHICAL_USAGE
            help_str += "\nDescription of %s spell:\n" % spell_name
            help_str += spell.info() + "\n"
            help_str += "Player has skill level %d in this spell\n" % \
                engine().player().spell_skill(spell_name)

            return help_str
Пример #5
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def play(postfn=None):
	global score, cities

	score = 0
	cities = NCITIES

	engine.add_obj(Ground(MINX, GROUNDY, MAXX, MINY))
	draw_score()

	draw_stars()

	# we built this city on rock and roll
	xcoords = list(range(MINX, MAXX, WIDTH // (NCITIES+1)))[1:-1]
	for x in xcoords:
		engine.add_obj(City(x, GROUNDY))

	engine.add_random_event(NEWENEMYPROB, newenemy_cb)

	engine.register_collision(City, Enemy, coll_city1)
	engine.register_collision(Enemy, City, coll_city2)
	engine.register_collision(Ground, Enemy, coll_ground1)
	engine.register_collision(Enemy, Ground, coll_ground2)
	engine.register_collision(Enemy, Missile, coll_air2air)
	engine.register_collision(Missile, Enemy, coll_air2air)

	engine.register_collision(Ground, Missile, coll_groundnoboom1)
	engine.register_collision(Missile, Ground, coll_groundnoboom2)

	if postfn:
		postfn()
	engine.engine()
Пример #6
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def play(postfn=None):
    global s, score
    s = S()
    score = 0
    engine.add_obj(Ground(MINX, GROUNDY, MAXX, MINY))
    engine.add_random_event(0.002, Holes_cb)
    engine.add_random_event(0.007, Rocks_cb)
    engine.register_collision(Me, Holes, coll_Me)
    engine.register_collision(Holes, Me, coll_Me2)
    engine.register_collision(Me, Rocks, coll_Me)
    engine.register_collision(Rocks, Me, coll_Me2)
    engine.register_collision(Me, Rocks, coll_Me)
    engine.register_collision(Rocks, Me, coll_Me)
    engine.register_collision(missileside, Rocks, coll_missile)
    engine.register_collision(Rocks, missileside, coll_missile)

    draw_stars()
    draw_score()
    s.me = Me()
    engine.add_obj(s.me)

    s.playing = True
    if postfn:
        postfn()
    engine.engine()
Пример #7
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    def get(self, doctor_id=None):
        if doctor_id:
            res = engine().execute(self.sel_con, {'doctor_id': doctor_id})
        else:
            res = engine().execute(self.sel)

        return dump(res)
Пример #8
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def play(postfn=None):
    global score, cities

    score = 0
    cities = NCITIES

    engine.add_obj(Ground(MINX, GROUNDY, MAXX, MINY))
    draw_score()

    draw_stars()

    # we built this city on rock and roll
    xcoords = list(range(MINX, MAXX, WIDTH // (NCITIES + 1)))[1:-1]
    for x in xcoords:
        engine.add_obj(City(x, GROUNDY))

    engine.add_random_event(NEWENEMYPROB, newenemy_cb)

    engine.register_collision(City, Enemy, coll_city1)
    engine.register_collision(Enemy, City, coll_city2)
    engine.register_collision(Ground, Enemy, coll_ground1)
    engine.register_collision(Enemy, Ground, coll_ground2)
    engine.register_collision(Enemy, Missile, coll_air2air)
    engine.register_collision(Missile, Enemy, coll_air2air)

    engine.register_collision(Ground, Missile, coll_groundnoboom1)
    engine.register_collision(Missile, Ground, coll_groundnoboom2)

    if postfn:
        postfn()
    engine.engine()
Пример #9
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    def get(self, treatment_id=None):
        if treatment_id:
            res = engine().execute(self.sel_con,
                                   {'treatment_id': treatment_id})
        else:
            res = engine().execute(self.sel)

        return dump(res)
Пример #10
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def graphitem(zart, sortfield, **kwargs):
    """This command retrieves graphitems."""
    zart.command = 'graphitem'
    logging.debug('zart.command: %s', zart.command)
    if sortfield:
        kwargs['sortfield'] = sortfield
        logging.debug('kwargs[\'sortfield\']: %s', kwargs['sortfield'])
    logging.debug(kwargs)
    engine.engine(zart, **kwargs)
Пример #11
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def hostinterface(zart, sortfield, **kwargs):
    """This command retrieves hostinterfaces."""
    zart.command = 'hostinterface'
    logging.debug('zart.command: %s', zart.command)
    if sortfield:
        kwargs['sortfield'] = sortfield
        logging.debug('kwargs[\'sortfield\']: %s', kwargs['sortfield'])
    logging.debug(kwargs)
    engine.engine(zart, **kwargs)
Пример #12
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def templatescreen(zart, sortfield, **kwargs):
    """This command retrieves templatescreens."""
    zart.command = 'templatescreen'
    logging.debug('zart.command: %s', zart.command)
    if sortfield:
        kwargs['sortfield'] = sortfield
        logging.debug('kwargs[\'sortfield\']: %s', kwargs['sortfield'])
    logging.debug(kwargs)
    engine.engine(zart, **kwargs)
Пример #13
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def dashboard(zart, sortfield, **kwargs):
    """This command retrieves dashboards."""
    zart.command = 'dashboard'
    logging.debug('zart.command: %s', zart.command)
    if sortfield:
        kwargs['sortfield'] = sortfield
        logging.debug('kwargs[\'sortfield\']: %s', kwargs['sortfield'])
    logging.debug(kwargs)
    engine.engine(zart, **kwargs)
Пример #14
0
def action(zart, sortfield, **kwargs):
    """This command retrieves actions."""
    zart.command = 'action'
    logging.debug('zart.command: %s', zart.command)
    if sortfield:
        kwargs['sortfield'] = sortfield
        logging.debug('kwargs[\'sortfield\']: %s', kwargs['sortfield'])
    logging.debug(kwargs)
    engine.engine(zart, **kwargs)
Пример #15
0
def triggerprototype(zart, sortfield, **kwargs):
    """This command retrieves triggerprototypes."""
    zart.command = 'triggerprototype'
    logging.debug('zart.command: %s', zart.command)
    if sortfield:
        kwargs['sortfield'] = sortfield
        logging.debug('kwargs[\'sortfield\']: %s', kwargs['sortfield'])
    logging.debug(kwargs)
    engine.engine(zart, **kwargs)
Пример #16
0
def usermedia(zart, sortfield, **kwargs):
    """This command retrieves usermedias."""
    zart.command = 'usermedia'
    logging.debug('zart.command: %s', zart.command)
    if sortfield:
        kwargs['sortfield'] = sortfield
        logging.debug('kwargs[\'sortfield\']: %s', kwargs['sortfield'])
    logging.debug(kwargs)
    engine.engine(zart, **kwargs)
Пример #17
0
def script(zart, sortfield, **kwargs):
    """This command retrieves scripts."""
    zart.command = 'script'
    logging.debug('zart.command: %s', zart.command)
    if sortfield:
        kwargs['sortfield'] = sortfield
        logging.debug('kwargs[\'sortfield\']: %s', kwargs['sortfield'])
    logging.debug(kwargs)
    engine.engine(zart, **kwargs)
Пример #18
0
def discoveryrule(zart, sortfield, **kwargs):
    """This command retrieves discoveryrules."""
    zart.command = 'discoveryrule'
    logging.debug('zart.command: %s', zart.command)
    if sortfield:
        kwargs['sortfield'] = sortfield
        logging.debug('kwargs[\'sortfield\']: %s', kwargs['sortfield'])
    logging.debug(kwargs)
    engine.engine(zart, **kwargs)
Пример #19
0
def valuemap(zart, sortfield, **kwargs):
    """This command retrieves valuemaps."""
    zart.command = 'valuemap'
    logging.debug('zart.command: %s', zart.command)
    if sortfield:
        kwargs['sortfield'] = sortfield
        logging.debug('kwargs[\'sortfield\']: %s', kwargs['sortfield'])
    logging.debug(kwargs)
    engine.engine(zart, **kwargs)
Пример #20
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    def apply(self):
    ###########################################################################
        player = engine().player()

        if (self.__exp is not None):
            exp_gained = self.__exp
        else:
            exp_gained = player.next_level_cost() - player.exp()

        engine().player().gain_exp(exp_gained)
Пример #21
0
    def get(self, treatment_id=None, people_id=None):
        if treatment_id:
            res = engine().execute(self.sel_treatment,
                                   {'treatment_id': treatment_id})
        elif people_id:
            res = engine().execute(self.sel_people, {'people_id': people_id})
        else:
            res = engine().execute(self.sel)

        return dump(res)
Пример #22
0
def play():
    global s
    s = S()

    engine.init_engine()
    engine.set_keyboard_handler(input_cb)
    engine.set_mouse_handler(fire_cb)
    s.me = Me()
    engine.add_obj(s.me)

    s.playing = True
    engine.engine()
Пример #23
0
def start():
    pygame.mixer.music.load('music\\third_level.mp3')
    pygame.mixer.music.play()
    fon = load_image('headpiece2.png')
    screen.blit(fon, (0, 0))
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                terminate()
            if event.type == pygame.KEYDOWN or event.type == pygame.MOUSEBUTTONDOWN:
                engine()
        pygame.display.flip()
        clock.tick(FPS)
Пример #24
0
def play():
	global s
	s = S()

	engine.init_engine()
	engine.set_keyboard_handler(input_cb)
	engine.add_random_event(1.0, newpipe_cb)
	engine.register_collision(Me, Pipe, coll_cb)
	engine.register_collision(Pipe, Me, coll_cb2)

	s.me = Me()
	engine.add_obj(s.me)

	s.playing = True
	engine.engine()
Пример #25
0
def play():
    global s
    s = S()

    engine.init_engine()
    engine.set_keyboard_handler(input_cb)
    engine.add_random_event(1.0, newpipe_cb)
    engine.register_collision(Me, Pipe, coll_cb)
    engine.register_collision(Pipe, Me, coll_cb2)

    s.me = Me()
    engine.add_obj(s.me)

    s.playing = True
    engine.engine()
def upload_and_classify():
	if request.method == 'POST':
		# check if the post request has the file part
		if 'file' not in request.files:
			flash('No file part')
			return redirect(url_for('assess'))
		
		file = request.files['file']

		# if user does not select file, browser also
		# submit a empty part without filename
		if file.filename == '':
			flash('No selected file')
			return redirect(url_for('assess'))

		if file and allowed_file(file.filename):
			filename = secure_filename(file.filename) # used to secure a filename before storing it directly on the filesystem
			file.save(os.path.join(app.config['UPLOAD_FOLDER'], filename))
			# return redirect(url_for('uploaded_file',
			#                         filename=filename))
			filepath = os.path.join(app.config['UPLOAD_FOLDER'], filename)
			model_results = engine.engine(filepath)

			return render_template('results.html', result=model_results, scroll='third', filename=filename)
	
	flash('Invalid file format - please try your upload again.')
	return redirect(url_for('assess'))
Пример #27
0
    def draw(self):
        ###########################################################################
        # Begin draw cycle
        self.__drawer.begin_draw()

        # Draw world
        self.__drawer.draw(engine().world())

        # Draw Player
        self.__drawer.draw(engine().player())

        # Draw AI Player
        self.__drawer.draw(engine().ai_player())

        # End draw cycle
        self.__drawer.end_draw()
Пример #28
0
    def draw(self):
        ###########################################################################
        clear_screen()

        # Draw world
        self.__drawer.draw(engine().world())

        # Draw Player
        self.__drawer.draw(engine().player())
        print

        # Draw AI Player
        self.__drawer.draw(engine().ai_player())
        print

        sys.stdout.flush()
Пример #29
0
    def __cycle_turn_impl(self):
        ###########################################################################
        check_access(self.ALLOW_CYCLE_TURN)

        cls = self.__class__
        world = engine().world()
        cities_orig = list(world.cities())

        # Manage cities. Note that this may cause additional cities to
        # be created, which is why we needed the list copy above
        for city in cities_orig:
            city.cycle_turn()

        # Adjust tech based on population
        tech_points = cls.__TECH_POINT_FUNC(self.population())
        self.__tech_points += tech_points

        # Check if level-up in tech
        while (self.__tech_points >= self.__next_tech_level_cost):
            self.__tech_level += 1
            self.__tech_points -= self.__next_tech_level_cost  # rollover points
            self.__next_tech_level_cost = \
                cls.__TECH_NEXT_LEVEL_COST_FUNC(self.tech_level())

        # Tech invariants
        prequire(self.__tech_points < self.__next_tech_level_cost,
                 "Expect tech-points(", self.__tech_points, ") < tech-cost(",
                 self.__next_tech_level_cost, ")")
Пример #30
0
def upload_and_classify():
	if request.method == 'POST':
		# check if the post request has the file part
		if 'file' not in request.files:
			flash('No file part')
			return redirect(url_for('assess'))
		
		file = request.files['file']

		# if user does not select file, browser also
		# submit a empty part without filename
		if file.filename == '':
			flash('No selected file')
			return redirect(url_for('assess'))

		if file and allowed_file(file.filename):
			filename = secure_filename(file.filename) # used to secure a filename before storing it directly on the filesystem
			file.save(os.path.join(app.config['UPLOAD_FOLDER'], filename))
			# return redirect(url_for('uploaded_file',
			#                         filename=filename))
			filepath = os.path.join(app.config['UPLOAD_FOLDER'], filename)
			model_results = engine.engine(filepath)

			return render_template('results.html', result=model_results, scroll='third', filename=filename)
	
	flash('Invalid file format - please try your upload again.')
	return redirect(url_for('assess'))
Пример #31
0
def upload_and_classify():
    if request.method == 'POST':
        if 'file' not in request.files:
            flash('No file part')
            return redirect(url_for('assess'))

        file = request.files['file']
        if file.filename == '':
            flash('No selected file')
            return redirect(url_for('assess'))

        if file and allowed_file(file.filename):
            filename = secure_filename(
                file.filename
            )  # used to secure a filename before storing it directly on the filesystem
            file.save(os.path.join(app.config['UPLOAD_FOLDER'], filename))
            filepath = os.path.join(app.config['UPLOAD_FOLDER'], filename)
            model_results = engine.engine(filepath)

            return render_template('results.html',
                                   result=model_results,
                                   filename=filename)

    flash('Invalid file format - please try your upload again.')
    return redirect(url_for('assess'))
Пример #32
0
def _compute_nearby_food_and_prod_tiles(location,
                                        filter_tiles_near_other_cities=False):
    ###############################################################################
    """
    Returns a 2-ple of (food-tiles, production-tiles); both lists are sorted
    from highest to lowest based on yield. Only unworked tiles are added.
    """
    world = engine().world()
    food_tiles = []  # sorted highest to lowest
    prod_tiles = []  # sorted highest to lowest
    row, col = location.unpack()
    for row_delta in xrange(-1, 2):
        for col_delta in xrange(-1, 2):
            # Cannot work tile that has city
            if (row_delta != 0 or col_delta != 0):
                loc_delta = Location(row + row_delta, col + col_delta)
                if (world.in_bounds(loc_delta)
                        and not (filter_tiles_near_other_cities
                                 and _is_too_close_to_any_city(loc_delta, 1))):
                    tile = world.tile(loc_delta)
                    prequire(
                        not (filter_tiles_near_other_cities and tile.worked()),
                        "How can tile be worked if it's not near a city")
                    if (not tile.worked()):
                        if (tile.yield_().food > 0):
                            _ordered_insert(food_tiles, tile)
                        else:
                            _ordered_insert(prod_tiles, tile)

    return food_tiles, prod_tiles
Пример #33
0
def start_game():
    global score
    engine.init_engine()
    engine.set_keyboard_handler(keyboard_cb)

    # Adds Ground and Car and Mountains
    engine.add_obj(Mountain('Mountain2', 'ivory4', (-SPEED/4)))
    engine.add_obj(Mountain('Mountain1', 'bisque', (-SPEED/2)))
    engine.add_obj(Ground(MIN_X, GROUND_Y, MAX_X, MIN_Y))
    engine.add_obj(Car())

    # Adds Wheels
    engine.add_obj(Wheel(2, GROUND_Y, -3))
    engine.add_obj(Wheel(15, GROUND_Y, 3))
    engine.add_obj(Wheel(28, GROUND_Y, -3))

    # Random Events
    engine.add_random_event(0.006, hole_cb)
    engine.add_random_event(0.007, turtle_cb)
    engine.add_random_event(0.004, UFO_cb)

    # Collision Detection
    engine.register_collision(Car, Hole, hole_collision_cb)
    engine.register_collision(Hole, Car, hole_collision_cb2)

    engine.register_collision(Car, EnemyTurtle, turt_collision_cb)
    engine.register_collision(EnemyTurtle, Car, turt_collision_cb2)

    engine.register_collision(MissileRight, EnemyTurtle, miss_turt_collision_cb)
    engine.register_collision(EnemyTurtle, MissileRight, miss_turt_collision_cb2)

    engine.register_collision(MissleVertical, UFO, miss_ufo_collision_cb)
    engine.register_collision(UFO, MissleVertical, miss_ufo_collision_cb2)

    engine.register_collision(Car, UFO, car_ufo_collision_cb)
    engine.register_collision(UFO, Car, car_ufo_collision_cb2)

    engine.register_collision(Car, MissleVertical, car_miss_collision_cb)
    engine.register_collision(MissleVertical, Car, car_miss_collision_cb2)

    # Score and Stars drawn
    draw_score(False)
    draw_random_stars(50)

    engine.engine()
Пример #34
0
def play():
	global s
	s = S()

	engine.init_engine()
	engine.set_keyboard_handler(input_cb)

	s.me = Me()
	engine.add_obj(s.me)
	
	engine.add_random_event(0.01, spawn_asteroid_cb)

	engine.register_collision(Asteroid, MyShot, col_asteroid)
	engine.register_collision(MyShot, Asteroid, col_asteroid2)
	engine.register_collision(Me, Asteroid, col_gameover)
	engine.register_collision(Asteroid, Me, col_gameover)

	draw_score()

	s.playing = True
	engine.engine()
Пример #35
0
def play():
    global s
    s = S()

    engine.init_engine()
    engine.set_keyboard_handler(input_cb)
    engine.add_obj(Ground(MINX, GROUNDY, MAXX, MINY))

    s.me = Me(0, GROUNDY + 10)
    engine.add_obj(s.me)

    # the grid o' evil
    for i in range(INVADERROWS):
        for j in range(INVADERCOLS):
            enemy = Invader(XGRIDSTART + j * INVADERHSPACE, YGRIDSTART - i * INVADERVSPACE, INVADERSPEED, 0)
            s.invaders.append(enemy)
            engine.add_obj(enemy)
    engine.add_random_event(FIREPROB, fire_cb)
    engine.add_random_event(UFOPROB, ufo_cb)

    # not quite so random - do this at start of each time step
    # order is important - if no invaders left, gridmove won't be happy
    engine.add_random_event(1.0, winlose_cb)
    engine.add_random_event(1.0, gridmove_cb)

    engine.register_collision(Ground, Bomb, coll_ground1)
    engine.register_collision(Bomb, Ground, coll_ground2)
    engine.register_collision(UFO, MyShot, coll_air2air_bonus)
    engine.register_collision(MyShot, UFO, coll_air2air_bonus)
    engine.register_collision(Invader, MyShot, coll_air2air)
    engine.register_collision(MyShot, Invader, coll_air2air)
    engine.register_collision(Ground, Invader, coll_gameover1)
    engine.register_collision(Invader, Ground, coll_gameover2)
    engine.register_collision(Me, Bomb, coll_loselife1)
    engine.register_collision(Bomb, Me, coll_loselife2)

    draw_score()

    engine.engine()
Пример #36
0
def play():
	global s
	s = S()

	engine.init_engine()
	engine.set_keyboard_handler(input_cb)

	s.me = Me()
	engine.add_random_event(0.01, leftturn_straight_cb)
	engine.add_random_event(0.01, rightturn_straight_cb)
	engine.add_obj(s.me)

	place_default_post_cb()

	engine.register_collision(Me, Post, col_post)
	engine.register_collision(Post, Me, col_post2)

	draw_text()
	draw_score()

	s.playing = True
	engine.engine()
Пример #37
0
	def __init__(self, name, fname, maxspikes, parent=None):
		super(glrun, self).__init__(parent)
		self.setWindowTitle("Run :: "+name)
		self.progress = QtGui.QProgressBar(self)
		self.progress.setMaximum(maxspikes)
		self.timer	= QtCore.QTimer(self);
		cancelButton = QtGui.QPushButton(QtGui.QIcon(':/dialog-cancel.png'),"&Stop",self)
		hbox = QtGui.QHBoxLayout()
		hbox.addWidget(self.progress)
		hbox.addWidget(cancelButton)
		self.setLayout(hbox)
		size = self.size()
		self.resize(size.width()*3/4, 30)
		self.connect(cancelButton, QtCore.SIGNAL('clicked()'), self.stop)
		self.connect(self.timer, QtCore.SIGNAL('timeout()'), self.update)
		self.engine	= engine.engine(filename=fname,mode="NONSTD")
		self.timer.setInterval(500)
		self.timer.start()
		self.engine.start()
Пример #38
0
def upload_and_classify():
	if request.method == 'POST':
		if 'file' not in request.files:
			flash('No file part')
			return redirect(url_for('assess'))

		file = request.files['file']
		if file.filename == '':
			flash('No selected file')
			return redirect(url_for('assess'))

		if file and allowed_file(file.filename):
			filename = secure_filename(file.filename) # used to secure a filename before storing it directly on the filesystem
			file.save(os.path.join(app.config['UPLOAD_FOLDER'], filename))
			filepath = os.path.join(app.config['UPLOAD_FOLDER'], filename)
			model_results = engine.engine(filepath)

			return render_template('results.html', result=model_results, filename=filename)
	
	flash('Invalid file format - please try your upload again.')
	return redirect(url_for('assess'))
Пример #39
0
def dbadd(conn, c, root, dir_name, sub_dirs, files,count,f,filecount):
    if (count==1):
        logging.basicConfig(level=logging.INFO)
        logger = logging.getLogger(__name__)
    logger.info(f + " is in " + dir_name)
    fpath = dir_name + '/' + f #used for db/by engine
    c.execute ("SELECT * FROM scan WHERE fpath = ?", (fpath,))
    count += 1.0 #Returns a float
    percentage = count/filecount
    rows = c.fetchall()

    if (len(rows)!= 0):
        c.execute ("DELETE FROM scan WHERE fpath = ?", (fpath,))

    at=os.path.getatime(os.path.join(dir_name, f))#last access time of file
    size = os.path.getsize(os.path.join(dir_name, f))
    c.execute('INSERT INTO scan (fpath, accessDate) VALUES (?,?)', (fpath,at,))# adds files to sqlite 3 table "scan"
    boolUpload = engine.engine(fpath,at,size)#returns a value as to wether or not this file should be uploaded
    '''
    if (boolUpload == True):
        #try and catch for a shit ton of errors to (maybe)
        upload.upload(putArgsHere)
    '''
    conn.commit()#this might actually be c.commit idk what alex is doing
Пример #40
0
	turtle.fd(B)			# roof
	turtle.rt(45)
	turtle.fd(B * 3/4)		# windshield
	turtle.lt(45)
	turtle.fd(B)			# hood
	turtle.rt(90)
	turtle.fd(B * 3/4)		# front
	turtle.rt(90)
	turtle.fd(B * 1/7)
	turtle.lt(90)
	turtle.circle(-B/2, 180)	# front tire
	turtle.lt(90)
	turtle.fd(B)
	turtle.lt(90)
	turtle.circle(-B/2, 180)	# back tire
	turtle.lt(90)
	turtle.fd(B * 1/7)
	turtle.rt(90)
	turtle.fd(B * 5/6)		# back
	turtle.end_poly()
	poly = turtle.get_poly()
	turtle.register_shape('car', poly)

if __name__ == '__main__':
	engine.init_screen(WIDTH, HEIGHT)
	engine.init_engine()
	makeshape()
	car = Car()
	engine.add_obj(car)
	engine.engine()
Пример #41
0
def simplerandom(seed):
	reportnl('simplerandom(' + `seed` + ')')
	return bin2rand(engine(md5gen(seed)).expand)
Пример #42
0
#!C:\python26\python.exe
try:
    import sys
    from engine import engine
except ImportError, err:
    print "couldn't load module, %s" % (err)
    sys.exit(2)

# giver
if __name__ == '__main__':
    e = engine()
    e.run()
#					const=sum, default=max,
#					help='sum the integers (default: find the max)')

#args = parser.parse_args()


mode = 'check'
subMode = ''
for arg in sys.argv:
	if '-h' in arg or '--help' in arg:
		print ('by default this program does not need parameters for the check')
		print ('')
		print ('IF there are "missing" following accounts and you have unfollowed them by yourself, use:')
		print ('start.py --mode=mark iRemoved')
		print ('they will be tagged as "removed by me" and wont show up again.')
		exit()
	if '--mode=' in arg:
		mode = arg.replace('--mode=', '')
	if arg == 'iRemoved':
		subMode = 'iRemoved'

if mode == 'check':
	eng = engine.engine()
	eng.doCheck()
elif mode == 'mark':
	if subMode == '':
		print ('please set "iRemoved" to mark ALL lost followed as "removed by you"!')
	elif subMode == 'iRemoved':
		eng = engine.engine()
		eng.setMarkAs(1)
Пример #44
0
def sandbox():
	clock = pygame.time.Clock()
	mainengine	= engine.engine("sandbox", screen, clock, WIDTH,HEIGHT)
	mainengine.main()
Пример #45
0
def tutorial():
	clock = pygame.time.Clock()
	mainengine	= engine.engine("tutorial", screen, clock, WIDTH,HEIGHT)
	mainengine.main()
Пример #46
0
def single():

    fig = plt.figure()
    xrange = (-3.0, 9.0)
    yrange = (-3.0, 9.0)
    xstep = 0.1
    ystep = 0.1

    samples1 = np.vstack(
        [
            np.random.multivariate_normal(mean=np.array([0, 0]), cov=np.array(np.identity(2)), size=np.array([50])),
            np.random.multivariate_normal(mean=np.array([0, 6]), cov=np.array(np.identity(2)), size=np.array([50])),
        ]
    )
    phi_1 = svm(samples1, Lambda=0.05, gamma=[0.125, 0.25, 0.5, 1, 2, 4, 8, 16])
    a = fig.add_subplot(2, 2, 1)
    phi_1.contourPlot(fig=a, xrange=xrange, yrange=yrange, xstep=xstep, ystep=ystep)

    samples2 = np.vstack(
        [
            np.random.multivariate_normal(mean=np.array([0, 0]), cov=np.array(np.identity(2)), size=np.array([50])),
            np.random.multivariate_normal(mean=np.array([6, 0]), cov=np.array(np.identity(2)), size=np.array([50])),
        ]
    )
    phi_2 = svm(samples2, Lambda=0.05, gamma=[0.125, 0.25, 0.5, 1, 2, 4, 8, 16])
    b = fig.add_subplot(2, 2, 2)
    phi_2.contourPlot(fig=b, xrange=xrange, yrange=yrange, xstep=xstep, ystep=ystep)

    samples = list()
    for i in range(10):
        samples.append(
            np.vstack(
                [
                    np.random.multivariate_normal(
                        mean=np.array([0, 0]), cov=np.array(np.identity(2)), size=np.array([50])
                    ),
                    np.random.multivariate_normal(
                        mean=np.array([6, 0]), cov=np.array(np.identity(2)), size=np.array([50])
                    ),
                ]
            )
        )
        samples.append(
            np.vstack(
                [
                    np.random.multivariate_normal(
                        mean=np.array([0, 0]), cov=np.array(np.identity(2)), size=np.array([50])
                    ),
                    np.random.multivariate_normal(
                        mean=np.array([0, 6]), cov=np.array(np.identity(2)), size=np.array([50])
                    ),
                ]
            )
        )
    for i in range(10):
        samples.append(
            np.vstack(
                [
                    np.random.multivariate_normal(
                        mean=np.array([0, 0]), cov=np.array(np.identity(2)), size=np.array([5])
                    ),
                    np.random.multivariate_normal(
                        mean=np.array([6, 0]), cov=np.array(np.identity(2)), size=np.array([5])
                    ),
                ]
            )
        )
        samples.append(
            np.vstack(
                [
                    np.random.multivariate_normal(
                        mean=np.array([0, 0]), cov=np.array(np.identity(2)), size=np.array([5])
                    ),
                    np.random.multivariate_normal(
                        mean=np.array([0, 6]), cov=np.array(np.identity(2)), size=np.array([5])
                    ),
                ]
            )
        )
    e = engine(estimates=(phi_1, phi_2), S=samples)

    test1 = np.vstack(
        [np.random.multivariate_normal(mean=np.array([0, 0]), cov=np.array(np.identity(2)), size=np.array([10]))]
    )
    c = fig.add_subplot(2, 2, 3)
    e.contourPlot(
        S=test1, fig=c, xrange=xrange, yrange=yrange, xstep=xstep, ystep=ystep, title="derived distribution 1"
    )
    # e.varphi.contourPlot( c, xrange=(-.1,0.), yrange=(-.1,0.), xstep=.005,ystep=.005 )
    # e.varphiPlot(c)
    # c.hist(e.varphi.pdf( e.Delta ) )

    test2 = np.vstack(
        [np.random.multivariate_normal(mean=np.array([0, 6]), cov=np.array(np.identity(2)), size=np.array([10]))]
    )
    c = fig.add_subplot(2, 2, 4)
    e.contourPlot(
        S=test2, fig=c, xrange=xrange, yrange=yrange, xstep=xstep, ystep=ystep, title="derived distribution 2"
    )

    plt.show()
Пример #47
0
def main():
	clock = pygame.time.Clock()
	mainengine	= engine.engine("main", screen, clock, WIDTH,HEIGHT)
	mainengine.main()