def __init__(self, engine, handle): """Constructor. Use handle, connect to player if needed""" EngineObject.__init__(self, engine) self.handle = handle self.tick_count = 0 self.material = self.material self.size = self.size self.motion_state = None
def __init__(self, local_options): """Contructor""" logging.info("Initializing engine.") r = random.Random() r.seed(time.time()) self.execution_handle = abs(int(r.getrandbits(32))) self.local_options = local_options self.state = self.State.RELEASED EngineObject.__init__(self, self)
def __init__(self, engine): """Constructor""" EngineObject.__init__(self, engine)