def live(self): PyGameScene.live(self) self.scene.fill((0, 0, 0)) # Always draw the borders. for border in self.borders: pygame.draw.line(self.scene, BORDER_COLOR, border.debut.tupled(), border.arret.tupled(), BORDER_SIZE) self.radar.draw(self.scene, self.borders)
def live(self): PyGameScene.live(self) self.scene.fill((0, 0, 0)) if not self.ball.halt: # Apply gravitational attraction. self.influence(self.ball) # Apply wind. if self.wind.blowing: self.wind.influence(self.ball) # Always draw the ball. self.ball.draw(self.scene)
def live(self): PyGameScene.live(self) if self.wiping: self.scene.fill((0, 0, 0))