Пример #1
0
    def seed(self, seed=None):
        self.np_random, seed1 = seeding.np_random(seed)
        # Derive a random seed. This gets passed as a uint, but gets
        # checked as an int elsewhere, so we need to keep it below
        # 2**31.
        seed2 = seeding.hash_seed(seed1 + 1) % 2**31
        # Empirically, we need to seed before loading the ROM.
        self.ale.setInt(b'random_seed', seed2)
        self.ale.loadROM(self.game_path)

        if self.game_mode is not None:
            modes = self.ale.getAvailableModes()

            assert self.game_mode in modes, (
                "Invalid game mode \"{}\" for game {}.\nAvailable modes are: {}"
            ).format(self.game_mode, self.game, modes)
            self.ale.setMode(self.game_mode)

        if self.game_difficulty is not None:
            difficulties = self.ale.getAvailableDifficulties()

            assert self.game_difficulty in difficulties, (
                "Invalid game difficulty \"{}\" for game {}.\nAvailable difficulties are: {}"
            ).format(self.game_difficulty, self.game, difficulties)
            self.ale.setDifficulty(self.game_difficulty)

        return [seed1, seed2]
Пример #2
0
 def seed(self, seed=None):
     self.np_random, seed = seeding.np_random(seed)
     return [seed]
Пример #3
0
 def seed(self, seed=None):
     """Seed the PRNG of this space. """
     self.np_random, seed = seeding.np_random(seed)
     return [seed]