Пример #1
0
def errorbox(message):
    message = str(message)
    if not message: message = 'Error'
    import errorbox
    errorbox.errorbox("Solarwolf Error", message)
    sys.stderr.write('ERROR: ' + message + '\n')
    raise SystemExit
Пример #2
0
def load_song(c, name):
    fullname = os.path.join(c.MUSC_DIR, name)
    try:
        pygame.mixer.music.load(fullname)
        pygame.mixer.music.set_volume(c.VOLUME[0])
    except pygame.error:
        message = 'COULD NOT LOAD MUSIC: ' + fullname
        debug(c.DEBUG, message)
        errorbox("Failed Loading Song", message)
        raise SystemExit(str(geterror()))
    return
Пример #3
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def save_players():
    allplayers = players + winners
    try:
        filename = game.make_dataname('players')
        f = open(filename, 'wb')
        p = pickle.Pickler(f, 1)
        p.dump(allplayers)
        f.close()
    except (IOError, OSError), msg:
        import errorbox
        errorbox.errorbox("Error Saving Player Data",
"There was an error saving the player data.\nCurrent player data has been lost.\n\n%s"%msg)
Пример #4
0
def exception_handler():
    import traceback
    type, info, trace = sys.exc_info()
    tracetop = traceback.extract_tb(trace)[-1]
    tracetext = 'File %s, Line %d' % tracetop[:2]
    if tracetop[2] != '?':
        tracetext += ', Function %s' % tracetop[2]
    exception_message = '%s:\n%s\n\n%s\n"%s"'
    message = exception_message % (str(type), str(info), tracetext, tracetop[3])
    if type not in (KeyboardInterrupt, SystemExit):
        import errorbox
        errorbox.errorbox("Solarwolf Error", message)
        sys.stderr.write('ERROR: ' + message + '\n')
        raise SystemExit
Пример #5
0
def load_sound(c, name):
    fullname = os.path.join(c.SND_DIR, name)
    try:
        if not (os.path.isfile(fullname)):
            raise NameError(fullname)
        sound = pygame.mixer.Sound(fullname)
        #print c.VOLUME
        sound.set_volume(c.VOLUME[0])
    except NameError:
        message = 'Cannot load sound: ' + fullname
        errorbox("Failed Sound Loading", message)
        debug(c.DEBUG, ('Cannot load sound: ', fullname))
        raise SystemExit(str(geterror()))
    return sound
Пример #6
0
def save_translations():
    global translations
    #not gonna save for now
    return
    try:
        filename = game.make_dataname('input')
        f = open(filename, 'wb')
        p = pickle.Pickler(f, 1)
        p.dump(translations)
        f.close()
    except (IOError, OSError), msg:
        import errorbox
        errorbox.errorbox(
            "Error Saving Control Data",
            "There was an error saving the control data.\nCurrent player controls have been lost.\n\n%s"
            % msg)
Пример #7
0
def load_image(c, name, colorkey=None):
    fullname = os.path.join(c.GFX_DIR, name)
    try:
        image = pygame.image.load(fullname)
    except pygame.error:
        message = 'Cannot load image: ' + fullname
        errorbox("Failed Image Loading", message)
        debug(c.DEBUG, message)
        raise SystemExit(str(geterror()))
    # image = image.convert()
    if colorkey is not None:
        if colorkey is -1:
            colorkey = image.get_at((0, 0))
        image.set_colorkey(colorkey, RLEACCEL)
        return image
    perPixelAlphaImage = image.convert_alpha()
    return perPixelAlphaImage
Пример #8
0
def load_image_C(gfx_dir, DEBUG, name, colorkey=None):
    fullname = os.path.join(gfx_dir, name)
    try:
        image = pygame.image.load(fullname)
        #print fullname
    except pygame.error:
        message = 'Cannot load image: ' + fullname
        errorbox("Failed Image Loading", message)
        debug(DEBUG, ('Cannot load image: ', message))
        raise SystemExit(str(geterror()))
    # image = image.convert()
    if colorkey is not None:
        if colorkey is -1:
            colorkey = image.get_at((0, 0))
        image.set_colorkey(colorkey, RLEACCEL)
        return image, image.get_rect()
    return image.convert_alpha(), image.get_rect()
Пример #9
0
Файл: main.py Проект: eliot2/RGB
def debugMain():
    print "HEY THERE WE'RE DOING SPECIAL DEBUGGING"
    import logging
    DATE = datetime.date.timetuple(datetime.date.today())[0] , \
           datetime.date.timetuple(datetime.date.today())[1] , \
           datetime.date.timetuple(datetime.date.today())[2]
    MAIN_DIR = os.path.split(os.path.abspath(__file__))[0]
    MAIN_DIR = os.path.split(MAIN_DIR)[0]
    DATA_DIR = os.path.join(MAIN_DIR, 'data')
    saveDir = os.path.join(DATA_DIR, 'logs', 'crash-log-{0}.txt'.format(DATE))
    logFile = open(saveDir, 'w')
    logFile.close()
    logging.basicConfig(level=logging.DEBUG, filename=saveDir)
    try:
        main(1)
    except Exception as exception:
        logging.exception("Oops: ")
        errorbox('Main Error', repr(exception))