[ -4, 1, 6, 11, 16, 11, 6, 1, ] ).transpose(4), forget=False, ), evans.GlissandoHandler( line_style="solid-line", boolean_vector=[1], forget=False, apply_to="runs", ), full_bows, evans.DynamicHandler( dynamic_list=["p", "mp"], hold_first_boolean_vector=[1, 0], hold_first_forget=False, hold_last_boolean_vector=[0, 1], hold_last_forget=False, forget=False, with_constante_hairpins=False, ), ], )
"Voice 1", attach_material, lambda _: abjad.Selection(_) .logical_ties() .get([13, 14, 15, 16, 17, 18, 19]), ), evans.call( "Voice 1", attach_material, lambda _: abjad.Selection(_).logical_ties().get([26, 27, 28, 29, 30, 31]), ), evans.call( "Voice 1", evans.GlissandoHandler( glissando_style="hide_middle_note_heads", boolean_vector=[1], forget=False, apply_to="runs", ), lambda _: abjad.Selection(_) .logical_ties() .get( [ 0, 1, 2, 3, 4, 5, 6, 13, 14,
glissando_handler_one = evans.GlissandoHandler( boolean_vector=[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ], forget=False, apply_to="ties", name="glissando_handler_one", )
import evans articulation_handler_one = evans.BendHandler( bend_amounts=[2, 3, -2, 4, -3, -2], bend_forget=False, boolean_vector=[1, 0, 0], vector_forget=False, name="articulation_handler_one", ) articulation_handler_two = evans.GlissandoHandler( # glissando_style="hide_middle_note_heads", line_style=None, boolean_vector=[1, 0], forget=False, name="articulation_handler_two", ) articulation_handler_three = evans.BendHandler( bend_amounts=[6, 5, -4, 3, -2, -3, 4, -5], bend_forget=False, boolean_vector=[1, 0, 0], vector_forget=False, name="articulation_handler_three", )