def Prepare(self): shipID = self.GetEffectShipID() if shipID != session.shipid: self.fxSequencer.OnSpecialFX(shipID, None, None, None, None, 'effects.Warping', 0, 0, 0) self.fxSequencer.OnSpecialFX(shipID, None, None, None, None, 'effects.WarpOut', 0, 1, 0) return ShipEffect.Prepare(self) self.AlignToDirection()
def Prepare(self): ShipEffect.Prepare(self, False) if session.shipid == self.GetEffectShipID(): self.playerEffect = trinity.Load( 'res:/dx9/model/effect/mjd_effect_player.red') self.AddSoundToEffect(2)
def Prepare(self): ShipEffect.Prepare(self) radius = self.realRadius scale = radius / self.radius self.gfxModel.scaling = (scale, scale, scale)
def Prepare(self): ShipEffect.Prepare(self, False) if session.shipid == self.GetEffectShipID(): self.playerEffect = self.RecycleOrLoad(self.secondaryGraphicFile) self.AddSoundToEffect(2)