def Close(self): print "---------------------------------------------------------------------------- CLOSE CREATE WINDOW" self.editCharacterName.Enable() self.dlgBoard.ClearDictionary() self.stream=0 self.shapeButtonList = [] self.genderButtonList = [] self.btnCreate = 0 self.btnCancel = 0 self.btnPrev = 0 self.btnNext = 0 self.btnLeft = 0 self.btnRight = 0 self.textBoard = 0 self.editCharacterName = 0 self.backGround = None if musicInfo.createMusic != "": snd.FadeOutMusic("BGM/"+musicInfo.createMusic) for id in self.instanceIDs: chr.DeleteInstance(id) self.dlgBoard.Hide() self.Hide() app.HideCursor() event.Destroy()
def Close(self): #print "---------------------------------------------------------------------------- CLOSE EMPIRE WINDOW" self.ClearDictionary() self.leftButton = None self.rightButton = None self.selectButton = None self.exitButton = None self.textBoard = None self.descriptionBox = None self.empireArea = None self.empireAreaButton = None if musicInfo.selectMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.selectMusic) self.empireName = None self.EMPIRE_NAME = None self.EMPIRE_NAME_COLOR = None self.toolTip = None self.ShowToolTip = None self.btnPrev = None self.btnNext = None self.KillFocus() self.Hide() app.HideCursor() event.Destroy()
def Close(self): print "---------------------------------------------------------------------------- CLOSE EMPIRE WINDOW" self.ClearDictionary() self.leftButton = None self.rightButton = None self.selectButton = None self.exitButton = None self.descriptionBox = None self.empireArea = None self.empireAreaButton = None self.KillFocus() self.Hide() app.HideCursor() event.Destroy()
def Close(self): #print "##---------------------------------------- NEW INTRO SELECT CLOSE" del self.mycharacters self.EMPIRE_NAME = None self.EMPIRE_NAME_COLOR = None self.RACE_FACE_PATH = None self.DISC_FACE_PATH = None self.DESCRIPTION_FILE_NAME = None self.JOB_LIST = None ##Default Value## self.SelectSlot = None self.SelectEmpire = None self.ShowToolTip = None self.LEN_STATPOINT = None self.descIndex = None self.statpoint = None #[] self.curGauge = None #[] self.Name_FontColor_Def = None self.Name_FontColor = None self.Level_FontColor = None self.Not_SelectMotion = None self.MotionStart = None self.MotionTime = None self.RealSlot = None self.select_job = None self.select_race = None ##Open Func## self.dlgBoard = None self.backGround = None self.backGroundDict = None self.NameList = None #[] self.empireName = None self.flag = None self.flagDict = None #{} self.btnStart = None self.btnCreate = None self.btnDelete = None self.btnExit = None self.FaceImage = None #[] self.CharacterButtonList = None #[] self.statValue = None #[] self.GaugeList = None #[] self.textBoard = None self.btnPrev = None self.btnNext = None self.raceNameText = None #self.descPhaseText = None self.myID = None self.descriptionBox = None self.toolTip = None self.Disable = None if musicInfo.selectMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.selectMusic) self.Hide() self.KillFocus() app.HideCursor() event.Destroy()
def Close(self): #print "##---------------------------------------- NEW INTRO CREATE CLOSE" ##Init Value## self.ShowToolTip = None self.createSuccess = None self.MotionStart = None self.MotionTime = None self.gender = None self.job_id = None self.shape = None self.descIndex = None self.statpoint = None self.curGauge = None for i in xrange(self.LEN_JOBLIST * 2 - 1): chr.DeleteInstance(i) self.stream = None self.M2STATPOINT = None self.M2JOBLIST = None self.M2_CONST_ID = None self.LEN_JOBLIST = None self.LEN_STATPOINT = None self.M2_INIT_VALUE = None self.EMPIRE_NAME = None self.EMPIRE_NAME_COLOR = None self.DESCRIPTION_FILE_NAME = None self.RACE_FACE_PATH = None self.DISC_FACE_PATH = None self.NameList = None self.JobList = None self.SelectBtnNameList = None self.SelectBtnFaceList = None self.genderButtonList = None self.shapeButtonList = None self.statValue = None self.GaugeList = None self.flag = None self.flagDict = None self.raceNameText = None self.textBoard = None self.btnPrev = None self.btnNext = None self.btnCreate = None self.btnCancel = None self.empireName = None self.editCharacterName = None self.backGround = None self.backGroundDict = None self.toolTip = None self.JobSex = None self.dlgBoard.ClearDictionary() if musicInfo.createMusic != "": snd.FadeOutMusic("BGM/"+musicInfo.createMusic) self.dlgBoard.Hide() self.Hide() app.HideCursor() event.Destroy()