def __init__( self, rend, handler, network ): self.rend = rend self.handler = handler self.net = network rend.clear_mode = GL_DEPTH_BUFFER_BIT rend.ortho() rend.origin() self.draw = events.draw_window() self.draw.push( handler )
def __init__( self, rend, handler, network ): self.rend = rend self.handler = handler self.net = network # Get current time and clear back buffer rend.begin_frame() rend.end_frame() # Set to clear only depth not color # rend.clear_mode = GL_DEPTH_BUFFER_BIT rend.ortho() rend.origin() self.draw = events.draw_window() self.draw.push( handler )