Пример #1
0
def test_generators(task, diagram, diagram_context):
    mbp = task.mbp
    context = diagram.GetMutableSubsystemContext(mbp, diagram_context)

    # Test grasps
    print(get_base_body(mbp, task.gripper).name())
    print(
        get_body_pose(context, mbp.GetBodyByName('left_finger',
                                                 task.gripper)).matrix() -
        get_body_pose(context, get_base_body(mbp, task.gripper)).matrix())
    user_input('Start')
    model = task.movable[0]
    grasp_gen_fn = get_grasp_gen_fn(task)
    for grasp, in grasp_gen_fn(get_model_name(mbp, model)):
        grasp.assign(context)
        diagram.Publish(diagram_context)
        user_input('Continue')

    # Test placements
    user_input('Start')
    pose_gen_fn = get_pose_gen(task, context)
    model = task.movable[0]
    for pose, in pose_gen_fn(get_model_name(mbp, model), task.surfaces[0]):
        pose.assign(context)
        diagram.Publish(diagram_context)
        user_input('Continue')
Пример #2
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def get_pull_fn(task, context, collisions=True, max_attempts=25, step_size=np.pi / 16):
    box_from_geom = get_box_from_geom(task.scene_graph)
    gripper_frame = get_base_body(task.mbp, task.gripper).body_frame()
    fixed = task.fixed_bodies() if collisions else []
    pitch = np.pi/2 # TODO: can use a different pitch
    grasp_length = 0.02

    #approach_vector = 0.01*np.array([0, -1, 0])
    # TODO: could also push the door either perpendicular or parallel
    # TODO: could solve for kinematic solution of robot and doors
    # DoDifferentialInverseKinematics
    # TODO: allow small rotation error perpendicular to handle

    def fn(robot_name, door_name, dq1, dq2):
        robot = task.mbp.GetModelInstanceByName(robot_name)
        robot_joints = get_movable_joints(task.mbp, robot)
        collision_pairs = set(product(bodies_from_models(task.mbp, [robot, task.gripper]), fixed))
        collision_fn = get_collision_fn(task.diagram, task.diagram_context, task.mbp, task.scene_graph,
                                        robot_joints, collision_pairs=collision_pairs)

        door_body = task.mbp.GetBodyByName(door_name)
        door_joints = dq1.joints

        extend_fn = get_extend_fn(door_joints, resolutions=step_size*np.ones(len(door_joints)))
        door_joint_path = [dq1.positions] + list(extend_fn(dq1.positions, dq2.positions)) # TODO: check for collisions
        door_cartesian_path = []
        for robot_conf in door_joint_path:
            set_joint_positions(door_joints, context, robot_conf)
            door_cartesian_path.append(get_body_pose(context, door_body))

        shape, index = 'cylinder', 1 # Second grasp is np.pi/2, corresponding to +y
        #shape, index = 'box', 0 # left_door TODO: right_door
        for i in range(2):
            handle_aabb, handle_from_box, handle_shape = box_from_geom[int(door_body.model_instance()), door_name, i]
            if handle_shape == shape:
                break
        else:
            raise RuntimeError(shape)
        [gripper_from_box] = list(get_box_grasps(handle_aabb, orientations=[index], pitch_range=(pitch, pitch), grasp_length=grasp_length))
        gripper_from_obj = gripper_from_box.multiply(handle_from_box.inverse())
        pull_cartesian_path = [body_pose.multiply(gripper_from_obj.inverse()) for body_pose in door_cartesian_path]

        #start_path = list(interpolate_translation(pull_cartesian_path[0], approach_vector))
        #end_path = list(interpolate_translation(pull_cartesian_path[-1], approach_vector))
        for _ in range(max_attempts):
            pull_joint_waypoints = plan_workspace_motion(task.mbp, robot_joints, gripper_frame, reversed(pull_cartesian_path),
                                                         collision_fn=collision_fn)
            if pull_joint_waypoints is None:
                continue
            pull_joint_waypoints = pull_joint_waypoints[::-1]
            rq1 = Conf(robot_joints, pull_joint_waypoints[0])
            rq2 = Conf(robot_joints, pull_joint_waypoints[-1])
            combined_joints = robot_joints + door_joints
            combined_waypoints = [list(rq) + list(dq) for rq, dq in zip(pull_joint_waypoints, door_joint_path)]
            pull_joint_path = plan_waypoints_joint_motion(combined_joints, combined_waypoints, collision_fn=lambda q: False)
            if pull_joint_path is None:
                continue
            traj = Trajectory(Conf(combined_joints, combined_conf) for combined_conf in pull_joint_path)
            return rq1, rq2, traj
    return fn
Пример #3
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def get_grasp_gen_fn(task):
    mbp = task.mbp
    gripper_frame = get_base_body(mbp, task.gripper).body_frame()
    box_from_geom = get_box_from_geom(task.scene_graph)

    def gen(obj_name):
        obj = mbp.GetModelInstanceByName(obj_name)
        obj_aabb, obj_from_box, obj_shape = box_from_geom[
            int(obj), get_base_body(mbp, obj).name(), 0]
        #finger_aabb, finger_from_box, _ = box_from_geom[int(task.gripper), 'left_finger', 0]
        # TODO: union of bounding boxes

        if obj_shape == 'cylinder':
            grasp_gen = get_top_cylinder_grasps(obj_aabb)
        elif obj_shape == 'box':
            pitch = 2 * np.pi / 5  # 0 | np.pi/3 | 2 * np.pi / 5
            grasp_gen = get_box_grasps(obj_aabb, pitch_range=(pitch, pitch))
        else:
            raise NotImplementedError(obj_shape)

        for gripper_from_box in grasp_gen:
            gripper_from_obj = gripper_from_box.multiply(
                obj_from_box.inverse())
            grasp = Pose(mbp, gripper_frame, obj, gripper_from_obj)
            yield (grasp, )

    return gen
Пример #4
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def get_ik_gen_fn(task,
                  context,
                  collisions=True,
                  max_failures=10,
                  approach_distance=0.25,
                  step_size=0.035):
    approach_vector = approach_distance * np.array([0, -1, 0])
    gripper_frame = get_base_body(task.mbp, task.gripper).body_frame()
    fixed = task.fixed_bodies() if collisions else []
    initial_guess = None

    #initial_guess = get_joint_positions(get_movable_joints(task.mbp, task.robot), context)

    def fn(robot_name, obj_name, obj_pose, obj_grasp):
        # TODO: if gripper/block in collision, return
        robot = task.mbp.GetModelInstanceByName(robot_name)
        joints = get_movable_joints(task.mbp, robot)
        collision_pairs = set(
            product(bodies_from_models(task.mbp, [robot, task.gripper]),
                    fixed))
        collision_fn = get_collision_fn(
            task.diagram,
            task.diagram_context,
            task.mbp,
            task.scene_graph,
            joints,
            collision_pairs=collision_pairs)  # TODO: while holding

        gripper_pose = obj_pose.transform.multiply(
            obj_grasp.transform.inverse())
        gripper_path = list(
            interpolate_translation(gripper_pose,
                                    approach_vector,
                                    step_size=step_size))

        attempts = 0
        last_success = 0
        while (attempts - last_success) < max_failures:
            attempts += 1
            obj_pose.assign(context)
            path = plan_frame_motion(task.plant,
                                     joints,
                                     gripper_frame,
                                     gripper_path,
                                     initial_guess=initial_guess,
                                     collision_fn=collision_fn)
            if path is None:
                continue
            print('IK attempts: {}'.format(attempts))
            traj = Trajectory([Conf(joints, q) for q in path],
                              attachments=[obj_grasp])
            conf = traj.path[-1]
            yield (conf, traj)
            last_success = attempts

    return fn
Пример #5
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    def gen(obj_name):
        obj = mbp.GetModelInstanceByName(obj_name)
        #obj_aabb, obj_from_box = AABBs[obj_name], Isometry3.Identity()
        obj_aabb, obj_from_box, _ = box_from_geom[int(obj), get_base_body(mbp, obj).name(), 0]
        #finger_aabb, finger_from_box = box_from_geom[int(task.gripper), 'left_finger', 0]
        # TODO: union of bounding boxes

        #for gripper_from_box in get_top_cylinder_grasps(obj_aabb):
        for gripper_from_box in get_box_grasps(obj_aabb, pitch_range=pitch_range):
            gripper_from_obj = gripper_from_box.multiply(obj_from_box.inverse())
            grasp = Pose(mbp, gripper_frame, obj, gripper_from_obj)
            yield grasp,
Пример #6
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    def gen(obj_name, surface):
        obj = mbp.GetModelInstanceByName(obj_name)
        surface_body = mbp.GetBodyByName(surface.body_name, surface.model_index)
        surface_pose = get_body_pose(context, surface_body)
        collision_pairs = set(product(get_model_bodies(mbp, obj), fixed)) # + [surface]

        #object_aabb, object_local = AABBs[obj_name], Isometry3.Identity()
        #surface_aabb, surface_local = AABBs[surface_name], Isometry3.Identity()
        object_aabb, object_local, _ = box_from_geom[int(obj), get_base_body(mbp, obj).name(), 0]
        surface_aabb, surface_local, _ = box_from_geom[int(surface.model_index), surface.body_name, surface.visual_index]
        for surface_from_object in sample_aabb_placement(object_aabb, surface_aabb):
            world_pose = surface_pose.multiply(surface_local).multiply(
                surface_from_object).multiply(object_local.inverse())
            pose = Pose(mbp, world, obj, world_pose)
            pose.assign(context)
            if not exists_colliding_pair(task.diagram, task.diagram_context, task.mbp, task.scene_graph, collision_pairs):
                yield pose,
Пример #7
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def get_grasp_gen(task):
    mbp = task.mbp
    gripper_frame = get_base_body(mbp, task.gripper).body_frame()
    box_from_geom = get_box_from_geom(task.scene_graph)
    #pitch_range = (0, 0) # Top grasps
    #pitch_range = (np.pi/3, np.pi/3)
    pitch_range = (2*np.pi/5, 2*np.pi/5)
    #pitch_range = (-np.pi/2, np.pi/2)

    def gen(obj_name):
        obj = mbp.GetModelInstanceByName(obj_name)
        #obj_aabb, obj_from_box = AABBs[obj_name], Isometry3.Identity()
        obj_aabb, obj_from_box, _ = box_from_geom[int(obj), get_base_body(mbp, obj).name(), 0]
        #finger_aabb, finger_from_box = box_from_geom[int(task.gripper), 'left_finger', 0]
        # TODO: union of bounding boxes

        #for gripper_from_box in get_top_cylinder_grasps(obj_aabb):
        for gripper_from_box in get_box_grasps(obj_aabb, pitch_range=pitch_range):
            gripper_from_obj = gripper_from_box.multiply(obj_from_box.inverse())
            grasp = Pose(mbp, gripper_frame, obj, gripper_from_obj)
            yield grasp,
    return gen
Пример #8
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    def gen(obj_name, surface):
        obj = mbp.GetModelInstanceByName(obj_name)
        obj_aabb, obj_from_box, _ = box_from_geom[
            int(obj), get_base_body(mbp, obj).name(), 0]
        collision_pairs = set(product(get_model_bodies(mbp, obj), fixed))
        #object_radius = min(object_aabb[:2])

        surface_body = mbp.GetBodyByName(surface.body_name,
                                         surface.model_index)
        surface_pose = get_body_pose(context, surface_body)
        surface_aabb, surface_from_box, _ = box_from_geom[
            int(surface.model_index), surface.body_name, surface.visual_index]

        for surface_box_from_obj_box in sample_aabb_placement(obj_aabb,
                                                              surface_aabb,
                                                              shrink=shrink):
            world_pose = surface_pose.multiply(surface_from_box).multiply(
                surface_box_from_obj_box).multiply(obj_from_box.inverse())
            pose = Pose(mbp, world, obj, world_pose)
            pose.assign(context)
            if not exists_colliding_pair(task.diagram, task.diagram_context,
                                         task.mbp, task.scene_graph,
                                         collision_pairs):
                yield (pose, )
Пример #9
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def get_ik_fn(task, context, collisions=True, max_failures=5, distance=0.15, step_size=0.04):
    #distance = 0.0
    approach_vector = distance*np.array([0, -1, 0])
    gripper_frame = get_base_body(task.mbp, task.gripper).body_frame()
    fixed = task.fixed_bodies() if collisions else []
    initial_guess = None
    #initial_guess = get_joint_positions(joints, context) # TODO: start with initial

    def fn(robot_name, obj_name, pose, grasp):
        # TODO: if gripper/block in collision, return
        robot = task.mbp.GetModelInstanceByName(robot_name)
        joints = get_movable_joints(task.mbp, robot)
        collision_pairs = set(product(bodies_from_models(task.mbp, [robot, task.gripper]), fixed))
        collision_fn = get_collision_fn(task.diagram, task.diagram_context, task.mbp, task.scene_graph,
                                        joints, collision_pairs=collision_pairs) # TODO: while holding

        grasp_pose = pose.transform.multiply(grasp.transform.inverse())
        gripper_path = list(interpolate_translation(grasp_pose, approach_vector))

        attempts = 0
        last_success = 0
        while (attempts - last_success) < max_failures:
            attempts += 1
            waypoints = plan_workspace_motion(task.mbp, joints, gripper_frame, gripper_path,
                                              initial_guess=initial_guess, collision_fn=collision_fn)
            if waypoints is None:
                continue
            path = plan_waypoints_joint_motion(joints, waypoints, collision_fn=collision_fn)
            if path is None:
                continue
            #path = refine_joint_path(joints, path)
            traj = Trajectory(Conf(joints, q) for q in path)
            #print(attempts - last_success)
            last_success = attempts
            return traj.path[-1], traj
    return fn
Пример #10
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def get_pull_fn(task,
                context,
                collisions=True,
                max_attempts=25,
                step_size=np.pi / 16,
                approach_distance=0.05):
    # TODO: could also push the door either perpendicular or parallel
    # TODO: allow small rotation error perpendicular to handle
    # DoDifferentialInverseKinematics
    box_from_geom = get_box_from_geom(task.scene_graph)
    gripper_frame = get_base_body(task.mbp, task.gripper).body_frame()
    fixed = task.fixed_bodies() if collisions else []

    #approach_vector = approach_distance*np.array([0, -1, 0])

    def fn(robot_name, door_name, door_conf1, door_conf2):
        robot = task.mbp.GetModelInstanceByName(robot_name)
        robot_joints = get_movable_joints(task.mbp, robot)
        collision_pairs = set(
            product(bodies_from_models(task.mbp, [robot, task.gripper]),
                    fixed))
        collision_fn = get_collision_fn(task.diagram,
                                        task.diagram_context,
                                        task.mbp,
                                        task.scene_graph,
                                        robot_joints,
                                        collision_pairs=collision_pairs)

        door_body = task.mbp.GetBodyByName(door_name)
        door_joints = door_conf1.joints
        gripper_from_door = get_door_grasp(door_body, box_from_geom)

        extend_fn = get_extend_fn(door_joints,
                                  resolutions=step_size *
                                  np.ones(len(door_joints)))
        door_joint_path = [door_conf1.positions] + list(
            extend_fn(door_conf1.positions,
                      door_conf2.positions))  # TODO: check for collisions
        door_body_path = get_body_path(door_body, context, door_joints,
                                       door_joint_path)
        pull_cartesian_path = [
            door_pose.multiply(gripper_from_door.inverse())
            for door_pose in door_body_path
        ]

        #start_path = list(interpolate_translation(pull_cartesian_path[0], approach_vector))
        #end_path = list(interpolate_translation(pull_cartesian_path[-1], approach_vector))
        for _ in range(max_attempts):
            # TODO: could solve for kinematic solution of robot and door together
            pull_joint_waypoints = plan_workspace_motion(
                task.mbp,
                robot_joints,
                gripper_frame,
                reversed(pull_cartesian_path),
                collision_fn=collision_fn)
            if pull_joint_waypoints is None:
                continue
            pull_joint_waypoints = pull_joint_waypoints[::-1]
            combined_joints = robot_joints + door_joints
            combined_waypoints = [
                list(rq) + list(dq)
                for rq, dq in zip(pull_joint_waypoints, door_joint_path)
            ]
            pull_joint_path = plan_waypoints_joint_motion(
                combined_joints,
                combined_waypoints,
                collision_fn=lambda q: False)
            if pull_joint_path is None:
                continue
            # TODO: approach & retreat path?
            robot_conf1 = Conf(robot_joints, pull_joint_waypoints[0])
            robot_conf2 = Conf(robot_joints, pull_joint_waypoints[-1])
            traj = Trajectory(
                Conf(combined_joints, combined_conf)
                for combined_conf in pull_joint_path)
            return (robot_conf1, robot_conf2, traj)

    return fn