Пример #1
0
    def update(self, dt):
        self.elapsed_time += dt
        mouse_x, mouse_y, buttons_states = self.get_mouse_state()
        ImGuiExtra.imgui_begin_frame(
            int(mouse_x), int(mouse_y), buttons_states, 0, self.width, self.height
        )

        show_example_dialog()

        ImGuiExtra.imgui_end_frame()

        at = (c_float * 3)(*[0.0, 1.0, 0.0])
        eye = (c_float * 3)(*[0.0, 1.0, -2.5])
        up = (c_float * 3)(*[0.0, 1.0, 0.0])

        view = look_at(eye, at, up)
        projection = proj(60.0, self.width / self.height, 0.1, 100.0)

        bgfx.set_view_transform(0, as_void_ptr(view), as_void_ptr(projection))
        bgfx.set_view_rect(0, 0, 0, self.width, self.height)

        bgfx.touch(0)

        mtx = rotate_xy(
            0, self.elapsed_time * 0.37
        )

        bgfx.set_uniform(self.time_uniform, as_void_ptr((c_float * 4)(self.elapsed_time, 0.0, 0.0, 0.0)))
        self.mesh.submit(0, self.main_program, mtx)

        bgfx.frame()
Пример #2
0
    def update(self, dt):
        self.elapsed_time += dt
        mouse_x, mouse_y, buttons_states = self.get_mouse_state()
        ImGuiExtra.begin_frame(
            int(mouse_x), int(mouse_y), buttons_states, 0, self.width, self.height
        )

        show_example_dialog()
        self._create_imgui_cubes_selection_dialog()

        ImGuiExtra.end_frame()

        at = (c_float * 3)(*[0.0, 0.0, 0.0])
        eye = (c_float * 3)(*[0.0, 0.0, -35.0])
        up = (c_float * 3)(*[0.0, 1.0, 0.0])

        view = look_at(eye, at, up)
        projection = proj(60.0, self.width / self.height, 0.1, 100.0)

        bgfx.setViewTransform(0, as_void_ptr(view), as_void_ptr(projection))
        bgfx.setViewRect(0, 0, 0, self.width, self.height)

        bgfx.touch(0)

        for yy in range(0, 11):
            for xx in range(0, 11):
                mtx = rotate_xy(
                    self.elapsed_time + xx * 0.21, self.elapsed_time + yy * 0.37
                )
                mtx[3, 0] = -15.0 + xx * 3.0
                mtx[3, 1] = -15.0 + yy * 3.0
                mtx[3, 2] = 0.0
                bgfx.setTransform(as_void_ptr(mtx), 1)

                # Set vertex and index buffer.
                bgfx.setVertexBuffer(0, self.vertex_buffer, 0, num_vertices)
                bgfx.setIndexBuffer(
                    self.index_buffers[self.primitive_geometry.value],
                    0,
                    primitives[self.primitive_geometry.value].size,
                )

                bgfx.setState(
                    bgfx_states[self.primitive_geometry.value]
                    | (BGFX_STATE_WRITE_R if self.write_r.value else 0)
                    | (BGFX_STATE_WRITE_G if self.write_g.value else 0)
                    | (BGFX_STATE_WRITE_B if self.write_b.value else 0)
                    | (BGFX_STATE_WRITE_A if self.write_a.value else 0)
                    | BGFX_STATE_WRITE_Z
                    | BGFX_STATE_DEPTH_TEST_LESS
                    | BGFX_STATE_CULL_CW
                    | BGFX_STATE_MSAA,
                    0,
                )

                bgfx.submit(0, self.main_program, 0, False)

        bgfx.frame()
Пример #3
0
    def update(self, dt):
        self.elapsed_time += dt
        mouse_x, mouse_y, buttons_states = self.get_mouse_state()
        ImGuiExtra.imgui_begin_frame(int(mouse_x), int(mouse_y),
                                     buttons_states, 0, self.width,
                                     self.height)

        show_example_dialog()

        ImGuiExtra.imgui_end_frame()

        at = (c_float * 3)(*[0.0, 0.0, 0.0])
        eye = (c_float * 3)(*[0.0, 0.0, -15.0])
        up = (c_float * 3)(*[0.0, 1.0, 0.0])

        view = look_at(eye, at, up)
        projection = proj(60.0, self.width / self.height, 0.1, 100.0)

        bgfx.set_view_transform(0, as_void_ptr(view), as_void_ptr(projection))
        bgfx.set_view_rect(0, 0, 0, self.width, self.height)

        bgfx.touch(0)

        for yy in range(-2, 2):
            for xx in range(-2, 2):
                mtx = rotate_xy(self.elapsed_time + xx * 0.51,
                                self.elapsed_time + yy * 0.27)
                mtx[3, 0] = 4 + xx * 3.5
                mtx[3, 1] = 2 + yy * 3.5
                mtx[3, 2] = 0
                bgfx.set_transform(as_void_ptr(mtx), 1)

                # Set vertex and index buffer.
                bgfx.set_vertex_buffer(0, self.vertex_buffer, 0, num_vertices)
                bgfx.set_index_buffer(self.index_buffer, 0, cube_indices.size)

                # Set the texture
                bgfx.set_texture(0, self.texture_uniform, self.logo_texture)

                bgfx.set_state(
                    0
                    | BGFX_STATE_WRITE_RGB
                    | BGFX_STATE_WRITE_A
                    | BGFX_STATE_WRITE_Z
                    | BGFX_STATE_DEPTH_TEST_LESS
                    | BGFX_STATE_MSAA,
                    0,
                )

                bgfx.submit(0, self.main_program, 0, False)

        bgfx.frame()