Пример #1
0
    def changedLane(self):
        if not self._changeMotion(
                self._currentDesiredPos,
                math.Vector2(self._lane.getX(), self._lane.getY())):
            return

        self._currentDesiredPos = math.Vector2(self._lane.getX(),
                                               self._lane.getY())
        self.motionManager.stopCurrentMotion()

        depth = self.stateEstimator.getEstimatedDepth()

        diveTrajectory = motion.trajectories.ScalarCubicTrajectory(
            initialValue=depth,
            finalValue=depth - self._lane.getY(),
            initialRate=self.stateEstimator.getEstimatedDepthRate(),
            avgRate=self._diveRate)
        translateTrajectory = motion.trajectories.Vector2CubicTrajectory(
            initialValue=math.Vector2.ZERO,
            finalValue=math.Vector2(0, self._lane.getX()),
            initialRate=self.stateEstimator.getEstimatedVelocity(),
            avgRate=self._speed)

        diveMotion = motion.basic.ChangeDepth(trajectory=diveTrajectory)
        translateMotion = ram.motion.basic.Translate(translateTrajectory,
                                                     frame=Frame.LOCAL)

        self.motionManager.setMotion(diveMotion, translateMotion)
Пример #2
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    def testFinish(self):
        """ Make sure that reaching the destination finishes the motion """

        self._finished = False

        # Create a function to be called to ensure the motion was finished
        def _handler(event):
            self._finished = True

        # Subscribe to the Motion.FINISHED event
        self.eventHub.subscribeToType(motion.basic.Motion.FINISHED, _handler)

        self.vehicle.position = math.Vector2(0, 0)
        self.vehicle.orientation = math.Quaternion.IDENTITY

        m = self.makeClass(desiredHeading=0, speed=6, distance=5)
        self.motionManager.setMotion(m)

        # Make sure the motion hasn't already finished
        self.assert_(not self._finished)

        self.assertAlmostEqual(6, self.controller.speed, 5)
        self.assertAlmostEqual(0, self.controller.sidewaysSpeed, 5)

        # Change the position and publish an update
        position = math.Vector2(0, 5)
        self.vehicle.publishPositionUpdate(position)
        self.qeventHub.publishEvents()

        # Check that the vehicle is not moving and the motion is finished
        self.assertAlmostEqual(0, self.controller.speed, 5)
        self.assertAlmostEqual(0, self.controller.sidewaysSpeed, 5)
        self.assert_(self._finished)
Пример #3
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    def testVector2CubicTrajectory(self):
        # first make sure that the trajectory boundary conditions are right
        iVal = math.Vector2(1, 2)
        fVal = math.Vector2(3, 4)
        iRate = math.Vector2(0, 0)
        fRate = math.Vector2(0, 0)

        t = trajectories.Vector2CubicTrajectory(initialValue = iVal,
                                                finalValue = fVal,
                                                initialRate = iRate,
                                                finalRate = fRate)
        tTimeI = t.getInitialTime()
        tTimeF = t.getFinalTime()

        self.assertAlmostEqual(tTimeI, 0.0, 4)

        self.assertAlmostEqual(t.computeValue(tTimeI)[0], iVal[0], 4)
        self.assertAlmostEqual(t.computeValue(tTimeI)[1], iVal[1], 4)

        self.assertAlmostEqual(t.computeValue(tTimeF)[0], fVal[0], 4)
        self.assertAlmostEqual(t.computeValue(tTimeF)[1], fVal[1], 4)

        self.assertAlmostEqual(t.computeDerivative(tTimeI, 1)[0], iRate[0], 4)
        self.assertAlmostEqual(t.computeDerivative(tTimeI, 1)[1], iRate[1], 4)

        self.assertAlmostEqual(t.computeDerivative(tTimeF, 1)[0], fRate[0], 4)
        self.assertAlmostEqual(t.computeDerivative(tTimeF, 1)[1], fRate[1], 4)
Пример #4
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    def __init__(self, config, eventHub, vehicle):
        self._name = config['name']
        SimDevice.__init__(self)
        device.IVelocitySensor.__init__(self, eventHub, self._name)
        
        simDevice = vehicle.getDevice('SimulationDevice')
        self.robot = simDevice.robot

        # This will keep track of the current velocity
        self.oldPos = math.Vector2(self.robot._main_part._node.position.x,
                                   -self.robot._main_part._node.position.y)
        self.velocity = math.Vector2(0, 0)
Пример #5
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    def __init__(self, eventHub=core.EventHub(), cfg=None):
        estimation.IStateEstimator.__init__(self, "StateEstimator", eventHub)

        self._position = math.Vector2(0, 0)
        self._velocity = math.Vector2(0, 0)
        self._orientation = math.Quaternion.IDENTITY
        self._depth = 0
        self.linAccel = math.Vector3.ZERO
        self.angRate = math.Vector3.ZERO
        self.depthRate = 0

        self._obstacles = {}
Пример #6
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    def update(self, time):
        """
        Sends out events using the current estimated values
        """
        self.depthFilter.addValue(
            -3.281 * self.robot._main_part._node.position.z)

        self.posXFilter.addValue(
            self.robot._main_part._node.position.x)

        self.posYFilter.addValue(
            -self.robot._main_part._node.position.y)
        
        self.position = math.Vector2(
            self.posXFilter.getValue(),
            self.posYFilter.getValue())

        self.velocity = math.Vector2(
            self.posXFilter.getValue(1, time),
            self.posYFilter.getValue(1, time))

        self.depth = self.depthFilter.getValue()
        self.depthRate = self.depthFilter.getValue(1, time)

        # Package all events
        devent = math.NumericEvent()
        devent.number = self.getEstimatedDepth()
        
        drevent = math.NumericEvent()
        drevent.number = self.getEstimatedDepthRate()

        pevent = math.Vector2Event()
        pevent.vector2 = self.getEstimatedPosition()

        vevent = math.Vector2Event()
        vevent.vector2 = self.getEstimatedVelocity()

        oevent = math.OrientationEvent()
        oevent.orientation = self.getEstimatedOrientation()

        # Send all events at the same time
        self.publish(estimation.IStateEstimator.ESTIMATED_DEPTH_UPDATE, devent)
        self.publish(estimation.IStateEstimator.ESTIMATED_DEPTHRATE_UPDATE,
                     drevent)
        self.publish(estimation.IStateEstimator.ESTIMATED_POSITION_UPDATE,
                     pevent)
        self.publish(estimation.IStateEstimator.ESTIMATED_VELOCITY_UPDATE,
                     vevent)
        self.publish(estimation.IStateEstimator.ESTIMATED_ORIENTATION_UPDATE,
                     oevent)
Пример #7
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    def enter(self):
        self._orientation = self.ai.data['buoyOrientation']

        buoy = self.ai.data['buoyList'].pop(0)

        buoyObstacle = getObstacleType(buoy)
        
        buoyLocation = self.stateEstimator.getObstacleLocation(buoyObstacle)

        # Compute trajectories
        diveTrajectory = motion.trajectories.ScalarCubicTrajectory(
            initialValue = self.stateEstimator.getEstimatedDepth(),
            finalValue = buoyLocation.z,
            initialRate = self.stateEstimator.getEstimatedDepthRate(),
            avgRate = self._diveRate)
        translateTrajectory = motion.trajectories.Vector2CubicTrajectory(
            initialValue = self.stateEstimator.getEstimatedPosition(),
            finalValue = math.Vector2(buoyLocation.y, buoyLocation.x),
            initialRate = self.stateEstimator.getEstimatedVelocity(),
            avgRate = self._speed)

        # Dive and translate
        diveMotion = motion.basic.ChangeDepth(
            trajectory = diveTrajectory)
        translateMotion = ram.motion.basic.Translate(translateTrajectory,
                                                     frame = Frame.GLOBAL)
        
        self.motionManager.setMotion(diveMotion, translateMotion)
Пример #8
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 def getPosition(self):
     # Gets the exact position relative to the initial position
     #currentPos = math.Vector2(-self.robot._main_part._node.position.y,
     #                           self.robot._main_part._node.position.x)
     #return currentPos - self.initialPos
     return math.Vector2(self.robot._main_part._node.position.x,
                         -self.robot._main_part._node.position.y)
Пример #9
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    def enter(self):
        # Make sure the red light detector is on
        self.visionSystem.redLightDetectorOn()

        # Get the estimated distance to the object
        vehiclePos = self.vehicle.getPosition()
        lightPos = self.vehicle.getPosition('buoy')

        length = (lightPos - vehiclePos).length()

        turnSpeed = self._config.get('turnSpeed', 10)
        speed = self._config.get('speed', 3)
        offset = self._config.get('offset', 1)

        length -= offset

        # Turn toward the object
        north = math.Vector2(0.0, 1.0)
        norm = lightPos.normalisedCopy()
        angle = pmath.degrees(pmath.atan(north.dotProduct(norm))) + 90
        angleMotion = motion.basic.RateChangeHeading(angle,
                                                     turnSpeed)

        # Move that distance forwards
        moveMotion = motion.basic.MoveDistance(angle, length, 3)
        self.motionManager.setMotion(angleMotion, moveMotion)
Пример #10
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    def enter(self):
        self._orientation = self.ai.data['buoyOrientation']

        # Compute where we want to be
        xOffset = -self._distance * pmath.sin(self._orientation)
        yOffset = self._distance * pmath.cos(self._orientation)
        
        centerBuoy = self.ai.data['buoyList'][1]

        buoyObstacle = getObstacleType(centerBuoy)
        
        buoyLocation = self.stateEstimator.getObstacleLocation(buoyObstacle)

        xDesired = buoyLocation.x + xOffset
        yDesired = buoyLocation.y + yOffset

        # Compute trajectories
        diveTrajectory = motion.trajectories.ScalarCubicTrajectory(
            initialValue = self.stateEstimator.getEstimatedDepth(),
            finalValue = self._depth,
            initialRate = self.stateEstimator.getEstimatedDepthRate(),
            avgRate = self._diveRate)
        translateTrajectory = motion.trajectories.Vector2CubicTrajectory(
            initialValue = self.stateEstimator.getEstimatedPosition(),
            finalValue = math.Vector2(xDesired, yDesired),
            initialRate = self.stateEstimator.getEstimatedVelocity(),
            avgRate = self._speed)
        self._orientation = self.ai.data['buoyOrientation']
        centerBuoy = self.ai.data['buoyOrder'][1]

        buoyObstacle = getObstacleType(centerBuoy)
Пример #11
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    def enter(self):
        self._orientation = self.ai.data['config'].get('windowOrientation', -1)

        # Compute where we want to be
        xOffset = -self._distance * pmath.sin(self._orientation)
        yOffset = self._distance * pmath.cos(self._orientation)

        heartSize = self.ai.data['config'].get('heartSize', 'large')

        windowObstacle = getObstacleType(heartSize)

        windowLocation = self.stateEstimator.getObstacleLocation(
            windowObstacle)

        xDesired = windowLocation.x + xOffset
        yDesired = windowLocation.y + yOffset

        # Compute trajectories
        diveTrajectory = motion.trajectories.ScalarCubicTrajectory(
            initialValue=self.stateEstimator.getEstimatedDepth(),
            finalValue=self.ai.data['config'].get('windowDepth', -1),
            initialRate=self.stateEstimator.getEstimatedDepthRate(),
            avgRate=self._diveRate)
        translateTrajectory = motion.trajectories.Vector2CubicTrajectory(
            initialValue=self.stateEstimator.getEstimatedPosition(),
            finalValue=math.Vector2(yDesired, xDesired),
            initialRate=self.stateEstimator.getEstimatedVelocity(),
            avgRate=self._speed)

        # Dive and translate
        diveMotion = motion.basic.ChangeDepth(trajectory=diveTrajectory)
        translateMotion = ram.motion.basic.Translate(translateTrajectory,
                                                     frame=Frame.GLOBAL)

        self.motionManager.setMotion(diveMotion, translateMotion)
Пример #12
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    def BIN_FOUND(self, event):
        HoveringState.BIN_FOUND(self, event)

        # Fire event if we are centered over the bin
        if self._currentBin(event): 
            if math.Vector2(event.x, event.y).length() < self._centeredRange:
                self.publish(BinSortingState.CENTERED_, core.Event())
Пример #13
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    def enter(self):
        if(self.ai.data['fakeGate']):
            self._distance = self.ai.data['fakeGateDistance']

        currentOrientation = self.stateEstimator.getEstimatedOrientation()
        yawTrajectory = motion.trajectories.StepTrajectory(
            initialValue = currentOrientation,
            finalValue = math.Quaternion(
                math.Degree(self.ai.data['gateOrientation']), math.Vector3.UNIT_Z),
            initialRate = self.stateEstimator.getEstimatedAngularRate(),
            finalRate = math.Vector3.ZERO)
        forwardTrajectory = motion.trajectories.Vector2CubicTrajectory(
            initialValue = math.Vector2.ZERO,
            finalValue = math.Vector2(self._distance,0),
            initialRate = self.stateEstimator.getEstimatedVelocity(),
            avgRate = self._avgRate)

        forwardMotion = motion.basic.Translate(
            trajectory = forwardTrajectory,
            frame = Frame.LOCAL)

        yawMotion = motion.basic.ChangeOrientation(yawTrajectory)

        # Full speed ahead!!
        self.motionManager.setMotion(yawMotion, forwardMotion)
Пример #14
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    def enter(self):
        self._className = type(self).__name__

        taskTimeout = self.ai.data['config'].get(self._className, {}).get(
            'taskTimeout', 30)
        Xpos = self.ai.data['config'].get(self._className, {}).get(
            'X', 0)
        Ypos = self.ai.data['config'].get(self._className, {}).get(
            'Y', 0)
        yaw = self.ai.data['config'].get(self._className, {}).get(
            'orientation', 0)
        speed = self.ai.data['config'].get(self._className, {}).get(
            'speed', 0.2)

        currentOrientation = self.stateEstimator.getEstimatedOrientation()
        yawTrajectory = motion.trajectories.StepTrajectory(
            initialValue = currentOrientation,
            finalValue = yawVehicleHelper(currentOrientation, yaw),
            initialRate = self.stateEstimator.getEstimatedAngularRate(),
            finalRate = math.Vector3.ZERO)
        translateTrajectory = motion.trajectories.Vector2CubicTrajectory(
            initialValue = math.Vector2.ZERO,
            finalValue = math.Vector2(Ypos,Xpos),
            initialRate = self.stateEstimator.getEstimatedVelocity(),
            avgRate = speed)

        yawMotion = motion.basic.ChangeOrientation(yawTrajectory)
        translateMotion = ram.motion.basic.Translate(translateTrajectory,
                                                     frame = Frame.LOCAL)

        self.motionManager.setMotion(yawMotion, translateMotion)
Пример #15
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 def RETURN_(self, event):
     location = math.Vector2(self.ai.data['lastBinX'], self.ai.data['lastBinY'])
     foundId = None
     foundIdDistance = None
     binData = self.ai.data['binData']
     currentBins = [b for b in binData['currentIds']]
     for id in currentBins:
         binLocation = math.Vector2(binData['itemData'][id].x,
                                    binData['itemData'][id].y)
         if foundId is None:
             foundId = id
             foundIdDistance = (binLocation - location).length()
         else:
             if (binLocation - location).length() < foundIdDistance:
                 foundId = id
                 foundIdDistance = (binLocation - location).length()
     self.ai.data['binData']['currentID'] = foundId
Пример #16
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 def _compareByDistance(self, idA, idB):
     """
     Sorts the list with the closest bin at the start
     
     @type idA: int
     @param idA: ID of the bin compare
     
     @type idB: int
     @param idB: ID of the other bin to compare
     """
     binData = self.ai.data['binData']['itemData']
     binADistance = math.Vector2(binData[idA].x, binData[idA].y).length()
     binBDistance = math.Vector2(binData[idB].x, binData[idB].y).length()
     
     if binADistance < binBDistance:
         return -1
     else:
         return 1
Пример #17
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    def __init__(self, config, eventHub, vehicle):
        self._name = config['name']
        SimDevice.__init__(self)
        device.IPositionSensor.__init__(self, eventHub, self._name)
    
        simDevice = vehicle.getDevice('SimulationDevice')
        self.robot = simDevice.robot

        self.initialPos = math.Vector2(self.robot._main_part._node.position.x,
                                       -self.robot._main_part._node.position.y)
Пример #18
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    def enter(self):
        translateTrajectory = motion.trajectories.Vector2CubicTrajectory(
            initialValue=math.Vector2.ZERO,
            finalValue=math.Vector2(-self._distance, 0),
            initialRate=self.stateEstimator.getEstimatedVelocity(),
            avgRate=self._speed)
        translateMotion = motion.basic.Translate(
            trajectory=translateTrajectory, frame=Frame.LOCAL)

        self.motionManager.setMotion(translateMotion)
Пример #19
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 def BIN_FOUND(self, event):
     eventDistance = math.Vector2(event.x, event.y).length()
     
     closestIdEvent = self._findClosestBinIdEvent()
     if closestIdEvent is None:
         self.ai.data['binData']['currentID'] = event.id
     else:
         closestIdDistance = math.Vector2(closestIdEvent.x,
                                          closestIdEvent.y).length()
         
         if closestIdDistance < eventDistance:
             self.ai.data['binData']['currentID'] = closestIdEvent.id
         else:
             self.ai.data['binData']['currentID'] = event.id
     
     HoveringState.BIN_FOUND(self, event)
     
     if self._currentBin(event):
         if eventDistance < self._centeredLimit:
             self.publish(Seeking.BIN_CENTERED, core.Event())
Пример #20
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 def _setvelocity(self):
     """
     Given the current desired speeds, calcualte what our inertial
     frame velocity should be and send the appropriate command to
     the controller.
     """
     pos = self._estimator.getEstimatedPosition()
     yaw = self._estimator.getEstimatedOrientation().getYaw()
     nRb = math.Matrix2.nRb(yaw)
     self._controller.translate(
         pos, nRb * math.Vector2(self._speed, self._tspeed))
Пример #21
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    def __init__(self, cfg, deps):
        estimation.IStateEstimator.__init__(
            self, cfg.get('name', 'StateEstimator'),
            core.Subsystem.getSubsystemOfType(core.EventHub, deps))

        self._vehicle = core.Subsystem.getSubsystemOfType(
            vehicle.IVehicle, deps)

        # Must have simulation device to use this estimator
        if self._vehicle is not None and \
                'SimulationDevice' in self._vehicle.getDeviceNames():
            simDevice = self._vehicle.getDevice('SimulationDevice')
            self.robot = simDevice.robot
        else:
            # Print out a warning and continue
            print 'Warning! No simulation device found.'
            self.robot = None

        self._obstacles = {}

        # For the position
        self.initialPos = math.Vector2(self.robot._main_part._node.position.x,
                                       -self.robot._main_part._node.position.y)
        self.initialDepth = -3.281 * self.robot._main_part._node.position.z
        self.position = self.initialPos
        self.velocity = math.Vector2(0, 0)

        self.depth = -3.281 * self.robot._main_part._node.position.z
        self.depthRate = 0

        self.depthFilter = math.SGolaySmoothingFilter(101, 3)
        for n in range(1,101):
            self.depthFilter.addValue(self.depth)

        self.posXFilter = math.SGolaySmoothingFilter(51,2)
        for n in range(1,51):
            self.posXFilter.addValue(self.initialPos[0])

        self.posYFilter = math.SGolaySmoothingFilter(51,2)
        for n in range(1,51):
            self.posYFilter.addValue(self.initialPos[1])
Пример #22
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    def enter(self):
        forwardTrajectory = motion.trajectories.Vector2CubicTrajectory(
            initialValue=math.Vector2.ZERO,
            finalValue=math.Vector2(self._distance, 0),
            initialRate=self.stateEstimator.getEstimatedVelocity(),
            avgRate=self._avgRate)

        forwardMotion = motion.basic.Translate(trajectory=forwardTrajectory,
                                               frame=Frame.LOCAL)

        # Full speed ahead!!
        self.motionManager.setMotion(forwardMotion)
Пример #23
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    def testTranslate(self):
        # this doesnt need to test how we get to the result, it only
        # tests that we get there without crashing along the way
        m = motion.basic.Translate(StepTrajectory(
            initialValue=math.Vector2(10, 10),
            finalValue=math.Vector2(5, 5),
            initialRate=math.Vector2(0, 0),
            finalRate=math.Vector2(0, 0)),
                                   updateRate=1)

        self.estimator.position = math.Vector2(5, 5)
        self.estimator.velocity = math.Vector2(0, 0)

        self.qeventHub.subscribeToType(motion.basic.Motion.FINISHED,
                                       self.handleFinished)

        # set the motion
        self.motionManager.setMotion(m)

        # publish the event to update
        timer = support.MockTimer.LOG[
            motion.basic.Translate.INPLANE_TRAJECTORY_UPDATE]
        timer.finish()
        self.qeventHub.publishEvents()

        # see if the motion finished
        self.assert_(self.motionFinished)

        # Make sure we have reached the final value
        self.assert_(self.controller.atPosition())
Пример #24
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    def testOffset(self):
        # Vehicle pointed 30 degrees left
        self.vehicle.orientation = math.Quaternion(math.Degree(30),
                                                   math.Vector3.UNIT_Z)
        self.vehicle.position = math.Vector2(0, 0)

        # Move in a direction 45 degrees left
        m = self.makeClass(desiredHeading=75, speed=5, distance=5)
        self.motionManager.setMotion(m)

        expectedSpeed = pmath.sqrt(2) / 2.0 * 5
        self.assertAlmostEqual(expectedSpeed, self.controller.speed, 4)
        self.assertAlmostEqual(-expectedSpeed, self.controller.sidewaysSpeed,
                               4)
Пример #25
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    def update(self, time):
        # On each update, we'll find the velocity using the old position
        currentPos = math.Vector2(self.robot._main_part._node.position.x,
                                  -self.robot._main_part._node.position.y)
        # Subtract by the old position and divide by time
        self.velocity = (currentPos - self.oldPos) / time

        # Update the position
        self.oldPos = currentPos

        # Publish an update event
        event = math.Vector2Event()
        event.vector2 = self.getVelocity()
        self.publish(device.IVelocitySensor.UPDATE, event)
Пример #26
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    def testPositionUpdate(self):
        """ Make sure the motion only finishes on an update at the target """

        self.vehicle.position = math.Vector2(0, 0)
        self.vehicle.orientation = math.Quaternion.IDENTITY

        m = self.makeClass(desiredHeading=-90, speed=6, distance=5)
        self.motionManager.setMotion(m)

        self.assertAlmostEqual(0, self.controller.speed, 5)
        self.assertAlmostEqual(6, self.controller.sidewaysSpeed, 5)

        # Change vehicle position
        position = math.Vector2(2.5, 2.5)
        self.vehicle.publishPositionUpdate(position)
        self.qeventHub.publishEvents()

        # Make sure the speeds result from the updated position not the
        # starting one
        expectedSpeed = pmath.sqrt(2) / 2.0 * 6
        self.assertAlmostEqual(-expectedSpeed, self.controller.speed, 6)
        self.assertAlmostEqual(expectedSpeed, self.controller.sidewaysSpeed, 6)

        self.motionManager.stopCurrentMotion()
Пример #27
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    def Strafe(self, strafeDirection, firstMove):

        #Defines the strafe movement
        currentOrientation = self.stateEstimator.getEstimatedOrientation()
        forwardTrajectory = motion.trajectories.Vector2CubicTrajectory(
            initialValue=math.Vector2.ZERO,
            finalValue=math.Vector2(
                0, (strafeDirection * self._boundingWidth) / firstMove),
            initialRate=self.stateEstimator.getEstimatedVelocity(),
            avgRate=self._avgRate)

        forwardMotion = motion.basic.Translate(trajectory=forwardTrajectory,
                                               frame=Frame.LOCAL)

        self.motionManager.setMotion(forwardMotion)
Пример #28
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    def move(self, distance):
        if not self.move_again:
            return

        translateTrajectory = motion.trajectories.Vector2CubicTrajectory(
            initialValue=math.Vector2.ZERO,
            finalValue=math.Vector2(0, distance),
            initialRate=self.stateEstimator.getEstimatedVelocity(),
            avgRate=self._speed)
        translateMotion = motion.basic.Translate(
            trajectory=translateTrajectory, frame=Frame.LOCAL)

        self.motionManager.setMotion(translateMotion)

        self.move_again = False
Пример #29
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    def computeValue(self, time):
        # compute the time from the beginning of the trajectory
        # because we have constructed the trajectory starting at time 0
        ts = time - self._initialTime

        if ts < 0:
            return self._initialValue
        elif ts >= self._timePeriod:
            return self._finalValue
        else:
            c = self._coefficients
            valueScalar = c[0] + ts * (c[1] + ts * (c[2] + ts * c[3]))
            v = self._projectOntoAxes(valueScalar)
            v0 = v[0] + self._initialValue[0]
            v1 = v[1] + self._initialValue[1]
            return math.Vector2(v0, v1)
Пример #30
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    def update(self):

        if (self.RANGE < self._range_thresh):
            self.publish(Attack.DONE, core.Event())

        else:
            translateTrajectory = motion.trajectories.Vector2CubicTrajectory(
                initialValue=math.Vector2.ZERO,
                finalValue=math.Vector2(self._distance,
                                        self._correct_factor * self.X),
                initialRate=self.stateEstimator.getEstimatedVelocity(),
                avgRate=self._speed)
            translateMotion = motion.basic.Translate(
                trajectory=translateTrajectory, frame=Frame.LOCAL)

            self.motionManager.setMotion(translateMotion)