Пример #1
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def test_cube():
    c = cube(center=True)
    assert len(c.vertices) == 8
    assert len(c.faces) == 6

    c = cube(center=False)
    assert len(c.vertices) == 8
    assert len(c.faces) == 6
Пример #2
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def test_bolt():
    shaft = cylinder_2p(count=32,
                        base_center=(0, 0, 0),
                        top_center=(1, 0, 0),
                        radius=0.1)
    head = cone_2p(base_center=(-0.12, 0, 0), apex=(0.1, 0, 0), radius=0.25)
    notch1 = cube().translate(-0.1, 0, 0).scale(0.02, 0.20, 0.02)
    notch2 = cube().translate(-0.1, 0, 0).scale(0.02, 0.02, 0.20)
    bolt = CSG(shaft) + CSG(head) - CSG(notch1) - CSG(notch2)
Пример #3
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def test_mesh(msp, basic):
    # draw mesh as wire frame
    c = cube()
    c.render(msp)
    basic.draw_entities(msp)
    result = basic.out.collector
    assert len(result) == 24
    assert unique_types(result) == {'line'}
Пример #4
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def test_polyface(msp, basic):
    # draw mesh as wire frame
    c = cube()
    c.render_polyface(msp)
    basic.draw_entities(msp)
    result = basic.out.collector
    assert len(result) == 24
    entities = {e[0] for e in result}
    assert entities == {'line'}
Пример #5
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def test_polyface_virtual_entities(msp):
    from ezdxf.render.forms import cube

    polyface = cube().render_polyface(msp)
    result = list(polyface.virtual_entities())

    assert len(result) == 6
    assert result[0].dxftype() == '3DFACE'
    vertices = set()
    for face in result:
        for vertex in face:
            vertices.add(vertex)
    assert len(vertices) == 8
    assert (-0.5, -0.5, -0.5) in vertices
    assert (0.5, 0.5, 0.5) in vertices
Пример #6
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def test_mesh_to_code():
    from ezdxf.entities.mesh import Mesh
    from ezdxf.render.forms import cube

    entity = Mesh.new(handle='ABBA', owner='0', dxfattribs={
        'color': '7',
    })
    c = cube()
    entity.vertices = c.vertices
    entity.edges = c.edges
    entity.faces = c.faces

    assert len(entity.vertices) == 8
    new_entity = translate_to_code_and_execute(entity)
    assert list(entity.vertices) == list(new_entity.vertices)
    assert list(entity.faces) == list(new_entity.faces)
Пример #7
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def test_poly_face_mesh_to_primitive():
    from ezdxf.layouts import VirtualLayout
    from ezdxf.render.forms import cube
    vl = VirtualLayout()
    poly_face_mesh = cube().render_polyface(vl)
    assert poly_face_mesh.dxftype() == "POLYLINE"

    p = disassemble.make_primitive(poly_face_mesh)
    assert p.is_empty is False
    assert p.path is None
    mesh_builder = p.mesh
    assert mesh_builder is not None

    assert len(mesh_builder.vertices) == 8
    assert len(mesh_builder.faces) == 6
    assert len(list(p.vertices())) == 8
Пример #8
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def test_mesh_entity_to_primitive():
    from ezdxf.layouts import VirtualLayout
    from ezdxf.render.forms import cube
    vl = VirtualLayout()
    mesh_entity = cube().render(vl)
    assert mesh_entity.dxftype() == "MESH"

    p = disassemble.make_primitive(mesh_entity)
    assert p.is_empty is False
    assert p.path is None
    mesh_builder = p.mesh
    assert mesh_builder is not None
    assert p.is_empty is False

    assert len(mesh_builder.vertices) == 8
    assert len(mesh_builder.faces) == 6
    assert len(list(p.vertices())) == 8
Пример #9
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def test_mesh_to_code():
    from ezdxf.entities.mesh import Mesh
    from ezdxf.render.forms import cube

    entity = Mesh.new(
        handle="ABBA",
        owner="0",
        dxfattribs={
            "color": "7",
        },
    )
    c = cube()
    entity.vertices = c.vertices
    entity.faces = c.faces

    assert len(entity.vertices) == 8
    new_entity = translate_to_code_and_execute(entity)
    assert list(entity.vertices) == list(new_entity.vertices)
    assert list(entity.faces) == list(new_entity.faces)
Пример #10
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def _add_mesh(layout: "GenericLayoutType", item: Item, layer: str, color: int,
              m: Matrix44):
    from ezdxf.render.forms import cube

    attribs = {
        "layer": layer,
        "color": color,
    }
    mesh = cube(center=False)
    sx, sy, sz = item.get_dimension()
    mesh.scale(sx, sy, sz)
    x, y, z = item.position
    mesh.translate(x, y, z)
    mesh.render_polyface(layout, attribs, matrix=m)
    text = layout.add_text(str(item.payload),
                           height=0.25,
                           dxfattribs={"layer": "TEXT"})
    if sy > sx:
        text.dxf.rotation = 90
        align = TextEntityAlignment.TOP_LEFT
    else:
        align = TextEntityAlignment.BOTTOM_LEFT
    text.set_placement((x + 0.25, y + 0.25, z + sz), align=align)
    text.transform(m)
Пример #11
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import ezdxf

from ezdxf.render.forms import sphere, cube
from ezdxf.addons.pycsg import CSG

DIR = Path('~/Desktop/Outbox').expanduser()
NLENGTH = .05

doc = ezdxf.new()
doc.layers.new('csg', dxfattribs={'color': 1})
doc.layers.new('normals', dxfattribs={'color': 6})

doc.set_modelspace_vport(6, center=(5, 0))
msp = doc.modelspace()

cube1 = cube().translate(-.5, -.5, -.5)
sphere1 = sphere(count=32, stacks=16, radius=.5, quads=True)

union = (CSG(cube1) + CSG(sphere1)).mesh()
union.render_mesh(msp, dxfattribs={'layer': 'csg', 'color': 1})
union.render_normals(msp, length=NLENGTH, relative=False, dxfattribs={'layer': 'normals'})

subtract = (CSG(cube1) - CSG(sphere1)).mesh().translate(2.5)
subtract.render_mesh(msp, dxfattribs={'layer': 'csg', 'color': 3})
subtract.render_normals(msp, length=NLENGTH, relative=False, dxfattribs={'layer': 'normals'})

intersection = (CSG(cube1) * CSG(sphere1)).mesh().translate(4)
intersection.render(msp, dxfattribs={'layer': 'csg', 'color': 5})
intersection.render_normals(msp, length=NLENGTH, relative=False, dxfattribs={'layer': 'normals'})

doc.saveas(DIR / 'csg_sphere.dxf')
Пример #12
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import ezdxf

from ezdxf.render.forms import sphere, cube
from ezdxf.addons.pycsg import CSG

DIR = Path("~/Desktop/Outbox").expanduser()
NLENGTH = 0.05

doc = ezdxf.new()
doc.layers.new("csg", dxfattribs={"color": 1})
doc.layers.new("normals", dxfattribs={"color": 6})

doc.set_modelspace_vport(6, center=(5, 0))
msp = doc.modelspace()

cube1 = cube().translate(-0.5, -0.5, -0.5)
sphere1 = sphere(count=32, stacks=16, radius=0.5, quads=True)

union = (CSG(cube1) + CSG(sphere1)).mesh()
union.render_mesh(msp, dxfattribs={"layer": "csg", "color": 1})
union.render_normals(msp,
                     length=NLENGTH,
                     relative=False,
                     dxfattribs={"layer": "normals"})

subtract = (CSG(cube1) - CSG(sphere1)).mesh().translate(2.5)
subtract.render_mesh(msp, dxfattribs={"layer": "csg", "color": 3})
subtract.render_normals(msp,
                        length=NLENGTH,
                        relative=False,
                        dxfattribs={"layer": "normals"})
Пример #13
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# Copyright (c) 2020, Manfred Moitzi
# License: MIT License
from pathlib import Path
import ezdxf
from ezdxf.render.forms import cube, cylinder

DIR = Path('~/Desktop/Outbox').expanduser()

mycube = cube().scale_uniform(10).subdivide(2)
mycylinder = cylinder(12, radius=5, top_center=(0, 0, 10)).translate(0, 20)

doc = ezdxf.new()
msp = doc.modelspace()

mycube.render(msp, dxfattribs={'color': 1})
mycube.translate(20)
mycube.render_polyface(msp, dxfattribs={'color': 3})
mycube.translate(20)
mycube.render_3dfaces(msp, dxfattribs={'color': 5})

mycylinder.render(msp, dxfattribs={'color': 1})
mycylinder.translate(20)
mycylinder.render_polyface(msp, dxfattribs={'color': 3})
mycylinder.translate(20)
mycylinder.render_3dfaces(msp, dxfattribs={'color': 5})

doc.set_modelspace_vport(30, center=(30, 20))
doc.saveas(DIR / 'meshes.dxf')
Пример #14
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def test_spherical_envelope():
    from ezdxf.render.forms import cube

    center, radius = spherical_envelope(cube(center=True).vertices)
    assert center.isclose((0, 0, 0))
    assert radius == pytest.approx(0.8660254037844386)
Пример #15
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def make_cluster(size, dx, dy, dz):
    return forms.cube().scale_uniform(size).translate(dx, dy, dz).vertices
Пример #16
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# Copyright (c) 2020-2022, Manfred Moitzi
# License: MIT License
from pathlib import Path
import ezdxf
from ezdxf import colors
from ezdxf.gfxattribs import GfxAttribs
from ezdxf.render import forms

DIR = Path("~/Desktop/Outbox").expanduser()

cube = forms.cube().scale_uniform(10).subdivide(2)
cylinder = forms.cylinder(12, radius=5, top_center=(0, 0, 10)).translate(0, 20)

doc = ezdxf.new()
msp = doc.modelspace()

red = GfxAttribs(color=colors.RED)
green = GfxAttribs(color=colors.GREEN)
blue = GfxAttribs(color=colors.BLUE)

cube.render(msp, dxfattribs=red)
cube.translate(20)
cube.render_polyface(msp, dxfattribs=green)
cube.translate(20)
cube.render_3dfaces(msp, dxfattribs=blue)

cylinder.render(msp, dxfattribs=red)
cylinder.translate(20)
cylinder.render_polyface(msp, dxfattribs=green)
cylinder.translate(20)
cylinder.render_3dfaces(msp, dxfattribs=blue)
Пример #17
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def test_scale_mesh():
    mesh = cube(center=False)
    mesh.scale(2, 3, 4)
    bbox = BoundingBox(mesh.vertices)
    assert bbox.extmin.isclose((0, 0, 0))
    assert bbox.extmax.isclose((2, 3, 4))
Пример #18
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def cube_polyface():
    layout = VirtualLayout()
    p = layout.add_polyface()
    p.append_faces(cube().faces_as_vertices())
    return p
Пример #19
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def cube_polyface(msp):
    p = msp.add_polyface()
    p.append_faces(cube().faces_as_vertices())
    return p
Пример #20
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def test_mesh_subdivide():
    c = cube().scale_uniform(10).subdivide(2)
    assert len(c.vertices) == 2 * 25 + 3 * 16
    assert len(c.faces) == 16 * 6
Пример #21
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def test_cube_union():
    a = cube()
    b = cube().translate(0.5, 0.5)
    c = CSG(mesh=a) + CSG(mesh=b)
Пример #22
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def test_cube_intersect():
    a = cube()
    b = cube().translate(0.5, 0.5)
    c = CSG(mesh=a) * CSG(mesh=b)
Пример #23
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def test_cube_subtract():
    a = cube()
    b = cube().translate(0.5, 0.5)
    _ = CSG(a) - CSG(b)
Пример #24
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def test_rotate_x():
    mesh = cube(center=False)
    mesh.rotate_x(radians(90))
    bbox = BoundingBox(mesh.vertices)
    assert bbox.extmin.isclose((0, -1, 0))
    assert bbox.extmax.isclose((1, 0, 1))
Пример #25
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# Copyright (c) 2020, Manfred Moitzi
# License: MIT License
from pathlib import Path
import ezdxf
from ezdxf.addons.pycsg import CSG
from ezdxf.render.forms import cube, cylinder_2p

DIR = Path("~/Desktop/Outbox").expanduser()

cube1 = cube()
cylinder1 = cylinder_2p(count=32,
                        base_center=(0, -1, 0),
                        top_center=(0, 1, 0),
                        radius=0.25)

doc = ezdxf.new()
doc.set_modelspace_vport(6, center=(5, 0))
msp = doc.modelspace()

# build solid union
union = CSG(cube1) + CSG(cylinder1)
# convert to mesh and render mesh to modelspace
union.mesh().render_mesh(msp, dxfattribs={"color": 1})

# build solid difference
difference = CSG(cube1) - CSG(cylinder1)
# convert to mesh, translate mesh and render mesh to modelspace
difference.mesh().translate(1.5).render(msp, dxfattribs={"color": 3})

# build solid intersection
intersection = CSG(cube1) * CSG(cylinder1)