def is_target_group_hostile(life, life_id): if not brain.knows_alife_by_id(life, life_id) or not brain.knows_alife_by_id( life, life_id)['group']: return False return factions.is_enemy(life, get_group(life, LIFE[life_id]['group'])['leader'])
def meet_alife(life, target): if life['id'] == target['id']: raise Exception('Life \'%s\' learned about itself. Stopping.' % ' '.join(life['name'])) if target['id'] in life['know']: return life['know'][target['id']] life['know'][target['id']] = { 'life': target, 'danger': 0, 'trust': 0, 'alignment': 'neutral', 'last_seen_time': -1, 'time_visible': 0, 'met_at_time': WORLD_INFO['ticks'], 'last_seen_at': target['pos'], 'last_encounter_time': 0, 'items': [], 'escaped': False, 'asleep': False, 'state': None, 'state_tier': None, 'group': None, 'dead': False, 'snapshot': {}, 'sent': {}, 'questions': [], 'orders': {}, 'orderid': 1, 'flags': {} } if factions.is_enemy(life, target['id']): stats.establish_hostile(life, target['id']) else: stats.establish_trust(life, target['id']) #logging.debug('%s met %s.' % (' '.join(life['name']), ' '.join(target['name'])) ) return life['know'][target['id']]
def meet_alife(life, target): if life['id'] == target['id']: raise Exception('Life \'%s\' learned about itself. Stopping.' % ' '.join(life['name'])) if target['id'] in life['know']: return life['know'][target['id']] life['know'][target['id']] = {'life': target, 'danger': 0, 'trust': 0, 'alignment': 'neutral', 'last_seen_time': -1, 'time_visible': 0, 'met_at_time': WORLD_INFO['ticks'], 'last_seen_at': target['pos'], 'last_encounter_time': 0, 'items': [], 'escaped': False, 'asleep': False, 'state': None, 'state_tier': None, 'group': None, 'dead': False, 'snapshot': {}, 'sent': {}, 'questions': [], 'orders': {}, 'orderid': 1, 'flags': {}} if factions.is_enemy(life, target['id']): stats.establish_hostile(life, target['id']) else: stats.establish_trust(life, target['id']) #logging.debug('%s met %s.' % (' '.join(life['name']), ' '.join(target['name'])) ) return life['know'][target['id']]
def is_target_group_hostile(life, life_id): if not brain.knows_alife_by_id(life, life_id) or not brain.knows_alife_by_id(life, life_id)['group']: return False return factions.is_enemy(life, get_group(life, LIFE[life_id]['group'])['leader'])
def is_group_hostile(life, group_id): return factions.is_enemy(life, get_group(life, group_id)['leader'])