Пример #1
0
def are_same_faces(occface1, occface2):
    """
    This function checks if the two OCCfaces are the same.
 
    Parameters
    ----------
    occface1 : OCCface
        The first OCCface to be checked.
        
    occface2 : OCCface
        The second OCCface to be checked.
        
    Returns
    -------
    True or False : bool
        If True the faces are the same, if False the faces are not the same.
    """
    pyptlist1 = fetch.points_frm_occface(occface1)
    pyptlist2 = fetch.points_frm_occface(occface2)
    pyptlist1.sort()
    pyptlist2.sort()
    if pyptlist1 == pyptlist2:
        return True
    else:
        return False
Пример #2
0
def are_same_faces(occface1, occface2):
    """
    This function checks if the two OCCfaces are the same.
 
    Parameters
    ----------
    occface1 : OCCface
        The first OCCface to be checked.
        
    occface2 : OCCface
        The second OCCface to be checked.
        
    Returns
    -------
    True or False : bool
        If True the faces are the same, if False the faces are not the same.
    """
    pyptlist1 = fetch.points_frm_occface(occface1)
    pyptlist2 = fetch.points_frm_occface(occface2)
    pyptlist1.sort()
    pyptlist2.sort()
    if pyptlist1 == pyptlist2:
        return True
    else:
        return False
Пример #3
0
def flatten_face_z_value(occface, z=0):
    """
    This function flatten the OCCface to the Z-value specified.
 
    Parameters
    ----------        
    occface : OCCface
        The OCCface to be flatten.
        
    z : float, optional
        The Z-value to flatten to. Default = 0.

    Returns
    -------
    flatten face : OCCface
        The flatten OCCface.
    """
    pyptlist = fetch.points_frm_occface(occface)
    pyptlist_2d = []
    for pypt in pyptlist:
        pypt2d = (pypt[0], pypt[1], z)
        pyptlist_2d.append(pypt2d)

    flatten_face = construct.make_polygon(pyptlist_2d)
    return flatten_face
Пример #4
0
def flatten_face_z_value(occface, z=0):
    """
    This function flatten the OCCface to the Z-value specified.
 
    Parameters
    ----------        
    occface : OCCface
        The OCCface to be flatten.
        
    z : float, optional
        The Z-value to flatten to. Default = 0.

    Returns
    -------
    flatten face : OCCface
        The flatten OCCface.
    """
    pyptlist = fetch.points_frm_occface(occface)
    pyptlist_2d = []
    for pypt in pyptlist:
        pypt2d = (pypt[0],pypt[1],z)
        pyptlist_2d.append(pypt2d)
    
    flatten_face = construct.make_polygon(pyptlist_2d)
    return flatten_face
Пример #5
0
def write_2_stl2(occtopology, stl_filepath, is_meshed = True, linear_deflection = 0.8, angle_deflection = 0.5):
    """
    This function writes a 3D model into STL format. This is different from write2stl as it uses the numpy-stl library.
 
    Parameters
    ----------
    occtopology : OCCtopology
        Geometries to be written into STL.
        OCCtopology includes: OCCshape, OCCcompound, OCCcompsolid, OCCsolid, OCCshell, OCCface, OCCwire, OCCedge, OCCvertex 
        
    stl_filepath : str
        The file path of the STL file. 
        
    mesh_incremental_float : float, optional
        Default = 0.8.
        
    Returns
    -------
    None : None
        The geometries are written to a STL file.
    """       
    import numpy as np
    from stl import mesh
    
    if is_meshed == False:
        tri_faces = construct.simple_mesh(occtopology, linear_deflection = linear_deflection, angle_deflection = angle_deflection)
        occtopology = construct.make_compound(tri_faces)
        
    face_list = fetch.topo_explorer(occtopology, "face")
    vlist = fetch.topo_explorer(occtopology, "vertex")
    occptlist = modify.occvertex_list_2_occpt_list(vlist)
    pyptlist = modify.occpt_list_2_pyptlist(occptlist)
    pyptlist = modify.rmv_duplicated_pts(pyptlist)
    vertices = np.array(pyptlist)
    
    face_index_2dlsit = []
    for face in face_list:
        f_pyptlist = fetch.points_frm_occface(face)
        f_pyptlist.reverse()            
        if len(f_pyptlist) == 3:
            index_list = []
            for fp in f_pyptlist:
                p_index = pyptlist.index(fp)
                index_list.append(p_index)
            face_index_2dlsit.append(index_list)
        elif len(f_pyptlist) > 3:
            print "THE FACE HAS THE WRONG NUMBER OF VERTICES, IT HAS:", len(f_pyptlist), "VERTICES"
            tri_faces = construct.simple_mesh(face)
            for tri_face in tri_faces:
                tps = fetch.points_frm_occface(tri_face)
                index_list = []
                for tp in tps:
                    p_index = pyptlist.index(tp)
                    index_list.append(p_index)
                face_index_2dlsit.append(index_list)
#        else:
#            print "THE FACE HAS THE WRONG NUMBER OF VERTICES, IT HAS:", len(f_pyptlist), "VERTICES"
        
    faces = np.array(face_index_2dlsit)
    shape_mesh = mesh.Mesh(np.zeros(faces.shape[0], dtype = mesh.Mesh.dtype))
    for i, f in enumerate(faces):
        for j in range(3):
            shape_mesh.vectors[i][j] = vertices[f[j],:]
            
    shape_mesh.save(stl_filepath)
Пример #6
0
def write_2_stl2(occtopology,
                 stl_filepath,
                 is_meshed=True,
                 linear_deflection=0.8,
                 angle_deflection=0.5):
    """
    This function writes a 3D model into STL format. This is different from write2stl as it uses the numpy-stl library.
 
    Parameters
    ----------
    occtopology : OCCtopology
        Geometries to be written into STL.
        OCCtopology includes: OCCshape, OCCcompound, OCCcompsolid, OCCsolid, OCCshell, OCCface, OCCwire, OCCedge, OCCvertex 
        
    stl_filepath : str
        The file path of the STL file. 
        
    mesh_incremental_float : float, optional
        Default = 0.8.
        
    Returns
    -------
    None : None
        The geometries are written to a STL file.
    """
    import numpy as np
    from stl import mesh

    if is_meshed == False:
        tri_faces = construct.simple_mesh(occtopology,
                                          linear_deflection=linear_deflection,
                                          angle_deflection=angle_deflection)
        occtopology = construct.make_compound(tri_faces)

    face_list = fetch.topo_explorer(occtopology, "face")
    vlist = fetch.topo_explorer(occtopology, "vertex")
    occptlist = modify.occvertex_list_2_occpt_list(vlist)
    pyptlist = modify.occpt_list_2_pyptlist(occptlist)
    pyptlist = modify.rmv_duplicated_pts(pyptlist)
    vertices = np.array(pyptlist)

    face_index_2dlsit = []
    for face in face_list:
        f_pyptlist = fetch.points_frm_occface(face)
        f_pyptlist.reverse()
        if len(f_pyptlist) == 3:
            index_list = []
            for fp in f_pyptlist:
                p_index = pyptlist.index(fp)
                index_list.append(p_index)
            face_index_2dlsit.append(index_list)
        elif len(f_pyptlist) > 3:
            print "THE FACE HAS THE WRONG NUMBER OF VERTICES, IT HAS:", len(
                f_pyptlist), "VERTICES"
            tri_faces = construct.simple_mesh(face)
            for tri_face in tri_faces:
                tps = fetch.points_frm_occface(tri_face)
                index_list = []
                for tp in tps:
                    p_index = pyptlist.index(tp)
                    index_list.append(p_index)
                face_index_2dlsit.append(index_list)


#        else:
#            print "THE FACE HAS THE WRONG NUMBER OF VERTICES, IT HAS:", len(f_pyptlist), "VERTICES"

    faces = np.array(face_index_2dlsit)
    shape_mesh = mesh.Mesh(np.zeros(faces.shape[0], dtype=mesh.Mesh.dtype))
    for i, f in enumerate(faces):
        for j in range(3):
            shape_mesh.vectors[i][j] = vertices[f[j], :]

    shape_mesh.save(stl_filepath)
Пример #7
0
def occtopo_2_collada(dae_filepath,
                      occface_list=None,
                      face_rgb_colour_list=None,
                      occedge_list=None):
    """
    This function converts OCCtopologies into a pycollada Collada class. The units are in meter.
 
    Parameters
    ----------
    occface_list : list of OCCfaces
        The geometries to be visualised with the results. The list of geometries must correspond to the list of results. Other OCCtopologies
        are also accepted, but the OCCtopology must contain OCCfaces. OCCtopology includes: OCCshape, OCCcompound, OCCcompsolid, 
        OCCsolid, OCCshell, OCCface. 
        
    dae_filepath : str
        The file path of the DAE (Collada) file.
    
    face_rgb_colour_list : list of tuple of floats, optional
        Each tuple is a r,g,b that is specifying the colour of the face. The number of colours must correspond to the number of OCCfaces.
        
    occedge_list : list of OCCedges, optional
        OCCedges to be visualised together, Default = None.
        
    Returns
    -------
    mesh : pycollada Collada class object
        The collada object from pycollada library.
    """
    import collada
    from collada import asset, material, source, geometry, scene
    import numpy
    mesh = collada.Collada()
    mesh.assetInfo.upaxis = asset.UP_AXIS.Z_UP
    mesh.assetInfo.unitmeter = 1.0
    mesh.assetInfo.unitname = "meter"

    if face_rgb_colour_list != None:
        mat_list = []
        colour_cnt = 0
        for rgb_colour in face_rgb_colour_list:
            effect = material.Effect("effect" + str(colour_cnt), [],
                                     "phong",
                                     diffuse=rgb_colour,
                                     specular=rgb_colour,
                                     double_sided=True)
            mat = material.Material("material" + str(colour_cnt),
                                    "mymaterial" + str(colour_cnt), effect)
            mesh.effects.append(effect)
            mesh.materials.append(mat)
            mat_list.append(mat)
            colour_cnt += 1

    else:
        effect = material.Effect("effect0", [],
                                 "phong",
                                 diffuse=(1, 1, 1),
                                 specular=(1, 1, 1))
        mat = material.Material("material0", "mymaterial", effect)
        mesh.effects.append(effect)
        mesh.materials.append(mat)

    edgeeffect = material.Effect("edgeeffect0", [],
                                 "phong",
                                 diffuse=(1, 1, 1),
                                 specular=(1, 1, 1),
                                 double_sided=True)
    edgemat = material.Material("edgematerial0", "myedgematerial", effect)
    mesh.effects.append(edgeeffect)
    mesh.materials.append(edgemat)

    geomnode_list = []
    shell_cnt = 0
    if occface_list:
        for occshell in occface_list:
            vert_floats = []
            normal_floats = []
            vcnt = []
            indices = []

            face_list = fetch.topo_explorer(occshell, "face")
            vert_cnt = 0
            for face in face_list:
                wire_list = fetch.topo_explorer(face, "wire")
                nwire = len(wire_list)
                if nwire == 1:
                    pyptlist = fetch.points_frm_occface(face)
                    vcnt.append(len(pyptlist))
                    face_nrml = calculate.face_normal(face)
                    pyptlist.reverse()
                    for pypt in pyptlist:
                        vert_floats.append(pypt[0])
                        vert_floats.append(pypt[1])
                        vert_floats.append(pypt[2])

                        normal_floats.append(face_nrml[0])
                        normal_floats.append(face_nrml[1])
                        normal_floats.append(face_nrml[2])

                        indices.append(vert_cnt)
                        vert_cnt += 1

                if nwire > 1:
                    tri_face_list = construct.simple_mesh(face)
                    for tface in tri_face_list:
                        pyptlist = fetch.points_frm_occface(tface)
                        vcnt.append(len(pyptlist))
                        face_nrml = calculate.face_normal(tface)
                        pyptlist.reverse()
                        for pypt in pyptlist:
                            vert_floats.append(pypt[0])
                            vert_floats.append(pypt[1])
                            vert_floats.append(pypt[2])

                            normal_floats.append(face_nrml[0])
                            normal_floats.append(face_nrml[1])
                            normal_floats.append(face_nrml[2])

                            indices.append(vert_cnt)
                            vert_cnt += 1

            vert_id = "ID" + str(shell_cnt) + "1"
            vert_src = source.FloatSource(vert_id, numpy.array(vert_floats),
                                          ('X', 'Y', 'Z'))
            normal_id = "ID" + str(shell_cnt) + "2"
            normal_src = source.FloatSource(normal_id,
                                            numpy.array(normal_floats),
                                            ('X', 'Y', 'Z'))
            geom = geometry.Geometry(mesh, "geometry" + str(shell_cnt),
                                     "geometry" + str(shell_cnt),
                                     [vert_src, normal_src])
            input_list = source.InputList()
            input_list.addInput(0, 'VERTEX', "#" + vert_id)
            #input_list.addInput(1, 'NORMAL', "#"+normal_id)

            vcnt = numpy.array(vcnt)
            indices = numpy.array(indices)

            if face_rgb_colour_list != None:
                mat_name = "materialref" + str(shell_cnt)
                polylist = geom.createPolylist(indices, vcnt, input_list,
                                               mat_name)
                geom.primitives.append(polylist)
                mesh.geometries.append(geom)

                matnode = scene.MaterialNode(mat_name,
                                             mat_list[shell_cnt],
                                             inputs=[])
                geomnode = scene.GeometryNode(geom, [matnode])
                geomnode_list.append(geomnode)
            else:
                mat_name = "materialref"
                polylist = geom.createPolylist(indices, vcnt, input_list,
                                               mat_name)
                geom.primitives.append(polylist)
                mesh.geometries.append(geom)

                matnode = scene.MaterialNode(mat_name, mat, inputs=[])
                geomnode = scene.GeometryNode(geom, [matnode])
                geomnode_list.append(geomnode)

            shell_cnt += 1

    if occedge_list:
        edge_cnt = 0
        for occedge in occedge_list:
            vert_floats = []
            indices = []
            pypt_list = fetch.points_frm_edge(occedge)
            if len(pypt_list) == 2:
                vert_cnt = 0
                for pypt in pypt_list:
                    vert_floats.append(pypt[0])
                    vert_floats.append(pypt[1])
                    vert_floats.append(pypt[2])

                    indices.append(vert_cnt)
                    vert_cnt += 1

                vert_id = "ID" + str(edge_cnt + shell_cnt) + "1"
                vert_src = source.FloatSource(vert_id,
                                              numpy.array(vert_floats),
                                              ('X', 'Y', 'Z'))
                geom = geometry.Geometry(
                    mesh, "geometry" + str(edge_cnt + shell_cnt),
                    "geometry" + str(edge_cnt + shell_cnt), [vert_src])
                input_list = source.InputList()
                input_list.addInput(0, 'VERTEX', "#" + vert_id)
                indices = numpy.array(indices)

                mat_name = "edgematerialref"
                linelist = geom.createLineSet(indices, input_list, mat_name)
                geom.primitives.append(linelist)
                mesh.geometries.append(geom)

                matnode = scene.MaterialNode(mat_name, edgemat, inputs=[])
                geomnode = scene.GeometryNode(geom, [matnode])
                geomnode_list.append(geomnode)
                edge_cnt += 1

    vis_node = scene.Node("node0", children=geomnode_list)
    myscene = scene.Scene("myscene", [vis_node])
    mesh.scenes.append(myscene)
    mesh.scene = myscene
    return mesh