Пример #1
0
	def draw_gui(self):
		if not hasattr(self, "action_set"):
			try:
				level = self._class.default_level_on_build
			except AttributeError:
				level = self.session.world.player.settler_level
			action_set = self._class.get_random_action_set(level=level)
		action_sets = ActionSetLoader.get_sets()
		for action_option in ['idle', 'idle_full', 'single', 'abcd']:
			if action_option in action_sets[action_set]:
				action = action_option
				break
		else: # If no idle, idle_full or abcd animation found, use the first you find
			action = action_sets[action_set].keys()[0]
		rotation = (self.rotation + int(self.session.view.cam.getRotation()) - 45) % 360
		image = sorted(action_sets[action_set][action][rotation].keys())[0]
		if GFX.USE_ATLASES:
			# Make sure the preview is loaded
			horizons.globals.fife.animationloader.load_image(image, action_set, action, rotation)
		building_icon = self.gui.findChild(name='building')
		loaded_image = horizons.globals.fife.imagemanager.load(image)
		building_icon.image = fife.GuiImage(loaded_image)
		width = loaded_image.getWidth()
		# TODO: Remove hardcoded 220
		max_width = 220
		if width > max_width:
			height = loaded_image.getHeight()
			size = (max_width, (height * max_width) // width)
			building_icon.max_size = building_icon.min_size = building_icon.size = size
		# TODO: Remove hardcoded 70
		gui_x, gui_y = self.__class__.gui.size
		icon_x, icon_y = building_icon.size
		building_icon.position = (gui_x // 2 - icon_x // 2,
		                          gui_y // 2 - icon_y // 2 - 70)
		self.__class__.gui.adaptLayout()
Пример #2
0
 def __get__(self, obj, objtype=None):
     d = getattr(obj, self.prop_name, {})
     image = d.get("image", None)
     if not image:
         image = fife.GuiImage()
         image.source = ""
     return image
Пример #3
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    def __set__(self, obj, image):
        image_info = getattr(obj, self.prop_name, {})
        if not image:
            image_info["source"] = ""
            image_info["image"] = fife.GuiImage()
            image_info["image"]._source = ""
            self._getSetter(obj)(None)

        elif isinstance(image, (str, new_str)):
            image_info["source"] = image
            # to catch or not to catch ...
            # we just let the NotFound exception trickle here.
            # depedning on complains we can catch and print a warning.
            image_info["image"] = get_manager().loadImage(image)
            image_info["image"].source = image
            self._getSetter(obj)(image_info["image"])

        elif isinstance(image, fife.GuiImage):
            # FIXME - this trickery with the hidden annotation
            # with an _source attribute isn't really clean.
            # Is it even necessary
            image_info["source"] = getattr(image, "source", "")
            image_info["image"] = image
            if image_info["source"]:
                image_info["image"] = get_manager().loadImage(
                    image_info["source"])
            self._getSetter(obj)(image_info["image"])
        else:
            attribute_name = "%s.%s" % (obj.__class__.__name__, self.name)
            error_message = "%s only accepts GuiImage and python strings, not '%s'"
            raise RuntimeError(error_message % (attribute_name, repr(image)))

        setattr(obj, self.prop_name, image_info)
	def _getImage(self, obj):
		""" Returns an image for the given object.
		@param: fife.Object for which an image is to be returned
		@return: fife.GuiImage"""
		visual = None
		try:
			visual = obj.get2dGfxVisual()
		except:
			print 'Visual Selection created for type without a visual?'
			raise

		# Try to find a usable image
		index = visual.getStaticImageIndexByAngle(self.rotation)
		image = None
		# if no static image available, try default action
		if index == -1:
			action = obj.getAction(self.action)
			if action:
				animation_id = action.get2dGfxVisual().getAnimationIndexByAngle(self.rotation)
				animation = self.engine.getAnimationPool().getAnimation(animation_id)
				image = animation.getFrameByTimestamp(0)
				index = image.getPoolId()

		# Construct the new GuiImage that is to be returned
		if index != -1:
			image = fife.GuiImage(index, self.engine.getImagePool())

		return image
Пример #5
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    def _show_modal_background(self):
        """
		Loads transparent background that de facto prohibits access to other
		gui elements by eating all input events.
		"""
        height = horizons.globals.fife.engine_settings.getScreenHeight()
        width = horizons.globals.fife.engine_settings.getScreenWidth()
        image = horizons.globals.fife.imagemanager.loadBlank(width, height)
        image = fife.GuiImage(image)
        self._modal_background = Icon(image=image)
        self._modal_background.position = (0, 0)
        self._modal_background.show()
Пример #6
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	def show_modal_background(self):
		""" Loads transparent background that de facto prohibits
		access to other gui elements by eating all input events.
		Used for modal popups and our in-game menu.
		"""
		height = horizons.globals.fife.engine_settings.getScreenHeight()
		width = horizons.globals.fife.engine_settings.getScreenWidth()
		image = horizons.globals.fife.imagemanager.loadBlank(width, height)
		image = fife.GuiImage(image)
		self.additional_widget = pychan.Icon(image=image)
		self.additional_widget.position = (0, 0)
		self.additional_widget.show()
Пример #7
0
    def draw_data(self, data):
        """Display data from dump_data"""
        # only icon mode for now
        self.minimap_image.reset()
        self.icon.image = fife.GuiImage(self.minimap_image.image)

        self.minimap_image.set_drawing_enabled()
        rt = self.minimap_image.rendertarget
        render_name = self._get_render_name("base")
        drawPoint = rt.addPoint
        point = fife.Point()
        for x, y, r, g, b in json.loads(data):
            point.set(x, y)
            drawPoint(render_name, point, r, g, b)
Пример #8
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    def draw(self):
        """Recalculates and draws the whole minimap of self.session.world or world.
		The world you specified is reused for every operation until the next draw().
		"""
        if self.world is None and self.session.world is not None:
            self.world = self.session.world  # in case minimap has been constructed before the world
        if not self.world.inited:
            return  # don't draw while loading
        if self.transform is None:
            self.transform = _MinimapTransform(self.world.map_dimensions,
                                               self.location, 0,
                                               self._get_rotation_setting())
            self.update_rotation()

        self.__class__._instances.append(self)

        # update cam when view updates
        if self.view is not None and not self.view.has_change_listener(
                self.update_cam):
            self.view.add_change_listener(self.update_cam)

        if not hasattr(self, "icon"):
            # add to global generic renderer with id specific to this instance
            self.renderer.removeAll("minimap_image" + self._id)
            self.minimap_image.reset()
            # NOTE: this is for the generic renderer interface, the offrenderer has slightly different methods
            node = fife.RendererNode(
                fife.Point(self.location.center.x, self.location.center.y))
            self.renderer.addImage("minimap_image" + self._id, node,
                                   self.minimap_image.image, False)

        else:
            # attach image to pychan icon (recommended)
            self.minimap_image.reset()
            self.icon.image = fife.GuiImage(self.minimap_image.image)

        self.update_cam()
        self._recalculate()
        if not self.preview:
            self._timed_update(force=True)
            ExtScheduler().rem_all_classinst_calls(self)
            ExtScheduler().add_new_object(self._timed_update, self,
                                          self.SHIP_DOT_UPDATE_INTERVAL, -1)
Пример #9
0
    def draw_data(self, data):
        """Display data from dump_data"""
        # only icon mode for now
        self.minimap_image.reset()
        self.icon.image = fife.GuiImage(self.minimap_image.image)

        self.minimap_image.set_drawing_enabled()
        rt = self.minimap_image.rendertarget
        render_name = self._get_render_name("base")
        draw_point = rt.addPoint
        point = fife.Point()

        # XXX There have been reports about `data` containing Fife debug
        # output (e.g. #2193). As temporary workaround, we try to only
        # parse what looks like valid json in there and ignore the rest.
        found_json = re.findall(r'\[\[.*\]\]', data)[0]

        for x, y, r, g, b in json.loads(found_json):
            point.set(x, y)
            draw_point(render_name, point, r, g, b)
Пример #10
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    def _get_image(self, object_data=None, object=None):
        """ returns an image for the given object data
		
		@type	object:	fife.Object
		@param	object:	object instance
		@type	object_data:	ListItem
		@param	object_data: wrapper class containing obj id and namespace
		@rtype	result:	fife.GuiImage
		@return	result:	gui image of the visual of the given object
		@return: fife.GuiImage
		"""
        if object_data is None and object is None: return

        if object_data is not None:
            object_id = object_data.object_id
            namespace = object_data.namespace
            object = self._engine.getModel().getObject(object_id, namespace)
        if object is None: return

        visual = object.get2dGfxVisual()
        result = None
        imageptr = None

        # try to find a usable image
        index = visual.getStaticImageIndexByAngle(0)

        # if no static image available, try default action
        if index == -1:
            action = object.getDefaultAction()
            if action:
                animation = action.get2dGfxVisual().getAnimationByAngle(0)
                imageptr = animation.getFrameByTimestamp(0)
        else:
            # static image found use the index to get the image from the image manager
            imageptr = self._engine.getImageManager().get(index)

        if imageptr is not None:
            result = fife.GuiImage(imageptr)

        return result
Пример #11
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 def _fife_load_image(filename, gui=True):
     img = engine.getImageManager().load(filename)
     if gui:
         return fife.GuiImage(img)
     return img
Пример #12
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	def _fife_load_image(filename):
		img = engine.getImageManager().load(filename)
		return fife.GuiImage(img)