def update(self, dt, click, clickKey, curMousePos=None): oldString = self.currentString FileDialogState.update(self, dt, click, clickKey, curMousePos) if oldString != self.currentString: curText = FileSaveButton(self, self.currentString, (40, 30)) self.addButton(curText) self.menu.loadMenuState(self)
def update( self, dt, click, clickKey, curMousePos=None ): oldString = self.currentString FileDialogState.update( self, dt, click, clickKey, curMousePos ) if oldString != self.currentString: curText = self.userFont.render( self.currentString, False, pygame.Color( 0, 0, 0 ) ) self.addSprite( StaticImage( curText, ( 40, 30 ) ) ) self.menu.loadMenuState( self )
def update( self, dt, click, clickKey, curMousePos=None ): oldString = self.currentString FileDialogState.update( self, dt, click, clickKey, curMousePos ) if oldString != self.currentString: curText = FileSaveButton( self, self.currentString, ( 40, 30 ) ) self.addButton( curText ) self.menu.loadMenuState( self )
def __init__(self, menu, sprites=[]): sprites = [] buttons = [] FileDialogState.__init__(self, menu, FileSaveButton, sprites)
def __init__( self, menu, sprites=[] ): sprites = [] buttons = [] FileDialogState.__init__( self, menu, FileLoadButton, sprites )