def enter(): global mario, map, enemy, object, fire_ball, chimney, mario_life global mario_life2, mario_life3, mario_life4 global item_box, brick mario = Mario() map = Map() enemy = Enemy() object = Object() fire_ball = Ball() chimney = Chimney() mario_life = Mario_Life() mario_life2 = Mario_Life2() mario_life3 = Mario_Life3() mario_life4 = Mario_Life4() item_box = Object_Item() brick = Brick() game_world.add_object(map, 0) game_world.add_object(object, 1) game_world.add_object(mario, 0) game_world.add_object(enemy, 1) game_world.add_object(chimney, 0) game_world.add_object(mario_life, 1) game_world.add_object(mario_life2, 0) game_world.add_object(mario_life3, 1) game_world.add_object(mario_life4, 0) game_world.add_object(item_box, 1) game_world.add_object(brick, 0) pass
def enter(): global mario, map, enemy, object, fire_ball, chimney, mario_life global mario_life2, mario_life3, mario_life4 global item_box, brick, item, coin_box, turtle, coin, balls mario = Mario() map = Map() enemy = Enemy() object = Object() fire_ball = Ball() chimney = Chimney() mario_life = Mario_Life() mario_life2 = Mario_Life2() mario_life3 = Mario_Life3() mario_life4 = Mario_Life4() item_box = Object_Item() brick = Brick() item = Item() coin_box = Coin_Box() turtle = Turtle() coin = Coin() game_world.add_object(map, 0) game_world.add_object(object, 1) game_world.add_object(mario, 0) game_world.add_object(enemy, 1) #game_world.add_object(chimney, 0) game_world.add_object(mario_life, 1) game_world.add_object(mario_life2, 0) game_world.add_object(mario_life3, 1) game_world.add_object(mario_life4, 0) game_world.add_object(item_box, 1) game_world.add_object(brick, 0) game_world.add_object(coin_box, 1) #game_world.add_object(turtle, 0) pass
def enter(): global mario, map, enemy, object, fire_ball, chimney, mario_life global mario_life2, mario_life3, mario_life4 mario = Mario() map = Map() enemy = Enemy() object = Object() fire_ball = Ball() chimney = Chimney() mario_life = Mario_Life() mario_life2 = Mario_Life2() mario_life3 = Mario_Life3() mario_life4 = Mario_Life4() game_world.add_object(map, 0) game_world.add_object(object, 1) game_world.add_object(mario, 0) game_world.add_object(enemy, 1) game_world.add_object(chimney, 0) game_world.add_object(mario_life, 1) game_world.add_object(mario_life2, 0) game_world.add_object(mario_life3, 1) game_world.add_object(mario_life4, 0) pass
def enter(): global mario, map, enemy, object, fire_ball mario = Mario() map = Map() enemy = Enemy() object = Object() fire_ball = Ball() game_world.add_object(map, 0) game_world.add_object(object, 1) game_world.add_object(mario, 0) game_world.add_object(enemy, 1) pass
def fire_ball(self): if self.attack_enemy: fire_ball = Ball(self.x, self.y - 40, self.dir * 3) game_world.add_object(fire_ball, 0) elif not self.attack_enemy: pass
def fire_ball(self): fire_ball = Ball(self.x, self.y - 40, self.dir * 3) game_world.add_object(fire_ball, 0) pass