def mousePressed(): global caja, x, y caja = FBox(4, 4) caja.setStaticBody(True) caja.setStroke(255) caja.setFill(255) caja.setRestitution(0.9) mundo.add(caja) x = mouseX y = mouseY
def setup(): global world, pala size(400, 400) smooth() Fisica.init(this) world = FWorld() pala = FBox(50, 20) pala.setPosition(width / 2, height - 40) pala.setStatic(True) pala.setFill(0) pala.setRestitution(0) world.add(pala)
def setup(): global world, pala size(400, 400) smooth() Fisica.init(this) world = FWorld() pala = FBox(50, 20) pala.setPosition(width/2, height - 40) pala.setStatic(True) pala.setFill(0) pala.setRestitution(0) world.add(pala)
def setup(): global world, obstacle size(400, 400) smooth() Fisica.init(this) world = FWorld() obstacle = FBox(150,150) obstacle.setRotation(PI/4) obstacle.setPosition(width/2, height/2) obstacle.setStatic(True) obstacle.setFill(0) obstacle.setRestitution(0) world.add(obstacle)
def setup(): global world, obstacle size(400, 400) smooth() Fisica.init(this) world = FWorld() obstacle = FBox(150, 150) obstacle.setRotation(PI / 4) obstacle.setPosition(width / 2, height / 2) obstacle.setStatic(True) obstacle.setFill(0) obstacle.setRestitution(0) world.add(obstacle)