Пример #1
0
    def __init__(self, name,
                 relative_pos=Vector2D(0, 0),
                 chord_length=1,
                 angle=Angle(0),
                 area=1,
                 lift_curve=None,
                 drag_curve=None,
                 atmosphere=Atmosphere()):

        self._point = Point(relative_pos)

        self.name = name
        self.angle = angle
        self.area = area
        self._atmosphere = atmosphere

        self.lift_curve = lift_curve
        self.drag_curve = drag_curve

        if lift_curve is not None:
            stall_angle = lift_curve.stall_angle()
        else:
            stall_angle = None

        self.cp = CP(relative_pos, chord_length, stall_angle)

        self.velocity = Vector2D(0, 0)
        self.current_cp = Vector2D(0, 0)
Пример #2
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 def __init__(self):
     self._flying_objects = {}
     self._stationary_objects = {}
     self._tethers = {}
     self._current_key = 0
     self.atmosphere = Atmosphere()
     self.space = pymunk.Space()
     self.preview_forces = []
Пример #3
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    def __init__(self, position, velocity):
        atmosphere = Atmosphere()

        state = State(position, velocity, Angle(0), 0)
        Airplane.__init__(self, state, self._mass(),
                          self._mass_moment_of_inertia(), atmosphere)

        wing_lift_curve = lift.Linear(6.98, 0.29, 5.5)
        wing_drag_curve = drag.LiftingLine(6.98, 0.0305, 0.75)
        self._wing = Surface("wing", Vector2D(0, 0), 0, Angle(2.4), 510.97,
                             wing_lift_curve, wing_drag_curve, atmosphere)

        stab_lift_curve = lift.LiftingLine(3.62)
        stab_drag_curve = drag.LiftingLine(3.62, efficiency_factor=0.6)
        self._horizontal_stabilizer = Surface("stabilizer", Vector2D(-33,
                                                                     0), 0,
                                              Angle(0), 136, stab_lift_curve,
                                              stab_drag_curve, atmosphere)

        fusilage_drag_curve = drag.Parasitic(0.27)
        # 747 cabin = ~19x6 meters
        self._fusilage = Surface("fusilage", self.cg(), 0, Angle(0), 118, None,
                                 fusilage_drag_curve, atmosphere)

        self._surfaces = []
        self._surfaces.append(self._wing)
        self._surfaces.append(self._horizontal_stabilizer)
        self._surfaces.append(self._fusilage)

        # don't have yaw forces (or a 3rd axis) to put engines out on wings
        # so they all go at cg
        self._engines = []
        self._engines.append(Engine("engine 1", self.cg(), Angle(0), 0,
                                    275000))
        self._engines.append(Engine("engine 2", self.cg(), Angle(0), 0,
                                    275000))
        self._engines.append(Engine("engine 3", self.cg(), Angle(0), 0,
                                    275000))
        self._engines.append(Engine("engine 4", self.cg(), Angle(0), 0,
                                    275000))
Пример #4
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joystick = None
if pygame.joystick.get_count() > 0:
    joystick = pygame.joystick.Joystick(0)
    print("Using joystick " + joystick.get_name())
    joystick.init()
else:
    print("Using keyboard")

projector = display.Projector(Vector2D(SCREEN_WIDTH, SCREEN_HEIGHT))
debug_draw = display.DebugDraw(screen, projector)

pygame.font.init()
font = pygame.font.SysFont('Comic Sans MS', 30)

# create rocket and add to the list of sprites
atmosphere = Atmosphere()
rocket = planes.FalconHeavy(Vector2D(0, 35), Vector2D(0, 0), atmosphere)

rocket_sprite = RocketSprite(rocket, "examples/images/Falcon_Heavy.png",
                             projector)
all_sprites = pygame.sprite.Group()
all_sprites.add(rocket_sprite)

projector.set_resolution(rocket_sprite.rect.width, 70)
projector.center(rocket.position())
projector.center(rocket.position())

simulator = Simulator()
simulator.register_flying_object(rocket)

clouds = pygame.sprite.Group()
Пример #5
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from flight.kites.box_kite import BoxKite
from physics.vector_2d import Vector2D
from flight.simulator import Simulator
from flight.atmosphere import Atmosphere

kite = BoxKite(.7, .35, .175, Atmosphere(), initial_pos=Vector2D(0, 1000))

simulator = Simulator()
simulator.register_flying_object(kite)
t = 1 / 40.0
print("start")
for i in range(0, 2000):
    simulator.step(t)
print("done")
Пример #6
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    def get_cessna_wing(self):

        wing_lift_curve = lift.LiftingLine(7.37)
        wing_drag_curve = drag.LiftingLine(7.37, 0.027, 0.75)
        return Surface("cessna 172 wing", Vector2D(0, 0), 0, Angle(0), 16.2,
                       wing_lift_curve, wing_drag_curve, Atmosphere())
Пример #7
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 def get_boeing_wing(self):
     wing_lift_curve = lift.Linear(6.98, 0.29, 5.5)
     wing_drag_curve = drag.LiftingLine(6.98, 0.0305, 0.75)
     return Surface("boeing wing", Vector2D(0, 0), 0, Angle(2.4), 510.97,
                    wing_lift_curve, wing_drag_curve, Atmosphere())
Пример #8
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 def get_flat_plate(self):
     wing_lift_curve = lift.PlateEmpirical(0)
     wing_drag_curve = drag.FlatPlate(0)
     return Surface("plate", Vector2D(0, 0), 0, Angle(0), 10,
                    wing_lift_curve, wing_drag_curve, Atmosphere())
Пример #9
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 def get_surface(self, relative_degrees):
     return Surface("test", Vector2D(0, 0), 0, Angle(relative_degrees), 10,
                    None, None, Atmosphere())
Пример #10
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 def test_really_high(self):
     density = Atmosphere().get_air_density(100000)
     self.assertEqual(0.00001846, density)
Пример #11
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 def test_low(self):
     density = Atmosphere().get_air_density(500)
     self.assertEqual(1.225, density)
Пример #12
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 def test_almost_next(self):
     density = Atmosphere().get_air_density(29999)
     self.assertEqual(0.04008, density)
Пример #13
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 def test_exact_match(self):
     density = Atmosphere().get_air_density(5000)
     self.assertEqual(0.7364, density)
Пример #14
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 def test_really_low(self):
     density = Atmosphere().get_air_density(-10000)
     self.assertEqual(1.347, density)