Пример #1
0
    def picking_virtuals(self, symbol, modifiers, min_dist=1e-3):
        """Compute the id of the closest track to the mouse pointer.
        """
        x, y = self.mouse_x, self.mouse_y
        # Define two points in model space from mouse+screen(=0) position and mouse+horizon(=1) position
        near = screen_to_model(x, y, 0)
        far = screen_to_model(x, y, 1)

        #print 'peak virtuals ', near, far, x, y
        # Compute distance of virtuals from screen and from the line defined by the two points above
        tmp = np.array([cll.mindistance_segment2track_info(near, far, xyz) \
                        for xyz in self.virtuals])
        line_distance, screen_distance = tmp[:, 0], tmp[:, 1]
        if False:  # basic algoritm:
            # Among the virtuals within a range to the line (i.e. < min_dist) return the closest to the screen:
            closest_to_line_idx = np.argsort(line_distance)
            closest_to_line_thresholded_bool = line_distance[
                closest_to_line_idx] < min_dist
            if (closest_to_line_thresholded_bool).any():
                return closest_to_line_idx[np.argmin(
                    screen_distance[closest_to_line_thresholded_bool])]
            else:
                return closest_to_line_idx[0]
        else:  # simpler and apparently more effective algorithm:
            return np.argmin(line_distance + screen_distance)
Пример #2
0
 def get_pointed_representative(self, min_dist=1e-3):
     """Compute the id of the closest streamline to the mouse pointer.
     """
     x, y = self.mouse_x, self.mouse_y
     # Define two points in model space from mouse+screen(=0) position and mouse+horizon(=1) position
     near = screen_to_model(x, y, 0)
     far = screen_to_model(x, y, 1)
     # Compute distance of representatives from screen and from the line defined by the two points above
     tmp = np.array([cll.mindistance_segment2track_info(near, far, apply_transformation(xyz, self.glaff)) \
                     for xyz in self.representatives])       
     line_distance, screen_distance = tmp[:,0], tmp[:,1]
     return self.representative_ids_ordered[np.argmin(line_distance + screen_distance)]
Пример #3
0
    def picking_virtuals(self, symbol, modifiers, min_dist=1e-3):
        """Compute the id of the closest track to the mouse pointer.
        """
        x, y = self.mouse_x, self.mouse_y
        # Define two points in model space from mouse+screen(=0) position and mouse+horizon(=1) position
        near = screen_to_model(x, y, 0)
        far = screen_to_model(x, y, 1)

        # print 'peak virtuals ', near, far, x, y
        # Compute distance of virtuals from screen and from the line defined by the two points above
        tmp = np.array([cll.mindistance_segment2track_info(near, far, xyz) for xyz in self.virtuals])
        line_distance, screen_distance = tmp[:, 0], tmp[:, 1]
        if False:  # basic algoritm:
            # Among the virtuals within a range to the line (i.e. < min_dist) return the closest to the screen:
            closest_to_line_idx = np.argsort(line_distance)
            closest_to_line_thresholded_bool = line_distance[closest_to_line_idx] < min_dist
            if (closest_to_line_thresholded_bool).any():
                return closest_to_line_idx[np.argmin(screen_distance[closest_to_line_thresholded_bool])]
            else:
                return closest_to_line_idx[0]
        else:  # simpler and apparently more effective algorithm:
            return np.argmin(line_distance + screen_distance)