Пример #1
0
 def custom_database_names():
     custom_dir = os.path.join(FSGSDirectories.databases_dir(), "Custom")
     custom_databases = []
     if os.path.exists(custom_dir):
         for item in os.listdir(custom_dir):
             if item.endswith(".sqlite"):
                 custom_databases.append("Custom/" + item[:-7])
     custom_dir = os.path.join(FSGSDirectories.databases_dir(), "User")
     custom_databases = []
     if os.path.exists(custom_dir):
         for item in os.listdir(custom_dir):
             if item.endswith(".sqlite"):
                 custom_databases.append("User/" + item[:-7])
     return custom_databases
Пример #2
0
 def custom_database_names():
     custom_dir = os.path.join(FSGSDirectories.databases_dir(), "Custom")
     custom_databases = []
     if os.path.exists(custom_dir):
         for item in os.listdir(custom_dir):
             if item.endswith(".sqlite"):
                 custom_databases.append("Custom/" + item[:-7])
     custom_dir = os.path.join(FSGSDirectories.databases_dir(), "User")
     custom_databases = []
     if os.path.exists(custom_dir):
         for item in os.listdir(custom_dir):
             if item.endswith(".sqlite"):
                 custom_databases.append("User/" + item[:-7])
     return custom_databases
Пример #3
0
    def game_database(self, database_name):
        attr_name = "game_database_" + database_name.replace("/", "_")
        if not hasattr(self.thread_local, attr_name):
            # FIXME
            from fsgs.FSGSDirectories import FSGSDirectories

            # FIXME
            # path = os.path.join(
            #     FSGSDirectories.get_cache_dir(), "openretro.org")
            path = os.path.join(FSGSDirectories.databases_dir(),
                                database_name + ".sqlite")
            if not os.path.exists(os.path.dirname(path)):
                os.makedirs(os.path.dirname(path))
            # path = os.path.join(path, short_platform_id + ".sqlite")
            database = GameDatabase(path)
            setattr(self.thread_local, attr_name, database)
        return getattr(self.thread_local, attr_name)
 def game_database(self, database_name):
     # if database_name == "Amiga":
     #     # use legacy name for now
     #     database_name = "oagd.net"
     attr_name = "game_database_" + database_name.replace("/", "_")
     if not hasattr(self.thread_local, attr_name):
         # FIXME
         from fsgs.FSGSDirectories import FSGSDirectories
         # FIXME
         # path = os.path.join(
         #     FSGSDirectories.get_cache_dir(), "openretro.org")
         path = os.path.join(FSGSDirectories.databases_dir(),
                             database_name + ".sqlite")
         if not os.path.exists(os.path.dirname(path)):
             os.makedirs(os.path.dirname(path))
         # path = os.path.join(path, short_platform_id + ".sqlite")
         database = GameDatabase(path)
         setattr(self.thread_local, attr_name, database)
     return getattr(self.thread_local, attr_name)
Пример #5
0
 def get_path(cls):
     return os.path.join(FSGSDirectories.databases_dir(), "Locker.sqlite")
Пример #6
0
 def get_path(cls):
     return os.path.join(FSGSDirectories.databases_dir(), "Files.sqlite")