def location_input(self, board): """Gather the starting location of the ship.""" functions.clear() board.print_board() print("Place your {} - length {}.".format(self.name, self.length)) start = input("Please input the upper left corner of the ship: ") start = Guess(start) if start.quit_flag: return (start, 'quit') if start.row >= board.rows or start.column >= board.columns: board.message = "Sorry, your ship is off the map." start, direction = self.location_input(board) elif start.row > board.rows - self.length: if start.column > board.columns - self.length: board.message = "Sorry, your ship is off the map." start, direction = self.location_input(board) else: direction = 'h' else: if start.column > board.columns - self.length: direction = 'v' else: direction = "" while not (direction == 'v' or direction == 'h'): direction = input("(v)ertical or (h)orizontal?") direction = direction.lower() return (start, direction)
def settings_menu(): menu = {} menu_items = [ "Folder Settings", "FTP Settings", "Dropbox Settings", "Google Drive Settings" ] for i in range(len(menu_items)): menu[f"{i + 1}"] = menu_items[i] while True: print("Settings Menu\n") for entry in menu: print(f"[{entry}]:", menu[entry]) print("\nPress Enter to go back") selection = input("Please Select: ") functions.clear() if selection.isdigit(): if 1 <= int(selection) <= 4: switcher = { 1: lambda: setup.folders(), 2: lambda: setup.ftp(), 3: lambda: setup.dropbox(), 4: lambda: setup.googledrive() } func = switcher.get(int(selection), lambda: "Unknown option selected\n") return func() elif selection == "": break print("Unknown option selected\n")
def place_ship(self, board, location): """Place ship.""" for i in range(self.length): if location[1] == 'v': row = location[0].row + i column = location[0].column else: row = location[0].row column = location[0].column + i board.status[row][column] = self.letter current_position = functions.rc_to_str(row, column) self.damage[i] = Guess(current_position) if board.name == "Computer": answer = "y" else: functions.clear() board.print_board() answer = "" while not (answer == 'y' or answer == 'n'): answer = input("Place ship here (y/n)? ") if answer == 'n': for i in range(self.length): if location[1] == 'v': row = location[0].row + i column = location[0].column else: row = location[0].row column = location[0].column + i board.status[row][column] = functions.EMPTY self.set_location(board)
def UI(self): functions.clear() #print current player stats in the first row and the room name + exits after print( "Level: " + str(self.get_level()) + "(" + str(self.get_exp() * 10) + "%)" + " Weapon: " + str(self.get_weapon().get_name()) + " AP: " + str(self.get_ap()) + " HP: " + ("*" * self.get_hp()) + "\n______________________________________________________________________" + "\nCurrent room: " + self.get_room().get_name() + " Last room: " + self.get_last_room().get_name() + "\n" + "\nNorth: " + str(self.get_room().get_exit_name()[0]) + "\nEast: " + str(self.get_room().get_exit_name()[1]) + "\nSouth: " + str(self.get_room().get_exit_name()[2]) + "\nWest: " + str(self.get_room().get_exit_name()[3])) #check if room is a staircase == lenght of exit list > 4 if len(self.get_room().get_exit()) > 4: print("up: " + str(self.get_room().get_exit_name()[4]) + "\nDown: " + str(self.get_room().get_exit_name()[5])) if self.get_room().get_enemy() is not None: print("\nEnemy: " + str(self.get_room().get_enemy().get_name())) else: print("\nEnemy: None") print( "_____________________________________________________________________" ) print(str(self.get_room().get_description()))
def start_scenario(player): map_data = load_json("static/maps.JSON") options = [x for x in map_data if map_data[x]["min_level"] <= player.level] print("player level: ", player.level) map_decision = print_choices('Where would you like to travel?', options) clear() this_map = Map(map_decision) this_encounter = Encounter(this_map) this_encounter.start_encounter()
def lake_room(): data['Room'] = 2 # clears page for new room clear() # room's title print(f.GREEN +'LAKE OF DREAMS'+ s.RESET_ALL) #checks if you have been here before if data['fe2'] == 0: print('\nyou re-enter the Lake of Dreams') if data['torch'] == 0: print('\nOn the wall there is an lit Torch with something behind it') if data['fe2'] == 1: data['fe2'] = 0 t.sleep(1) #room outline print('\nYou walk into a dimly lit room. in the center is a glowing blue lake which does not appear to relfect the cave. On the wall there is an lit Torch with something behind it ') #room game loop while True: answer = input('\n>') #check for torch command if 'torch' in answer: #checks torch status if data['torch'] == 0: #changes torch status data['torch'] = 1 print('You grab the torch, as it comes away from the wall something drops on the floor') #sends the player to the previous room elif 'go back' in answer: go_back() #saves the game elif 'save' in answer: with open('save.json', 'w') as save: json.dump(data, save) print('Saved!') #quits the game elif 'quit' in answer: quit()
def homescreen(): # tells us the the player is in room 0 global data #help for the player command_list = ('save - saves the game\n quit - quits the game\n go back - takes you to the previous room you were in') #title print(f.BLUE +'------------------') print(' The Wills of Men' ) print('------------------'+ s.RESET_ALL) start_text = ('\nType start to begin your adventure or load to countinue your adventure. Remeber type save to save and quit to quit at any point\n') for char in start_text: sys.stdout.write(char) sys.stdout.flush() #t.sleep(0.08) # recives and converts answer to lower case answer = input("\n>").lower() #checks for start command if 'start' in answer: #creates save data with open('save.json', 'w') as save: json.dump(data, save) print('\nIt Begins') t.sleep(4) clear() #begins Room 1 start() #prints command_list elif 'help' in answer: print(command_list) #checks for load command elif 'load' in answer: #trys to load a save try: with open('save.json') as save: data = json.load(save) except: print('') Room_Check()
def dropbox(): while True: config.set_value("dropbox", "token", input("Enter Dropbox access token: ")) config.write_config() functions.clear() try: login.dropbox_login() config.set_value("ftp", "enabled", "true") config.write_config() print("Successfully logged in\n") break except: print("Failed to log in\n")
def main(): """Запрашивает комманду и вызывает функции из модуля functions""" querry = input(">>>: ") if querry == "index": os.system("clear") func.index(arrayName) main() elif querry == "count": os.system("clear") func.count(arrayName) main() elif querry == "pop": os.system("clear") func.pop(arrayName) main() elif querry == "clear": os.system("clear") func.clear(arrayName) main() elif querry == "list": os.system("clear") func.list(arrayName) main() elif querry == "tuple": os.system("clear") func.tup(arrayName) main() elif querry == "info": os.system("clear") func.info() main() elif querry == "create": os.system("clear") createArray() elif querry == "write": os.system("clear") func.writeFile(arrayName) main() elif querry == "read": os.system("clear") func.readFile() main() elif querry == "exit": os.system("clear") exit(0) else: print("Такой функции нет") main()
def run(self): self._logger.info( f"Initialized '{self.__f_name}' from ID:{self.__chat_id}, " f"process: {self.__function}") p = self.__process LightFunction.threads.append(self) import control control.open_the_eyes() while self.__do_run: time.sleep(1) # stop control.close_the_eyes() p.terminate() clear(self.__stripe) self.__stripe.setBrightness(LED_BRIGHTNESS) LightFunction.threads.remove(self)
def main_program(): func.set_console_title(const.heading_converter) init() while True: try: func.main_heading() func.sub_heading(const.heading_converter) func.back_heading() func.sub_heading_softwares('02', const.rea_converter, option_string='Photo Converter') exit_code = func.exit_heading('03') choice = func.input_heading() if choice == 0: func.exception_heading(const.heading_zero) input() func.clear() continue elif choice == 1: func.clear() main.main() break elif choice == 2: rea_converter() func.clear() continue elif choice == int(exit_code): func.remove_temp(is_wait=True) sys.exit() else: func.exception_range_heading(exit_code) input() func.clear() continue except Exception as err: func.exception_heading(f'Please input a number. {err}') input() func.clear()
def service_menu(menu_type): menu = {} online = [] local = ["Local"] setup = ["Local", "FTP", "Dropbox", "Google Drive"] if config.get_value("ftp", "enabled") == "true": local.append("FTP") online.append("FTP") if config.get_value("dropbox", "enabled") == "true": local.append("Dropbox") online.append("Dropbox") if config.get_value("googledrive", "enabled") == "true": local.append("Google Drive") online.append("Google Drive") if menu_type == "local": for i in range(len(local)): menu[f"{i + 1}"] = local[i] elif menu_type == "online": for i in range(len(online)): menu[f"{i + 1}"] = online[i] elif menu_type == "setup": for i in range(len(setup)): menu[f"{i + 1}"] = setup[i] while True: print("Service Menu\n") for entry in menu: print(f"[{int(entry)}]:", menu[entry]) print("\nPress Enter to go back") selection = input("Please Select: ") functions.clear() if selection.isdigit(): if 1 <= int(selection) <= (len(menu)): return (menu.get(selection)) elif selection == "": break print("Unknown option selected\n")
def next_encounter(self, location_in_map=None): if self.map.passive is True: npcs = list(self.map.npcs.keys()) if location_in_map is None else [ x for x in self.map.npcs.keys() if location_in_map in self.map.npcs[x]["locations"] ] npc_choice = print_choices('Who would you like to talk to?', npcs) clear() options = [] if self.map.npcs[npc_choice]["trade"] == True: options = self.map.npcs[npc_choice]["trade_options"] if self.map.npcs[npc_choice]["quest"] == True: options.append(choice(self.map.npcs[npc_choice]["quests"])) interaction_choice = print_choices( choice(self.map.npcs[npc_choice]["dialogue"]), options) else: pass
def play_game(self): """Battleship Game mechanics.""" turn_count = 0 # print(self.computer_fleet) while not self.done: functions.clear() self.print_game_status() user_guess = input("Please Enter a Guess: ") user_guess = Guess(user_guess) user_guess.check_if_on_board(self.user_board) if user_guess.quit_flag: break self.computer_board.check_damage(user_guess, self.guess_board, self.computer_fleet) turn_count += 1 if self.computer_fleet.all_ships_sank(): msg = "Congratulations you won! It took you {} turns." print(msg.format(turn_count)) self.done = True
def main(): """Start the Application.""" func.clear() choice = '' while(choice.lower() != 'q'): print( """ -------------------------- Godbound Character creator -------------------------- (1) Create character (2) Show sample character (q) Exit the program """ ) choice = func._input(': ') func.clear() if choice is '1': create_character() elif choice is '2': func.print_character(sample_data)
def start_menu(): menu = {} menu_items = [ "Exit", "Create Build", "Restore Build", "List Builds", "Download Build", "Upload Build", "Delete Builds", "Settings" ] for i in range(len(menu_items)): menu[f"{i}"] = menu_items[i] # while True: print("Build Manager\n") for entry in menu: print(f"[{entry}]:", menu[entry]) selection = input("\nPlease Select: ") functions.clear() if selection.isdigit(): if 1 <= int(selection) <= 7: switcher = { 1: lambda: functions.create_build(), 2: lambda: functions.restore_build(), 3: lambda: functions.list_builds(service_menu("local")), 4: lambda: functions.download(service_menu("online")), 5: lambda: functions.upload(service_menu("online")), 6: lambda: functions.delete(service_menu("local")), 7: lambda: settings_menu() } func = switcher.get(int(selection), lambda: "Unknown option selected\n") return func() elif selection == "0": functions.clear() sys.exit() print("Unknown option selected\n")
def folders(): functions.clear() print("Please follow the setup wizard\n") valid_folder_name = re.compile("[-.a-zA-Z0-9]+$") while True: data_folder = input("Enter data folder name (default: data): ") if data_folder == "": config.set_value("folders", "data-folder", "data") break elif (valid_folder_name.match(data_folder)): config.set_value("folders", "data-folder", data_folder) break functions.clear() print("Invalid input. Please use [- . A-Z a-z 0-9]\n") while True: builds_folder = input("Enter builds folder name(default: builds): ") if builds_folder == "": config.set_value("folders", "builds-folder", "builds") break elif (valid_folder_name.match(builds_folder)): config.set_value("folders", "builds-folder", builds_folder) break functions.clear() print("Invalid input. Please use [- . A-Z a-z 0-9]\n") functions.clear() # Check if folder already exists, if not create them if not os.path.isdir(config.get_folder('data')): os.mkdir(config.get_folder('data')) if not os.path.isdir(config.get_folder('builds')): os.mkdir(config.get_folder('builds')) config.write_config()
def ftp(): while True: print("Please follow the setup wizard:\n") protocol = input("Do you want use ftps instead of ftp? (y, n): ") if protocol in ("y", "Y"): config.set_value("ftp", "protocol", "ftps") elif protocol in ("n", "N"): config.set_value("ftp", "protocol", "ftp") else: functions.clear() print("Wrong input, please try again:\n") config.set_value("ftp", "host", input("Enter ftp host: ")) config.set_value("ftp", "username", input("Enter ftp username: "******"ftp", "password", getpass.getpass("Enter ftp password: "******"[-./a-zA-Z0-9]+$") while True: path = input("Enter ftp path (default: root): ") if path == "": config.set_value("ftp", "path", "/") break elif (valid_path.match(path)): config.set_value("ftp", "path", path) break functions.clear() print("Invalid input. Please use [/ - . A-Z a-z 0-9]\n") message = login.ftp_login() functions.clear() if message == "host_error": print("Failed to reach host\n") elif message == "login_error": print("Failed to login\n") else: config.set_value("ftp", "enabled", "true") config.write_config() print("Successfully logged in\n") break
def main(): functions.clear() if not functions.exists(): try: functions.intro() except KeyboardInterrupt: functions.clear() import sys sys.exit(0) functions.clear() try: password = getpass.getpass("Password: "******"Invalid password") import sys sys.exit(1) while True: functions.clear() print("Vault") print( "Use Ctrl+C to return back to this menu, or use it here to exit.\n" ) try: action = input( "1: Encrypt a file\n2: Download and encrypt a file from a URL\n3: Decrypt a file\n4: Change password\nSelect an option: " ) except: break action = action.strip().lstrip() try: action = int(action) except: continue if action not in [1, 2, 3, 4]: continue if action == 1: functions.clear() try: path = input("Please specify a file to encrypt: ") except KeyboardInterrupt: continue if functions.validate(path) and not path.endswith(".png"): functions.clear() try: response = input( "This file may be a valid image file. Convert to .png (y/n)? " ) except KeyboardInterrupt: continue if response.lower().lstrip().strip() == "y": temp = path path = functions.convert(path) delete = input("Delete original file (y/n)? ") if delete.lower().lstrip().strip() == "y": if not windows: temp = temp.replace("\\", "") try: directory = os.path.dirname(os.path.realpath(temp)) os.chdir(directory) os.remove(temp) except: pass functions.clear() try: save = functions.encodepath(path) if save == None: continue except Exception as e: print(str(e)) try: input("Invalid file path. Press enter to continue. ") except KeyboardInterrupt: continue continue else: try: input( "File encrypted.\nEncrypted file path: {}\nPress enter to continue. " .format(save)) except KeyboardInterrupt: continue continue elif action == 2: functions.clear() try: url = input("Please specify a file URL to download: ") except KeyboardInterrupt: continue name = os.path.split(url)[-1] base = os.path.dirname(os.path.realpath(__file__)) path = os.path.join(base, name) functions.clear() try: r = requests.get(url, stream=True) with open(path, 'wb') as out_file: shutil.copyfileobj(r.raw, out_file) except: try: input("Invalid URL: {}\nPress enter to continue. ".format( url)) except KeyboardInterrupt: continue continue if functions.validate(path) and not path.endswith(".png"): functions.clear() try: response = input( "This file may be a valid image file. Convert to .png (y/n)? " ) except KeyboardInterrupt: continue if response.lower().lstrip().strip() == "y": temp = path path = functions.convert(path) delete = input("Delete original file (y/n)? ") if delete.lower().lstrip().strip() == "y": if not windows: temp = temp.replace("\\", "") try: directory = os.path.dirname(os.path.realpath(temp)) os.chdir(directory) os.remove(temp) except: pass functions.clear() try: save = functions.encodepath(path) except: try: input("Invalid file path. Press enter to continue. ") except KeyboardInterrupt: continue continue else: try: input( "File encrypted.\nEncrypted file path: {}\nPress enter to continue. " .format(save)) except KeyboardInterrupt: continue continue elif action == 3: functions.clear() try: path = input("Please specify a .enc file to decrypt: ") except KeyboardInterrupt: continue functions.clear() try: save = functions.decodepath(path) except Exception as e: print(str(e)) try: input("Invalid file path. Press enter to continue. ") except KeyboardInterrupt: continue continue else: try: input( "File decrypted.\nDecrypted file path: {}\nPress enter to continue. " .format(save)) except KeyboardInterrupt: continue continue elif action == 4: try: functions.clear() current = input("Current password: "******"Passwords do not match. Press enter to continue. ") continue new = input("New password: "******"You will need to decrypt all files with your old password. Your new password will not be able to decrypt already encrypted files.\nRetype your password to confirm: " ) if confirm != new: input("Passwords do not match. Press enter to continue. ") continue functions.writepw(new) functions.clear() input("Password changed to: {}.\nPress enter to continue. ". format(new)) except KeyboardInterrupt: continue functions.clear()
def main_program(): func.set_console_title(const.heading_utilities) init() while True: try: func.main_heading() func.sub_heading(const.heading_utilities) func.back_heading() func.sub_heading_softwares('02', const.c_cleaner) func.sub_heading_softwares('03', const.power_iso) func.sub_heading_softwares('04', const.fonts) func.sub_heading_softwares('05', const.winrar) func.sub_heading_portable('06', const.dism_p_p) func.sub_heading_softwares('07', const.eng_to_urdu_dic) func.sub_heading_portable('08', const.cpu_z) func.sub_heading_portable('09', const.hw_info) func.sub_heading_softwares('10', const.aomei_partition) func.sub_heading_portable('11', const.rufus) func.sub_heading_softwares('12', const.seven_zip) func.sub_heading_softwares('13', const.vs_redistributable) func.sub_heading_softwares('14', const.better_rename) func.sub_heading_softwares('15', const.auslogics_duplicate) func.sub_heading_softwares('16', const.print_conductor) func.sub_heading_softwares('17', const.wise_duplicate) func.sub_heading_portable('18', const.occt_checking_tool) exit_code = func.exit_heading('19') choice = func.input_heading() if choice == 0: func.exception_heading(const.heading_zero) input() func.clear() continue elif choice == 1: func.clear() main.main() break elif choice == 2: c_cleaner() func.clear() continue elif choice == 3: power_iso() func.clear() continue elif choice == 4: fonts() func.clear() continue elif choice == 5: winrar() func.clear() continue elif choice == 6: dism_p_p() func.clear() continue elif choice == 7: eng_to_urdu_dic() func.clear() continue elif choice == 8: cpu_z() func.clear() continue elif choice == 9: hw_info() func.clear() continue elif choice == 10: aomei_partition() func.clear() continue elif choice == 11: rufus() func.clear() continue elif choice == 12: seven_zip() func.clear() continue elif choice == 13: vs_redistributable() func.clear() continue elif choice == 14: better_rename() func.clear() continue elif choice == 15: auslogics_duplicate() func.clear() continue elif choice == 16: print_conductor() func.clear() continue elif choice == 17: wise_duplicate() func.clear() continue elif choice == 18: occt_checking_tool() func.clear() continue elif choice == int(exit_code): func.remove_temp(is_wait=True) sys.exit() else: func.exception_range_heading(exit_code) input() func.clear() continue except Exception as err: func.exception_heading(f'Please input a number. {err}') input() func.clear()
def quartett(): #Deckerstellung deck = create_deck() #KI-Hilfskomponenten ki_comparelist = deck.copy() #Ausführung des Programms #Namen und Anzahl der Spieler rl_namelist = [] cp_namelist = [] full_namelist = [] num_rl = ask_num_rl() num_cp = ask_num_cp(num_rl) num_full = num_rl + num_cp quartett_counter = [] for i in range(num_rl): rl_namequestion = "Wie heißt Spieler "+str(i+1)+"? " rl_name_temp = restart(input(rl_namequestion)) while rl_name_temp == " ": rl_name_temp = restart(input("Keine gültige Eingabe! Bitte geben Sie einen Namen ein: ")) while rl_name_temp in rl_namelist: rl_name_temp = restart(input("Der Spielername ist vergeben! Bitte wähle einen anderen Namen: ")) rl_namelist.append(rl_name_temp) full_namelist.append(rl_name_temp) for i in range(num_cp): cp_name_temp = "CP"+str(i+1) cp_namelist.append(cp_name_temp) full_namelist.append(cp_name_temp) horizont() print("Spielteilnehmer:") for i in range(len(full_namelist)): print(full_namelist[i]) for i in range(num_full): quartett_counter.append([]) #Verteilen der Karten hands = [] for i in range(num_full): hands.append([]) if num_full == 2: for i in range(2): for j in range(10): curr_card = deck[randint(0,len(deck) - 1)] deck.remove(curr_card) hands[i-1].append(curr_card) else: curr_player_index = 0 while len(deck) > 0: curr_card = deck[randint(0,len(deck) - 1)] deck.remove(curr_card) hands[curr_player_index].append(curr_card) curr_player_index += 1 if curr_player_index == num_full: curr_player_index = 0 else: pass #Spielablauf curr_index = 0 game = 0 horizont() print("Das Spiel fängt an!") horizont() while game == 0: curr_name = full_namelist[curr_index] curr_hand = sort_cards(hands[curr_index]) print(curr_name,"ist dran!") restart(input("Drücke eine Taste um fortzufahren.")) if curr_name in rl_namelist: clear() horizont() print("Deine Hand:", print_cards(curr_hand)) curr_hand, ki_comparelist, quartett_counter = drop(curr_index, curr_hand, ki_comparelist, quartett_counter) game += win(hands, full_namelist, quartett_counter) while game == 0: if num_full == 2: enemy_index = curr_index + 1 if enemy_index == 2: enemy_index = 0 for i in range(len(hands)): print(full_namelist[i],"hat",len(hands[i]),"Karten und", len(quartett_counter[i]) // 4, "Quartetten.") else: enemy_index = ask_enemy(curr_name, full_namelist, hands, quartett_counter) enemy_hand = hands[enemy_index] wished_card = ask_card() wished_card = check(wished_card, enemy_hand) if wished_card == 0: if len(deck) > 0: card_draw = deck.pop() curr_hand.append(card_draw) print("Du hast",print_cards([card_draw]),"gezogen.") curr_hand, ki_comparelist, quartett_counter = drop(curr_index, curr_hand, ki_comparelist, quartett_counter) game += win(hands, full_namelist, quartett_counter) break else: curr_hand.append(wished_card) enemy_hand.remove(wished_card) curr_hand, ki_comparelist, quartett_counter = drop(curr_index, curr_hand, ki_comparelist, quartett_counter) game += win(hands, full_namelist, quartett_counter) if game != 0: break horizont() print("Deine Hand:", print_cards(sort_cards(curr_hand))) if game != 0: break input("Drücke eine Taste um Zug zu beenden.") clear() else: horizont() curr_hand, ki_comparelist, quartett_counter = drop(curr_index, curr_hand, ki_comparelist, quartett_counter) win(hands, full_namelist, quartett_counter) if num_full == 2: enemy_index = curr_index + 1 if enemy_index == 2: enemy_index = 0 else: enemy_index = ask_enemy_cp(full_namelist, hands) enemy_hand = hands[enemy_index] enemy_name = full_namelist[enemy_index] while game == 0: wished_card = check_cp(curr_name, curr_hand, enemy_name, enemy_hand) if wished_card == 0: if len(deck) > 0: card_draw = deck.pop() curr_hand.append(card_draw) print(curr_name, "hat eine Karte gezogen.") curr_hand, ki_comparelist, quartett_counter = drop(curr_index, curr_hand, ki_comparelist, quartett_counter) game += win(hands, full_namelist, quartett_counter) break else: curr_hand.append(wished_card) enemy_hand.remove(wished_card) curr_hand, ki_comparelist, quartett_counter = drop(curr_index, curr_hand, ki_comparelist, quartett_counter) game += win(hands, full_namelist, quartett_counter) if game != 0: break if game != 0: break curr_index += 1 if curr_index == len(full_namelist): curr_index = 0
def misile(my_pixels): my_pixels[5] = RED my_pixels[15] = DARKMAGENTA functions.printme(my_pixels) time.sleep(.15) my_pixels[25] = PINK functions.printme(my_pixels) time.sleep(.15) my_pixels[35] = MAROON functions.printme(my_pixels) time.sleep(.15) my_pixels[44] = YELLOW my_pixels[45] = YELLOW my_pixels[46] = YELLOW my_pixels[53] = YELLOW my_pixels[57] = YELLOW my_pixels[42] = YELLOW my_pixels[48] = YELLOW functions.printme(my_pixels) time.sleep(.15) my_pixels[55] = DARKBLUE my_pixels[56] = DARKBLUE my_pixels[57] = DARKBLUE my_pixels[66] = DARKBLUE my_pixels[67] = DARKBLUE my_pixels[58] = DARKBLUE my_pixels[49] = DARKBLUE my_pixels[64] = DARKBLUE my_pixels[63] = DARKBLUE my_pixels[52] = DARKBLUE my_pixels[41] = DARKBLUE functions.printme(my_pixels) time.sleep(.15) my_pixels[65] = LIGHTGREEN my_pixels[72] = LIGHTGREEN my_pixels[77] = LIGHTGREEN my_pixels[76] = LIGHTGREEN my_pixels[87] = LIGHTGREEN my_pixels[78] = LIGHTGREEN my_pixels[69] = LIGHTGREEN my_pixels[74] = LIGHTGREEN my_pixels[83] = LIGHTGREEN my_pixels[72] = LIGHTGREEN my_pixels[61] = LIGHTGREEN my_pixels[50] = LIGHTGREEN functions.printme(my_pixels) time.sleep(.15) my_pixels[75] = SILVER my_pixels[85] = SILVER my_pixels[75] = SILVER my_pixels[86] = SILVER my_pixels[97] = SILVER my_pixels[88] = SILVER my_pixels[79] = SILVER my_pixels[84] = SILVER my_pixels[93] = SILVER my_pixels[82] = SILVER my_pixels[71] = SILVER my_pixels[60] = SILVER functions.printme(my_pixels) time.sleep(.15) functions.clear(my_pixels) time.sleep(.15) return
#Add Entry field for code data, calls class Constrained Entry for validation code_entry= ConstrainedEntry(mainframe, width=7, textvariable=code_entered, show="*") code_entry.delete(0, END) code_entry.grid(columnspan = 2, column=2, row=5, sticky=(W, E)) #Add buttons to frame using grid layout ttk.Button(mainframe, text="1", command=lambda: functions.one(code_entry)).grid(column=1, row=1, sticky=NW) ttk.Button(mainframe, text="2", command=lambda: functions.two(code_entry)).grid(column=2, row=1, sticky=NW) ttk.Button(mainframe, text="3", command=lambda: functions.three(code_entry)).grid(column=3, row=1, sticky=NW) ttk.Button(mainframe, text="4", command=lambda: functions.four(code_entry)).grid(column=1, row=2, sticky=NW) ttk.Button(mainframe, text="5", command=lambda: functions.five(code_entry)).grid(column=2, row=2, sticky=NW) ttk.Button(mainframe, text="6", command=lambda: functions.six(code_entry)).grid(column=3, row=2, sticky=NW) ttk.Button(mainframe, text="7", command=lambda: functions.seven(code_entry)).grid(column=1, row=3, sticky=NW) ttk.Button(mainframe, text="8", command=lambda: functions.eight(code_entry)).grid(column=2, row=3, sticky=NW) ttk.Button(mainframe, text="9", command=lambda: functions.nine(code_entry)).grid(column=3, row=3, sticky=NW) ttk.Button(mainframe, text="Clear", command=lambda: functions.clear(code_entry)).grid(column=1, row=4, sticky=NW) ttk.Button(mainframe, text="0", command=lambda: functions.zero(code_entry)).grid(column=2, row=4, sticky=NW) ttk.Button(mainframe, text="Delete", command=lambda: functions.delete(code_entry)).grid(column=3, row=4, sticky=NW) ttk.Button(mainframe, width=12, text="Disable Alarm", command =lambda: alarm.disableCode(code_entry)).grid(column=5, row=4, sticky=SE) ttk.Button(mainframe, width=12,text="Enable Alarm", command =lambda: alarm.enableCode(code_entry, sensor_option, root)).grid(column=5, row=5, sticky=SE) ttk.Label(mainframe, text="Alarm Code:").grid(column=1, row=5, sticky=W) ttk.Label(mainframe, text="Sensor Option:").grid(column =4, row =1, sticky=NE) sensor_option=Spinbox(mainframe, values=(sensoroptions), textvariable=sensor_choice) sensor_option.grid(column =5, row =1, sticky=(N,E)) for child in mainframe.winfo_children(): child.grid_configure(padx=5, pady=5)
def abandoned_forge(): data['Room'] = 3 # clears page for neew room clear() # rooms title print(f.GREEN +'ABANDONED FORGE'+ s.RESET_ALL) if data['fe3'] == 0: print('you feel calm as you enter the forge') if data['coal_bucket'] == 0: print('\nin the corner there is a barrel of coal') if data['fe3'] == 1: data['fe3'] = 0 t.sleep(1) # room outline for player print('\nYou walk into a new room. It appears to be an old forge with old will forging equipment and an anvil. there is a thin been of light coming into the room from a man made hole in the ceiling. in the corner there is a barrel of coal') #Room 3 game loop while True: answer = input('\n>') #sends the player to the previous room if 'go back' == answer: go_back() #saves the game elif 'save' == answer: with open('save.json', 'w') as save: json.dump(data, save) print('Saved!') #checks if the player wants to get the coal bucket elif 'get coal bucket' == answer: if data['coal_bucket'] == 0: data['coal_bucket'] = 1 print('you grab the bucket of coal') #checks the player wants to light the forge elif 'light' or 'light forge' or 'light fire' == answer: if data['torch'] == 1 and data['coal_bucket'] == 1: t.sleep(2) print ('\nAs you place the coal in the forge and light the fire you feel a great increase in your power ' + f.YELLOW +'Somewhere a door to the outside can be found'+ s.RESET_ALL, ) t.sleep(1) print('\na key materialises on the anvil') t.sleep(1) print ('\n do you want to pick it up y/n') answer = input('\n>') #check the player want the key if 'y' in answer: data['has_key'] = 1 print('you get the key from the anvil.') print('\n on it there is an inscription .' + f.RED +'"The way to light is found in the darkest places"' +s.RESET_ALL) #the player says no (why would you) elif 'n' in answer: print('ok') #quits the game elif 'quit' in answer: quit()
def start(): clear() #tells the code we are in room 1 data['Room'] = 1 # Room title print(f.GREEN +'DARK ROOM'+ s.RESET_ALL) #prints this if you have been here before if data['fe1'] == 0: print("\nyou're back in the dark room") #checks if this is your first entry if data['fe1'] == 1: data['fe1'] = 0 with open('save.json', 'w') as save: json.dump(data, save) t.sleep(1) #Room outline print('\n Suddenly you wake into a dark cave. its pitch black but you begin to feel your way around the room ') t.sleep(3) print(' \nyou find two doors one to the left one to the right') t.sleep(1) #suggested commands print('\n l for left r for right or look to explore some more') #Room 1 game loop while True: # recives and converts answer to lower case answer = input("\n>").lower() # sends the player left if 'l' == answer: clear() print('you go left') t.sleep(3) lake_room() # sends the player right elif 'r' == answer: clear() print('you go right') t.sleep(3) abandoned_forge() # the player explore the area elif 'look' == answer: # if they have a torch they find something if data['torch'] == 1: print('\n you look around and find what appears to be another door in the wall') data['door_found'] = 1 #check for the open door command elif 'open door' == answer: #check if the playere has found the door and has the key if data['has_key'] == 1 and data['door_found'] == 1: print('The door flies open and you are blinded by the light of the outside world') t.sleep(2) print("You've finished 0.0.2 of The Wills of Men. Thank you for playing!! ") with open('save.json', 'w') as save: json.dump(data, save) break #saves the game elif 'save' in answer: with open('save.json', 'w') as save: json.dump(data, save) print('Saved!') #sends player to quit function elif 'quit' in answer: quit() # player death condition else: game_over('you died of boredom') # so did I
def main_program(): func.set_console_title(const.heading_developer) init() while True: try: func.main_heading() func.sub_heading(const.heading_developer) func.back_heading() func.sub_heading_softwares('02', const.android_studio) func.sub_heading_softwares('03', const.java_jdk_08) func.sub_heading_softwares('04', const.python) func.sub_heading_softwares('05', const.git) func.sub_heading_softwares('06', const.notepad_p_p) func.sub_heading_softwares('07', const.pycharm) func.sub_heading_softwares('08', const.java_jdk_15) func.sub_heading_softwares('09', const.sq_lite) exit_code = func.exit_heading('10') choice = func.input_heading() if choice == 0: func.exception_heading(const.heading_zero) input() func.clear() continue elif choice == 1: func.clear() main.main() break elif choice == 2: android_studio() func.clear() continue elif choice == 3: java_jdk(const.java_jdk_08) func.clear() continue elif choice == 4: python() func.clear() continue elif choice == 5: git() func.clear() continue elif choice == 6: notepad_p_p() func.clear() continue elif choice == 7: pycharm() func.clear() continue elif choice == 8: java_jdk(const.java_jdk_15) func.clear() continue elif choice == 9: sq_lite() func.clear() continue elif choice == int(exit_code): func.remove_temp(is_wait=True) sys.exit() else: func.exception_range_heading(exit_code) input() func.clear() continue except Exception as err: func.exception_heading(f'Please input a number. {err}') input() func.clear()
for i in range(0,100): my_pixels[i] = (0, 0, 0) functions.printme(my_pixels) time.sleep(1) return while True: m = 10 n = 10 i=0 j=0 k=0 l=0 count = 0 functions.clear(my_pixels) functions.printme(my_pixels) # functions.spiral(my_pixels , k , l , m , n , count) # functions.clear(my_pixels) sav = 0 # HBD_dynamic(my_pixels) # while True: # sav = sav + 1 # if sav > 1: break # HBD(my_pixels) # functions.printme(my_pixels) # time.sleep(1) functions.A(90,my_pixels,RED) # time.sleep(1) functions.clear(my_pixels) functions.B(90,my_pixels,RED)
def create_character(): """All the steps to create a character.""" # Set level func.clear() level = func.set_level() char_data['level'] = level # Set name func.clear() char_data['name'] = func._input("Choose a name: ") # Choose rolling or array-setting your attributes func.clear() roll_or_set = func._input( "Would you like to Roll stats or Set stats manually? " ) func.clear() if roll_or_set.lower() == "set": func.clear() set_stat = func.set_stats() elif roll_or_set.lower() == "roll": score_set = [] for i in range(0, 6): score_set.append(func.roll_stats()) func.clear() set_stat = func.set_stats(score_set) else: func.clear() print('Invalid choice, defaults to "Set"') set_stat = func.set_stats() # Set attributes temp = {} for key, value in char_data['attributes'].items(): func.clear() temp[key] = int(set_stat[key]) char_data['attributes'] = temp # Set facts func.clear() char_data['facts'] = func.set_facts(level) # Set armor func.clear() char_data['armor'] = func.choose_armor() # Set shield # TODO(Fix shield func) shield = 0 # Calc AC dex = char_data['attributes']['dexterity'] char_data['ac'] = func.calc_ac( char_data['armor']['ac_mod'], shield, func.calc_attr_mod(dex) ) # Calc saving throws char_data['saving_throws'] = func.calc_all_throws( char_data['attributes'], level, char_data['armor'] ) # Print char func.clear() func.print_character(char_data)
# how many incorrect guesses has the player made? guesses = 0 # randomly select one of five words to play hangman word = random.choice(["secret", "cucumber", "potpourri", "jumpoff", "queazy"]) # proxy is the placeholder text that hides the letters from the player # if they haven't yet guessed a letter then proxy shows an underscore instead proxy = ["_"] * len(word) # clear the console f.clear() # play the intro text f.intro() # prompt the player to start the game raw_input("\n\nPress ENTER when you are ready!") # clear the console f.clear() # first drawing of the gallows!!
def main_program(): func.set_console_title(const.heading_mobile) init() while True: try: func.main_heading() func.sub_heading(const.heading_mobile) func.back_heading() func.sub_heading_softwares('02', const.samsung_usb) func.sub_heading_softwares('03', const.smart_switch) func.sub_heading_softwares('04', const.i_tunes) func.sub_heading_softwares('05', const.sms_contacts_recover) func.sub_heading_softwares('06', const.i_mobie) func.sub_heading_softwares('07', const.fone_paw) exit_code = func.exit_heading('08') choice = func.input_heading() if choice == 0: func.exception_heading(const.heading_zero) input() func.clear() continue elif choice == 1: func.clear() main.main() break elif choice == 2: samsung_usb() func.clear() continue elif choice == 3: smart_switch() func.clear() continue elif choice == 4: i_tunes() func.clear() continue elif choice == 5: sms_contacts_recover() func.clear() continue elif choice == 6: i_mobie() func.clear() continue elif choice == 7: fone_paw() func.clear() continue elif choice == int(exit_code): func.remove_temp(is_wait=True) sys.exit() else: func.exception_range_heading(exit_code) input() func.clear() continue except Exception as err: func.exception_heading(f'Please input a number. {err}') input() func.clear()
print(hangman_art.logo) #Testing code #print(f'Pssst, the solution is {chosen_word}.') #Create blanks display = [] for _ in range(word_length): display += "_" while not end_of_game: guess = input("Guess a letter: ").lower() #clear screen after guess functions.clear() if guess in display: print(f"You already guessed the letter \'{guess}\'") #Check guessed letter for position in range(word_length): letter = chosen_word[position] if letter == guess: display[position] = letter #Check if user is wrong. if guess not in chosen_word: print(f"Sorry, the letter \'{guess}\' is not in the word") lives -= 1
from functions import summary, register_user, main_menu, checkout, logout, login_user, clear, prRed, prYellow, prGreen import time clear() prGreen(''' /$$ /$$ /$$$$$$$$ /$$ /$$$$$$ /$$$$$$ /$$ /$$ /$$$$$$$$ /$$$$$$$$/$$$$$$ /$$$$$$$$/$$ /$$ /$$$$$$$$ /$$$$$$ /$$$$$$$$/$$$$$$ /$$$$$$$ /$$$$$$$$ | $$ /$ | $$| $$_____/| $$ /$$__ $$ /$$__ $$| $$$ /$$$| $$_____/ |__ $$__/$$__ $$ |__ $$__/ $$ | $$| $$_____/ /$$__ $$|__ $$__/$$__ $$| $$__ $$| $$_____/ | $$ /$$$| $$| $$ | $$ | $$ \__/| $$ \ $$| $$$$ /$$$$| $$ | $$ | $$ \ $$ | $$ | $$ | $$| $$ | $$ \__/ | $$ | $$ \ $$| $$ \ $$| $$ | $$/$$ $$ $$| $$$$$ | $$ | $$ | $$ | $$| $$ $$/$$ $$| $$$$$ | $$ | $$ | $$ | $$ | $$$$$$$$| $$$$$ | $$$$$$ | $$ | $$ | $$| $$$$$$$/| $$$$$ | $$$$_ $$$$| $$__/ | $$ | $$ | $$ | $$| $$ $$$| $$| $$__/ | $$ | $$ | $$ | $$ | $$__ $$| $$__/ \____ $$ | $$ | $$ | $$| $$__ $$| $$__/ | $$$/ \ $$$| $$ | $$ | $$ $$| $$ | $$| $$\ $ | $$| $$ | $$ | $$ | $$ | $$ | $$ | $$| $$ /$$ \ $$ | $$ | $$ | $$| $$ \ $$| $$ | $$/ \ $$| $$$$$$$$| $$$$$$$$| $$$$$$/| $$$$$$/| $$ \/ | $$| $$$$$$$$ | $$ | $$$$$$/ | $$ | $$ | $$| $$$$$$$$ | $$$$$$/ | $$ | $$$$$$/| $$ | $$| $$$$$$$$ |__/ \__/|________/|________/ \______/ \______/ |__/ |__/|________/ |__/ \______/ |__/ |__/ |__/|________/ \______/ |__/ \______/ |__/ |__/|________/ .:' .:' .:' .:' .:' .:' .:' __ :'__ __ :'__ __ :'__ __ :'__ __ :'__ __ :'__ __ :'__ .'`__`-'__``. .'`__`-'__``. .'`__`-'__``. .'`__`-'__``. .'`__`-'__``. .'`__`-'__``. .'`__`-'__``. :__________.-' :__________.-' :__________.-' :__________.-' :__________.-' :__________.-' :__________.-' :_________: :_________: :_________: :_________: :_________: :_________: :_________: :_________`-; :_________`-; :_________`-; :_________`-; :_________`-; :_________`-; :_________`-; `.__.-.__.' `.__.-.__.' `.__.-.__.' `.__.-.__.' `.__.-.__.' `.__.-.__.' `.__.-.__.' ''') while True: existing_account = input("Do you have an account with us? (Y/N): ").upper() print() if existing_account[:1] == 'Y': login_user()
import random import functions as f from messages import m # how many incorrect guesses has the player made? guesses = 0 # randomly select one of five words to play hangman word = random.choice(["secret", "cucumber", "potpourri", "jumpoff", "queazy"]) # proxy is the placeholder text that hides the letters from the player # if they haven't yet guessed a letter then proxy shows an underscore instead proxy = ["_"] * len(word) # clear the console f.clear() # play the intro text f.intro() # prompt the player to start the game raw_input("\n\nPress ENTER when you are ready!") # clear the console f.clear() # first drawing of the gallows!! f.draw(guesses) #print a playful message to the player f.message(guesses, random.choice(m[guesses]))
def mercenary_fight(player, fight_level): f.clear() mercenary = m.Monster.mercenary_gen(fight_level, player) print("You have entered a fight with " + mercenary.name) fight(mercenary, player)
def main_program(): func.set_console_title(const.heading_pdf) init() while True: try: func.main_heading() func.sub_heading(const.heading_pdf) func.back_heading() func.sub_heading_softwares('02', const.foxit_adv_pdf_editor) func.sub_heading_softwares('03', const.infix_pdf_editor) func.sub_heading_softwares('04', const.pdf_creator) func.sub_heading_softwares('05', const.pdf_shaper) func.sub_heading_softwares('06', const.tri_sun_pdf_to_jpg) func.sub_heading_softwares('07', const.pdf_to_jpg) func.sub_heading_softwares('08', const.pdf_to_jpg_converter) func.sub_heading_softwares('09', const.doro_pdf_writer) exit_code = func.exit_heading('10') choice = func.input_heading() if choice == 0: func.exception_heading(const.heading_zero) input() func.clear() continue elif choice == 1: func.clear() main.main() break elif choice == 2: foxit_adv_pdf_editor() func.clear() continue elif choice == 3: infix_pdf_editor() func.clear() continue elif choice == 4: pdf_creator() func.clear() continue elif choice == 5: pdf_shaper() func.clear() continue elif choice == 6: tri_sun_pdf_to_jpg() func.clear() continue elif choice == 7: pdf_to_jpg() func.clear() continue elif choice == 8: pdf_to_jpg_converter() func.clear() continue elif choice == 9: doro_pdf_writer() func.clear() continue elif choice == int(exit_code): func.remove_temp(is_wait=True) sys.exit() else: func.exception_range_heading(exit_code) input() func.clear() continue except Exception as err: func.exception_heading(f'Please input a number. {err}') input() func.clear()
def search_log(self): row_list = get_row_list(self.spreadsheet) fmt = '%m/%d/%Y' while True: clear() print("Log Search Menu\n") print("1. Search by date") print("2. Search by time spent") print("3. Search by exact match or pattern") print("4. Page through individual entries") print("5. Previous menu\n") print("Please enter the number of the option you wish to choose.") user_choice = input("> ") if user_choice == '1': search_by_date = True while search_by_date: clear() print("Search an entry by date\n") print("Would you like to enter a specific date range?") user_choice2 = input("Y/N ") if user_choice2.upper() == 'Y': fmt_date_list = [] search_list = [] start_date = get_date("Starting Date") end_date = get_date("Ending Date") start_date_fmt = datetime.datetime.strptime( start_date, fmt) end_date_fmt = datetime.datetime.strptime( end_date, fmt) for result in perdelta( start_date_fmt, end_date_fmt + datetime.timedelta(days=1), datetime.timedelta(days=1)): fmt_date_list.append( datetime.datetime.strftime(result, fmt)) for i in row_list: if i[0] in fmt_date_list: search_list.append(i) get_options_to_edit(search_list, row_list, self.spreadsheet) search_by_date = False else: selected_dates = [] task_date = get_date( "Chosen date will list all entrie" + "s with matching Task Date") for i in row_list: if i[0] == task_date: selected_dates.append(i) get_options_to_edit(selected_dates, row_list, self.spreadsheet) search_by_date = False elif user_choice == '2': selected_entries = [] while True: clear() print("Seach an entry by time\n") hours = input("Hours: ") minutes = input("Minutes: ") if hours == '': hours = '0' if minutes == '': minutes = '0' try: int(hours) int(minutes) except ValueError: print("Invalid Entry") input("Press Enter") else: task_duration = TimeHandler(int(hours), int(minutes)) h_fmt, m_fmt = task_duration.get_hours_minutes() time_spent = "Hours:{} Minutes:{}".format(h_fmt, m_fmt) # Time spent break for row in row_list: if row[2] == time_spent: selected_entries.append(row) get_options_to_edit(selected_entries, row_list, self.spreadsheet) elif user_choice == '3': clear() selected_entries = [] while True: clear() print( "Search an entry by exact match or regular expression\n" ) print("Please enter text or regular expression" + " to match entries") print("Do not add spaces after commas.") string = input("> ") if len(string) < 1: print("Invalid Input") input("Press Enter") else: break search_string = '(?P<results>%s)' % string for row in row_list: row_string = ",".join(row) parse = re.search(r'%s' % search_string, row_string, re.I) if parse is not None: selected_entries.append(row) get_options_to_edit(selected_entries, row_list, self.spreadsheet) elif user_choice == '4': page_range = list(range(0, len(row_list))) page = 0 while True: clear() if len(row_list) == 0: print("You don't have any entries to view.") input("Press enter") break else: current_row = row_list[page] print("Entry #: {}\n".format(page + 1)) print("Date {}".format(current_row[0])) print("Task Name: {}".format(current_row[1])) print("Time Spent: {}".format(current_row[2])) print("Notes: {}\n".format(current_row[3])) print("1. Next Entry") print("2. Previous Entry") print("3. Edit Entry") print("4. Back to previous menu\n") print("Please enter the number of the option" + " you wish to choose.") user_choice = input("> ") if user_choice == '1': if page + 1 in page_range: page = page + 1 else: print("There are no more further entries.") input("Press Enter") elif user_choice == '2': if page - 1 in page_range: page = page - 1 else: print("There are no more previous entries.") input("Press Enter") elif user_choice == '3': edit_delete(row_list[page], row_list, self.spreadsheet) break elif user_choice == '4': break else: print("Invalid Input") input("Press Enter") elif user_choice == '5': break else: print("Invalid Input") input("Press Enter")
class ERROR(enum.IntEnum): ZERO = 0 FILE_NOT_FOUND = 2 PATH_NOT_FOUND = 3 BAD_FORMAT = 11 ACCESS_DENIED = 5 ASSOC_INCOMPLETE = 27 DDE_BUSY = 30 DDE_FAIL = 29 DDE_TIMEOUT = 28 DLL_NOT_FOUND = 32 NO_ASSOC = 31 OOM = 8 SHARE = 26 if __name__ == '__main__': if ctypes.windll.shell32.IsUserAnAdmin(): if not len(os.listdir(func.temp)) == 0: func.log_show('Please wait...') func.remove_temp(is_wait=False) func.clear() main() else: hinstance = ctypes.windll.shell32.ShellExecuteW( None, 'runas', sys.executable, sys.argv[0], None, SW.SHOWNORMAL) if hinstance <= 32: raise RuntimeError(ERROR(hinstance))
def write_to_log(self): task_date = get_date("Task Date") while True: clear() print("Task Date: {}\n".format(task_date)) tester = [] task_name = input("Please enter the name of your task: ") # Task name if len(task_name) > 0: for i in task_name: if i != " ": tester.append(1) if len(tester) > 0: break else: print("Invalid Task Name") input("Press Enter") while True: clear() print("Task Date: {}".format(task_date)) print("Task Name: {}\n".format(task_name)) print("Enter the amount of time spent") hours = input("Hours: ") minutes = input("Minutes: ") if hours == '': hours = '0' if minutes == '': minutes = '0' try: int(hours) int(minutes) except ValueError: print("Invalid Entry") input("Press Enter") else: task_duration = TimeHandler(int(hours), int(minutes)) hours_fmt, minutes_fmt = task_duration.get_hours_minutes() time_spent = "Hours:{} Minutes:{}".format( hours_fmt, minutes_fmt) # Time spent break clear() print("Task Date: {}".format(task_date)) print("Task Name: {}".format(task_name)) print("Time Spent: {}\n".format(time_spent)) notes = input("Enter additional notes (Optional): ") # Notes tester2 = [] if len(notes) > 0: for i in task_name: if i != " ": tester2.append(1) if len(tester2) < 1: notes = 'N/A' with open(self.spreadsheet, 'a') as csvfile: fieldnames = ['Date', 'Task Name', 'Time Spent', 'Notes'] writer = csv.DictWriter(csvfile, fieldnames=fieldnames, lineterminator='\n') writer.writerow({ 'Date': task_date, 'Task Name': task_name, 'Time Spent': time_spent, 'Notes': notes })